Vsevolod Kremianskii
b6c5a9a8cd
Refactor save games
...
SAV file is now an ERF archive with GFF (and later TGA) files.
2021-04-22 11:00:11 +07:00
Vsevolod Kremianskii
1c6e3e05cc
Revert to reading individual fields in MdlReader
...
This is to account for endianess.
2021-04-11 12:20:37 +07:00
Vsevolod Kremianskii
e21f3c66bf
Use Boost::Endian for byte order conversion
...
Less code to maintain and faster due to intristics.
2021-04-11 06:39:03 +07:00
Vsevolod Kremianskii
b00bb7bb00
Add tool to "unwrap" audio files
2021-04-10 16:49:12 +07:00
Vsevolod Kremianskii
6905d35e1f
Implement JSON to TLK tool
...
While at it, make TLK to JSON tool output SoundResRef.
2021-04-10 15:13:52 +07:00
Vsevolod Kremianskii
ddb680c120
Separate TalkTable and TlkReader classes
2021-04-10 12:15:46 +07:00
Vsevolod Kremianskii
1c91fc707f
Replace portraitutil with Portraits class
2021-04-07 11:20:57 +07:00
Vsevolod Kremianskii
8b2613b717
Refactor blueprints
...
Blueprint loading is once again part of respective object classes. This
is because blueprints are not stateful and thus there is no need to
cache them separately.
2021-04-06 23:33:55 +07:00
Vsevolod Kremianskii
9f955664fb
Add tool to convert ASCII PTH to PTH
...
This is inteded to be used alongside KotorBlender.
2021-03-31 13:55:15 +07:00
Vsevolod Kremianskii
fb876e216f
Make animation resolving and model building part of Creature
2021-03-28 09:39:15 +07:00
Vsevolod Kremianskii
40e48cc02c
Refactor combat to take advantage of k_ai_master
...
Still doesn't work properly.
2021-03-27 18:49:33 +07:00
Vsevolod Kremianskii
c3ba96b222
Rename rp folder in libgame into d20
2021-03-27 10:27:50 +07:00
Vsevolod Kremianskii
6a17b286e9
Cleanup Routines, unify code style in routine implementations
2021-03-26 16:44:24 +07:00
Vsevolod Kremianskii
80061cc43f
Drop Action source files
...
They were redundant.
2021-03-25 00:34:31 +07:00
Vsevolod Kremianskii
70956e438d
Store ExecutionContext as a smart pointer in Variable
...
This is to save space.
2021-03-24 23:51:42 +07:00
Vsevolod Kremianskii
c6deb588ec
Implement more combat-related routines
2021-03-23 20:46:05 +07:00
Vsevolod Kremianskii
8a7885e19e
Implement get*Target combat routines
2021-03-23 19:59:16 +07:00
Vsevolod Kremianskii
581984f7c0
Implement Get/SetNPCAIStyle
2021-03-23 18:37:16 +07:00
Vsevolod Kremianskii
6d35fdb455
Implement creature perception (sight and hearing)
2021-03-23 15:01:25 +07:00
Vsevolod Kremianskii
9c5be9b87a
Refactor resource management
...
- Move GameID into libgame
- Move resource provider registration into Game
- Move GUI background loading into GameGUI
2021-03-23 13:21:24 +07:00
Vsevolod Kremianskii
e65ecd6ca4
Refactor animation keyframes
2021-03-22 22:40:36 +07:00
Vsevolod Kremianskii
ac55ac6a8d
Read Danglymesh header and AABB tree from MDL
2021-03-22 19:27:54 +07:00
Vsevolod Kremianskii
100f318c81
Refactor MDL model loading
...
Read structs directly from memory.
2021-03-22 18:41:33 +07:00
Vsevolod Kremianskii
48bc91a675
Add ERF/MOD writer
2021-03-20 14:24:22 +07:00
Vsevolod Kremianskii
08fc51f3aa
Improve grass rendering
2021-03-19 12:31:42 +07:00
Vsevolod Kremianskii
9143e884fc
perf: Make drawSingle non-virtual in SceneNode
2021-03-18 23:47:56 +07:00
Vsevolod Kremianskii
0be6771175
feat: Load surface walkability from surfacemat.2da
2021-03-18 23:17:54 +07:00
Vsevolod Kremianskii
4eda8ce7a7
refactor: Replace dynamic casts with static casts in game objects
2021-03-16 15:13:57 +07:00
Vsevolod Kremianskii
d32d974545
Replace FPS counter with ProfileOverlay
2021-03-16 00:33:24 +07:00
Vsevolod Kremianskii
4d0483f487
feat: Load faction dispositions from repute.2da
2021-03-14 14:38:51 +07:00
Vsevolod Kremianskii
a45ad2fe27
feat: Implement MoveToLocation and FollowLeader actions
2021-03-14 13:57:02 +07:00
Vsevolod Kremianskii
c07cf9ee5d
feat: Implement playing Ready animation
2021-03-14 13:14:32 +07:00
Vsevolod Kremianskii
498d6efd8d
feat: Implement ActionWait
2021-03-14 10:11:33 +07:00
Vsevolod Kremianskii
3e2567a26f
feat: Initial find nearest creature by criterias implementation
2021-03-12 22:24:31 +07:00
Vsevolod Kremianskii
5efd1e02b8
chore: Log caller tag when executing a script
2021-03-11 19:04:49 +07:00
Vsevolod Kremianskii
c120f8382e
feat: Add Stopwatch utility class
2021-03-11 18:19:45 +07:00
Vsevolod Kremianskii
cee4c4b048
refactor: Move talktable management from Resources into Strings
2021-03-11 17:02:06 +07:00
Vsevolod Kremianskii
da7f5eebbb
build: Rename launcher to reone-launcher
2021-03-11 16:21:39 +07:00
Vsevolod Kremianskii
be572da467
feat(tools): Add tool to create RIM archives from folders
2021-03-11 16:12:28 +07:00
Vsevolod Kremianskii
9ac90910ac
build: Add _CRT_SECURE_NO_WARNINGS to all targets on WIN32
2021-03-11 14:59:18 +07:00
Vsevolod Kremianskii
0e9aa13753
refactor: Rename *File classes to *Reader
2021-03-11 14:58:55 +07:00
Vsevolod Kremianskii
ac8e2b47f0
build: Fix building launcher on Debian
2021-03-10 03:48:59 -05:00
Vsevolod Kremianskii
6b3f489ed5
feat(launcher): Group graphics settings under a static box
2021-03-10 10:21:56 +07:00
Vsevolod Kremianskii
675e933844
refactor: Differentiate GOG TSL from Steam TSL
...
Steam TSL has slightly different cursors in the executable.
2021-03-10 00:58:11 +07:00
Vsevolod Kremianskii
b5a44bc98e
feat(launcher): Add game directory selection and configuration saving
2021-03-09 22:43:53 +07:00
Vsevolod Kremianskii
9ba8da5ab4
feat: Add basic launcher executable
...
Barely useful at this point.
2021-03-09 21:19:55 +07:00
Vsevolod Kremianskii
4d46f9c292
chore: Drop experimental multiplayer code
...
It was supposed to be rewritten either way.
2021-03-08 14:56:18 +07:00
Vsevolod Kremianskii
32e81a037b
build: Make libvideo non-optional
2021-03-08 14:45:59 +07:00
Vsevolod Kremianskii
df8fec4193
chore: Drop support for SWTOR assets
...
This doesn't really add to the project.
2021-03-08 12:33:50 +07:00
Vsevolod Kremianskii
013f746cff
chore: Drop JobExecutor class
...
It is unused and is not available on Ubuntu 18.04 out of the box.
2021-03-08 12:18:05 +07:00