Yair Morgenstern
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9c1864708f
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Fixed crash when a militaristic city state tries to gift a unit to a civ with no cities
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2019-07-30 21:21:24 +03:00 |
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Smashfanful
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9aa12493e3
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Update Techs.json (#968)
* Update Techs.json
Added Lasers and Mobile Tactics
* Update Techs.json
Correction
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2019-07-30 17:59:07 +03:00 |
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Smashfanful
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f5d25c2fd5
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Update Notifications.json
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2019-07-30 10:18:14 +03:00 |
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Smashfanful
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5ed7f6aaa6
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Update Buildings.json
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2019-07-30 10:17:54 +03:00 |
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Yair Morgenstern
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dae20d09dc
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Fixed bug where if the AI completed all the policies and needed to pick another one, the game would crash
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2019-07-29 17:04:03 +03:00 |
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Yair Morgenstern
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2799205884
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Demands now work between human players!
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2019-07-29 17:03:24 +03:00 |
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Yair Morgenstern
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6dc471850e
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Trades are no longer instantaneous, but consist of sending a trade request on the requestor's turn and accepting/denying it on the reciever's turn.
This allows us to FINALLY enable trade between human players, enables PvP in hotseat multiplayer, and paves the way to real multiplayer!
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2019-07-29 16:31:21 +03:00 |
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Yair Morgenstern
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2d24e62b0b
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Resolved #974 - city stats not summmed correctly
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2019-07-28 22:50:22 +03:00 |
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Yair Morgenstern
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98eb4c8cd7
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Travis test + minor fixes
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2019-07-27 23:21:40 +03:00 |
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Yair Morgenstern
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b131372b13
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Fixed "units from ruins block activating unit" bug and fixed colors for new city states
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2019-07-27 22:34:57 +03:00 |
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Yair Morgenstern
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42e5f3b883
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Fixed "huge stats in cities" bug
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2019-07-26 15:06:21 +03:00 |
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Yair Morgenstern
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b08b64a935
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Updated libGDX and Kotlin versions in readme
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2019-07-25 23:06:47 +03:00 |
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Yair Morgenstern
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76339095ce
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Solved bug where units spawned into tiles with ancient ruins would crash the game, and ancient ruin bonuses would sometimes activate twice
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2019-07-25 20:07:10 +03:00 |
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Smashfanful
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99bce1de30
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Update Nations_Italian.json
Corrections
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2019-07-25 18:37:39 +03:00 |
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Smashfanful
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7a9594775f
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Update Nations_Italian.json
Added Almaty and Edimurgh
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2019-07-25 18:37:39 +03:00 |
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Smashfanful
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4589c52b21
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Update Nations.json
Corrections
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2019-07-25 18:37:20 +03:00 |
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Smashfanful
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bd3ebf688c
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Update Nations.json
Added Almaty and Edimurgh
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2019-07-25 18:37:20 +03:00 |
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Smashfanful
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8f8ab75182
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Update Units,Promotions.json
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2019-07-25 18:35:49 +03:00 |
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Smashfanful
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0db114af0c
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Update NewGame,SaveGame,LoadGame,Options.json
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2019-07-25 18:35:24 +03:00 |
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Smashfanful
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5bf7ca0762
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Update Tutorials_Italian.json
Italian Update for Tutorials
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2019-07-25 18:34:56 +03:00 |
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Yair Morgenstern
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4ada8528e1
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Game speed now affects golden age turns
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2019-07-24 19:34:54 +03:00 |
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Yair Morgenstern
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994e313101
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Added Game Speed option - part of #559
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2019-07-24 18:35:06 +03:00 |
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Yair Morgenstern
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7d38841eb8
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Added tutorial for 'Next unit'
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2019-07-24 17:58:32 +03:00 |
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Yair Morgenstern
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6e2266f25f
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Travis test
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2019-07-24 12:20:14 +03:00 |
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Yair Morgenstern
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ae0f4906ed
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Resolved #961 - ordered game saves by last modified and made only the saves scrollable (and not the naming textbox)
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2019-07-24 12:11:24 +03:00 |
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Yair Morgenstern
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2c10ce2fb5
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Memory performance tweaks
Renamed nation Main and Secondary to Outer and Inner colors, to be more clear what we're laking about
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2019-07-24 11:55:10 +03:00 |
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Yair Morgenstern
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858ae5be7c
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More and probably final memory performance modifications - we're down from ~400MB on peak of initial update() to about 200MB!
Definitely sped things up along the way as well, not sure by how much though
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2019-07-24 00:37:12 +03:00 |
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Smashfanful
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d33a553d58
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Update Diplomacy,Trade,Nations.json
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2019-07-23 18:30:33 +03:00 |
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Yair Morgenstern
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932d09af99
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Yet Even Yet More performance improvements
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2019-07-23 01:01:19 +03:00 |
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Yair Morgenstern
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db0543468b
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Multiple performance improvements, especially for memory - should mitigate OutOfMemory exceptions on older phones
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2019-07-23 00:20:00 +03:00 |
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Yair Morgenstern
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78b9908479
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Memory improvements, hoping to mitigate OutOfMemory errors
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2019-07-22 22:36:14 +03:00 |
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Yair Morgenstern
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133b0d7abe
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2019-07-22 21:20:36 +03:00 |
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Yair Morgenstern
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0b7f5f5cff
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Resolved #954 - settlers can't settle cities inside other civ's territory
LibGDX, Kotlin and Gradle upgrade
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2019-07-22 21:20:03 +03:00 |
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Yann
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db9f776e1f
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Update French version of Diplomacy,Trade,Nations
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2019-07-22 16:27:56 +03:00 |
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Yann
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8e404b548e
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Update French version of Buildings.json
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2019-07-22 16:27:41 +03:00 |
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Yann
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0000c95693
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Update French version of Units.promotions.json
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2019-07-22 16:27:27 +03:00 |
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Yann
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f4600038fb
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Update French version of Notifications.json
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2019-07-22 15:53:10 +03:00 |
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Yann
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08d7c75fa8
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Update French version of Other.json
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2019-07-22 15:52:20 +03:00 |
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Yair Morgenstern
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11d7ac714c
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Added initial dropbox tests - get folder contents and download file
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2019-07-22 02:34:55 +03:00 |
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Yair Morgenstern
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2604ff6ab6
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Fixes to unit moving through occupied tiles
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2019-07-21 23:43:17 +03:00 |
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Yair Morgenstern
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15f1648ca4
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Resolved #937 - reveal all hidden tiles visible from every tile on unit movement path
This also solves the problem of units "skipping over" barbarian encampments and ancient ruins when on the path
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2019-07-21 23:32:06 +03:00 |
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Yair Morgenstern
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e73ad76227
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Resolved #931 - added Barbarian Brute as a replacement to the Warrior
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2019-07-21 22:49:04 +03:00 |
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Yair Morgenstern
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d1936cacd3
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Resolved #950 - AI now construct Harbors and Seaports
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2019-07-21 20:28:29 +03:00 |
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Yair Morgenstern
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e9e0e55b5e
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Resolved #952 - fixed building requirements for Neuschwanstein, Stone Works, Windmill and Spaceship Factory
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2019-07-21 19:54:16 +03:00 |
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Yair Morgenstern
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c7042dd5cf
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Resolved #948 - Seaport requires Harbor
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2019-07-21 19:44:20 +03:00 |
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Yair Morgenstern
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99274ccda1
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Resolved #949 - could construct Ironworks without Workshops
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2019-07-21 19:41:17 +03:00 |
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Yair Morgenstern
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7d8e3f76c3
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Destroyers now have a chance to intercept air attacks
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2019-07-19 15:24:44 +03:00 |
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Yair Morgenstern
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558bba44cc
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Added Anti-Aircraft gun unit, and intercept range on non-ranged units
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2019-07-19 14:40:29 +03:00 |
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Yair Morgenstern
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b565489fd5
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Changed "free population" in cities to "unassigned population" to be less confusing
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2019-07-19 14:01:16 +03:00 |
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Yair Morgenstern
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90318ef93b
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Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K
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2019-07-17 22:21:05 +03:00 |
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