lengstrom
|
140f0614e9
|
added drawKey(key, x, y) to draw any key at any given (x,y)
|
2014-07-03 01:24:35 -04:00 |
|
lengstrom
|
a614f5aec7
|
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
|
2014-07-02 23:51:43 -04:00 |
|
lengstrom
|
13caa4c48e
|
removed entities.js from index.html
|
2014-07-02 23:51:34 -04:00 |
|
Garrett Finucane
|
bc864ea20a
|
Fixed flickering after pause
|
2014-07-02 11:10:36 -04:00 |
|
Garrett Finucane
|
47664aa63c
|
Title screen fades in and out
|
2014-07-02 10:58:02 -04:00 |
|
lengstrom
|
ae6ef6690a
|
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
|
2014-07-01 22:30:13 -04:00 |
|
lengstrom
|
8c4dd05427
|
standardized block fall speed on hexagon
|
2014-07-01 22:30:01 -04:00 |
|
Garrett Finucane
|
a231dd8a77
|
unhid all the buttons
|
2014-07-01 11:18:13 -04:00 |
|
Garrett Finucane
|
95c0816557
|
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
|
2014-07-01 11:03:06 -04:00 |
|
Garrett Finucane
|
352988ab4a
|
no more -2 gameState
|
2014-07-01 11:02:52 -04:00 |
|
lengstrom
|
26260747ff
|
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
|
2014-06-30 22:45:14 -04:00 |
|
lengstrom
|
508002d16e
|
fixed issue in which waves would restart after resuming the game
|
2014-06-30 22:45:00 -04:00 |
|
Garrett Finucane
|
d83d0c50be
|
fixed clicking in hextris
|
2014-06-30 21:56:14 -04:00 |
|
Garrett Finucane
|
14e1f662cc
|
new comboTimer
|
2014-06-30 21:31:54 -04:00 |
|
Garrett Finucane
|
9a3ac314c6
|
restart icon shown on resume
|
2014-06-30 13:34:55 -04:00 |
|
Garrett Finucane
|
ad48ad0a40
|
added restart button
|
2014-06-30 12:29:26 -04:00 |
|
Garrett Finucane
|
ea179a7292
|
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
|
2014-06-30 12:13:50 -04:00 |
|
Garrett Finucane
|
b2abf7dabd
|
new combotimer
|
2014-06-30 12:13:21 -04:00 |
|
lengstrom
|
36ec1a9b64
|
Removed spacebar speedup
|
2014-06-29 14:35:10 -04:00 |
|
lengstrom
|
4297dffefa
|
fixed bug in which pause btn didn't show up after resuming a game
|
2014-06-29 14:25:40 -04:00 |
|
lengstrom
|
a5fe95443f
|
removed useless opacity settings
|
2014-06-28 15:33:31 -04:00 |
|
lengstrom
|
5004a5cf34
|
fixed demo level faultily calling the game over after start
|
2014-06-28 14:42:55 -04:00 |
|
lengstrom
|
13be0a5db8
|
reverted changes around transition from start screen -> gameplay
|
2014-06-28 14:34:30 -04:00 |
|
lengstrom
|
31c4b4d96a
|
removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called)
|
2014-06-28 13:44:43 -04:00 |
|
lengstrom
|
8ad952b379
|
fixed white gaps, added saveState to .unload handler
|
2014-06-28 12:01:41 -04:00 |
|
lengstrom
|
6304f410c9
|
fixed white gaps caused by constant, needless scaling during export
|
2014-06-28 11:57:22 -04:00 |
|
lengstrom
|
a7293a1d48
|
fixed start btn not starting saved games, removed useless debugging lines
|
2014-06-28 11:48:45 -04:00 |
|
lengstrom
|
2f2ad3b7ae
|
fixed clicking on btn, started adding start->play transition anims
|
2014-06-28 11:24:47 -04:00 |
|
lengstrom
|
0a1925bc89
|
converted animLoop to a switch case
|
2014-06-27 22:15:16 -04:00 |
|
lengstrom
|
71dd048738
|
combo lines now match the faded blocks during menu screen play
|
2014-06-27 22:09:36 -04:00 |
|
lengstrom
|
57b6f21e89
|
converted completely to hex, added legacy support
|
2014-06-27 21:39:32 -04:00 |
|
lengstrom
|
38e417b704
|
fixed issues surrounding checking and faulty hex -> rgb translations
|
2014-06-27 21:31:59 -04:00 |
|
lengstrom
|
183af89000
|
fixed initial setup not rendering correctly in menu
|
2014-06-27 21:19:57 -04:00 |
|
lengstrom
|
632b68e60a
|
extended reset to enter key press as well in the title screen
|
2014-06-27 19:10:53 -04:00 |
|
lengstrom
|
916cff498d
|
fixed issue in which imported data would continue to play after startup and the hexagon would not be cleared
|
2014-06-26 22:19:41 -04:00 |
|
Garrett Finucane
|
28515ab67c
|
moved incrementing MainClock.ct from render to update
|
2014-06-24 13:41:40 -04:00 |
|
Garrett Finucane
|
83152a24ea
|
timer drawn beneath blocks and goes backwards
|
2014-06-24 13:22:47 -04:00 |
|
Garrett Finucane
|
fc426f46dc
|
fixed the whole weird stuff
|
2014-06-24 13:16:46 -04:00 |
|
Garrett Finucane
|
4b434de3ef
|
Line Wraps around now
|
2014-06-24 11:44:40 -04:00 |
|
Garrett Finucane
|
8a78a4e6c5
|
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
|
2014-06-24 10:53:53 -04:00 |
|
Garrett Finucane
|
1a8ee2388a
|
boundary lines denote comboTimer
|
2014-06-24 10:53:26 -04:00 |
|
lengstrom
|
75ff870065
|
fixed restart method not clearing the screen, started fixing distFromHex changing
after restart
|
2014-06-24 09:47:15 -04:00 |
|
lengstrom
|
0715056fe0
|
fixed issue in which blocks were added twice (init was called twice)
|
2014-06-24 09:23:43 -04:00 |
|
Garrett Finucane
|
04c553d46d
|
minor fixes
|
2014-06-24 00:15:03 -04:00 |
|
Garrett Finucane
|
48217a7940
|
falling blocks dont continue falling on refresh
|
2014-06-23 23:12:38 -04:00 |
|
Garrett Finucane
|
5b41abcb02
|
refreshing no longer clears at start
|
2014-06-23 22:31:25 -04:00 |
|
lengstrom
|
b7f475724f
|
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
|
2014-06-23 22:26:05 -04:00 |
|
lengstrom
|
706c9f1130
|
added previous game display on the title
|
2014-06-23 22:26:00 -04:00 |
|
Garrett Finucane
|
31b4f91c32
|
high scores better
|
2014-06-23 22:21:36 -04:00 |
|
lengstrom
|
4936b76940
|
merged
|
2014-06-23 20:58:07 -04:00 |
|