Unciv/android/assets/jsons
HadeanLake 15ed1a608b
New uniques and stuff for mods (#3055)
* "[+1 Gold] for each adjacent [Road]" Roadstatus can be used now in tile improvement uniques

* Added hasViewableResource check to "[stats] from every [Resource]"

* Fixed translation of nation uniques

* Eras with no researchable techs will not appear in dropdown menu in new game options

* Implemented startingUnits, aiMajorCivStartingUnits and aiCityStateStartingUnits fields in difficulty

* reassignRemovedModReferences will also reassign if nation is a City-State in current ruleset
e.g. Venice will be unselected if player unselects Civ5ExpansionMod which has it as playable civ

* "Cannot be purchased" - new unique for non-wonders and units. SS parts have it

* Update template.properties

* Update Difficulty.kt
2020-08-30 15:48:00 +03:00
..
Civ V - Vanilla New uniques and stuff for mods (#3055) 2020-08-30 15:48:00 +03:00
translations New uniques and stuff for mods (#3055) 2020-08-30 15:48:00 +03:00
Tutorials.json Persia nation uniques - also contained a translation-wide change 2020-08-06 20:24:18 +03:00