Yair Morgenstern
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c49a282a74
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Added Trade and Diplomacy screens
When the civilization is losing money, buiding gold buildings is prioritized
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2018-07-02 13:33:23 +03:00 |
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Yair Morgenstern
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ca99cbb989
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Moved Delete Save button away from the Load Game button in the Load Game screen
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2018-07-01 18:13:54 +03:00 |
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Yair Morgenstern
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62246ff1c9
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More translation stuff
When will the madness end?
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2018-07-01 17:27:52 +03:00 |
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Yair Morgenstern
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f08261edaf
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Fixed bug where (I assume) if you started a game before version 94, then you may not have any techs at all, and so wwhen you try to fund the player's Era by techs, it finds nothing and explodes
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2018-07-01 17:16:56 +03:00 |
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Yair Morgenstern
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67b9b7ea7a
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When aa unit that was moving towards somewhere encounters an enemy unit within walking distance, it stops the movement that it had completely
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2018-07-01 17:10:52 +03:00 |
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Yair Morgenstern
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4593bed7dc
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Future tech can now be constantly researched!
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2018-07-01 17:05:30 +03:00 |
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Yair Morgenstern
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837195293c
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Fixed minor merge conflict between dutch and other languages
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2018-07-01 16:59:41 +03:00 |
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Damjan94
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45db23bd95
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added the ability to scroll the cities in cities overview screen (#187)
* added the ability to scroll the cities in cities overview screen
* fixed the includes
* shortned the code a bit
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2018-07-01 16:18:25 +03:00 |
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Yair Morgenstern
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e81df16317
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Added Yes/No popup (we'll need it when we have diplomacy and you tell a unit to enter enemy territory)
Added opttion to disband unit (as a test for the popup)
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2018-06-27 22:43:15 +03:00 |
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Yair Morgenstern
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c5787803f9
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Overview screen now accessible from top bar
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2018-06-27 20:35:04 +03:00 |
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Damjan94
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8cf6a43605
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fixed the crash caused by missing curly braces (#181)
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2018-06-27 19:53:38 +03:00 |
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Yair Morgenstern
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7836f6237f
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Civilian units no longer have promote action
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2018-06-26 23:08:50 +03:00 |
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Yair Morgenstern
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15b602da1f
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Added empire overview screen!
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2018-06-26 23:08:21 +03:00 |
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Yair Morgenstern
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fe1b74c197
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Started adding empire overview screen
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2018-06-26 18:13:01 +03:00 |
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Yair Morgenstern
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23f9d157a4
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Organized files
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2018-06-26 08:19:41 +03:00 |
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Yair Morgenstern
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805fc5c739
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Oligarchy policy now works as intended
More translation stuff
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2018-06-25 23:11:22 +03:00 |
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Yair Morgenstern
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4bbffe318b
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More translation stuff
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2018-06-25 21:50:56 +03:00 |
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Yair Morgenstern
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a59d6e7a46
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Translation stuff
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
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2018-06-25 20:08:57 +03:00 |
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Yair Morgenstern
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1388aec34a
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Tech manager now shows eras of technologies!
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2018-06-25 19:27:27 +03:00 |
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Yair Morgenstern
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c5f127e555
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Policy branches are unlocked by era
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2018-06-25 18:09:38 +03:00 |
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Yair Morgenstern
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1dffbe2db5
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Added Dynamite tech with Artillery
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2018-06-25 13:59:51 +03:00 |
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Yair Morgenstern
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b166e23858
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Game now longer gets an Application Not Responding when taking a long time creating a new game
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2018-06-25 08:41:22 +03:00 |
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Yair Morgenstern
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fe31e4121a
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Added Barracks and Armory buildings to increase XP of units built in the city
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2018-06-24 22:09:16 +03:00 |
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Yair Morgenstern
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a56e7e43aa
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Added Agriculture tech - no gameplay change, but it does tell the game's story well!
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2018-06-24 21:19:57 +03:00 |
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Yair Morgenstern
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afd712c1c9
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Added tutorials and basic help ffor capturing enemy cities and for connecting your cities to the capital with roads
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2018-06-23 23:46:26 +03:00 |
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Yair Morgenstern
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81e9cd317d
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Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry
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2018-06-22 13:07:52 +03:00 |
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Yair Morgenstern
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b8d9e432ef
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Fixed bug where if an enemy city expanded over your territory but you had a population working that tile, that population would be stuck there, and would remain unusable!
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2018-06-22 12:21:57 +03:00 |
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Yair Morgenstern
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e0961e1b0b
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Unit table updates texts even if the unit hasn't changed
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2018-06-22 10:41:53 +03:00 |
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Yair Morgenstern
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c1d196d38c
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Menu no longer appears multiple times on top of itself if you click the menu button several times in a row
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2018-06-22 00:53:24 +03:00 |
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Yair Morgenstern
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bbbccc96ef
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Multiple performance improvements - managed to lower update time of a busy map from 1 second (which is A LOT) to 0.3, still room for improvement but nowhere near as bad!
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2018-06-22 00:50:42 +03:00 |
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Yair Morgenstern
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bed7a37a6b
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Cities connected to capital have a connected symbol next to them
Unit information displays XP to next promotion
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2018-06-21 22:52:24 +03:00 |
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Yair Morgenstern
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415add2417
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Loads of translation changes, especially for German!
Changed font from Roboto to Arial because it contains some characters (e.g. for Romanian) that Roboto doesn't
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2018-06-20 23:11:02 +03:00 |
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Yair Morgenstern
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bfad59ca9b
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Redid how finding attackable enemies works
Bottom line: AI now moves ranged units and attacks in the same turn
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2018-06-20 19:41:00 +03:00 |
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Yair Morgenstern
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05b37dc660
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AI now accompanies settlers with military units
AI now picks promotions for promotable units
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2018-06-20 18:30:40 +03:00 |
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Yair Morgenstern
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3f87cfa3db
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Fixed silly regex bug which works differently on desktop and android
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2018-06-19 20:01:49 +03:00 |
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Yair Morgenstern
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7c26daaed2
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Fixed edge-case bug where a tile that a unit was headed towards becomes unreachable afterwards
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2018-06-19 19:33:26 +03:00 |
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Yair Morgenstern
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5aef49955a
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Added display option to change screen resolution
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2018-06-19 18:36:04 +03:00 |
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Yair Morgenstern
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0af880877f
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Added longbowman (Engand unique unit)
Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
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2018-06-18 23:33:49 +03:00 |
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Yair Morgenstern
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fa14b6eebe
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Cities can now idle by producing Nothing
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2018-06-18 22:00:07 +03:00 |
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Yair Morgenstern
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aa11c49eec
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Many more things are now translated!
Added more things to translate to translations.json
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2018-06-18 21:41:07 +03:00 |
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Yair Morgenstern
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f593d1eab6
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Added notifications for enemies in or near our borders
ALL enemies now marked with a red circle to make them more visible
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2018-06-18 18:59:15 +03:00 |
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Yair Morgenstern
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e0cfbea5a2
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More things will be translated!
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2018-06-18 13:20:37 +03:00 |
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Yair Morgenstern
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7d7a2e5ce1
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Added lots of places where terms need to be translated in the code
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2018-06-18 13:04:36 +03:00 |
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Yair Morgenstern
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009d11c40d
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Tutorials after "next turn" are now opened via the main thread
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2018-06-18 08:39:01 +03:00 |
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Yair Morgenstern
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5df93757f2
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Added Bowman as first unique unit!
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2018-06-17 23:39:25 +03:00 |
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Yair Morgenstern
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8116a72fdf
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National wonders are now removed from captured cities (hence "National")
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2018-06-17 23:22:09 +03:00 |
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Yair Morgenstern
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ed8e664358
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Added Cover, March and Charge promotions
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2018-06-17 23:08:16 +03:00 |
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Yair Morgenstern
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5fa9ad0640
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Normalized city strength according to original civ game
Added Walls and Castle buildings
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2018-06-17 19:47:01 +03:00 |
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Yair Morgenstern
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80963e7eac
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Added damage modification from basic promotions
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2018-06-16 23:35:54 +03:00 |
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Yair Morgenstern
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c6caf0cecd
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Added promotions mechanism!
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2018-06-16 22:50:11 +03:00 |
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