Yair Morgenstern
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7ff9f17943
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Added battle modifiers, specifically - terrain defence bonuses
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2018-04-04 23:10:16 +03:00 |
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Yair Morgenstern
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5d00adb7fe
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Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
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2018-04-02 15:16:28 +03:00 |
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Yair Morgenstern
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bd1a191b15
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Battle tabl now shows results of battle, added Barbarian civ
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2018-04-01 15:01:48 +03:00 |
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Yair Morgenstern
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96c217fec8
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Added unit icons with the background according to owner
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2018-03-22 23:45:28 +02:00 |
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Yair Morgenstern
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66f900e4ec
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Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good!
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2018-03-16 13:09:43 +02:00 |
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Yair Morgenstern
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53e332e9e8
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Tutorials moved to a separate json file
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2018-03-12 23:33:03 +02:00 |
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Yair Morgenstern
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1a4a9d416c
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Unit control transferred to UnitTable
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2018-03-07 18:37:16 +02:00 |
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Yair Morgenstern
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18be9e37b2
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Converted all GameBasics to Kotlin
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2018-02-24 22:43:41 +02:00 |
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Yair Morgenstern
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85ffcc58ee
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Added CivilizationPolicies, added great person pick when completing Liberty
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2018-01-11 22:50:59 +02:00 |
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Yair Morgenstern
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6c035c79b6
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Improved visuals of science victory screen
Added Scout to game start
Added tutorials
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2018-01-08 18:52:30 +02:00 |
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Yair Morgenstern
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439efd7a40
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Legalism now works!
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2018-01-03 22:52:40 +02:00 |
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Yair Morgenstern
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ab2b33318b
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Buildings are now divided by type in city screen
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2017-12-28 21:50:17 +02:00 |
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Yair Morgenstern
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367f294774
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Changed policy text to reflect repurposing
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2017-12-25 23:22:28 +02:00 |
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Yair Morgenstern
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f7e7506b7c
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ADDED POLICIES
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2017-12-25 23:18:25 +02:00 |
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Yair Morgenstern
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5088b6a83f
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Moar techtree overhaul
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2017-12-21 15:31:01 +02:00 |
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Yair Morgenstern
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14c75d7cc4
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Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs
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2017-12-21 14:45:49 +02:00 |
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Yair Morgenstern
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d81cb8cda7
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Added specialists and great person generation!
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2017-12-21 12:25:55 +02:00 |
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Yair Morgenstern
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98dbe3b844
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Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
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2017-12-18 19:43:34 +02:00 |
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Yair Morgenstern
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561b1b5fdc
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added "required nearby improved resource" limitation to some buildings
added circus, stone works and notre dame buildings
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2017-12-13 21:54:34 +02:00 |
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Yair Morgenstern
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761b62038f
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Observatory now available with astronomy
Wealth and science production fixed to 4:1
Wonder bug fixed
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2017-12-12 22:31:48 +02:00 |
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Yair Morgenstern
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ede3a92c43
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Finished techs and buildings!
Added Science victory conditions and screen!
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2017-12-11 18:21:15 +02:00 |
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Yair Morgenstern
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45869c5a0b
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Railroads now provide 25% production bonus to connected cities
Added techs and builings up to middle of modern era
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2017-12-09 22:11:16 +02:00 |
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Yair Morgenstern
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48f56e2e85
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Added factories and civ resource management
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2017-12-08 09:39:18 +02:00 |
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Yair Morgenstern
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ea5552f3a7
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Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
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2017-12-06 23:13:49 +02:00 |
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Yair Morgenstern
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65bff07905
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Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
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2017-12-05 10:53:53 +02:00 |
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Yair Morgenstern
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d47d59146f
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Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads)
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2017-12-04 16:02:27 +02:00 |
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Yair Morgenstern
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f51923b1f6
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Camelcased json model field names
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2017-12-01 15:14:18 +02:00 |
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Yair Morgenstern
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996204e7f5
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Added roads
Removed libGdx images
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2017-11-30 22:31:00 +02:00 |
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Yair Morgenstern
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c8dd598438
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Added education buildings
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2017-11-25 23:51:58 +02:00 |
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Yair Morgenstern
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0319602092
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Initial commit
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2017-11-22 00:09:35 +02:00 |
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