Yair Morgenstern
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cbf1b8bb11
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Players can now continue to view (but not change) game data when other players are playing their turns
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2019-08-06 23:04:56 +03:00 |
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Yair Morgenstern
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2f6eec5ff8
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All city screen state-changing functions are now dependant on whether the viewing civ is the current player civ
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2019-08-06 22:39:31 +03:00 |
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Yair Morgenstern
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786c157ba9
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Disabled all (hopefully) state-changing actions when it's not the player's turn
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2019-08-05 06:28:39 +03:00 |
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Yair Morgenstern
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5c02281023
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When multiple policies can be picked, don't exit the policy picker screen
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2019-08-04 23:15:46 +03:00 |
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Yair Morgenstern
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9a48133e1b
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Added visible scrollbars in tech picker screen
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2019-08-04 22:59:33 +03:00 |
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Yair Morgenstern
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7b37e426a9
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WorldScreen now accepts player as parameter - important for multiplayer so people could see their own map even when it's someone else's turn
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2019-08-04 22:47:49 +03:00 |
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Yair Morgenstern
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7b21505a53
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Fixed rare "cloning exploredTiles" concurrency bug
Removed .replace in ImageGetter.getImage() thus lowering memory consumption
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2019-08-04 19:13:11 +03:00 |
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Yair Morgenstern
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691d905c9f
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Resolved #983 - city-state defeat messages were empty
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2019-08-01 21:40:16 +03:00 |
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Yair Morgenstern
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23eb7d2f19
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Can now upload and download uploaded maps in the map editor screen!
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2019-08-01 21:38:09 +03:00 |
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Yair Morgenstern
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9c1864708f
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Fixed crash when a militaristic city state tries to gift a unit to a civ with no cities
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2019-07-30 21:21:24 +03:00 |
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Yair Morgenstern
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dae20d09dc
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Fixed bug where if the AI completed all the policies and needed to pick another one, the game would crash
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2019-07-29 17:04:03 +03:00 |
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Yair Morgenstern
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2799205884
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Demands now work between human players!
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2019-07-29 17:03:24 +03:00 |
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Yair Morgenstern
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6dc471850e
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Trades are no longer instantaneous, but consist of sending a trade request on the requestor's turn and accepting/denying it on the reciever's turn.
This allows us to FINALLY enable trade between human players, enables PvP in hotseat multiplayer, and paves the way to real multiplayer!
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2019-07-29 16:31:21 +03:00 |
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Yair Morgenstern
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2d24e62b0b
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Resolved #974 - city stats not summmed correctly
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2019-07-28 22:50:22 +03:00 |
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Yair Morgenstern
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98eb4c8cd7
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Travis test + minor fixes
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2019-07-27 23:21:40 +03:00 |
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Yair Morgenstern
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b131372b13
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Fixed "units from ruins block activating unit" bug and fixed colors for new city states
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2019-07-27 22:34:57 +03:00 |
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Yair Morgenstern
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42e5f3b883
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Fixed "huge stats in cities" bug
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2019-07-26 15:06:21 +03:00 |
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Yair Morgenstern
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76339095ce
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Solved bug where units spawned into tiles with ancient ruins would crash the game, and ancient ruin bonuses would sometimes activate twice
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2019-07-25 20:07:10 +03:00 |
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Yair Morgenstern
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4ada8528e1
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Game speed now affects golden age turns
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2019-07-24 19:34:54 +03:00 |
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Yair Morgenstern
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994e313101
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Added Game Speed option - part of #559
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2019-07-24 18:35:06 +03:00 |
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Yair Morgenstern
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7d38841eb8
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Added tutorial for 'Next unit'
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2019-07-24 17:58:32 +03:00 |
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Yair Morgenstern
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ae0f4906ed
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Resolved #961 - ordered game saves by last modified and made only the saves scrollable (and not the naming textbox)
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2019-07-24 12:11:24 +03:00 |
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Yair Morgenstern
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2c10ce2fb5
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Memory performance tweaks
Renamed nation Main and Secondary to Outer and Inner colors, to be more clear what we're laking about
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2019-07-24 11:55:10 +03:00 |
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Yair Morgenstern
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858ae5be7c
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More and probably final memory performance modifications - we're down from ~400MB on peak of initial update() to about 200MB!
Definitely sped things up along the way as well, not sure by how much though
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2019-07-24 00:37:12 +03:00 |
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Yair Morgenstern
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932d09af99
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Yet Even Yet More performance improvements
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2019-07-23 01:01:19 +03:00 |
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Yair Morgenstern
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db0543468b
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Multiple performance improvements, especially for memory - should mitigate OutOfMemory exceptions on older phones
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2019-07-23 00:20:00 +03:00 |
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Yair Morgenstern
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78b9908479
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Memory improvements, hoping to mitigate OutOfMemory errors
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2019-07-22 22:36:14 +03:00 |
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Yair Morgenstern
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0b7f5f5cff
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Resolved #954 - settlers can't settle cities inside other civ's territory
LibGDX, Kotlin and Gradle upgrade
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2019-07-22 21:20:03 +03:00 |
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Yair Morgenstern
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11d7ac714c
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Added initial dropbox tests - get folder contents and download file
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2019-07-22 02:34:55 +03:00 |
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Yair Morgenstern
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2604ff6ab6
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Fixes to unit moving through occupied tiles
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2019-07-21 23:43:17 +03:00 |
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Yair Morgenstern
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15f1648ca4
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Resolved #937 - reveal all hidden tiles visible from every tile on unit movement path
This also solves the problem of units "skipping over" barbarian encampments and ancient ruins when on the path
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2019-07-21 23:32:06 +03:00 |
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Yair Morgenstern
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e73ad76227
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Resolved #931 - added Barbarian Brute as a replacement to the Warrior
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2019-07-21 22:49:04 +03:00 |
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Yair Morgenstern
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d1936cacd3
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Resolved #950 - AI now construct Harbors and Seaports
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2019-07-21 20:28:29 +03:00 |
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Yair Morgenstern
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e9e0e55b5e
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Resolved #952 - fixed building requirements for Neuschwanstein, Stone Works, Windmill and Spaceship Factory
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2019-07-21 19:54:16 +03:00 |
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Yair Morgenstern
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558bba44cc
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Added Anti-Aircraft gun unit, and intercept range on non-ranged units
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2019-07-19 14:40:29 +03:00 |
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Yair Morgenstern
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b565489fd5
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Changed "free population" in cities to "unassigned population" to be less confusing
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2019-07-19 14:01:16 +03:00 |
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Yair Morgenstern
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90318ef93b
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Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K
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2019-07-17 22:21:05 +03:00 |
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Duan Tao
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c223c16de8
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Petronage covered unique buildings like burial tomb.
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2019-07-17 13:09:34 +03:00 |
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Duan Tao
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75059a7859
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Better expansion and population growth turns message.
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2019-07-17 12:53:34 +03:00 |
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Yair Morgenstern
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b9a7f7e1d0
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Added Great War Bomber
Air units now require Oil
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2019-07-15 22:45:32 +03:00 |
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Yair Morgenstern
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cf8d9f9ff1
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Air units now destroyed when conquering a city - I think this was the cause of some crashes
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2019-07-14 23:37:11 +03:00 |
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Yair Morgenstern
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5ba172f71b
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AI now knows to pathfind multiple cities for air units and to move fighters towards enemy cities with many air units
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2019-07-14 23:33:16 +03:00 |
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Yair Morgenstern
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7bbd006180
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Added BFS for arial movement
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2019-07-13 22:48:47 +03:00 |
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Yair Morgenstern
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d96a1002b1
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Resolved #933 - water units correctly recognized in battle modifiers
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2019-07-13 22:26:52 +03:00 |
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Yair Morgenstern
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fdfeb28e87
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Drastically reduced the number of barbarian encampments that spawn
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2019-07-13 22:22:32 +03:00 |
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Yair Morgenstern
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0fe3de0d50
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Simplified BFS.getPathTo()
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2019-07-12 15:40:03 +03:00 |
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Yair Morgenstern
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d9942aec7c
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Added all promotions for air units, and a couple for other units that were previously missed
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2019-07-11 22:35:22 +03:00 |
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Yair Morgenstern
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00e112e668
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Code Org - Moved more Unit movement things into UnitMovementAlgorithms
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2019-07-11 21:43:03 +03:00 |
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Yair Morgenstern
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e78f408bff
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Translation fixes
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2019-07-11 21:21:45 +03:00 |
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Duan Tao
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cae3d49738
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Add notification translation.
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2019-07-11 10:05:29 +03:00 |
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