Yair Morgenstern
f2c790aec4
Finisher policies are now unpickable
2018-03-03 22:22:00 +02:00
Yair Morgenstern
9d019ffd10
gradlew is now runnable
2018-03-03 22:07:46 +02:00
Yair Morgenstern
c7d96e4db6
Travis Gradle script is now default
2018-03-03 22:00:45 +02:00
Yair Morgenstern
abe3d76df7
Changed click listeners to lambdas
2018-03-03 21:54:02 +02:00
Yair Morgenstern
bded16720d
Added Travis yml
2018-03-03 21:46:29 +02:00
Yair Morgenstern
9b29944c2b
All coe converted to Kotlin!
2018-03-02 15:34:24 +02:00
yairm210
1dbb28148c
Create LICENSE
2018-02-25 00:13:37 +02:00
Yair Morgenstern
113f3965fc
Converted all logic/map files to Kotlin
2018-02-25 00:07:40 +02:00
Yair Morgenstern
18be9e37b2
Converted all GameBasics to Kotlin
2018-02-24 22:43:41 +02:00
Yair Morgenstern
49c0707be1
First Kotlin change - FullStats and CivStats
2018-02-24 20:18:08 +02:00
Yair Morgenstern
9253c40085
Added Kotlin!
2018-02-23 15:36:13 +02:00
Yair Morgenstern
397556f81f
Deleted unneccesary files, minor changes that were pointed out by code inspection
2018-02-23 13:31:45 +02:00
Yair Morgenstern
6a2f4a07f1
Major overhaul - all tree items now have transient pointers to their parents, eliiminating the need for static calls for Civilization.Current and the like - neccesary if we want to have multiple civilizations
2018-02-23 12:57:52 +02:00
Yair Morgenstern
4d6b5c997d
Split generating the map to a separate class
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Fixed bug loading game when multiple cities
2018-02-05 23:19:58 +02:00
Yair Morgenstern
1c1756721a
- Slightly improved tile ranking when determining next tile
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- Now does not display unexplored tiles in city screen - cleaner view
2018-02-03 22:06:55 +02:00
Yair Morgenstern
ce7a7916c1
- Fixed bug when picking legalism with less than 4 cities
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- Added City Center indication, made population image in city screen more prominent and clickable
2018-02-03 21:49:46 +02:00
Yair Morgenstern
7cbddd883b
Split WorldScreen functionality into components - civ stats table, tile info table, tile map holder, notificaations scroll, idle unit button
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Added yield on tiles
2018-01-31 22:45:21 +02:00
Yair Morgenstern
561fd417ed
policy picker screen now opens rom boolean
2018-01-23 21:52:25 +02:00
Yair Morgenstern
b6d235a4d0
Automated actions should now choose best and closest tile to work on, differentiated pre- and post- turn actions
2018-01-22 22:57:17 +02:00
Yair Morgenstern
dd6805d179
City stats now update when adopting policy
2018-01-20 23:23:30 +02:00
Yair Morgenstern
80e3d16895
Load game does not crash when there are notifications
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Automated workers no longer complete improvements in a single turn
City screen does not display building catagories which are irrelevant
2018-01-19 13:20:42 +02:00
Yair Morgenstern
d8a7c379e7
Moved more functions to their proper places
2018-01-13 23:21:20 +02:00
Yair Morgenstern
a992dff6fe
Split CityInfo into areas of concern - separate files for Stats, Expansion and Population
2018-01-13 23:11:53 +02:00
Yair Morgenstern
3bb849726a
Split CivInfo's responsibility into separate classes: Tech,Policy,GoldenAge,GreatPerson and ScienceVictory managers.
2018-01-12 12:37:31 +02:00
Yair Morgenstern
85ffcc58ee
Added CivilizationPolicies, added great person pick when completing Liberty
2018-01-11 22:50:59 +02:00
Yair Morgenstern
546472b528
Organized classes into folders
2018-01-11 22:22:51 +02:00
Yair Morgenstern
63f24db67b
Implemented line-of-sight according to terrain
2018-01-11 20:51:19 +02:00
Yair Morgenstern
45111d89e0
Notifications when strategic resources are revealed
2018-01-11 20:49:43 +02:00
Yair Morgenstern
5b28840940
Notifications now contain location, and are clickable when appropriate
2018-01-08 22:42:09 +02:00
Yair Morgenstern
6c035c79b6
Improved visuals of science victory screen
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Added Scout to game start
Added tutorials
2018-01-08 18:52:30 +02:00
Yair Morgenstern
439efd7a40
Legalism now works!
2018-01-03 22:52:40 +02:00
Yair Morgenstern
9dad8908d6
Added basic tutorials
2018-01-03 22:36:56 +02:00
Yair Morgenstern
aef1c4d707
World screen now corrects itself upon resizing
2018-01-02 21:15:40 +02:00
Yair Morgenstern
08735d8e99
Improvement building no longer generates notification
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Roads that turn to railroads now change color, and railroads are gray to help them stand out against the background
Map now contains a 50px padding from the edge
2018-01-02 21:06:50 +02:00
Yair Morgenstern
74f1b6837b
No longer displays information for unexplored tiles
2018-01-01 22:45:21 +02:00
Yair Morgenstern
c0927cf49f
Added free social policies and expanded automation choices
2018-01-01 22:37:42 +02:00
Yair Morgenstern
9d3fd22d1c
Tiles are now black until they have been explored
2017-12-30 23:36:43 +02:00
Yair Morgenstern
befb0561b5
Added unit movement to further tiles
2017-12-30 22:58:36 +02:00
Yair Morgenstern
ab2b33318b
Buildings are now divided by type in city screen
2017-12-28 21:50:17 +02:00
Yair Morgenstern
7b0b0b2f3b
Great Person Points added to wonder description
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Fixed bug where university science percent would keep rising
Specialists are now per-building
2017-12-28 21:11:58 +02:00
Yair Morgenstern
e9ad0be635
Notifications are scrollable, workers do automated action when button is clicked
2017-12-26 21:59:25 +02:00
Yair Morgenstern
39ea64b870
Fixed bugs
2017-12-26 21:50:47 +02:00
Yair Morgenstern
367f294774
Changed policy text to reflect repurposing
2017-12-25 23:22:28 +02:00
Yair Morgenstern
f7e7506b7c
ADDED POLICIES
2017-12-25 23:18:25 +02:00
Yair Morgenstern
3f20e9b82e
Added worker automation
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Solved multiple small bugs
2017-12-21 20:32:33 +02:00
Yair Morgenstern
effe3b55d0
Added "select next idle unit" button!
2017-12-21 15:50:24 +02:00
Yair Morgenstern
5088b6a83f
Moar techtree overhaul
2017-12-21 15:31:01 +02:00
Yair Morgenstern
14c75d7cc4
Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs
2017-12-21 14:45:49 +02:00
Yair Morgenstern
d81cb8cda7
Added specialists and great person generation!
2017-12-21 12:25:55 +02:00
Yair Morgenstern
ad94866aba
All buildings which improve resources get that in their text, railroads now black, notifications now have background
2017-12-20 19:01:14 +02:00