Garrett Finucane
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f27cb24988
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Clock to Hex
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2014-07-04 12:42:44 -04:00 |
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meadowstream
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b3aac51fd3
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removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called)
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2014-06-28 13:44:43 -04:00 |
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meadowstream
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efba90831d
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fixed white gaps caused by constant, needless scaling during export
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2014-06-28 11:57:22 -04:00 |
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meadowstream
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1b59126ed7
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fixed start btn not starting saved games, removed useless debugging lines
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2014-06-28 11:48:45 -04:00 |
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meadowstream
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0e29354d02
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fixed initial setup not rendering correctly in menu
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2014-06-27 21:19:57 -04:00 |
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meadowstream
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102a9f5a6f
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fixed restart method not clearing the screen, started fixing distFromHex changing
after restart
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2014-06-24 09:47:15 -04:00 |
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meadowstream
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79ee722e9c
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fixed issue in which blocks were added twice (init was called twice)
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2014-06-24 09:23:43 -04:00 |
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Garrett Finucane
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413158ca16
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minor fixes
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2014-06-24 00:15:03 -04:00 |
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Garrett Finucane
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c2498cdf11
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falling blocks dont continue falling on refresh
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2014-06-23 23:12:38 -04:00 |
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Garrett Finucane
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2c3b9cbba0
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refreshing no longer clears at start
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2014-06-23 22:31:25 -04:00 |
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meadowstream
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48623ae777
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trying to fix issue around savestate
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2014-05-31 10:55:36 -04:00 |
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Garrett Finucane
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5a9ed8a17e
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saveState working now, the falling blocks don't fall into clock now
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2014-05-30 19:06:16 -04:00 |
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Noah Moroze
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05246608ce
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Fixed problems with not resetting save
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2014-05-26 01:11:13 -04:00 |
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Noah Moroze
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56bc252977
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Save state during game
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2014-05-25 23:52:35 -04:00 |
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Noah Moroze
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85fe438cf0
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Wrote exportSaveState
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2014-05-25 21:59:33 -04:00 |
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