Vsevolod Kremianskii
|
46f9d2024e
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feat: Load more data from the walkmesh files
|
2021-03-08 12:06:33 +07:00 |
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Vsevolod Kremianskii
|
989d39c651
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feat: Implement ProgressBar, show loading screen progress
|
2021-02-27 12:35:03 +07:00 |
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Vsevolod Kremianskii
|
1eb43b00a1
|
feat: Make alpha and self-illumination color animatable properties
|
2021-02-24 21:23:29 +07:00 |
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Vsevolod Kremianskii
|
6c2d51f161
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feat: Implement GFF writer
|
2021-02-22 16:29:05 +07:00 |
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Vsevolod Kremianskii
|
ceaac82d8a
|
refactor: Refactor 2DA and GFF file formats
- Separate data structures and format handling
- Convert TwoDaRow into a POD structure
|
2021-02-21 23:33:30 +07:00 |
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Vsevolod Kremianskii
|
6ae62610e9
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feat: Add empty Encounter(Blueprint) classes
|
2021-02-21 11:59:28 +07:00 |
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Vsevolod Kremianskii
|
7a44fcd278
|
refactor: Drop nested types.h files for simplicity
|
2021-02-21 10:31:13 +07:00 |
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Vsevolod Kremianskii
|
565d6e0bd2
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build: Use GLM from external by default
|
2021-02-21 08:46:49 +07:00 |
|
Vsevolod Kremianskii
|
52348d13a9
|
feat: Enable lightmaps in PBR, tweak follow distance and mouse sensitivity
|
2021-02-15 15:56:10 +07:00 |
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Vsevolod Kremianskii
|
8a7a00069f
|
feat: In PBR setting convert self-illuminated nodes to light sources
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2021-02-15 00:16:56 +07:00 |
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Vsevolod Kremianskii
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7f5a47dee6
|
perf: Implement instanced particle rendering
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2021-02-14 16:06:30 +07:00 |
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Vsevolod Kremianskii
|
721e8c3e58
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refactor: Use a single PixelFormat enum for textures and renderbuffers
|
2021-02-14 13:06:09 +07:00 |
|
Vsevolod Kremianskii
|
88c78c8bae
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feat: Add OpenGL renderbuffer abstraction
|
2021-02-14 11:59:34 +07:00 |
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Vsevolod Kremianskii
|
df61386f9a
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refactor: Move scene animation classes into animation folder
|
2021-02-14 10:20:13 +07:00 |
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Vsevolod Kremianskii
|
4f3e28d8df
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refactor: Delete CubeSceneNode in favor of MeshSceneNode
|
2021-02-14 10:11:17 +07:00 |
|
Vsevolod Kremianskii
|
1d72765265
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refactor: Reorganize librender files
|
2021-02-14 09:36:57 +07:00 |
|
Vsevolod Kremianskii
|
730263881f
|
refactor: Replace Singleton with boost::noncopyable
|
2021-02-14 08:55:35 +07:00 |
|
Vsevolod Kremianskii
|
d6d14fed0e
|
refactor: Move mesh management into Meshes class
|
2021-02-13 23:57:35 +07:00 |
|
Vsevolod Kremianskii
|
78e8126961
|
refactor: Add Singleton base class to reduce duplication
|
2021-02-13 22:14:28 +07:00 |
|
Vsevolod Kremianskii
|
bdd369f5e4
|
feat: Finalize PBR support, refactor shaders
- Implement loading materials from material.2da
- Fix BRDF lookup texture creation
- Add a global variable to switch between PBR and Blinn-Phong
|
2021-02-13 18:46:31 +07:00 |
|
Vsevolod Kremianskii
|
9ff3227c3a
|
feat: Enable loading metallic and roughness from lookup table
|
2021-02-12 21:19:31 +07:00 |
|
Vsevolod Kremianskii
|
c927bffce8
|
feat: Implement specular IBL as part of PBR
While at it, refactor framebuffer and texture abstractions.
|
2021-02-12 19:28:02 +07:00 |
|
Vsevolod Kremianskii
|
157c562ab9
|
feat: Implement physically based rendering
|
2021-02-12 02:05:30 +07:00 |
|
Vsevolod Kremianskii
|
8df62d5b48
|
refactor: Refactor SceneNodeAnimator
AnimationChannel is extracted into a separate class.
|
2021-02-11 16:51:42 +07:00 |
|
Vsevolod Kremianskii
|
2566e0d1e4
|
feat: Implement loading LIP files in conversations
|
2021-02-10 17:54:55 +07:00 |
|
Vsevolod Kremianskii
|
2f4d568c15
|
refactor: Streamline and cleanup tools
|
2021-02-09 14:53:53 +07:00 |
|
Vsevolod Kremianskii
|
41dca204fa
|
feat: Add JSON to 2DA conversion tool
|
2021-02-09 12:40:14 +07:00 |
|
Vsevolod Kremianskii
|
3f3fe8663e
|
refactor: Merge libnet into libmp
|
2021-02-08 17:26:42 +07:00 |
|
Vsevolod Kremianskii
|
4fa24a2842
|
refactor: Reimplement GR2 models and JBA animations
Still not working properly...
|
2021-02-08 02:05:19 +07:00 |
|
Vsevolod Kremianskii
|
ed1731c4b7
|
refactor: Move models(.h|.cpp) into model folder
|
2021-02-07 22:36:55 +07:00 |
|
Vsevolod Kremianskii
|
f9e54cbd10
|
refactor: Move libmp, libnet and libtor into experimental folder
|
2021-02-07 20:54:11 +07:00 |
|
Vsevolod Kremianskii
|
b90c1d9f4a
|
refactor: Move TOR support code into a separate library
|
2021-02-07 20:45:10 +07:00 |
|
Vsevolod Kremianskii
|
c23100b95e
|
feat: Add partial support for SWTOR animations
|
2021-02-04 22:37:49 +07:00 |
|
Vsevolod Kremianskii
|
2b0e9fa9d4
|
feat: Add support for GR2 model files (SWTOR)
|
2021-01-31 22:14:52 +07:00 |
|
Vsevolod Kremianskii
|
4b323899d6
|
feat: Render trigger geometry, toggleable by a flag
|
2021-01-31 14:09:03 +07:00 |
|
Vsevolod Kremianskii
|
e900157122
|
feat(render): Add LIP file support (untested)
|
2021-01-31 10:33:19 +07:00 |
|
Vsevolod Kremianskii
|
43bc1ac9ec
|
feat: Implement combat sounds
- Party leader selection sound
- Death sound
- Ranged weapon shot sound
Also refactor sound set handling as part of this commit.
|
2021-01-31 01:31:37 +07:00 |
|
Vsevolod Kremianskii
|
53fbfe49fc
|
feat(game): Implement map notes
|
2021-01-30 23:22:15 +07:00 |
|
Vsevolod Kremianskii
|
3bc66751f7
|
fix: Fix rendering of multiline listbox items
|
2021-01-28 15:49:34 +07:00 |
|
Vsevolod Kremianskii
|
2c6955bd22
|
refactor: Refactor conversations
Computer conversation is now a separate GUI.
|
2021-01-28 13:54:16 +07:00 |
|
Vsevolod Kremianskii
|
19d6981290
|
feat: Implement one-line conversations
|
2021-01-27 21:10:20 +07:00 |
|
Vsevolod Kremianskii
|
27645f5d38
|
feat: Implement onClick and onEnter GUI sounds
|
2021-01-20 16:32:46 +07:00 |
|
Vsevolod Kremianskii
|
d0d5d1eeed
|
feat: Implement loading creatures sound sets
|
2021-01-20 01:47:33 +07:00 |
|
Vsevolod Kremianskii
|
c68e631c89
|
chore: Cleanup and document SceneNodeAnimator
|
2021-01-19 14:20:16 +07:00 |
|
Vsevolod Kremianskii
|
da1880d1db
|
refactor: Move file loaders into format subdirectory
|
2021-01-19 13:56:51 +07:00 |
|
Vsevolod Kremianskii
|
6b56f7de24
|
refactor: Give concrete names to util files
|
2021-01-19 12:59:00 +07:00 |
|
Vsevolod Kremianskii
|
e1a9b981ee
|
refactor: Reuse KeyBifProvider in the ModuleProbe tool
|
2021-01-19 12:37:04 +07:00 |
|
Vsevolod Kremianskii
|
e52912dd8a
|
refactor: Extract Key/BIF handling into a separate class
|
2021-01-19 11:59:56 +07:00 |
|
Vsevolod Kremianskii
|
33345559e9
|
refactor: Refactor and document Resources
Make resource caches non-static members of the class.
|
2021-01-19 11:40:16 +07:00 |
|
Vsevolod Kremianskii
|
793cb45b22
|
refactor: Use file extensions in ResourceType, extract IResourceProvider
|
2021-01-19 10:53:12 +07:00 |
|
Vsevolod Kremianskii
|
6fd165cd38
|
feat: Add ModuleProbe tool
ModuleProbe generates a JSON file describing a game module.
|
2021-01-18 00:48:16 +07:00 |
|
Vsevolod Kremianskii
|
4be0627f2e
|
fix: Fix cube map side order and orientation
- Swap +x and -x faces
- Rotate individual cube faces to match what the original engine does
|
2021-01-14 21:58:24 +07:00 |
|
Vsevolod Kremianskii
|
672f86fecf
|
feat: Implement TPC to TGA conversion in reone-tools
|
2021-01-13 20:30:48 +07:00 |
|
Vsevolod Kremianskii
|
ac2a7ae2b4
|
feat: Add s3tc library
|
2021-01-13 16:45:31 +07:00 |
|
Vsevolod Kremianskii
|
b585bb79a8
|
feat: Properly implement fountain emitters
|
2021-01-11 17:23:39 +07:00 |
|
Vsevolod Kremianskii
|
0f26b589ff
|
feat: Initial fountain emitter implementation
|
2021-01-10 20:13:21 +07:00 |
|
Vsevolod Kremianskii
|
7eb38cea59
|
feat: Implement partial emitter loading
|
2021-01-10 15:24:29 +07:00 |
|
Vsevolod Kremianskii
|
127022a0d9
|
refactor: Refactor combat, fix TSL crashes
|
2021-01-10 11:38:21 +07:00 |
|
Vsevolod Kremianskii
|
cd0772bb06
|
feat: Load class saving throws
|
2021-01-10 11:17:15 +07:00 |
|
Vsevolod Kremianskii
|
097c518d72
|
feat: Implement GetItemPossessedBy
|
2021-01-08 17:46:17 +07:00 |
|
Vsevolod Kremianskii
|
2c219022e1
|
feat: Implement playAnimation action
|
2021-01-06 20:27:47 +07:00 |
|
Vsevolod Kremianskii
|
936d6d0a5c
|
feat: Implement stunt models in conversations
|
2021-01-06 18:28:39 +07:00 |
|
Vsevolod Kremianskii
|
53f069e57d
|
refactor: Extract abilities and skills from CreatureAttributes
|
2021-01-05 14:56:48 +07:00 |
|
Vsevolod Kremianskii
|
589919dd2d
|
feat: Implement more of levelling up, refactor GUI
Extract duplicate GUI configuration into GameGUI.
|
2021-01-05 08:01:40 +07:00 |
|
Vsevolod Kremianskii
|
415f3c80d2
|
feat: Add support code for levelling up
|
2021-01-04 18:39:18 +07:00 |
|
Vsevolod Kremianskii
|
1ff8b46521
|
refactor: Drop CreatureConfiguration in favor of StaticCreatureBlueprint
|
2021-01-04 11:09:53 +07:00 |
|
Vsevolod Kremianskii
|
bd4cee6bde
|
refactor: Refactor creature class management
Replace classutil with Classes and CreatureClass.
|
2021-01-03 12:09:30 +07:00 |
|
Vsevolod Kremianskii
|
956bca3d64
|
chore: Update year in copyright notices
|
2021-01-02 22:06:11 +07:00 |
|
Vsevolod Kremianskii
|
9dc0ddba6c
|
feat: Add support for custom character generation (minus actual values)
|
2020-12-30 14:08:57 +07:00 |
|
Vsevolod Kremianskii
|
82716d8685
|
feat: Implement random name generation
|
2020-12-29 23:52:13 +07:00 |
|
Vsevolod Kremianskii
|
91bc755a06
|
feat: Implement time routines
|
2020-12-29 20:17:10 +07:00 |
|
Vsevolod Kremianskii
|
f4a37f15dd
|
refactor: Rename CameraObject to PlaceableCamera to match nwscript.nss
|
2020-12-18 18:48:35 +07:00 |
|
Vsevolod Kremianskii
|
2128ca8bc1
|
refactor: Extract structs and classes from game/types.h
|
2020-12-18 16:22:14 +07:00 |
|
Vsevolod Kremianskii
|
58f5b6feaf
|
refactor: Run scripts through the ScriptRunner class
|
2020-12-17 14:28:48 +07:00 |
|
Vsevolod Kremianskii
|
f923b24fef
|
feat: Implement effect creation script routines
|
2020-12-12 16:44:51 +07:00 |
|
Vsevolod Kremianskii
|
901d07aecd
|
refactor: Move damageresolver and factionutil into rp folder
|
2020-12-12 12:32:59 +07:00 |
|
Vsevolod Kremianskii
|
5e5305a713
|
refactor: Major refactoring of the scripting subsystem
- Use smart pointers for objects and engine types instead of ids
- Use helper functions to access routine arguments
|
2020-12-12 11:09:59 +07:00 |
|
Vsevolod Kremianskii
|
c24955f857
|
feat: Implement logging to a file
|
2020-12-11 15:35:51 +07:00 |
|
Vsevolod Kremianskii
|
525c0b3025
|
feat: Implement simple attack rolls and damage calculation
|
2020-12-10 17:26:28 +07:00 |
|
Vsevolod Kremianskii
|
0fcb37f45f
|
refactor: Extract creature animation handling into a separate class
|
2020-12-10 13:48:40 +07:00 |
|
Vsevolod Kremianskii
|
798eb3f809
|
refactor: Rename files with utility functions in libgame
- characters to characterutil
- classes to classutil
- colors to colorutil
- factions to factionutil
- portraits to portraitutil
|
2020-12-10 13:09:54 +07:00 |
|
Vsevolod Kremianskii
|
534c9f92eb
|
chore: Remove unused WaypointBlueprint
|
2020-12-09 20:30:45 +07:00 |
|
UW Admin
|
2508f4fc28
|
nit: style and fix build error.
|
2020-12-07 22:28:08 +07:00 |
|
Vsevolod Kremianskii
|
5677bf29cb
|
refactor: Refactor map
- Extract map logic into a separate class
- Load map properties as part of the area
|
2020-12-07 08:38:31 +07:00 |
|
Vsevolod Kremianskii
|
249270c2e0
|
feat: Implement video streaming
|
2020-12-06 15:00:18 +07:00 |
|
Vsevolod Kremianskii
|
c4dc990bec
|
refactor: Move AABB class into libcommon
|
2020-11-28 22:26:39 +07:00 |
|
Vsevolod Kremianskii
|
2fb0183bbe
|
refactor: Restructure classes in librender
- Rename format folder into image
- Move MdlFile class into model folder
- Move BwmFile class into the parent folder
|
2020-11-28 21:32:56 +07:00 |
|
Vsevolod Kremianskii
|
e409d8314f
|
chore: Remove Octree class
It is redundnant and is unlikely to be used.
|
2020-11-28 15:13:32 +07:00 |
|
Vsevolod Kremianskii
|
26e9473db6
|
refactor: Move scene node classes into a separate folder
|
2020-11-28 15:09:02 +07:00 |
|
Vsevolod Kremianskii
|
5d43bc0572
|
refactor: Move rendering pipelines into libscene
|
2020-11-28 14:15:40 +07:00 |
|
Vsevolod Kremianskii
|
f66791aaa4
|
refactor: Refactor combat
Streamline timers, switch from real-time to turn-based combat.
|
2020-11-21 19:13:05 +07:00 |
|
Vsevolod Kremianskii
|
83c69e1010
|
chore: Switch to a centralized copyright notice
Contributors are listed in a separate CONTRIBUTORS file.
|
2020-11-18 13:06:55 +07:00 |
|
Vsevolod Kremianskii
|
4d12a769af
|
refactor: Cleanup combat, split timer classes, fix style issues
|
2020-11-17 16:52:48 +07:00 |
|
Vsevolod Kremianskii
|
e61c8fdd71
|
Merge remote-tracking branch 'uwadmin12/combat-basic' into combat-basic
|
2020-11-17 13:29:20 +07:00 |
|
Vsevolod Kremianskii
|
88571f3840
|
feat: Implement force move and jump actions
|
2020-11-16 21:46:40 +07:00 |
|
UW Admin
|
491aadac34
|
fix: style issues per request
|
2020-11-16 01:14:10 -05:00 |
|
Vsevolod Kremianskii
|
e5f15f2c4a
|
refactor: Drop custom vector and quaternion classes
They were redundant with no real benefit.
|
2020-11-16 12:45:36 +07:00 |
|
Vsevolod Kremianskii
|
390b7bde91
|
feat: Implement location script routines
|
2020-11-16 11:48:21 +07:00 |
|
Vsevolod Kremianskii
|
7537960c03
|
build: Link against libatomic on Unix systems
|
2020-11-15 07:58:05 -05:00 |
|
Vsevolod Kremianskii
|
aa128580ab
|
refactor: Split script routine implementations into multiple files
|
2020-11-15 18:17:21 +07:00 |
|