Vsevolod Kremianskii
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ebf8933f0a
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feat: Implement StartNewModule script routine
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2020-11-16 10:08:01 +07:00 |
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Vsevolod Kremianskii
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92ca526cac
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fix: Dialog camera follows the speaker as he moves
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2020-11-16 09:58:30 +07:00 |
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Vsevolod Kremianskii
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f6d9aaed7e
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feat: Implement GetStringByStrRef routine
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2020-11-16 09:46:36 +07:00 |
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Vsevolod Kremianskii
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69d67978d0
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fix: Return if object is trying to face itself
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2020-11-16 09:46:07 +07:00 |
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Vsevolod Kremianskii
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705f8ab008
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fix: Fix NPE Party isNPCMember and setPartyLeader
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2020-11-16 09:33:40 +07:00 |
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Vsevolod Kremianskii
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7d943047ce
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feat: Take sound volume into account
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2020-11-16 09:28:47 +07:00 |
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Vsevolod Kremianskii
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93cc5d1f83
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feat: Take sound elevation into account
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2020-11-16 09:27:37 +07:00 |
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Vsevolod Kremianskii
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430c6498f8
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fix: Ignore MinDistance of a Sound for now
It should specify the radius, in which the sound is at the maximum
volume.
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2020-11-16 09:19:25 +07:00 |
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Ziemas
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6f33cc8eb0
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feat: implement SoundObjectPlay script function
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2020-11-15 22:32:59 +01:00 |
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Ziemas
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13f0ac9e3d
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feat: implement playMovie script function
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2020-11-15 20:43:06 +01:00 |
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Vsevolod Kremianskii
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f8bceecf3a
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fix: Delay trigger's onExit script execution
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2020-11-16 01:26:40 +07:00 |
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Vsevolod Kremianskii
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7c549f9b0e
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feat: Implement more script routines
GetExitingObject, GetPosition, GetFacing, GetDistanceToObject,
GetDistanceToObject2D.
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2020-11-16 01:19:18 +07:00 |
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Vsevolod Kremianskii
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f2f9ed06ae
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feat: Implement GetModule and GetTag script functions
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2020-11-16 00:39:49 +07:00 |
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Vsevolod Kremianskii
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339cf04703
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feat: Implement global string script routines
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2020-11-16 00:34:05 +07:00 |
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Vsevolod Kremianskii
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cbdbed6d6d
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feat: Implement string script routines
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2020-11-16 00:25:20 +07:00 |
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Vsevolod Kremianskii
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5146f26af5
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feat: Implement multiple conversion script routines
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2020-11-16 00:03:39 +07:00 |
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Vsevolod Kremianskii
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9d6b107fb5
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refactor: Return normal, not squared distances from public functions
This is to reduce ambiguity at the cost of performance.
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2020-11-15 23:43:08 +07:00 |
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Vsevolod Kremianskii
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117012b750
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feat: Implement ExecuteScript and GetRunScriptVar
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2020-11-15 20:47:00 +07:00 |
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Vsevolod Kremianskii
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3c4b1c87f9
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feat: Implement running OnExit trigger scripts
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2020-11-15 20:36:43 +07:00 |
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Vsevolod Kremianskii
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7cc49a7a6e
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feat: Implement CreateItemOnObject
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2020-11-15 20:28:29 +07:00 |
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Vsevolod Kremianskii
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9a24364115
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refactor: Do not explicitly use player tag in GetObjectByTag
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2020-11-15 20:05:41 +07:00 |
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Vsevolod Kremianskii
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7537960c03
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build: Link against libatomic on Unix systems
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2020-11-15 07:58:05 -05:00 |
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Vsevolod Kremianskii
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414a805f46
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feat: Implement more script routines
ShipBuild, IsNPCPartyMember, SetPartyLeader, ClearAllActions.
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2020-11-15 19:50:44 +07:00 |
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Vsevolod Kremianskii
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6498128b00
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chore: Reorder routine declarations
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2020-11-15 19:11:53 +07:00 |
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Vsevolod Kremianskii
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c7752b2e87
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perf: Do not unbind textures
It is redundant and reduces performance.
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2020-11-15 18:56:47 +07:00 |
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Vsevolod Kremianskii
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aa128580ab
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refactor: Split script routine implementations into multiple files
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2020-11-15 18:17:21 +07:00 |
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Vsevolod Kremianskii
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2b89855ed6
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feat: Implement math and dice rolling script routines
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2020-11-15 17:57:41 +07:00 |
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Vsevolod Kremianskii
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28168f9a23
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reactor: Make CreatureAttributes a class
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2020-11-15 17:08:52 +07:00 |
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Vsevolod Kremianskii
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20dcb93eae
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feat: Implement four more script routines
GetHitDice, GetClassByPosition, GetHasSkill and GetPCSpeaker.
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2020-11-15 16:43:45 +07:00 |
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Vsevolod Kremianskii
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7f31d47359
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fix: Character faces doors when unlocking them
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2020-11-15 14:20:48 +07:00 |
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Vsevolod Kremianskii
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b3a363edbf
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feat: Play character animation when unlocking doors
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2020-11-15 14:17:42 +07:00 |
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Vsevolod Kremianskii
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fad3f9054e
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feat: Implement contextual actions
Currently, only door unlocking is supported.
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2020-11-15 13:58:39 +07:00 |
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UW Admin
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269878c695
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feat: faction and activity scanner.
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2020-11-15 00:59:05 -05:00 |
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Vsevolod Kremianskii
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e51b219d7f
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feat: Load contextual actions from the environment
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2020-11-15 12:49:07 +07:00 |
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Vsevolod Kremianskii
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ac57c7f8ed
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feat: Add empty contextual action bar
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2020-11-15 12:08:15 +07:00 |
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Vsevolod Kremianskii
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ad209bcb7a
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fix: Stop player and camera movement when opening party selection
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2020-11-15 11:18:28 +07:00 |
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Vsevolod Kremianskii
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40651d368f
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refactor: Resources are always loaded from the main thread
Not a fan of mutexes in Resources and AudioFiles.
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2020-11-15 10:52:35 +07:00 |
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Vsevolod Kremianskii
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c0e5abec4a
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fix: Stop player movement when switching camera type
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2020-11-15 10:41:23 +07:00 |
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Vsevolod Kremianskii
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52e837d843
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fix: Stop player movement when switching to conversation
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2020-11-15 10:34:41 +07:00 |
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Vsevolod Kremianskii
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9b6533b21d
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feat: Load whether sound is positional from sound blueprint
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2020-11-15 10:27:25 +07:00 |
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Vsevolod Kremianskii
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595648e024
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feat: Sound can be explicitly set as positional or not
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2020-11-15 10:20:02 +07:00 |
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Vsevolod Kremianskii
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a557e31bad
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refactor: Accept sound position in a constructor
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2020-11-15 10:08:34 +07:00 |
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Vsevolod Kremianskii
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5052957434
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refactor: Move listener position setting to the Game class
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2020-11-15 10:01:02 +07:00 |
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Vsevolod Kremianskii
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fac35895e0
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feat: Implement 3D sounds
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2020-11-15 00:43:05 +07:00 |
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Vsevolod Kremianskii
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cfa652575e
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refactor: Confine all OpenAL calls to the audio thread
To make sure, return SoundHandle, not SoundInstance from the
AudioPlayer.
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2020-11-14 23:42:18 +07:00 |
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Vsevolod Kremianskii
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62477aeb02
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perf: Load music files in the audio thread
This fixes stuttering when switching between menus and areas.
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2020-11-14 18:20:47 +07:00 |
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Vsevolod Kremianskii
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3ebd70f5db
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refactor: Combine features and general local uniforms
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2020-11-14 17:18:22 +07:00 |
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Vsevolod Kremianskii
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92f6cab491
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refactor: Set general local uniforms through a UBO
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2020-11-14 17:01:56 +07:00 |
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Vsevolod Kremianskii
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4a06af4689
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refactor: Store lighting and skeletal uniforms as smart pointers
This is to avoid passing large structs on the stack.
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2020-11-14 16:15:40 +07:00 |
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Vsevolod Kremianskii
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4841f3b280
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perf: Set skeletal animation uniforms through a UBO
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2020-11-14 15:56:54 +07:00 |
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