Commit graph

15 commits

Author SHA1 Message Date
Garrett Finucane
f27cb24988 Clock to Hex 2014-07-04 12:42:44 -04:00
meadowstream
b3aac51fd3 removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called) 2014-06-28 13:44:43 -04:00
meadowstream
efba90831d fixed white gaps caused by constant, needless scaling during export 2014-06-28 11:57:22 -04:00
meadowstream
1b59126ed7 fixed start btn not starting saved games, removed useless debugging lines 2014-06-28 11:48:45 -04:00
meadowstream
0e29354d02 fixed initial setup not rendering correctly in menu 2014-06-27 21:19:57 -04:00
meadowstream
102a9f5a6f fixed restart method not clearing the screen, started fixing distFromHex changing
after restart
2014-06-24 09:47:15 -04:00
meadowstream
79ee722e9c fixed issue in which blocks were added twice (init was called twice) 2014-06-24 09:23:43 -04:00
Garrett Finucane
413158ca16 minor fixes 2014-06-24 00:15:03 -04:00
Garrett Finucane
c2498cdf11 falling blocks dont continue falling on refresh 2014-06-23 23:12:38 -04:00
Garrett Finucane
2c3b9cbba0 refreshing no longer clears at start 2014-06-23 22:31:25 -04:00
meadowstream
48623ae777 trying to fix issue around savestate 2014-05-31 10:55:36 -04:00
Garrett Finucane
5a9ed8a17e saveState working now, the falling blocks don't fall into clock now 2014-05-30 19:06:16 -04:00
Noah Moroze
05246608ce Fixed problems with not resetting save 2014-05-26 01:11:13 -04:00
Noah Moroze
56bc252977 Save state during game 2014-05-25 23:52:35 -04:00
Noah Moroze
85fe438cf0 Wrote exportSaveState 2014-05-25 21:59:33 -04:00