Yair Morgenstern
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eedc0e30f2
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Bonus as Attacker problem fixed
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2019-07-04 19:54:51 +03:00 |
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Yair Morgenstern
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185ec10f10
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Can now see when city contains air units
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2019-07-03 23:32:17 +03:00 |
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Yair Morgenstern
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c01c9b96bf
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City health bar now appears outside the city button - doesn't change the button positioning when the city is damaged
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2019-07-03 23:20:22 +03:00 |
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Yair Morgenstern
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833a5ed0db
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Added Air unit types
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2019-07-03 18:42:28 +03:00 |
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Yair Morgenstern
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1201d9b54b
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More AI tweaks
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2019-07-03 18:39:59 +03:00 |
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Yair Morgenstern
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e81844c053
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AI focuses production of units on cities with high production, so the weaker ones can build infrastructure
Organized ChooseNextConstruction automation
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2019-07-03 00:09:50 +03:00 |
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Yair Morgenstern
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b0b47d0a3a
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Split AI choice for construction of defensive and offensive buildings
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2019-07-02 00:27:24 +03:00 |
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Yair Morgenstern
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4d5f3a51e3
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Domination-victory AI declare war on close civs even when having an advantage that isn't an absolute advantage,
and declare war on civs that are situated far away if they are weak enough and there's no one close by
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2019-07-02 00:00:41 +03:00 |
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Am-per-Sand
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c5f2caa66b
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Western Slavic chars Fonts.kt
Polish
Czech
Slovak
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2019-06-30 22:24:24 +03:00 |
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Yair Morgenstern
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0eb28b9ae7
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Great General bonus affects naval units (as long as we don't have Great Admirals in the game)
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2019-06-30 19:48:47 +03:00 |
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Yair Morgenstern
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76187efc3d
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Can no longer pillage city ruins - #914
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2019-06-30 19:37:49 +03:00 |
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Yair Morgenstern
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1898c6f9f1
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AI is willing to trade Open Borders when unfriendly... for ridiculous prices
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2019-06-30 19:35:04 +03:00 |
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Yair Morgenstern
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08d0a0013c
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AI bombardment focuses primarily on siene and secondarily on other ranged units
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2019-06-30 00:22:55 +03:00 |
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Yair Morgenstern
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519ad2a7ad
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AI focuses city bombardment on siege units
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2019-06-30 00:18:28 +03:00 |
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Yair Morgenstern
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e59ad4ff94
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Fixed war declaration against civs with a space in their name (e.g. The Ottomans)
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2019-06-29 23:56:35 +03:00 |
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Am-per-Sand
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6d38800093
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à in Fonts.kt
just in case: à propos
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2019-06-29 23:18:03 +03:00 |
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Am-per-Sand
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8970e76efa
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Ú in Fonts.kt
Spanish:"Único a la civilización"
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2019-06-29 23:18:03 +03:00 |
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Am-per-Sand
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a3ede00638
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È ¡ in Fonts.kt
Italian:"È nato un [greatPerson]!"
Spanish:"¡Has entrado en una edad de oro!"
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2019-06-29 23:18:03 +03:00 |
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Yair Morgenstern
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f60574941a
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"Start new game" from Victory screen opens up the new game options, and doesn't auto-start a new game
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2019-06-29 22:58:05 +03:00 |
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Yair Morgenstern
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e921833580
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Fixed "Endless Production" bug for Hanse
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2019-06-29 22:57:25 +03:00 |
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Yair Morgenstern
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8f0c3f1c02
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Resolved #908 - added Science overview to overview screen
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2019-06-27 12:01:08 +03:00 |
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Yair Morgenstern
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1aa703e69b
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"Current construction is user set" saved between saves/loads - #875
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2019-06-27 10:46:32 +03:00 |
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Yair Morgenstern
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46bd65e45a
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Bugfix - cities with maintenance but no gold production now display gold breakdown
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2019-06-25 23:14:13 +03:00 |
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Yair Morgenstern
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c517dd9d64
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Added the Ottomans! #703
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2019-06-25 23:00:55 +03:00 |
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Yair Morgenstern
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e1dda58f58
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Options table was getting too long - now scrolls nicely
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2019-06-25 21:22:16 +03:00 |
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Yair Morgenstern
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c3efc10ea8
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Fixed bug where gifts from AIs to city-states were interpreted as gifts from human player to city-states
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2019-06-24 21:53:31 +03:00 |
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Am-per-Sand
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b2c7595fcc
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add Ó Í chars in Fonts.kt
pt: Ópera de Sydney Índia
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2019-06-24 19:58:21 +03:00 |
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Yair Morgenstern
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fd20207980
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Resolved #893 - Trade screen does not reset after a trade and must be closed to update - for realz this time
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2019-06-24 19:40:28 +03:00 |
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Yair Morgenstern
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7e50f70bd5
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Resolved #899 - Added setting to disable city auto-picking construction
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2019-06-24 19:35:45 +03:00 |
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Yair Morgenstern
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477a4889b3
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Resolved #893 - trade table doesn't reset after trade
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2019-06-24 06:52:46 +03:00 |
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Yair Morgenstern
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3b9ab43bbe
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Resolved #898 - added option to disable tutorials
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2019-06-24 06:43:51 +03:00 |
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Yair Morgenstern
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d9bd0fa6b8
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Resolved #897 - split initial tutorial, which was too long, into several parts
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2019-06-24 06:37:45 +03:00 |
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Yair Morgenstern
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c0f569c826
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Bugfix - AIs no longer try to gain influence wth city-states they haven't met yet
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2019-06-23 22:44:04 +03:00 |
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Yair Morgenstern
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7d17265032
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Added initial setup of WorldScreen in worldscreen creation, so it doesn't take too long in the render, hopefully
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2019-06-21 14:29:55 +03:00 |
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Yair Morgenstern
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d4ead7bbf2
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City-states no longer get policies
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2019-06-21 14:06:08 +03:00 |
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Yair Morgenstern
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ee1aa61221
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Fixed Hanse special ability
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2019-06-21 14:01:33 +03:00 |
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Yair Morgenstern
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b7f7bb3b2e
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Barbarians guarding encampments noww fortify
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2019-06-21 12:55:34 +03:00 |
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Yair Morgenstern
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6d3ef94941
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Update civ resources when selling a building and destroying a unit
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2019-06-20 23:08:30 +03:00 |
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Yair Morgenstern
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e0f72af06d
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Added Caching for civ Resources, Stats and city Happiness information for massive performance improvements in some late games
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2019-06-20 23:03:28 +03:00 |
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Yair Morgenstern
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5cf05cd7d9
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AI now saves up money to use for purchasing city-state influence
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2019-06-20 20:40:23 +03:00 |
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Yair Morgenstern
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2b3de8b78f
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Undiscovered civs aren't revealed in Overview by their icons
Irrelevant Overviews are disabled
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2019-06-19 20:52:26 +03:00 |
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Yair Morgenstern
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7958c795dd
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Fixed Coast start bias
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2019-06-19 20:22:38 +03:00 |
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Yair Morgenstern
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a1e1b91b9a
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Added Civ icon to cities
Improved City Connection icon
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2019-06-19 20:13:32 +03:00 |
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Yair Morgenstern
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a6d1cdc398
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Unified civ display in Overview and Victory screens
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2019-06-19 19:20:25 +03:00 |
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Yair Morgenstern
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227f6627be
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Resolved #883 - Added Civilization icons
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2019-06-19 18:43:25 +03:00 |
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Yair Morgenstern
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27c83f1792
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Resolved #880 - Notifications for end-of-trade no longer activate after instant trade
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2019-06-19 17:48:26 +03:00 |
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Yair Morgenstern
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b0e43ace59
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Resolved #885 - units disbanding on your tiles yields gold even when not on city center
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2019-06-19 17:40:52 +03:00 |
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Yair Morgenstern
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b2afc838a6
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Resolved #533 - Added nation-dependant start location biases
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2019-06-17 12:51:57 +03:00 |
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Yair Morgenstern
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853a325876
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Added German nation - #703
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2019-06-17 11:20:15 +03:00 |
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Yair Morgenstern
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3f3dd0193e
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Resolved #251 - Choose specific victory conditions on new game
Victory screen no longer 'reveals' civs you haven't met
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2019-06-16 19:51:12 +03:00 |
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