Yair Morgenstern
f7bb5c4a59
Added lines between prerequisite techs in TechPickerScreen - now you can see the entire tree!
2019-11-17 22:41:08 +02:00
Yair Morgenstern
2d94cc2179
Changed translation files to always read in UTF-8 - should solve Desktop getting wierdly read characters, hopefully
2019-11-17 22:38:30 +02:00
Yair Morgenstern
80d9b3bd49
Trades in overview screen are now almost symmetrical
2019-11-17 21:37:27 +02:00
Yair Morgenstern
aa4c70f090
Fixed trades always beng denied because "our proposed trade is no longer relevant"
2019-11-17 21:16:51 +02:00
Yair Morgenstern
1ecc6bbb2a
Performance improvement - tile taps and long-clicks are now done at the TileMapHolder level, meaning we can only create one instead of one per tile, massive memory saving!
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Map now zooms with mouse scroll in Desktop!
2019-11-16 23:02:09 +02:00
Yair Morgenstern
a48c356920
Base image tiles on tiles with improvement images are now grayed out when not visible
2019-11-16 21:15:33 +02:00
Yair Morgenstern
3a4d79c14f
Resolved #1336 - can no longer get Settlers from Collective Rule policy when in One City challenge
2019-11-16 18:44:56 +02:00
Yair Morgenstern
e7b6450a71
Resolved #1332 - can no longer get settlers from ruins in One City challenge
2019-11-15 14:31:19 +02:00
Yair Morgenstern
4845fb7865
JAR file is now ready for desktop consumption!
2019-11-15 09:12:06 +02:00
Yair Morgenstern
e21d7eb54a
We can now have "layered" images for the base tile, such as grassland + manufactory!
2019-11-14 21:01:24 +02:00
Yair Morgenstern
c6b550e43d
Resolved #1312 - More obvious division between promotion 'pick now' and description
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Civilopedia redone!
Now with simpler picking and images!
2019-11-13 22:54:10 +02:00
Yair Morgenstern
a94a3f9d2e
Resolved #1323 - invalid trades should now be removed when turn starts
2019-11-13 21:45:54 +02:00
sveckarel
7a9c99ee81
Update czech translations ( #1327 )
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* Czech translations improvements
* Update Czech translations
2019-11-12 06:52:48 +02:00
Yair Morgenstern
b0e29c5d3c
City-state alliance Bugfix
2019-11-11 21:07:16 +02:00
Yair Morgenstern
637b487a2c
City-states allied to Civs no longer attempt to declare war when it does on Civs they haven't met yet
2019-11-09 20:25:30 +02:00
Yair Morgenstern
28b15a537a
City-states no longer generate Great People
2019-11-09 19:18:27 +02:00
Yair Morgenstern
e1350cdb05
separated whiteDot for images from TableBackground for backgrounds
2019-11-08 15:42:19 +02:00
lishaoxia1985
4d5ae8fa25
now you only need to create font once. ( #1269 )
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2019-11-08 15:31:11 +02:00
Yair Morgenstern
d8ec67bb43
Resolved #1307 - you no longer get a notification when conneccting to the cities of other Civs
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New notification when cities have disconnected from your capital
2019-11-06 21:43:48 +02:00
Yair Morgenstern
140753e9c4
Resolved #1302 - captured settlers are converted workers as per original Civ V
2019-11-05 18:16:37 +02:00
Yair Morgenstern
777802ab04
Can no longer click 'next turn' if popups are open - #1289
2019-11-05 15:21:28 +02:00
Yair Morgenstern
8226304097
Better Civ icons
2019-11-05 12:51:05 +02:00
Duan Tao
1e403442f7
City-state allies with most influencing civ. ( #1291 )
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* City-state allies with most influencing civ.
* More notifications for alliance. More intense status update.
* Fix a crash about lateinit tiles.
* More reasonable civInfo.setTransients.
2019-11-05 12:23:21 +02:00
Yair Morgenstern
2e9b1e6de6
Added 750x500 resolution for tiny screens (it still looks OK, but if we go lower to 600*400 then...no)
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City states no longer get starting Scouts - #1289
2019-11-05 10:18:43 +02:00
BenBooth1344
92ddc864fa
Implemented One City Challenge ( #1279 )
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* Implemented One City Challenge
Implemented One City Challenge
* prevent OCC from capturing settlers
* Fixed spellling of Destroy
* fixed capture logic for barbarian
2019-11-04 14:24:43 +02:00
Yair Morgenstern
57b0040df7
Added Siam civ - #703
2019-11-03 23:22:49 +02:00
Yair Morgenstern
9610f9f918
bugfix - Music volume slider no longer auto-sets to sound effect volume
2019-11-03 20:15:49 +02:00
BenBooth1344
b82a52ce38
added no ancient ruins option ( #1280 )
2019-11-03 16:17:15 +02:00
Yair Morgenstern
791439397e
Added Brandenburg Gate wonder - #643
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Fixed translation bugs
2019-11-02 23:08:55 +02:00
Yair Morgenstern
edb5ff92ed
Fixed Indirect Fire promotion
2019-11-02 20:10:01 +02:00
Yair Morgenstern
78027ef249
Distinguished notifications of "trade item TO nation has ended" from "trade item FROM nation has ended"
2019-10-31 15:55:13 +02:00
Yair Morgenstern
23178836cf
More performance
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- Shoved TextureRegionDrawables into a hashmap for faster searching and more unified access (not everyone has to create a Drawable for the Region now)
- getLanguages() now does the minimum amount of work without saving intermediates
Unified ImageGetter.getTableBackground() (helper, not performance)
2019-10-31 12:59:19 +02:00
Yair Morgenstern
de30382536
Memory performance improvements!
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- .tr() no longer tries to regex replace every entry in the dictionary - instead, we save the shortened version of each translation in its place!
- when counting language completion percentage, we only count the numbers, not save them to a list!
- label coloring and size now baked-in to .toLabel(). meaning we don't need to reassign styles and rebuild font caches!
2019-10-31 12:01:23 +02:00
Yair Morgenstern
c39c1a4c15
Fixed crash when failing to download map in map editor
2019-10-31 10:25:11 +02:00
Yair Morgenstern
18ffe9b67f
Removed unused Fonts functions
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Fixed bug on city creation caused by 750ca0c
2019-10-31 09:46:33 +02:00
Yair Morgenstern
dbbfd13486
Music now downloads on another thread to not harm the user experience
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Removed unused "Username" string
2019-10-31 09:40:50 +02:00
Yair Morgenstern
9dee9f8256
Can now download background music for the game through the Options menu =D
2019-10-30 23:31:16 +02:00
Yair Morgenstern
f4c20792ae
Resolved #1256 - Puppeted cities no longer autobuild units or wonders
2019-10-30 20:36:14 +02:00
lishaoxia1985
1f8db38ea2
update translation ( #1258 )
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2019-10-30 15:45:03 +02:00
Yair Morgenstern
750ca0c1e9
Resolved #1252 - Tiles created inside your borders take control of the city center tile, so they don't become "Invisible cities"
2019-10-29 22:32:52 +02:00
Yair Morgenstern
2ec628a0da
Map generation simplified, rewritten, and now much MUCH more readable!
2019-10-29 22:17:07 +02:00
lishaoxia1985
8af6a5ffa6
update translation ( #1247 )
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* update
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2019-10-29 06:20:27 +02:00
Yair Morgenstern
f80b0ee777
Added link to Patreon
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Units upgrading to units with built-in promotions now get those promotions
2019-10-28 21:24:04 +02:00
Yair Morgenstern
827af89498
Resolved #1250 - Resources requiring a specific tech to build the improvement, are no longer provided before researching that tech (by cities etc)
2019-10-28 21:09:18 +02:00
Yair Morgenstern
6a46af4f88
Can no longer create great improvements on water or unbuildable tiles (like Oasis)
2019-10-28 21:00:08 +02:00
lishaoxia1985
e865055488
update translation ( #1243 )
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2019-10-27 17:30:56 +02:00
sveckarel
5abaff7905
Added next few czech words, fixed issue with Save game from last commit
2019-10-27 11:39:24 +02:00
sveckarel
c12ed1842c
Translations improvements, fixed few czech words
2019-10-27 11:39:24 +02:00
Yair Morgenstern
ba33e2266d
Resolved #1230 - sleeping units wake up if there's an enemy nearby
2019-10-26 21:18:17 +03:00
Yair Morgenstern
8151476806
NativeFont has proved itself well enough - got rid of old WenQuanYiMicroHei font and corresponding setting
2019-10-26 20:54:32 +03:00