40 lines
1.2 KiB
Markdown
40 lines
1.2 KiB
Markdown
# [UnCiv](https://play.google.com/store/apps/details?id=com.unciv.game)
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![](https://travis-ci.org/yairm210/UnCiv.svg?branch=master)
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[![LibGDX](https://img.shields.io/badge/libgdx-1.9.6-red.svg)](https://libgdx.badlogicgames.com/)
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[![Kotlin](https://img.shields.io/badge/kotlin-1.2.21-orange.svg)](http://kotlinlang.org/)
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A Civ-like game for Android
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Made with LibGDX on Android Studio
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## What is this?
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An Android port of Civ V
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# What's been implemented?
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* Map tiles, resources and improvements
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* Units and movement
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* Cities, production and buildings
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* Population and Specialists
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* Policies and Golden Ages
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* Combat and barbarians
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* Other civilizations (No diplomacy)
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# What's next?
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* Expanding combat - available units, combat modifiers, and promotions
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* UI+UX improvements
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* Diplomacy options
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## So, does it work?
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Everything that's been implemented so far, works.
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You can start and finish a game by winning a Science victory - by building the Apollo Program and then all the required spaceship parts.
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You can also (technically) win a culture victory, although it is unfeasable at this point
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I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!
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