Vsevolod Kremianskii
|
6c2d51f161
|
feat: Implement GFF writer
|
2021-02-22 16:29:05 +07:00 |
|
Vsevolod Kremianskii
|
ceaac82d8a
|
refactor: Refactor 2DA and GFF file formats
- Separate data structures and format handling
- Convert TwoDaRow into a POD structure
|
2021-02-21 23:33:30 +07:00 |
|
Vsevolod Kremianskii
|
6ae62610e9
|
feat: Add empty Encounter(Blueprint) classes
|
2021-02-21 11:59:28 +07:00 |
|
Vsevolod Kremianskii
|
7a44fcd278
|
refactor: Drop nested types.h files for simplicity
|
2021-02-21 10:31:13 +07:00 |
|
Vsevolod Kremianskii
|
565d6e0bd2
|
build: Use GLM from external by default
|
2021-02-21 08:46:49 +07:00 |
|
Vsevolod Kremianskii
|
52348d13a9
|
feat: Enable lightmaps in PBR, tweak follow distance and mouse sensitivity
|
2021-02-15 15:56:10 +07:00 |
|
Vsevolod Kremianskii
|
8a7a00069f
|
feat: In PBR setting convert self-illuminated nodes to light sources
|
2021-02-15 00:16:56 +07:00 |
|
Vsevolod Kremianskii
|
7f5a47dee6
|
perf: Implement instanced particle rendering
|
2021-02-14 16:06:30 +07:00 |
|
Vsevolod Kremianskii
|
721e8c3e58
|
refactor: Use a single PixelFormat enum for textures and renderbuffers
|
2021-02-14 13:06:09 +07:00 |
|
Vsevolod Kremianskii
|
88c78c8bae
|
feat: Add OpenGL renderbuffer abstraction
|
2021-02-14 11:59:34 +07:00 |
|
Vsevolod Kremianskii
|
df61386f9a
|
refactor: Move scene animation classes into animation folder
|
2021-02-14 10:20:13 +07:00 |
|
Vsevolod Kremianskii
|
4f3e28d8df
|
refactor: Delete CubeSceneNode in favor of MeshSceneNode
|
2021-02-14 10:11:17 +07:00 |
|
Vsevolod Kremianskii
|
1d72765265
|
refactor: Reorganize librender files
|
2021-02-14 09:36:57 +07:00 |
|
Vsevolod Kremianskii
|
730263881f
|
refactor: Replace Singleton with boost::noncopyable
|
2021-02-14 08:55:35 +07:00 |
|
Vsevolod Kremianskii
|
d6d14fed0e
|
refactor: Move mesh management into Meshes class
|
2021-02-13 23:57:35 +07:00 |
|
Vsevolod Kremianskii
|
78e8126961
|
refactor: Add Singleton base class to reduce duplication
|
2021-02-13 22:14:28 +07:00 |
|
Vsevolod Kremianskii
|
bdd369f5e4
|
feat: Finalize PBR support, refactor shaders
- Implement loading materials from material.2da
- Fix BRDF lookup texture creation
- Add a global variable to switch between PBR and Blinn-Phong
|
2021-02-13 18:46:31 +07:00 |
|
Vsevolod Kremianskii
|
9ff3227c3a
|
feat: Enable loading metallic and roughness from lookup table
|
2021-02-12 21:19:31 +07:00 |
|
Vsevolod Kremianskii
|
c927bffce8
|
feat: Implement specular IBL as part of PBR
While at it, refactor framebuffer and texture abstractions.
|
2021-02-12 19:28:02 +07:00 |
|
Vsevolod Kremianskii
|
157c562ab9
|
feat: Implement physically based rendering
|
2021-02-12 02:05:30 +07:00 |
|
Vsevolod Kremianskii
|
8df62d5b48
|
refactor: Refactor SceneNodeAnimator
AnimationChannel is extracted into a separate class.
|
2021-02-11 16:51:42 +07:00 |
|
Vsevolod Kremianskii
|
2566e0d1e4
|
feat: Implement loading LIP files in conversations
|
2021-02-10 17:54:55 +07:00 |
|
Vsevolod Kremianskii
|
2f4d568c15
|
refactor: Streamline and cleanup tools
|
2021-02-09 14:53:53 +07:00 |
|
Vsevolod Kremianskii
|
41dca204fa
|
feat: Add JSON to 2DA conversion tool
|
2021-02-09 12:40:14 +07:00 |
|
Vsevolod Kremianskii
|
3f3fe8663e
|
refactor: Merge libnet into libmp
|
2021-02-08 17:26:42 +07:00 |
|
Vsevolod Kremianskii
|
4fa24a2842
|
refactor: Reimplement GR2 models and JBA animations
Still not working properly...
|
2021-02-08 02:05:19 +07:00 |
|
Vsevolod Kremianskii
|
ed1731c4b7
|
refactor: Move models(.h|.cpp) into model folder
|
2021-02-07 22:36:55 +07:00 |
|
Vsevolod Kremianskii
|
f9e54cbd10
|
refactor: Move libmp, libnet and libtor into experimental folder
|
2021-02-07 20:54:11 +07:00 |
|
Vsevolod Kremianskii
|
b90c1d9f4a
|
refactor: Move TOR support code into a separate library
|
2021-02-07 20:45:10 +07:00 |
|
Vsevolod Kremianskii
|
c23100b95e
|
feat: Add partial support for SWTOR animations
|
2021-02-04 22:37:49 +07:00 |
|
Vsevolod Kremianskii
|
2b0e9fa9d4
|
feat: Add support for GR2 model files (SWTOR)
|
2021-01-31 22:14:52 +07:00 |
|
Vsevolod Kremianskii
|
4b323899d6
|
feat: Render trigger geometry, toggleable by a flag
|
2021-01-31 14:09:03 +07:00 |
|
Vsevolod Kremianskii
|
e900157122
|
feat(render): Add LIP file support (untested)
|
2021-01-31 10:33:19 +07:00 |
|
Vsevolod Kremianskii
|
43bc1ac9ec
|
feat: Implement combat sounds
- Party leader selection sound
- Death sound
- Ranged weapon shot sound
Also refactor sound set handling as part of this commit.
|
2021-01-31 01:31:37 +07:00 |
|
Vsevolod Kremianskii
|
53fbfe49fc
|
feat(game): Implement map notes
|
2021-01-30 23:22:15 +07:00 |
|
Vsevolod Kremianskii
|
3bc66751f7
|
fix: Fix rendering of multiline listbox items
|
2021-01-28 15:49:34 +07:00 |
|
Vsevolod Kremianskii
|
2c6955bd22
|
refactor: Refactor conversations
Computer conversation is now a separate GUI.
|
2021-01-28 13:54:16 +07:00 |
|
Vsevolod Kremianskii
|
19d6981290
|
feat: Implement one-line conversations
|
2021-01-27 21:10:20 +07:00 |
|
Vsevolod Kremianskii
|
27645f5d38
|
feat: Implement onClick and onEnter GUI sounds
|
2021-01-20 16:32:46 +07:00 |
|
Vsevolod Kremianskii
|
d0d5d1eeed
|
feat: Implement loading creatures sound sets
|
2021-01-20 01:47:33 +07:00 |
|
Vsevolod Kremianskii
|
c68e631c89
|
chore: Cleanup and document SceneNodeAnimator
|
2021-01-19 14:20:16 +07:00 |
|
Vsevolod Kremianskii
|
da1880d1db
|
refactor: Move file loaders into format subdirectory
|
2021-01-19 13:56:51 +07:00 |
|
Vsevolod Kremianskii
|
6b56f7de24
|
refactor: Give concrete names to util files
|
2021-01-19 12:59:00 +07:00 |
|
Vsevolod Kremianskii
|
e1a9b981ee
|
refactor: Reuse KeyBifProvider in the ModuleProbe tool
|
2021-01-19 12:37:04 +07:00 |
|
Vsevolod Kremianskii
|
e52912dd8a
|
refactor: Extract Key/BIF handling into a separate class
|
2021-01-19 11:59:56 +07:00 |
|
Vsevolod Kremianskii
|
33345559e9
|
refactor: Refactor and document Resources
Make resource caches non-static members of the class.
|
2021-01-19 11:40:16 +07:00 |
|
Vsevolod Kremianskii
|
793cb45b22
|
refactor: Use file extensions in ResourceType, extract IResourceProvider
|
2021-01-19 10:53:12 +07:00 |
|
Vsevolod Kremianskii
|
6fd165cd38
|
feat: Add ModuleProbe tool
ModuleProbe generates a JSON file describing a game module.
|
2021-01-18 00:48:16 +07:00 |
|
Vsevolod Kremianskii
|
4be0627f2e
|
fix: Fix cube map side order and orientation
- Swap +x and -x faces
- Rotate individual cube faces to match what the original engine does
|
2021-01-14 21:58:24 +07:00 |
|
Vsevolod Kremianskii
|
672f86fecf
|
feat: Implement TPC to TGA conversion in reone-tools
|
2021-01-13 20:30:48 +07:00 |
|