Commit graph

13 commits

Author SHA1 Message Date
Yair Morgenstern
1111a23c14 Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement 2018-10-11 23:03:31 +03:00
Yair Morgenstern
7b2bf48e04 Added City Ruins when a city is razed (no effects, just game flavour) 2018-09-23 11:03:03 +03:00
Yair Morgenstern
a56e7e43aa Added Agriculture tech - no gameplay change, but it does tell the game's story well! 2018-06-24 21:19:57 +03:00
Yair Morgenstern
81e9cd317d Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry 2018-06-22 13:07:52 +03:00
Yair Morgenstern
030ddafce6 Bugfixes 2018-05-14 22:45:41 +03:00
Yair Morgenstern
5088b6a83f Moar techtree overhaul 2017-12-21 15:31:01 +02:00
Yair Morgenstern
14c75d7cc4 Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs 2017-12-21 14:45:49 +02:00
Yair Morgenstern
98dbe3b844 Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails 2017-12-18 19:43:34 +02:00
Yair Morgenstern
ea5552f3a7 Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
2017-12-06 23:13:49 +02:00
Yair Morgenstern
65bff07905 Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
2017-12-05 10:53:53 +02:00
Yair Morgenstern
f51923b1f6 Camelcased json model field names 2017-12-01 15:14:18 +02:00
Yair Morgenstern
996204e7f5 Added roads
Removed libGdx images
2017-11-30 22:31:00 +02:00
Yair Morgenstern
0319602092 Initial commit 2017-11-22 00:09:35 +02:00