Commit graph

630 commits

Author SHA1 Message Date
Yair Morgenstern
ea68a70823 Solved concurrent modification problems from TechManager.researchedTechnologies and civInfo.exploredTiles 2018-11-27 22:48:41 +02:00
Yair Morgenstern
6096bde9cd Changed Forest icon
Narrowed hexagon edges
2018-11-27 21:51:52 +02:00
Yair Morgenstern
2cd7e5dc88 Added "declare war on X" to available trades
Organized trades by type
2018-11-27 19:10:27 +02:00
Yair Morgenstern
24ccd630da Can now select as many enemy civs as there are civilizations to assign to them
Can now start the game with "Huge" maps, because "Large" wasn't big enough for everyone apparently -_-
2018-11-26 19:50:58 +02:00
Yair Morgenstern
556c10109d Performance improvements in both getCivUnits and canPassThrough of tile
Fixed no embarkation & policy pick bug
2018-11-24 22:48:42 +02:00
Yair Morgenstern
6c9297abc2 Performance improvement - added baseTerrain transient in tileInfo 2018-11-24 21:58:39 +02:00
Yair Morgenstern
347d329233 Moved map toggle icons near the minimap 2018-11-24 21:47:09 +02:00
Yair Morgenstern
5577022bd7 Added unit icons to battle table 2018-11-24 21:15:22 +02:00
Yair Morgenstern
254d415968 Organized minimap UI 2018-11-23 14:48:05 +02:00
Yair Morgenstern
5b66f8f0f7 Organized Unit Table UI 2018-11-23 14:36:22 +02:00
Yair Morgenstern
c71f320731 Units now unsleep after moving 2018-11-23 10:06:16 +02:00
Yair Morgenstern
e16ea5c803 Performance: Added Transient list of researched technologies 2018-11-21 20:02:12 +02:00
Yair Morgenstern
d7ddd85c32 Performance: Viewable tiles are now a transient list in civInfo 2018-11-21 19:16:06 +02:00
Yair Morgenstern
bf4d9b609d Dev: when getting tile stats, we only check the gold-per-turn of the viewing civ if its current gold is negative 2018-11-21 18:45:02 +02:00
Yair Morgenstern
71d99dce51 Improved Next Turn performance
Dev: in tryGarrisonUnit, we now run canReach only when absolutely neccesary
Dev: Center tile of CityInfo cached, we access it a lot and it never really changes
2018-11-21 18:07:05 +02:00
Yair Morgenstern
edada1182b Changed date notations to BC and AD, as per original Civ 2018-11-21 16:40:27 +02:00
Yair Morgenstern
49603f8852 Fixed bug where resource-requiring buildings could be built without the resource 2018-11-21 16:34:11 +02:00
Yair Morgenstern
2ab4e406aa Fixed bug where auto-assigned population in cities could work tiles outside of 3-tile range 2018-11-21 16:31:14 +02:00
Yair Morgenstern
fad7df055b It's now much easier to enter a city by clicking on the city button 2018-11-21 16:15:46 +02:00
Yair Morgenstern
9590d9890b Solved bug where AI work boats would try to create Fishing Boats on Oil in coast (thanks Pierre Wall!) 2018-11-21 15:33:12 +02:00
Yair Morgenstern
1929118732 Policy picker no longer jumps up if you manually picked the policy when you got enough points
Buildings that increase XP now display so in construction picker screen
2018-11-21 15:19:33 +02:00
Yair Morgenstern
17c98f9f46 Fixed Embarkation tutorial 2018-11-21 15:10:15 +02:00
Yair Morgenstern
eaa1287653 Added icons to city buildings 2018-11-19 23:04:45 +02:00
Yair Morgenstern
1b5bd472cb Unit icons no longer look like they're trying to escape their borders 2018-11-19 22:53:07 +02:00
Yair Morgenstern
8a7719e634 Unviewable resources no longer affect improvement yield (e.g. mine on unviewable coal)
Resource-requiring units no longer get a penalty when civ is breaking even on that resource
2018-11-19 20:44:26 +02:00
Yair Morgenstern
9d27e22952 Every unit enabled by a tech gets its own line now 2018-11-19 20:07:29 +02:00
Yair Morgenstern
3e02417838 AI units no longer attack from an embarked state (it's just not worth it) 2018-11-17 22:01:47 +02:00
Yair Morgenstern
af88d287c3 Dev: added "type" property to MapUnit to reflect baseUnit.unitType, since that's used EVERYWHERE 2018-11-17 21:57:52 +02:00
Yair Morgenstern
f6f8b53ab1 Water units can no longer fortify 2018-11-17 21:43:58 +02:00
Yair Morgenstern
678db24d78 All unit uniques displayed in tech tree
Unit bonus/penalty uniques are now translated
2018-11-17 21:19:43 +02:00
Yair Morgenstern
22e6f39caf Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques 2018-11-17 21:02:42 +02:00
Yair Morgenstern
2db768f9ed Added tutorials for siege units and embarkation 2018-11-17 20:56:30 +02:00
Yair Morgenstern
69e30ce212 Dev: Techs are now recognized by their unique abilities, not by tech name 2018-11-17 20:33:21 +02:00
Yair Morgenstern
b01ed7541e Translation fixes 2018-11-14 21:08:43 +02:00
Yair Morgenstern
7ce4d2515b Barbarians are now colored in red+black, like in the original civ 2018-11-14 19:41:53 +02:00
Yair Morgenstern
640a3b873e Ballista replaces catapult, not horseman
When an improvement is under construction, you cannot pick to construct that improvement again
2018-11-14 19:31:33 +02:00
Yair Morgenstern
c0f2e7ab07 Population, resource and improvement images are faded out when a military unit is selected 2018-11-13 21:37:41 +02:00
Yair Morgenstern
2b2f8affd8 Hiding resources and improvements in the world screen no loger affects the city screens 2018-11-13 21:17:01 +02:00
Yair Morgenstern
42e6ab1c65 Fixed great person point generation
Added great person points to civ overview
2018-11-13 21:10:23 +02:00
Yair Morgenstern
0a0b664dfe Specialists work again! =D 2018-11-12 21:54:11 +02:00
Yair Morgenstern
62ef51f38e Added Navigation tech with Seaport building and Frigate unit
Water maps are out of beta and are now default!
2018-11-12 13:05:42 +02:00
Yair Morgenstern
d5a5c400bd Units' resource requirements now stated in construction picking screen 2018-11-12 11:45:18 +02:00
Yair Morgenstern
f127c9ac37 Units requiring resources, but the civ doesn't have that resource, get a combat penalty 2018-11-12 11:44:21 +02:00
Yair Morgenstern
5ef5ff572e Added Ironclad unit 2018-11-12 11:21:00 +02:00
Yair Morgenstern
d3a4952fef AI will only pay for extra luxuries if it can trade them away 2018-11-12 09:47:43 +02:00
Yair Morgenstern
e43cd0ae6b AI won't pay in trade for strategic resources it can't use or doesn't need 2018-11-08 22:39:28 +02:00
Yair Morgenstern
d2d07f49a7 Work boats can now construct Oil Wells in coastal tiles 2018-11-08 21:38:17 +02:00
Yair Morgenstern
a7694867d0 Population is assigned/unassigned in cities by clicking on the tile, not just the population symbol 2018-11-06 22:49:40 +02:00
Yair Morgenstern
a062b02bb5 Percentage increases from buildings displayed in tech picking screen 2018-11-06 20:29:48 +02:00
Yair Morgenstern
f73d840a9d Silly roadbuilding crash bugfix 2018-11-06 20:26:31 +02:00