Commit graph

205 commits

Author SHA1 Message Date
meadowstream
c1e5617f9a changed delay length 2014-07-03 16:31:45 -04:00
meadowstream
4b4471d7f7 added devMode, disabled debugging functions. first version of tutorial is done. added delay to gamePlay after pressing start to let the UI elements fade out. 2014-07-03 16:30:56 -04:00
meadowstream
216da7ba81 Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages 2014-07-02 23:51:43 -04:00
meadowstream
b100a0c722 removed entities.js from index.html 2014-07-02 23:51:34 -04:00
Garrett Finucane
4090f36b83 Title screen fades in and out 2014-07-02 10:58:02 -04:00
Garrett Finucane
01e84ce186 unhid all the buttons 2014-07-01 11:18:13 -04:00
Garrett Finucane
429de31d14 Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages 2014-07-01 11:03:06 -04:00
Garrett Finucane
d8420a753e no more -2 gameState 2014-07-01 11:02:52 -04:00
meadowstream
63d5aaa2be fixed issue in which waves would restart after resuming the game 2014-06-30 22:45:00 -04:00
Garrett Finucane
62c3611334 restart icon shown on resume 2014-06-30 13:34:55 -04:00
Garrett Finucane
69da2a2d03 added restart button 2014-06-30 12:29:26 -04:00
meadowstream
93b8e4276a Removed spacebar speedup 2014-06-29 14:35:10 -04:00
meadowstream
c92124375c fixed bug in which pause btn didn't show up after resuming a game 2014-06-29 14:25:40 -04:00
meadowstream
32eef0bc72 fixed demo level faultily calling the game over after start 2014-06-28 14:42:55 -04:00
meadowstream
b07a0a140c reverted changes around transition from start screen -> gameplay 2014-06-28 14:34:30 -04:00
meadowstream
b3aac51fd3 removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called) 2014-06-28 13:44:43 -04:00
meadowstream
f90ba95cd5 fixed white gaps, added saveState to .unload handler 2014-06-28 12:01:41 -04:00
meadowstream
1b59126ed7 fixed start btn not starting saved games, removed useless debugging lines 2014-06-28 11:48:45 -04:00
meadowstream
b1676d912e fixed clicking on btn, started adding start->play transition anims 2014-06-28 11:24:47 -04:00
meadowstream
5e60841fb6 converted animLoop to a switch case 2014-06-27 22:15:16 -04:00
meadowstream
54a4759b9c combo lines now match the faded blocks during menu screen play 2014-06-27 22:09:36 -04:00
meadowstream
6f731d8598 converted completely to hex, added legacy support 2014-06-27 21:39:32 -04:00
meadowstream
60a3947264 fixed issues surrounding checking and faulty hex -> rgb translations 2014-06-27 21:31:59 -04:00
meadowstream
0e29354d02 fixed initial setup not rendering correctly in menu 2014-06-27 21:19:57 -04:00
meadowstream
d73953d027 fixed issue in which imported data would continue to play after startup and the hexagon would not be cleared 2014-06-26 22:19:41 -04:00
Garrett Finucane
353709c079 moved incrementing MainClock.ct from render to update 2014-06-24 13:41:40 -04:00
Garrett Finucane
f6b56382cf fixed the whole weird stuff 2014-06-24 13:16:46 -04:00
Garrett Finucane
38164ebe1f Line Wraps around now 2014-06-24 11:44:40 -04:00
meadowstream
102a9f5a6f fixed restart method not clearing the screen, started fixing distFromHex changing
after restart
2014-06-24 09:47:15 -04:00
meadowstream
79ee722e9c fixed issue in which blocks were added twice (init was called twice) 2014-06-24 09:23:43 -04:00
Garrett Finucane
413158ca16 minor fixes 2014-06-24 00:15:03 -04:00
Garrett Finucane
c2498cdf11 falling blocks dont continue falling on refresh 2014-06-23 23:12:38 -04:00
meadowstream
eef29f1c3e Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages 2014-06-23 22:26:05 -04:00
meadowstream
ee450aa90a added previous game display on the title 2014-06-23 22:26:00 -04:00
Garrett Finucane
767ba0e727 high scores better 2014-06-23 22:21:36 -04:00
meadowstream
9cac1a3fc6 merged 2014-06-23 20:58:07 -04:00
meadowstream
c4728bb5e6 added start screen 2014-06-23 20:55:04 -04:00
Garrett Finucane
967ce66b38 text inverts 2014-06-23 19:21:09 -04:00
meadowstream
b94a6e1734 added intro.json 2014-06-23 15:31:48 -04:00
meadowstream
291fb9002c updated settings for mobile version 2014-06-22 22:58:15 -04:00
meadowstream
e94a59600a reduced rate at which fading text is scaled relative to the size of hte canvas 2014-06-22 22:53:36 -04:00
meadowstream
67420ec9c7 cleaned up some variable declarations 2014-06-22 16:52:51 -04:00
meadowstream
6956d611be fixed white gaps/misaligned blocks that occur at certain screen dimensions at startup 2014-06-22 16:49:26 -04:00
Garrett Finucane
5179a5f434 reworked endgame 2014-06-21 16:58:18 -04:00
meadowstream
3ff76d7cd6 reformatting 2014-06-04 14:33:40 -04:00
meadowstream
90c68d21ef lowered difficulty 2014-05-31 21:54:23 -04:00
Garrett Finucane
04aaa6bc45 continues to draw score and background hex after pause 2014-05-31 20:10:32 -04:00
Garrett Finucane
62fb2ee074 Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
Conflicts:
	index.html
	js/input.js
	style/style.css
2014-05-31 19:39:07 -04:00
Garrett Finucane
1a719a4fa4 changed first screen 2014-05-31 19:37:23 -04:00
meadowstream
1ced9339a8 added click support for rotating the hexagon. consolidated touch
support. created pause button. created unselectable class for menus.
fixed being able to restart game while paused. now render every frame for
the pause menu now to avoid difficulties when resizing.
2014-05-31 18:12:35 -04:00
Garrett Finucane
66fbad3cb5 Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
Conflicts:
	index.html
2014-05-31 11:16:48 -04:00
Garrett Finucane
4c91ec5a29 html pause 2014-05-31 11:13:40 -04:00
meadowstream
808ee41538 fixed issues with savestate around rendering old text 2014-05-31 11:04:57 -04:00
meadowstream
411fd4b6d5 added spacebar to make game go twice as fast 2014-05-31 09:56:38 -04:00
Garrett Finucane
eb3d720bb1 window on blur no longer unpauses 2014-05-30 21:23:32 -04:00
Garrett Finucane
8cb927920c fade in on restart 2014-05-30 21:05:01 -04:00
Garrett Finucane
5a9ed8a17e saveState working now, the falling blocks don't fall into clock now 2014-05-30 19:06:16 -04:00
garrettdreyfus
f08b6d8dc4 help screen implemented 2014-05-26 21:05:58 -04:00
Noah Moroze
95e7c1b0db Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages 2014-05-26 12:30:45 -04:00
Noah Moroze
0ce3056879 Fixed blocks starting behind hexagon on load save state 2014-05-26 12:30:30 -04:00
Michael Yang
4af9d97442 Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages 2014-05-26 01:12:01 -04:00
Michael Yang
d6b4716bd0 added clock hand 2014-05-26 01:11:47 -04:00
Noah Moroze
05246608ce Fixed problems with not resetting save 2014-05-26 01:11:13 -04:00
Noah Moroze
6b40e6ecdc Merge 2014-05-25 23:55:20 -04:00
Noah Moroze
56bc252977 Save state during game 2014-05-25 23:52:35 -04:00
Michael Yang
035ae2da91 fixed onblur pausing bug 2014-05-25 22:28:04 -04:00
Michael Yang
41afa3ca46 Merge branch 'master' of https://github.com/teamsnowman/hextris 2014-05-25 21:49:18 -04:00
Michael Yang
918c8ab924 create update.js, render.js 2014-05-25 21:49:03 -04:00
garrettdreyfus
7e7c583d0a added comments for checking 2014-05-25 21:47:21 -04:00
garrettdreyfus
666fa8b511 better infringement detection 2014-05-25 20:34:56 -04:00
meadowstream
4371164e45 added new block destruction effects. broke pausing 2014-05-25 19:53:02 -04:00
meadowstream
f01e89248c changed difficulty level 2014-05-25 18:32:49 -04:00
meadowstream
464a7dde43 added mobile version 2014-05-25 18:27:25 -04:00
meadowstream
0e9db3d7ab added 1/4 retina display 2014-05-25 12:02:22 -04:00
meadowstream
a01bf3d26a fixed falling hexagon 2014-05-25 11:31:05 -04:00
meadowstream
8fb791fbac Merge branch 'master' into gh-pages 2014-05-25 11:17:10 -04:00
meadowstream
1921d43060 Merge branch 'gh-pages' of https://github.com/teamsnowman/wastedtime into gh-pages 2014-05-25 11:16:37 -04:00
meadowstream
9c3521880b added scaling 2014-05-25 11:16:33 -04:00
garrettdreyfus
16c4502a1c pausing fixed 2014-05-25 11:15:22 -04:00
garrettdreyfus
138e0e5b2c Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
Conflicts:
	js/main.js
2014-05-25 10:52:20 -04:00
garrettdreyfus
bf3c247533 clean script created 2014-05-25 10:51:25 -04:00
meadowstream
c6613ad794 added real scaling 2014-05-25 10:41:06 -04:00
meadowstream
63d33c7e11 merged 2014-05-25 01:12:06 -04:00
meadowstream
10a24d092e centered, resized canvas. made system to augment different aspects of the game for different devices. 2014-05-25 01:11:24 -04:00
garrettdreyfus
944245f639 fixed checking 2014-05-25 00:39:23 -04:00
meadowstream
078093eff4 readded pausing onblur, removed debugger statements 2014-05-24 22:10:12 -04:00
meadowstream
482a3ef7b9 removed false gameovers, added css for local fonts 2014-05-24 21:12:12 -04:00
meadowstream
10c8a0b28a fixed issues surrounding white blocks 2014-05-24 18:28:32 -04:00
meadowstream
0f9484b7e6 added ability to restart game at any time using enter, removed logging 2014-05-24 16:39:25 -04:00
meadowstream
70b404e161 fixed conflicts around input.js and pausing 2014-05-24 16:04:57 -04:00
meadowstream
74cf58facc fixed speeding up used to create an additional concurrent game loop when enter was pressed 2014-05-24 16:02:14 -04:00
Michael Yang
598acaae87 hacky fix to drop blocks on gameover 2014-05-24 16:01:24 -04:00
Michael Yang
477c5aba6d Merge branch 'master' of https://github.com/teamsnowman/hextris 2014-05-24 15:52:38 -04:00
Michael Yang
7e762ebe77 center hex snaps on gameover 2014-05-24 15:52:25 -04:00
garrettdreyfus
68273a6a23 deleting is back 2014-05-24 15:50:01 -04:00
Michael Yang
367bbd8656 fixed restart bug 2014-05-24 15:42:40 -04:00
meadowstream
e853555ef5 boundary renders below hex 2014-05-24 15:39:27 -04:00
meadowstream
d0b8c563c6 merged boundary systems 2014-05-24 15:37:21 -04:00
meadowstream
2c6759262a added new block initialization animation 2014-05-24 15:35:38 -04:00
garrettdreyfus
5cdc671f0d outline 2014-05-24 15:31:57 -04:00