Smashfanful
d07e406510
Update Other.json
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You forgot a phrase.
2019-05-20 19:49:57 +03:00
Yair Morgenstern
a54f68528f
Resolved #782 - Wonders are no longer built twice under "race conditions"
2019-05-20 19:48:18 +03:00
sulai
95a3a65c34
Ui improvements ( #779 )
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* Notifications scroll: keep scrolling position on game update if it's still the same list
* tech picker shows current/recent technology centered on the screen
* using NotificationAction interface to attach various actions to Notifications
* tech notifications: center on tech that was discovered
2019-05-20 16:31:04 +03:00
Smashfanful
22c45af5d8
Update Nations_Italian.json
2019-05-20 16:18:24 +03:00
sulai
db6e2faff8
CityButton: render units in front ( #784 )
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* CityButton: render units in front
* First click on single button: move down. Second click: open city screen.
2019-05-20 16:17:27 +03:00
Yair Morgenstern
4a97d3ea18
Fixes to city button - now allows for units to be selected in the city ( #771 )
2019-05-19 22:58:24 +03:00
Yair Morgenstern
5c4be33418
Resolved #596 - unit retains focus when moved to tile with another unit already in it, if it has movement points left
2019-05-19 22:31:16 +03:00
Yair Morgenstern
00ef4d171c
Removed portuguese misspelling
2019-05-19 22:04:56 +03:00
Smashfanful
b24d21331e
Update Other.json ( #773 )
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Another Italian translation
2019-05-19 17:02:25 +03:00
Yair Morgenstern
85e0f892d5
Fixes for 700caf3
2019-05-19 07:32:13 +03:00
luanrodriguesmoura
700caf3714
Portuguese translations added
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if you are going to credit someone give credit my old acount (luanrmoura55 if my memory serves me right)... like just... please.
2019-05-19 07:06:36 +03:00
Yair Morgenstern
20450250bd
Resolved #778 - AI construction would generate too many workers late-game
2019-05-18 23:30:52 +03:00
Brian Gainor
081ed9dc4a
Check terrain requirements for buildings first
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If a city isn't next to a mountain, it shouldn't show Observatory with
"Needs a Library".
2019-05-18 23:22:51 +03:00
Brian Gainor
cd77074045
Fix typos in Nations.json
2019-05-18 23:20:19 +03:00
sulai
73e397c2c2
Improved city button ( #771 )
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* improved CityButton
* keep city button out of the way if a unit on the city tile is selected
* fixed city button to be clickable always. however this hides units behind it
* added click area for city buttons in an own layer, so the units render in front and the city button click area handles the clicks
* city button: simplified code
2019-05-18 23:09:02 +03:00
Yair Morgenstern
054b3b000d
Resolved #752 - Added big friendship penalty for betraying declaration of friendship
2019-05-17 15:00:24 +03:00
Yair Morgenstern
0e54a1b91c
City button now looks normal when being razed or in resistance - before the health bar positioning ade the entire button totally out of whack
2019-05-17 14:26:07 +03:00
Yair Morgenstern
c98a6fc4d7
Resolved #758 - water melee units can now take cities (apparently this is a Vanilla vs G&K difference, I'll go with the G&K because it causes more interesting gameplay options)
2019-05-17 14:15:52 +03:00
Yair Morgenstern
862c714b47
Added city-state icon to diplomacy screen, so you know who's a city state and who's a major civ at a glance
2019-05-17 13:03:59 +03:00
Yair Morgenstern
2e16a96c4d
Can no longer gift city states with gold you don't have
2019-05-16 22:08:45 +03:00
Smashfanful
1f498f3fa6
Update Other.json
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Added Italian translations
2019-05-16 19:45:38 +03:00
Smashfanful
f6a26aaee3
Update Notifications.json
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Added Italian translations.
2019-05-16 19:44:02 +03:00
martin
5e97d32898
keep city button out of the way if a unit on the city tile is selected
2019-05-16 19:42:34 +03:00
martin
e8a9157a65
improved CityButton
2019-05-16 19:42:34 +03:00
sulai
9ce7959d32
more ui improvements ( #757 )
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* unit action: when an exclusive decision is made, deselect unit
* clicking on the unit information in the UnitTable will show that unit + minor fixes
* siege units won't show movement hints when set up, while packing up does not cost any movement points
* workers: highlight button when constructing an improvement, won't sleep then
* fixed broken saved game
* show messages if exploring is done or WorkerAutomation is done
* Revert "siege units won't show movement hints when set up, while packing up does not cost any movement points"
This reverts commit b805993a
2019-05-16 17:54:58 +03:00
Smashfanful
85b7607d58
Update Other.json
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Another Italian line fixed
2019-05-15 16:37:53 +03:00
Smashfanful
6c7edd60ac
Update Notifications.json
2019-05-15 14:19:02 +03:00
Smashfanful
ced4840e8e
Update Buildings.json
2019-05-15 14:18:49 +03:00
Smashfanful
be911d8903
Update Other.json
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Improved Translations
2019-05-15 14:18:31 +03:00
Smashfanful
cc2c9c3487
Update Nations_Italian.json
2019-05-15 14:18:17 +03:00
lishaoxia1985
17a856c0a5
Update Other.json
2019-05-15 14:17:58 +03:00
lishaoxia1985
1bc40b01b4
Update Notifications.json
2019-05-15 14:17:58 +03:00
lishaoxia1985
7b34277a7e
Update Other.json
2019-05-15 14:17:58 +03:00
Yair Morgenstern
59e30529c4
Resolved #753 - can no longer pillage tiles of allied civs (that's an act of war)
2019-05-14 20:47:21 +03:00
martin
157e6e81a8
don't flood the player with similar messages about spotted enemies. instead cycle through units by clicking the message multiple times.
2019-05-14 17:07:01 +03:00
martin
c11915c978
highlight unit action buttons to show their current action (sleep, fortify, set up)
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- works especially well for fortification, will not show that state in the unitTable any more where it caused a layout problem
- in case of set up it's now very clear if a unit is set up or not
2019-05-14 17:07:01 +03:00
martin
1c3b44af16
idle unit buttons: set due=false and select the right unit in case of 2 units per tile
2019-05-14 17:07:01 +03:00
martin
462dc26460
made on-map windows touchable, so you can't "touch through" them on the map
2019-05-14 17:07:01 +03:00
Yair Morgenstern
48af218795
Strategic resources cost more in trade from a civ who's at war and can use them for units
2019-05-13 22:23:30 +03:00
Smashfanful
5463e36cca
Update Other.json
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Improved Italian translations
2019-05-13 18:04:08 +03:00
Smashfanful
e348687bce
Update Policies.json
2019-05-13 18:03:37 +03:00
Smashfanful
e9700937f7
Update Units,Promotions.json
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Improved Italian translation.
2019-05-13 18:01:47 +03:00
martin
12f1b41784
fixed next turn button by updating it on main thread
2019-05-13 17:17:27 +03:00
martin
eaa0a9dbad
when a unit is selected, use the ? button to read about it in the Civilopedia
2019-05-13 17:17:27 +03:00
martin
0ce55feb39
added a ? to the unit panel in the lower left and fixed jumping ui elements there
2019-05-13 17:17:27 +03:00
martin
dcb7daaabd
minor ui fixes
2019-05-13 17:17:27 +03:00
etourdot
995ebb5cf8
#742 : fix options screen bug when language changed
2019-05-13 17:09:11 +03:00
Yair Morgenstern
c9bd56da95
Resolved #732 - don't change peace negotiation deals depending on how much you dislike the enemy
2019-05-12 22:29:22 +03:00
Yair Morgenstern
a9a1962cec
Continuation of #738 - readability, and solves case where 2 civs have unique buildings to the same base building (say Royal Library and Paper Maker)
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#729 - AddCultureBuilding now adds civ-specific building (e.g. Burial Tomb), not just checks to see if it's built
2019-05-12 22:24:11 +03:00
Yair Morgenstern
42a0e2e771
Continuation of d2541e6
, to better fit coding standards (everything worked fine)
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I reallly like the way you did this, so I'm making it enabled by default =D
2019-05-12 19:29:02 +03:00