meadowstream
93b8e4276a
Removed spacebar speedup
2014-06-29 14:35:10 -04:00
meadowstream
c92124375c
fixed bug in which pause btn didn't show up after resuming a game
2014-06-29 14:25:40 -04:00
meadowstream
32eef0bc72
fixed demo level faultily calling the game over after start
2014-06-28 14:42:55 -04:00
meadowstream
b07a0a140c
reverted changes around transition from start screen -> gameplay
2014-06-28 14:34:30 -04:00
meadowstream
b3aac51fd3
removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called)
2014-06-28 13:44:43 -04:00
meadowstream
f90ba95cd5
fixed white gaps, added saveState to .unload handler
2014-06-28 12:01:41 -04:00
meadowstream
1b59126ed7
fixed start btn not starting saved games, removed useless debugging lines
2014-06-28 11:48:45 -04:00
meadowstream
b1676d912e
fixed clicking on btn, started adding start->play transition anims
2014-06-28 11:24:47 -04:00
meadowstream
5e60841fb6
converted animLoop to a switch case
2014-06-27 22:15:16 -04:00
meadowstream
54a4759b9c
combo lines now match the faded blocks during menu screen play
2014-06-27 22:09:36 -04:00
meadowstream
6f731d8598
converted completely to hex, added legacy support
2014-06-27 21:39:32 -04:00
meadowstream
60a3947264
fixed issues surrounding checking and faulty hex -> rgb translations
2014-06-27 21:31:59 -04:00
meadowstream
0e29354d02
fixed initial setup not rendering correctly in menu
2014-06-27 21:19:57 -04:00
meadowstream
d73953d027
fixed issue in which imported data would continue to play after startup and the hexagon would not be cleared
2014-06-26 22:19:41 -04:00
Garrett Finucane
353709c079
moved incrementing MainClock.ct from render to update
2014-06-24 13:41:40 -04:00
Garrett Finucane
f6b56382cf
fixed the whole weird stuff
2014-06-24 13:16:46 -04:00
Garrett Finucane
38164ebe1f
Line Wraps around now
2014-06-24 11:44:40 -04:00
meadowstream
102a9f5a6f
fixed restart method not clearing the screen, started fixing distFromHex changing
...
after restart
2014-06-24 09:47:15 -04:00
meadowstream
79ee722e9c
fixed issue in which blocks were added twice (init was called twice)
2014-06-24 09:23:43 -04:00
Garrett Finucane
413158ca16
minor fixes
2014-06-24 00:15:03 -04:00
Garrett Finucane
c2498cdf11
falling blocks dont continue falling on refresh
2014-06-23 23:12:38 -04:00
meadowstream
eef29f1c3e
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
2014-06-23 22:26:05 -04:00
meadowstream
ee450aa90a
added previous game display on the title
2014-06-23 22:26:00 -04:00
Garrett Finucane
767ba0e727
high scores better
2014-06-23 22:21:36 -04:00
meadowstream
9cac1a3fc6
merged
2014-06-23 20:58:07 -04:00
meadowstream
c4728bb5e6
added start screen
2014-06-23 20:55:04 -04:00
Garrett Finucane
967ce66b38
text inverts
2014-06-23 19:21:09 -04:00
meadowstream
b94a6e1734
added intro.json
2014-06-23 15:31:48 -04:00
meadowstream
291fb9002c
updated settings for mobile version
2014-06-22 22:58:15 -04:00
meadowstream
e94a59600a
reduced rate at which fading text is scaled relative to the size of hte canvas
2014-06-22 22:53:36 -04:00
meadowstream
67420ec9c7
cleaned up some variable declarations
2014-06-22 16:52:51 -04:00
meadowstream
6956d611be
fixed white gaps/misaligned blocks that occur at certain screen dimensions at startup
2014-06-22 16:49:26 -04:00
Garrett Finucane
5179a5f434
reworked endgame
2014-06-21 16:58:18 -04:00
meadowstream
3ff76d7cd6
reformatting
2014-06-04 14:33:40 -04:00
meadowstream
90c68d21ef
lowered difficulty
2014-05-31 21:54:23 -04:00
Garrett Finucane
04aaa6bc45
continues to draw score and background hex after pause
2014-05-31 20:10:32 -04:00
Garrett Finucane
62fb2ee074
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
...
Conflicts:
index.html
js/input.js
style/style.css
2014-05-31 19:39:07 -04:00
Garrett Finucane
1a719a4fa4
changed first screen
2014-05-31 19:37:23 -04:00
meadowstream
1ced9339a8
added click support for rotating the hexagon. consolidated touch
...
support. created pause button. created unselectable class for menus.
fixed being able to restart game while paused. now render every frame for
the pause menu now to avoid difficulties when resizing.
2014-05-31 18:12:35 -04:00
Garrett Finucane
66fbad3cb5
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
...
Conflicts:
index.html
2014-05-31 11:16:48 -04:00
Garrett Finucane
4c91ec5a29
html pause
2014-05-31 11:13:40 -04:00
meadowstream
808ee41538
fixed issues with savestate around rendering old text
2014-05-31 11:04:57 -04:00
meadowstream
411fd4b6d5
added spacebar to make game go twice as fast
2014-05-31 09:56:38 -04:00
Garrett Finucane
eb3d720bb1
window on blur no longer unpauses
2014-05-30 21:23:32 -04:00
Garrett Finucane
8cb927920c
fade in on restart
2014-05-30 21:05:01 -04:00
Garrett Finucane
5a9ed8a17e
saveState working now, the falling blocks don't fall into clock now
2014-05-30 19:06:16 -04:00
garrettdreyfus
f08b6d8dc4
help screen implemented
2014-05-26 21:05:58 -04:00
Noah Moroze
95e7c1b0db
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
2014-05-26 12:30:45 -04:00
Noah Moroze
0ce3056879
Fixed blocks starting behind hexagon on load save state
2014-05-26 12:30:30 -04:00
Michael Yang
4af9d97442
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
2014-05-26 01:12:01 -04:00
Michael Yang
d6b4716bd0
added clock hand
2014-05-26 01:11:47 -04:00
Noah Moroze
05246608ce
Fixed problems with not resetting save
2014-05-26 01:11:13 -04:00
Noah Moroze
6b40e6ecdc
Merge
2014-05-25 23:55:20 -04:00
Noah Moroze
56bc252977
Save state during game
2014-05-25 23:52:35 -04:00
Michael Yang
035ae2da91
fixed onblur pausing bug
2014-05-25 22:28:04 -04:00
Michael Yang
41afa3ca46
Merge branch 'master' of https://github.com/teamsnowman/hextris
2014-05-25 21:49:18 -04:00
Michael Yang
918c8ab924
create update.js, render.js
2014-05-25 21:49:03 -04:00
garrettdreyfus
7e7c583d0a
added comments for checking
2014-05-25 21:47:21 -04:00
garrettdreyfus
666fa8b511
better infringement detection
2014-05-25 20:34:56 -04:00
meadowstream
4371164e45
added new block destruction effects. broke pausing
2014-05-25 19:53:02 -04:00
meadowstream
f01e89248c
changed difficulty level
2014-05-25 18:32:49 -04:00
meadowstream
464a7dde43
added mobile version
2014-05-25 18:27:25 -04:00
meadowstream
0e9db3d7ab
added 1/4 retina display
2014-05-25 12:02:22 -04:00
meadowstream
a01bf3d26a
fixed falling hexagon
2014-05-25 11:31:05 -04:00
meadowstream
8fb791fbac
Merge branch 'master' into gh-pages
2014-05-25 11:17:10 -04:00
meadowstream
1921d43060
Merge branch 'gh-pages' of https://github.com/teamsnowman/wastedtime into gh-pages
2014-05-25 11:16:37 -04:00
meadowstream
9c3521880b
added scaling
2014-05-25 11:16:33 -04:00
garrettdreyfus
16c4502a1c
pausing fixed
2014-05-25 11:15:22 -04:00
garrettdreyfus
138e0e5b2c
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
...
Conflicts:
js/main.js
2014-05-25 10:52:20 -04:00
garrettdreyfus
bf3c247533
clean script created
2014-05-25 10:51:25 -04:00
meadowstream
c6613ad794
added real scaling
2014-05-25 10:41:06 -04:00
meadowstream
63d33c7e11
merged
2014-05-25 01:12:06 -04:00
meadowstream
10a24d092e
centered, resized canvas. made system to augment different aspects of the game for different devices.
2014-05-25 01:11:24 -04:00
garrettdreyfus
944245f639
fixed checking
2014-05-25 00:39:23 -04:00
meadowstream
078093eff4
readded pausing onblur, removed debugger statements
2014-05-24 22:10:12 -04:00
meadowstream
482a3ef7b9
removed false gameovers, added css for local fonts
2014-05-24 21:12:12 -04:00
meadowstream
10c8a0b28a
fixed issues surrounding white blocks
2014-05-24 18:28:32 -04:00
meadowstream
0f9484b7e6
added ability to restart game at any time using enter, removed logging
2014-05-24 16:39:25 -04:00
meadowstream
70b404e161
fixed conflicts around input.js and pausing
2014-05-24 16:04:57 -04:00
meadowstream
74cf58facc
fixed speeding up used to create an additional concurrent game loop when enter was pressed
2014-05-24 16:02:14 -04:00
Michael Yang
598acaae87
hacky fix to drop blocks on gameover
2014-05-24 16:01:24 -04:00
Michael Yang
477c5aba6d
Merge branch 'master' of https://github.com/teamsnowman/hextris
2014-05-24 15:52:38 -04:00
Michael Yang
7e762ebe77
center hex snaps on gameover
2014-05-24 15:52:25 -04:00
garrettdreyfus
68273a6a23
deleting is back
2014-05-24 15:50:01 -04:00
Michael Yang
367bbd8656
fixed restart bug
2014-05-24 15:42:40 -04:00
meadowstream
e853555ef5
boundary renders below hex
2014-05-24 15:39:27 -04:00
meadowstream
d0b8c563c6
merged boundary systems
2014-05-24 15:37:21 -04:00
meadowstream
2c6759262a
added new block initialization animation
2014-05-24 15:35:38 -04:00
garrettdreyfus
5cdc671f0d
outline
2014-05-24 15:31:57 -04:00
Michael Yang
eebc76cb06
whoops, now properly merged
2014-05-24 15:10:28 -04:00
Michael Yang
a3b74202b8
merge conflict resolved
2014-05-24 15:07:58 -04:00
Michael Yang
19fa87eb5a
improved drawPolygon, changed inner hex
2014-05-24 15:06:57 -04:00
garrettdreyfus
43e011e884
Merge branch 'master' of http://github.com/teamsnowman/hextris
...
Conflicts:
js/main.js
2014-05-24 14:53:22 -04:00
garrettdreyfus
e07386038f
pauses when you leave the tab
2014-05-24 14:52:21 -04:00
meadowstream
4aae004ba6
added fade in for hexagonal boundary
2014-05-24 14:41:14 -04:00
garrettdreyfus
ae13307b64
Merge branch 'master' of http://github.com/teamsnowman/hextris
2014-05-24 14:38:36 -04:00
garrettdreyfus
6eb89aefdd
not sure
2014-05-24 14:38:35 -04:00
Michael Yang
33dc99827f
Merge branch 'master' of https://github.com/teamsnowman/hextris
2014-05-24 14:37:55 -04:00
Michael Yang
19d02687b0
fixed height vs originalHeight drawing
2014-05-24 14:37:29 -04:00
meadowstream
aa75117137
Merge branch 'master' of https://github.com/teamsnowman/wastedtime
2014-05-24 14:12:19 -04:00