Commit graph

1357 commits

Author SHA1 Message Date
Yair Morgenstern
e0f72af06d Added Caching for civ Resources, Stats and city Happiness information for massive performance improvements in some late games 2019-06-20 23:03:28 +03:00
Yair Morgenstern
5cf05cd7d9 AI now saves up money to use for purchasing city-state influence 2019-06-20 20:40:23 +03:00
Yair Morgenstern
2b3de8b78f Undiscovered civs aren't revealed in Overview by their icons
Irrelevant Overviews are disabled
2019-06-19 20:52:26 +03:00
Yair Morgenstern
7958c795dd Fixed Coast start bias 2019-06-19 20:22:38 +03:00
Yair Morgenstern
a1e1b91b9a Added Civ icon to cities
Improved City Connection icon
2019-06-19 20:13:32 +03:00
Yair Morgenstern
a6d1cdc398 Unified civ display in Overview and Victory screens 2019-06-19 19:20:25 +03:00
Yair Morgenstern
227f6627be Resolved #883 - Added Civilization icons 2019-06-19 18:43:25 +03:00
Yair Morgenstern
27c83f1792 Resolved #880 - Notifications for end-of-trade no longer activate after instant trade 2019-06-19 17:48:26 +03:00
Yair Morgenstern
b0e43ace59 Resolved #885 - units disbanding on your tiles yields gold even when not on city center 2019-06-19 17:40:52 +03:00
Yair Morgenstern
b2afc838a6 Resolved #533 - Added nation-dependant start location biases 2019-06-17 12:51:57 +03:00
Yair Morgenstern
853a325876 Added German nation - #703 2019-06-17 11:20:15 +03:00
Yair Morgenstern
3f3dd0193e Resolved #251 - Choose specific victory conditions on new game
Victory screen no longer 'reveals' civs you haven't met
2019-06-16 19:51:12 +03:00
david.enrique
0ab0f2e7bb Increment of index in one line 2019-06-15 22:38:02 +03:00
david.enrique
56ff436f94 Add victory type choice on new game screen 2019-06-15 22:38:02 +03:00
Yair Morgenstern
120ae8b253 Resources sorted and no bonus resources in Resource Overview 2019-06-15 22:30:07 +03:00
Yair Morgenstern
19334bcdec Added resource drilldown table to overview 2019-06-14 15:03:53 +03:00
Yair Morgenstern
22f44d328b Building resource requirements now appear in Civilopedia 2019-06-14 14:59:36 +03:00
Yair Morgenstern
5943d1e12e Apollo Program is now a NATIONAL wonder, so multiple civs can compete for Science Victory 2019-06-13 22:10:52 +03:00
Yair Morgenstern
d49b33f0c7 Resolved #872 - Added Immersive mode, for users whose navigation bar is a virtual, not physical one 2019-06-13 17:28:23 +03:00
Yair Morgenstern
ab1a1be170 Special construction set by the user (Gold, Science etc) are not auto-changed when a better alternative exists 2019-06-13 16:58:56 +03:00
Yair Morgenstern
00153ab456 Culture-oriented AI much more predisposed to peace agreements 2019-06-13 14:38:31 +03:00
Yair Morgenstern
b8e5b34489 AIs don't make water military units in areas where they can't fight anyone 2019-06-13 14:37:04 +03:00
Yair Morgenstern
b0ef219c84 AIs no longer double-pick the same policy... 2019-06-13 14:36:18 +03:00
Yair Morgenstern
8974e02290 Show victory screen when AI wins 2019-06-13 14:35:55 +03:00
Yair Morgenstern
45080744b7 Years of peace modifier no longer rises while at war (whoops!) 2019-06-13 13:23:54 +03:00
Yair Morgenstern
6618bed1ab AI now utilizes special constructions (Nothing, Gold, Science) when no better options are available 2019-06-13 13:19:23 +03:00
Yair Morgenstern
816196520e Culture-focused civs don't declare war
Chosen free great person is victory-type-dependant
2019-06-13 13:18:20 +03:00
Yair Morgenstern
ea5f649d87 Added global victory status to victory status screen, so you can see how bad the AI is at actually winning... -_- 2019-06-13 12:47:40 +03:00
Yair Morgenstern
29f2474b13 AI now chooses policies according to preferred victory type - should drastically ncrease the sucess chance of the AI to win a cultural victory! 2019-06-13 12:00:53 +03:00
Yair Morgenstern
dda38c5cd1 Better construction picking AI 2019-06-12 23:18:34 +03:00
Yair Morgenstern
e1884768fd Added priority to wonders by type 2019-06-12 22:34:39 +03:00
Yair Morgenstern
b7be0e7934 Each Civ now has a preferred victory type, and makes construction choices based on said type 2019-06-12 22:01:37 +03:00
Yair Morgenstern
3e770db86d Can now add and remove improvements in the map editor! 2019-06-10 18:36:25 +03:00
Yair Morgenstern
89f689bcc9 Performance improvements 2019-06-10 17:31:07 +03:00
Yair Morgenstern
bd0b61b909 AI tries to clear barbarian encampments with its idle military units 2019-06-10 17:30:37 +03:00
Yair Morgenstern
f8cf9392fb AIs demand of each other not to settle near them, and they respond accordingly 2019-06-10 16:44:06 +03:00
Yair Morgenstern
96ee91cb08 Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
2019-06-10 16:19:04 +03:00
Yair Morgenstern
d5a0894f75 Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
2019-06-10 16:18:59 +03:00
Yair Morgenstern
5ed9a5912b Resolved #856 - Cities created in your own territory get their own land and are no longer "ghost cities" 2019-06-09 23:15:03 +03:00
Yair Morgenstern
2a71d9e122 Resolved #866 - City-states can no longer get Ancient Ruin bonuses 2019-06-09 23:00:59 +03:00
Yair Morgenstern
84bcfe2d39 Added "Community" tab in the menu, with links to the Github and Discord 2019-06-07 15:55:48 +03:00
Yair Morgenstern
fc41de7a83 Unexplored tiles now dark gray - less oppresive in the main map and possible to tell apart from city-state areas in the minimap 2019-06-07 15:23:17 +03:00
Yair Morgenstern
f713d266db Implemented "Don't settle cities near us", which goes both ways - a good basis for further demands (#831) 2019-06-07 13:04:18 +03:00
Yair Morgenstern
99d7b0ea1a Fixed edge-case bug when units try to be created but aren't, and then get assigned an Alhambra promotion, triggering viewableTile update 2019-06-05 23:49:38 +03:00
Yair Morgenstern
e8bdb8a2e4 Added initial logic for promising not to settle cities near other civs - not yet activated 2019-06-05 23:21:17 +03:00
Yair Morgenstern
ab450808b2 Can no longer pass the turn when popups have not been dealt with 2019-06-05 23:18:03 +03:00
Yair Morgenstern
827a6f7871 Fixed bug where injured units would try to heal by pillaging barbarian encampments 2019-06-05 23:14:52 +03:00
Yair Morgenstern
5b884c0ecf Resolved #854 - promotion buttons show description also for non-pickable promotions 2019-06-04 22:45:43 +03:00
Yair Morgenstern
8c53244427 Don't try to pillage improvement to heal if you're a civilian unit 2019-06-04 22:35:17 +03:00
Yair Morgenstern
60f1859fdc Can now select all tile types n map editor, even on smaller resolutions 2019-06-03 22:17:23 +03:00
Yair Morgenstern
527288b886 Fixed crash in new diplomatic relations and unified DiplomacyManager.getModifier() 2019-06-03 22:06:35 +03:00
Yair Morgenstern
f49662b22e Resolved #836 - bug where ranged units could shoot above forests+jungles 2019-06-03 20:50:58 +03:00
Am-per-Sand
6f29fe9e76 include À ì in Fonts.kt
#428
2019-06-03 20:32:45 +03:00
Yair Morgenstern
09079bd76f Resolved #839 - Set up takes 1 movement point 2019-06-03 20:26:05 +03:00
Yair Morgenstern
cf37122304 Translation organization 2019-06-02 23:31:16 +03:00
Yair Morgenstern
0916720f86 Cannot declare friendship after denounce and vice versa 2019-06-02 19:47:49 +03:00
Yair Morgenstern
88422524ac Barbarian encampments don't show red on unexplored tiles 2019-06-01 23:42:30 +03:00
Yair Morgenstern
36da3359db Added denunceation 2019-06-01 23:20:02 +03:00
Yair Morgenstern
f60ebbb7e1 Civs clearing an encampment now get gold 2019-06-01 22:47:41 +03:00
Yair Morgenstern
8040cb01b9 Resolved #830 - city-states no longer offer trades 2019-06-01 22:27:38 +03:00
Yair Morgenstern
4b4f5e77b8 Resolved #646 - Barbarians now spawn from Encampments! 2019-05-31 17:36:19 +03:00
Yair Morgenstern
b068e6f88f Minor translation changes 2019-05-30 19:57:27 +03:00
Yair Morgenstern
16d8c16dfe Each unit now saves its viewable tiles, which gives in certain situations a whopping 10% performance improvement! Whoa! 2019-05-29 22:58:20 +03:00
Yair Morgenstern
b9cf40487f Performance improvements for Next Turn 2019-05-29 22:10:32 +03:00
Yair Morgenstern
d733df207f Fixed bug that prevented the "next turn" button from being pressed when the game didn't autosave,
meaning players who picked turns between autosaves manually were screwed
2019-05-29 21:44:42 +03:00
Yair Morgenstern
2060bcfa0a Resolved #821 - Civ-wide stats are now affected by percent bonuses 2019-05-29 21:12:10 +03:00
Yair Morgenstern
3fbcc019e3 There were somes things that were in the translations files but weren't translated in-game 2019-05-28 23:43:18 +03:00
Yair Morgenstern
d0cb10abbe Hopefully fixed a recurring bug in tryHeadTowardsEnemyCity 2019-05-28 23:13:08 +03:00
Yair Morgenstern
b6512535fb Fixed bug in GetProductionCost that was probably caused by the construction changing while the city button was rendering 2019-05-28 23:09:47 +03:00
Yair Morgenstern
2066978ca0 Legion no longer construct roads on water tiles - #811 2019-05-27 19:55:43 +03:00
Yair Morgenstern
a204333410 Added countdown to relationship change with city states 2019-05-26 18:52:32 +03:00
Yair Morgenstern
1bb62ad681 Civs respond according to neutral/hate and respond properly after peace 2019-05-26 18:32:19 +03:00
Yair Morgenstern
f78f9c2fad Resolved #803 - Heal Instantly didn't update health in unit icon 2019-05-26 16:16:42 +03:00
Yair Morgenstern
408dfcfc7e Final touches to City States, and they're ready to roll! 2019-05-26 16:10:09 +03:00
Yair Morgenstern
e70e052515 Resolved #804 - bigger Diplomacy and Next Turn buttons for easier click 2019-05-26 15:07:15 +03:00
Yair Morgenstern
9352243eb4 Fixed switching unit selection bug - #804 2019-05-26 14:46:45 +03:00
Yair Morgenstern
3640874b35 Dispose previous altas when replacing it to avoid OutOfMemory exceptions 2019-05-24 14:33:59 +03:00
Yair Morgenstern
125bb1270e Tech button no longer displays buildings replaced by Civ unique buiildings 2019-05-24 14:25:46 +03:00
Yair Morgenstern
25fc1b3c71 Last fixes for Indian nation!
Checks for specific buildings now work for all civ-unique buildings as well
2019-05-24 13:59:00 +03:00
Yair Morgenstern
7e6b102f27 Merge branch 'roadOnLongClick' 2019-05-23 22:21:46 +03:00
Amper-sandd
af19d8a1b0 add Indian assets (#800)
* War Elephant icon

* Mughal Fort icon

* credits for Indian unique icons

* bonuses for Castle apply to Mughal Fort too

* getCityHappiness() complies with the Indian unique

* getCityHappiness() complies with the Indian

missing bracket 🙄
2019-05-23 21:50:46 +03:00
martin
6bd06474bd improved overview city screen
- dynamic layout
- cities and units sorted by name
- jump-to buttons for cities
- rounded values in statistics
2019-05-23 16:25:47 +03:00
martin
c3f700ddc6 notifications with LocationAction don't select units, but only the tile 2019-05-23 16:25:08 +03:00
martin
b49270e690 moving city button with absolute coordinates to prevent it from wandering around (#794) 2019-05-23 16:25:08 +03:00
martin
eb3ba51396 allow siege units to move when set up (#797) 2019-05-23 16:25:08 +03:00
martin
c31f6bc7dd show context menu entry only if roads are researched 2019-05-23 07:57:34 +03:00
martin
73c273985f worker moves on working on road even when the path is blocked by other civilian units. Player will receive messages about those occasions. 2019-05-23 07:57:34 +03:00
martin
d676c18aec adding MapUnitAction.name(), a user-readable name for actions. Eg "Moving" instead of "moveTo x,y" 2019-05-23 07:57:34 +03:00
martin
4330508d2e using StringAction for string-encoded actions used throughout the app 2019-05-23 07:57:34 +03:00
Yair Morgenstern
29647896ce We no longer "downgrade" tiles from Railroad to Road when we try to build a Road somewhere
Fixed error where if intermediate tiles were full (o e.g. other workers) it would try to "jump" to a tile that was out of its reach
2019-05-22 22:55:24 +03:00
martin
98803f0454 implementing BuildLongRoadAction 2019-05-22 22:23:03 +03:00
martin
a8c3b3755b adding MapUnitAction, which is compatible to MapUnit.action 2019-05-22 22:23:03 +03:00
martin
86eda6208a show long-press context menu (move here, Construct road this way) 2019-05-22 22:23:03 +03:00
Yair Morgenstern
ea9c9da48d Added missing notification translations (#792) 2019-05-22 22:07:50 +03:00
martin
c8c3370cb9 show "rough terrain" property in Civilopedia 2019-05-22 21:57:14 +03:00
martin
0e1a7f44c4 fixed enemy city buttons not to be clickable. simplifies tile selection when attacking 2019-05-22 21:57:14 +03:00
martin
d3f7a73cf3 allow siege units to go sleeping even when set up 2019-05-22 21:57:14 +03:00
sulai
b5138b6527 auto save on dispose (#774)
* auto save on dispose

* auto save: clone game info outside the save-game thread

* keep autosaves for the last 10 turns
2019-05-21 08:18:34 +03:00
Yair Morgenstern
fd4123e15f City state icon in city button now visible and colored according to city-state color 2019-05-20 22:22:16 +03:00
sulai
f905fa8068 Single tap pickers for improvements and promotion (#765)
* single tap picker (improvements, policies and promotions), tbd: split button

* improvement and promotion pickers: using split buttons featuring a question mark. allows single-tap choice.

* improvement picker and promotion picker: show "pick now" to the right of the button
2019-05-20 20:38:50 +03:00
Yair Morgenstern
bec3c2a224 City button moved back before units 2019-05-20 20:37:25 +03:00
Yair Morgenstern
d08e9fe525 Units are now selectable again - #750 2019-05-20 20:22:24 +03:00
sulai
fdf95317f0 units support single-tap move (#750)
* implemented single tap move
- units stay selected after move (to go on moving)
- and they are de-selectable by taping them again (to abort moving)

* unit movement: mark the reachable spots clearly to avoid accidental movement

* unit action: when an exclusive decision is made, deselect unit

* clicking on the unit information in the UnitTable will show that unit + minor fixes

* siege units won't show movement hints when set up, while packing up does not cost any movement points

* workers: highlight button when constructing an improvement, won't sleep then

* fixed units not being de-selected when clicking the UnitTable or "next unit" button

* zooming forwards clicks on to the map, so we need to deselect units in that case

* clean up branch

* added "Move units with a single tap" to options menu
2019-05-20 20:08:59 +03:00
Yair Morgenstern
3cfe3a7f73 Resolved #787 - when selecting bombardable enemy unit with no military unit selected, bombarding city is automatically selected 2019-05-20 20:06:08 +03:00
Yair Morgenstern
a54f68528f Resolved #782 - Wonders are no longer built twice under "race conditions" 2019-05-20 19:48:18 +03:00
sulai
95a3a65c34 Ui improvements (#779)
* Notifications scroll: keep scrolling position on game update if it's still the same list

* tech picker shows current/recent technology centered on the screen

* using NotificationAction interface to attach various actions to Notifications

* tech notifications: center on tech that was discovered
2019-05-20 16:31:04 +03:00
sulai
db6e2faff8 CityButton: render units in front (#784)
* CityButton: render units in front

* First click on single button: move down. Second click: open city screen.
2019-05-20 16:17:27 +03:00
Yair Morgenstern
4a97d3ea18 Fixes to city button - now allows for units to be selected in the city (#771) 2019-05-19 22:58:24 +03:00
Yair Morgenstern
5c4be33418 Resolved #596 - unit retains focus when moved to tile with another unit already in it, if it has movement points left 2019-05-19 22:31:16 +03:00
Yair Morgenstern
20450250bd Resolved #778 - AI construction would generate too many workers late-game 2019-05-18 23:30:52 +03:00
Brian Gainor
081ed9dc4a Check terrain requirements for buildings first
If a city isn't next to a mountain, it shouldn't show Observatory with
"Needs a Library".
2019-05-18 23:22:51 +03:00
sulai
73e397c2c2 Improved city button (#771)
* improved CityButton

* keep city button out of the way if a unit on the city tile is selected

* fixed city button to be clickable always. however this hides units behind it

* added click area for city buttons in an own layer, so the units render in front and the city button click area handles the clicks

* city button: simplified code
2019-05-18 23:09:02 +03:00
Yair Morgenstern
054b3b000d Resolved #752 - Added big friendship penalty for betraying declaration of friendship 2019-05-17 15:00:24 +03:00
Yair Morgenstern
0e54a1b91c City button now looks normal when being razed or in resistance - before the health bar positioning ade the entire button totally out of whack 2019-05-17 14:26:07 +03:00
Yair Morgenstern
c98a6fc4d7 Resolved #758 - water melee units can now take cities (apparently this is a Vanilla vs G&K difference, I'll go with the G&K because it causes more interesting gameplay options) 2019-05-17 14:15:52 +03:00
Yair Morgenstern
862c714b47 Added city-state icon to diplomacy screen, so you know who's a city state and who's a major civ at a glance 2019-05-17 13:03:59 +03:00
Yair Morgenstern
2e16a96c4d Can no longer gift city states with gold you don't have 2019-05-16 22:08:45 +03:00
martin
5e97d32898 keep city button out of the way if a unit on the city tile is selected 2019-05-16 19:42:34 +03:00
martin
e8a9157a65 improved CityButton 2019-05-16 19:42:34 +03:00
sulai
9ce7959d32 more ui improvements (#757)
* unit action: when an exclusive decision is made, deselect unit

* clicking on the unit information in the UnitTable will show that unit + minor fixes

* siege units won't show movement hints when set up, while packing up does not cost any movement points

* workers: highlight button when constructing an improvement, won't sleep then

* fixed broken saved game

* show messages if exploring is done or WorkerAutomation is done

* Revert "siege units won't show movement hints when set up, while packing up does not cost any movement points"

This reverts commit b805993a
2019-05-16 17:54:58 +03:00
Yair Morgenstern
59e30529c4 Resolved #753 - can no longer pillage tiles of allied civs (that's an act of war) 2019-05-14 20:47:21 +03:00
martin
157e6e81a8 don't flood the player with similar messages about spotted enemies. instead cycle through units by clicking the message multiple times. 2019-05-14 17:07:01 +03:00
martin
c11915c978 highlight unit action buttons to show their current action (sleep, fortify, set up)
- works especially well for fortification, will not show that state in the unitTable any more where it caused a layout problem
- in case of set up it's now very clear if a unit is set up or not
2019-05-14 17:07:01 +03:00
martin
1c3b44af16 idle unit buttons: set due=false and select the right unit in case of 2 units per tile 2019-05-14 17:07:01 +03:00
martin
462dc26460 made on-map windows touchable, so you can't "touch through" them on the map 2019-05-14 17:07:01 +03:00
Yair Morgenstern
48af218795 Strategic resources cost more in trade from a civ who's at war and can use them for units 2019-05-13 22:23:30 +03:00
martin
12f1b41784 fixed next turn button by updating it on main thread 2019-05-13 17:17:27 +03:00
martin
eaa0a9dbad when a unit is selected, use the ? button to read about it in the Civilopedia 2019-05-13 17:17:27 +03:00
martin
0ce55feb39 added a ? to the unit panel in the lower left and fixed jumping ui elements there 2019-05-13 17:17:27 +03:00
martin
dcb7daaabd minor ui fixes 2019-05-13 17:17:27 +03:00
etourdot
995ebb5cf8 #742: fix options screen bug when language changed 2019-05-13 17:09:11 +03:00
Yair Morgenstern
c9bd56da95 Resolved #732 - don't change peace negotiation deals depending on how much you dislike the enemy 2019-05-12 22:29:22 +03:00
Yair Morgenstern
a9a1962cec Continuation of #738 - readability, and solves case where 2 civs have unique buildings to the same base building (say Royal Library and Paper Maker)
#729 - AddCultureBuilding now adds civ-specific building (e.g. Burial Tomb), not just checks to see if it's built
2019-05-12 22:24:11 +03:00
Yair Morgenstern
42a0e2e771 Continuation of d2541e6, to better fit coding standards (everything worked fine)
I reallly like the way you did this, so I'm making it enabled by default =D
2019-05-12 19:29:02 +03:00
sulai
d2541e6c4a improved "next turn" - button (#741)
* as long as there are units due to be checked by the player, replace "next turn" button by "next unit" button

* fixed the next-turn button to update within WorldScreen.update()

* moved due methods to CivilizationInfo.kt

* "next turn" button will also show "pick a tech" and "pick a policy" when needed

* added "check for idle units" to the game settings

* "check for idle units" - default to false
2019-05-12 19:20:06 +03:00
Yair Morgenstern
cf9194f767 Other civ you're at war with is always at least Enemy, if not Unforgivable 2019-05-11 23:39:00 +03:00
Yair Morgenstern
24a71b16f2 Trade button changed to "Negotiate Peace" when at war, and peace treaties are a must when "trading" in this situation 2019-05-11 23:32:12 +03:00
lishaoxia1985
20d05aa8e0 all chinese font will show well (#739)
* update some diplomacy words in chinese

* all chinese font can be show well

* Update Fonts.kt

* update chinese language
2019-05-11 22:20:41 +03:00
Duan Tao
0e68a23d29 Fix crash. 2019-05-11 22:13:41 +03:00
Duan Tao
4ab118273b Transfer unique bulidings properly. 2019-05-11 22:13:41 +03:00
lishaoxia1985
656246cd10 all chinese font can be show well 2019-05-10 18:20:27 +03:00
Duan Tao
3b30daf852 Code cleanup. 2019-05-10 18:20:07 +03:00
Duan Tao
91baeddde2 Fix crash from diplomacy screen. 2019-05-10 18:20:07 +03:00
lishaoxia1985
c37983667c move some words into other translation files,the city name can be changed with setting
although the city name can be changed with setting,it's only correct when you build a new city or start a new game.if you change the game language in game progress it will miss some font.
2019-05-09 23:16:47 +03:00
Duan Tao
2ac654e26b Fix first contact popup. 2019-05-09 18:54:43 +03:00
Duan Tao
c221d50e01 Add 2 more type of city-states. 2019-05-09 18:54:43 +03:00
Duan Tao
0b6422f9e7 Better check for culture buildings. 2019-05-09 18:04:05 +03:00
Duan Tao
029ab965d1 Legalism checks replaced culture building correctly. 2019-05-09 18:04:05 +03:00
Yair Morgenstern
b3a4ed4c4f Declaration of Friendship is go!
I'm sure there's stuff I've forgotten but there is just so much that happens in diplomacy that is dependant on these declarations
2019-05-08 18:48:36 +03:00
Yair Morgenstern
f8a4f15f33 Separated City-state and Major civ diplomacy tables, because they're more different than similar at this point
Centralized nation leader name
2019-05-08 17:58:49 +03:00