Yair Morgenstern
|
2df64861d1
|
Added Infantry, Machine Gun units
Added Railroad, Ballistics techs
Added Statue of Liberty wonder
|
2019-01-15 22:17:34 +02:00 |
|
Yair Morgenstern
|
1111a23c14
|
Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement
|
2018-10-11 23:03:31 +03:00 |
|
Yair Morgenstern
|
7b2bf48e04
|
Added City Ruins when a city is razed (no effects, just game flavour)
|
2018-09-23 11:03:03 +03:00 |
|
Yair Morgenstern
|
a56e7e43aa
|
Added Agriculture tech - no gameplay change, but it does tell the game's story well!
|
2018-06-24 21:19:57 +03:00 |
|
Yair Morgenstern
|
81e9cd317d
|
Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry
|
2018-06-22 13:07:52 +03:00 |
|
Yair Morgenstern
|
030ddafce6
|
Bugfixes
|
2018-05-14 22:45:41 +03:00 |
|
Yair Morgenstern
|
5088b6a83f
|
Moar techtree overhaul
|
2017-12-21 15:31:01 +02:00 |
|
Yair Morgenstern
|
14c75d7cc4
|
Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs
|
2017-12-21 14:45:49 +02:00 |
|
Yair Morgenstern
|
98dbe3b844
|
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
|
2017-12-18 19:43:34 +02:00 |
|
Yair Morgenstern
|
ea5552f3a7
|
Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
|
2017-12-06 23:13:49 +02:00 |
|
Yair Morgenstern
|
65bff07905
|
Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
|
2017-12-05 10:53:53 +02:00 |
|
Yair Morgenstern
|
f51923b1f6
|
Camelcased json model field names
|
2017-12-01 15:14:18 +02:00 |
|
Yair Morgenstern
|
996204e7f5
|
Added roads
Removed libGdx images
|
2017-11-30 22:31:00 +02:00 |
|
Yair Morgenstern
|
0319602092
|
Initial commit
|
2017-11-22 00:09:35 +02:00 |
|