Yair Morgenstern
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ef75593794
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More PopupTable.close() uses
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2019-08-28 13:30:49 +03:00 |
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Yair Morgenstern
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3a04fe75eb
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New "Load map" screen, with load from clipboard and delete map options
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2019-08-25 23:26:50 +03:00 |
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Yair Morgenstern
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60257c6d64
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Save and load game screens now hide autosaves by default
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2019-08-25 17:01:28 +03:00 |
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Yair Morgenstern
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56b3f1c77a
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City founding tutorial no longer activates if the AI founded a city before you
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2019-08-18 23:25:01 +03:00 |
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Yair Morgenstern
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9a4722b6b9
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Readded city state select box
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2019-08-15 20:41:28 +03:00 |
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Yair Morgenstern
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05d3aa9193
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Each individual player is now specified when starting a new game
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2019-08-12 00:30:29 +03:00 |
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Yair Morgenstern
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327eea7b13
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Added display of Human / AI for othe civs
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2019-08-08 19:44:05 +03:00 |
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Yair Morgenstern
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cbf1b8bb11
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Players can now continue to view (but not change) game data when other players are playing their turns
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2019-08-06 23:04:56 +03:00 |
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Yair Morgenstern
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691d905c9f
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Resolved #983 - city-state defeat messages were empty
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2019-08-01 21:40:16 +03:00 |
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Yair Morgenstern
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6dc471850e
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Trades are no longer instantaneous, but consist of sending a trade request on the requestor's turn and accepting/denying it on the reciever's turn.
This allows us to FINALLY enable trade between human players, enables PvP in hotseat multiplayer, and paves the way to real multiplayer!
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2019-07-29 16:31:21 +03:00 |
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Yair Morgenstern
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2d24e62b0b
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Resolved #974 - city stats not summmed correctly
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2019-07-28 22:50:22 +03:00 |
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Yair Morgenstern
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b131372b13
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Fixed "units from ruins block activating unit" bug and fixed colors for new city states
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2019-07-27 22:34:57 +03:00 |
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Yair Morgenstern
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42e5f3b883
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Fixed "huge stats in cities" bug
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2019-07-26 15:06:21 +03:00 |
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Yair Morgenstern
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858ae5be7c
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More and probably final memory performance modifications - we're down from ~400MB on peak of initial update() to about 200MB!
Definitely sped things up along the way as well, not sure by how much though
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2019-07-24 00:37:12 +03:00 |
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Yair Morgenstern
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15f1648ca4
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Resolved #937 - reveal all hidden tiles visible from every tile on unit movement path
This also solves the problem of units "skipping over" barbarian encampments and ancient ruins when on the path
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2019-07-21 23:32:06 +03:00 |
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Yair Morgenstern
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0ba243c5d8
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Added Bomber unit
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2019-07-17 21:33:33 +03:00 |
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Yair Morgenstern
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b9a7f7e1d0
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Added Great War Bomber
Air units now require Oil
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2019-07-15 22:45:32 +03:00 |
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Yair Morgenstern
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7bbd006180
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Added BFS for arial movement
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2019-07-13 22:48:47 +03:00 |
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Yair Morgenstern
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214b4880e4
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AIR UNITS ARE GO!
Added interception and basic air unit AI
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2019-07-10 22:41:44 +03:00 |
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Yair Morgenstern
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9ad7b976d5
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Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place
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2019-07-08 19:29:12 +03:00 |
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Yair Morgenstern
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32a45968aa
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Changed unit selection in cities, to accomodate air units in the future
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2019-07-05 11:15:40 +03:00 |
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Yair Morgenstern
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833a5ed0db
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Added Air unit types
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2019-07-03 18:42:28 +03:00 |
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Yair Morgenstern
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e81844c053
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AI focuses production of units on cities with high production, so the weaker ones can build infrastructure
Organized ChooseNextConstruction automation
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2019-07-03 00:09:50 +03:00 |
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Yair Morgenstern
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4d5f3a51e3
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Domination-victory AI declare war on close civs even when having an advantage that isn't an absolute advantage,
and declare war on civs that are situated far away if they are weak enough and there's no one close by
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2019-07-02 00:00:41 +03:00 |
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Yair Morgenstern
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8f0c3f1c02
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Resolved #908 - added Science overview to overview screen
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2019-06-27 12:01:08 +03:00 |
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Yair Morgenstern
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c3efc10ea8
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Fixed bug where gifts from AIs to city-states were interpreted as gifts from human player to city-states
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2019-06-24 21:53:31 +03:00 |
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Yair Morgenstern
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c0f569c826
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Bugfix - AIs no longer try to gain influence wth city-states they haven't met yet
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2019-06-23 22:44:04 +03:00 |
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Yair Morgenstern
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a1e1b91b9a
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Added Civ icon to cities
Improved City Connection icon
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2019-06-19 20:13:32 +03:00 |
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Yair Morgenstern
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b0e43ace59
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Resolved #885 - units disbanding on your tiles yields gold even when not on city center
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2019-06-19 17:40:52 +03:00 |
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Yair Morgenstern
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120ae8b253
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Resources sorted and no bonus resources in Resource Overview
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2019-06-15 22:30:07 +03:00 |
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Yair Morgenstern
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00153ab456
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Culture-oriented AI much more predisposed to peace agreements
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2019-06-13 14:38:31 +03:00 |
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Yair Morgenstern
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3e770db86d
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Can now add and remove improvements in the map editor!
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2019-06-10 18:36:25 +03:00 |
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Yair Morgenstern
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dd80530a93
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Version push to discord test
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2019-06-07 15:57:09 +03:00 |
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Yair Morgenstern
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e8bdb8a2e4
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Added initial logic for promising not to settle cities near other civs - not yet activated
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2019-06-05 23:21:17 +03:00 |
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Yair Morgenstern
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527288b886
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Fixed crash in new diplomatic relations and unified DiplomacyManager.getModifier()
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2019-06-03 22:06:35 +03:00 |
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Yair Morgenstern
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0916720f86
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Cannot declare friendship after denounce and vice versa
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2019-06-02 19:47:49 +03:00 |
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Yair Morgenstern
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b068e6f88f
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Minor translation changes
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2019-05-30 19:57:27 +03:00 |
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Yair Morgenstern
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3fbcc019e3
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There were somes things that were in the translations files but weren't translated in-game
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2019-05-28 23:43:18 +03:00 |
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Yair Morgenstern
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b6512535fb
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Fixed bug in GetProductionCost that was probably caused by the construction changing while the city button was rendering
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2019-05-28 23:09:47 +03:00 |
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Yair Morgenstern
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e70e052515
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Resolved #804 - bigger Diplomacy and Next Turn buttons for easier click
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2019-05-26 15:07:15 +03:00 |
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Yair Morgenstern
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9352243eb4
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Fixed switching unit selection bug - #804
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2019-05-26 14:46:45 +03:00 |
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Yair Morgenstern
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81fcc31f2a
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Gradle update
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2019-05-23 22:08:38 +03:00 |
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Yair Morgenstern
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ea9c9da48d
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Added missing notification translations (#792)
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2019-05-22 22:07:50 +03:00 |
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Yair Morgenstern
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a54f68528f
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Resolved #782 - Wonders are no longer built twice under "race conditions"
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2019-05-20 19:48:18 +03:00 |
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Yair Morgenstern
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00ef4d171c
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Removed portuguese misspelling
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2019-05-19 22:04:56 +03:00 |
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Yair Morgenstern
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2e16a96c4d
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Can no longer gift city states with gold you don't have
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2019-05-16 22:08:45 +03:00 |
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Yair Morgenstern
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48af218795
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Strategic resources cost more in trade from a civ who's at war and can use them for units
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2019-05-13 22:23:30 +03:00 |
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Yair Morgenstern
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24a71b16f2
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Trade button changed to "Negotiate Peace" when at war, and peace treaties are a must when "trading" in this situation
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2019-05-11 23:32:12 +03:00 |
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Yair Morgenstern
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89902bef95
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Added Medic, Medic II promotions - #698
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2019-05-06 23:01:28 +03:00 |
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Yair Morgenstern
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9e03893e60
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Added Woodsman promotion - #698
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2019-05-05 23:22:59 +03:00 |
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