Garrett Finucane
a5788fcc0c
tints to show combo timeout
2014-06-23 18:35:28 -04:00
Garrett Finucane
8637950d12
fixed importing
2014-06-23 15:46:14 -04:00
lengstrom
30260e25ef
added intro.json
2014-06-23 15:31:48 -04:00
lengstrom
3fdde47bc9
updated settings for mobile version
2014-06-22 22:58:15 -04:00
lengstrom
a0f49f6040
reduced rate at which fading text is scaled relative to the size of hte canvas
2014-06-22 22:53:36 -04:00
lengstrom
03436dfe9f
cleaned up some variable declarations
2014-06-22 16:52:51 -04:00
lengstrom
3ac66a1c55
fixed white gaps/misaligned blocks that occur at certain screen dimensions at startup
2014-06-22 16:49:26 -04:00
lengstrom
6c105fd460
fixed merge conflicts
2014-06-22 15:17:00 -04:00
lengstrom
e690de3251
removed for-in loops, fixed issue in which the text would fade/blur too fast
2014-06-22 15:16:28 -04:00
Garrett Finucane
ee27fb8a73
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
2014-06-22 13:25:33 -04:00
Garrett Finucane
921bb49023
no pausing at game over
2014-06-22 13:25:20 -04:00
lengstrom
91e89502aa
removed for-in loops; cleaned up syntax
2014-06-22 12:49:27 -04:00
lengstrom
8cab632d4a
fixed hexagon not being centered in the y axis during pauses
2014-06-22 12:32:23 -04:00
lengstrom
01c1e8c00e
added scaling text, fits to y dimension; formatted js
2014-06-22 00:26:46 -04:00
Garrett Finucane
a9ac49e734
reworked endgame
2014-06-21 16:58:18 -04:00
Garrett Finucane
e07609fd48
now fancy blurs
2014-06-21 16:06:23 -04:00
lengstrom
936694355f
reformatting
2014-06-04 14:33:40 -04:00
lengstrom
03b67f3f4b
scaled difficulty, fixed issuei n which blocks don't fall after blocks below them are destroyed
2014-06-01 18:48:28 -04:00
lengstrom
2249b03cf1
raised difficulty
2014-05-31 22:32:02 -04:00
lengstrom
eefb0b6288
increased spawn time delta
2014-05-31 22:21:27 -04:00
lengstrom
ef4c496b44
lowered difficulty
2014-05-31 22:00:25 -04:00
lengstrom
1432a9ea8d
raised difficulty
2014-05-31 21:56:52 -04:00
lengstrom
d18ce36bed
lowered difficulty
2014-05-31 21:54:23 -04:00
lengstrom
7431312f9b
fixed merge conflicts
2014-05-31 21:45:25 -04:00
lengstrom
9e7e82c729
cleaned up main, made new difficulty scaling system, removed .swp files,
...
added greater support for mobile (responsiveness of btns)
2014-05-31 21:44:03 -04:00
Garrett Finucane
cb89190a86
fixed start screen
2014-05-31 20:17:00 -04:00
Garrett Finucane
8f0d1a4f93
continues to draw score and background hex after pause
2014-05-31 20:10:32 -04:00
Garrett Finucane
4d848a5ac4
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
...
Conflicts:
index.html
js/input.js
style/style.css
2014-05-31 19:39:07 -04:00
Garrett Finucane
03d1627037
changed first screen
2014-05-31 19:37:23 -04:00
lengstrom
3dff49b0ef
added click support for rotating the hexagon. consolidated touch
...
support. created pause button. created unselectable class for menus.
fixed being able to restart game while paused. now render every frame for
the pause menu now to avoid difficulties when resizing.
2014-05-31 18:12:35 -04:00
lengstrom
269f79232f
made spacebar pressing make blocks spawn twice as fast as well as go twice as fast
2014-05-31 15:32:01 -04:00
lengstrom
089a5029c6
changed magnitude to scale with the actual scale of the canvas, fixed fontawesome issues
2014-05-31 15:22:23 -04:00
lengstrom
aabc3447af
consolidated style sheets, made pause anim take 300 ms rather than 500, made game not start until becoming unblurred
2014-05-31 11:26:15 -04:00
Garrett Finucane
82fe0c9a6b
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
...
Conflicts:
index.html
2014-05-31 11:16:48 -04:00
Garrett Finucane
eb84ceea27
html pause
2014-05-31 11:13:40 -04:00
lengstrom
f5c27aad26
fixed issues with savestate around rendering old text
2014-05-31 11:04:57 -04:00
lengstrom
8d1bc380d2
trying to fix issue around savestate
2014-05-31 10:55:36 -04:00
lengstrom
1e664bc9f6
added spacebar to speed
2014-05-31 10:22:42 -04:00
lengstrom
f577d46b0e
added spacebar to make game go twice as fast
2014-05-31 09:56:38 -04:00
Garrett Finucane
244f6f9c49
window on blur no longer unpauses
2014-05-30 21:23:32 -04:00
Garrett Finucane
a63415c1d8
fade in on restart
2014-05-30 21:05:01 -04:00
Garrett Finucane
1cb8663496
save state fixed. simultaneous checking works
2014-05-30 20:05:50 -04:00
Garrett Finucane
90ac4ac8e7
saveState working now, the falling blocks don't fall into clock now
2014-05-30 19:06:16 -04:00
lengstrom
5069746abd
Merge branch 'gh-pages' of https://github.com/teamsnowman/wastedtime into gh-pages
2014-05-27 18:43:19 -04:00
lengstrom
29cca41508
view.js changes
2014-05-27 18:43:15 -04:00
garrettdreyfus
540bc36ec0
help screen implemented
2014-05-26 21:05:58 -04:00
garrettdreyfus
23e6cd36f6
text fades in
2014-05-26 14:43:05 -04:00
garrettdreyfus
f3c7752499
score fades in
2014-05-26 14:24:38 -04:00
garrettdreyfus
76ddb4792e
multipliers fade out faster
2014-05-26 14:14:30 -04:00
garrettdreyfus
bd2e1d2f56
combo timing based on frames
2014-05-26 14:07:07 -04:00