reone/README.md

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# reone
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[![Build Status](https://travis-ci.com/seedhartha/reone.svg?branch=master)](https://travis-ci.com/seedhartha/reone)
[![Coverity Scan Build Status](https://scan.coverity.com/projects/21827/badge.svg)](https://scan.coverity.com/projects/seedhartha-reone)
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reone is a free and open source game engine, capable of running Star Wars: Knights of the Old Republic and its sequel, The Sith Lords. We aim to provide an engine that is flexible and modern, and can be used to:
* Play KotOR and TSL from beginning to end
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* Create mods that drastically change the gameplay or improve the visuals
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The project is in the early stages of development at this point: resource management, scene management, rendering, audio, GUI and scripting subsystems are already implemented, while game mechanics are actively being worked on. See project [gallery](https://github.com/seedhartha/reone/wiki/Gallery) and [roadmap](https://github.com/seedhartha/reone/wiki/Roadmap) in the Wiki.
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## Contributing
reone is open to potential contributors. Contact me at <vkremianskii@gmail.com> if you're interested in taking a particular task from the [roadmap](https://github.com/seedhartha/reone/wiki/Roadmap). For an overview of the project architecture and other developer resources, visit the [development](https://github.com/seedhartha/reone/wiki/Development) page in the Wiki.
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## Installation
Those wishing to test reone, can either download a prebuilt executable from the [releases](https://github.com/seedhartha/reone/releases) page, or build it from source. Building it requires a modern C++ compiler and a set of free and open source libraries. See detailed instructions for your operating system [here](https://github.com/seedhartha/reone/wiki/Installation).
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To run a game using reone, you must legally own it - we do not endorse piracy. Both games can be downloaded from Steam or GOG.com. Keep in mind that reone is tested against vanilla versions of the games - mod support is not guaranteed.
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Install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x64.exe) to run prebuilt Windows executables.
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## Usage
Specify a game path to run the game, e.g. `reone --game C:\swkotor`
Controls:
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* Use WASD and ZC keys to move around
* Left click to interact with an object
* Press V to switch the camera type
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* Use "-" and "+" keys to adjust the game speed
* Press "~" to toggle the debug console
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## Configuration
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reone can be configured from either a command line or a configuration file. Configuration file, named "reone.cfg", must be located in the current directory. See a complete list of options [here](https://github.com/seedhartha/reone/wiki/Program-options).
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## Similar Projects
reone is not the only project aiming to reimplement the Odyssey engine - there are at least four alternatives:
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* [xoreos](https://github.com/xoreos/xoreos) - a more ambitious and a more established project, which I had contributed to and use alot as a reference.
* [KotOR.js](https://github.com/KobaltBlu/KotOR.js) - a fascinating JavaScript-based remake.
* [KotOR-Unity](https://github.com/rwc4301/KotOR-Unity) - a Unity-based reimplementation.
* The Northern Lights by [Lachlan O'Neill](https://github.com/lachjames) - another Unity-based reimplementation and a level editor.
In contrast, this is what reone offers:
* Written in C++ - industry standard, statically typed language; faster and more compatible than the JavaScript implementation.
* Custom game engine based on SDL 2 and OpenGL 3.3 - no Unity knowledge required.
* KotOR and TSL only, unlike xoreos, which aims to reimplement all of Aurora Engine games - faster development.