Vsevolod Kremianskii
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9afb2745d4
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Split scripts into subdirectories
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2021-05-31 06:22:29 +07:00 |
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Vsevolod Kremianskii
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f34b0fd3f4
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Treat UseFeat as normal attack
Until special attacks are properly implemented.
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2021-05-27 09:27:50 +07:00 |
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Vsevolod Kremianskii
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65a97e671d
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Cleanup dependency injection
- Prefer injecting references, not pointers
- Do not inject a Services reference into a component it manages
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2021-05-27 09:09:58 +07:00 |
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Vsevolod Kremianskii
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9166d49f08
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Replace OpenLock with UseSkill(Security) action
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2021-05-27 07:20:46 +07:00 |
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Vsevolod Kremianskii
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b993989ae3
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Add use feat actions to the action queue
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2021-05-26 23:16:40 +07:00 |
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Vsevolod Kremianskii
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64e3617544
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Drop HDR support in PBR mode
- Final picture is less smudged
- Shaders are cleaner and easier to read
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2021-05-26 10:26:42 +07:00 |
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Vsevolod Kremianskii
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4f46dbcf93
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Implement fading lights
Merge with the shadow fading algorithm.
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2021-05-25 14:31:08 +07:00 |
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Vsevolod Kremianskii
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54f4b00579
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Speed up animation transition
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2021-05-25 13:02:02 +07:00 |
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Vsevolod Kremianskii
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953e6946c5
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Take Phong material properties into account in PBR shaders
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2021-05-25 12:55:06 +07:00 |
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Vsevolod Kremianskii
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e9047a267b
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Implement ambient-only lights
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2021-05-25 10:12:03 +07:00 |
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Vsevolod Kremianskii
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67cfbd92ad
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HDR is always enabled in PBR mode
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2021-05-22 18:15:43 +07:00 |
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Vsevolod Kremianskii
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76bb4113dc
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Convert featureutil into Features class
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2021-05-22 15:24:13 +07:00 |
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Vsevolod Kremianskii
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abe9aabc96
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Convert stateutil to Context
Fits better into the new DI architecture.
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2021-05-22 13:24:42 +07:00 |
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Vsevolod Kremianskii
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0619449409
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Simplify Meshes API
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2021-05-22 12:48:19 +07:00 |
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Vsevolod Kremianskii
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fe6abcc412
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Refactor dependency injection
- Add Service class per module
- Services store and initialize dependencies
- To reduce number of dependenices passed, Service Locator pattern is
used
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2021-05-22 11:20:24 +07:00 |
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45de5e7699
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fixup! Add install commands to CMake
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2021-05-22 08:38:29 +07:00 |
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05cdef97c8
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Add install commands to CMake
Signed-off-by: William Brawner <me@wbrawner.com>
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2021-05-22 08:38:29 +07:00 |
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Vsevolod Kremianskii
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f5c0837fc3
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Add service locator classes
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2021-05-21 12:12:57 +07:00 |
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Vsevolod Kremianskii
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ec065ab68b
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Simplify null checks in ctors
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2021-05-20 21:07:35 +07:00 |
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Vsevolod Kremianskii
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e9d0aeac5f
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Replace all remaining singletons with dependency injection
Needs major cleanup, but allegedly the code is more controllable now.
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2021-05-20 20:26:54 +07:00 |
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Vsevolod Kremianskii
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b12ccfd9aa
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Convert Scripts from singleton to injectable dependency
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2021-05-20 14:03:57 +07:00 |
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Vsevolod Kremianskii
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df1c0adccd
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Convert all audio singletons to injectable dependencies
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2021-05-20 13:54:23 +07:00 |
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Vsevolod Kremianskii
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1fee22c581
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Convert all game singletons to injectable dependencies
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2021-05-19 15:59:41 +07:00 |
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Vsevolod Kremianskii
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0ecac52e73
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Convert Cursors from singleton to member variable
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2021-05-19 15:08:04 +07:00 |
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Vsevolod Kremianskii
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1512309a27
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Convert Window from singleton to injected dependency
While at, simplify constructors in GameGUI class hierarchy.
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2021-05-19 14:58:56 +07:00 |
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Vsevolod Kremianskii
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609afc7cf7
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Rename SceneLeaf to SceneNodeElement
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2021-05-19 12:42:26 +07:00 |
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Vsevolod Kremianskii
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be8ecf6a43
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Implement PC walking
Press B to walk instead of running.
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2021-05-19 12:33:38 +07:00 |
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Vsevolod Kremianskii
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0f830e33b0
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Load creature Force Powers from UTC
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2021-05-19 12:17:03 +07:00 |
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Vsevolod Kremianskii
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8688e9d37b
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Load Force Powers from 2DA
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2021-05-19 12:06:27 +07:00 |
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Vsevolod Kremianskii
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04cea53ecd
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Add feat-based actions to the action bar
Actions are grouped into slots. Actions within each slot can be scrolled
using the mouse wheel.
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2021-05-19 11:39:05 +07:00 |
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Vsevolod Kremianskii
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ba0e987bb1
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Add feats to creature attributes
- Load feats from UTC
- Implement GetHasFeat
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2021-05-19 10:25:20 +07:00 |
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Vsevolod Kremianskii
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081b4877b8
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Load feats from 2DA
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2021-05-19 10:10:55 +07:00 |
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Vsevolod Kremianskii
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20879ccb7d
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Update CONTRIBUTORS
- Add wbrawner
- Sort contributors in alphabetical order
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2021-05-19 09:14:41 +07:00 |
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0e33206e47
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Include check for negative index in setting party leader
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2021-05-19 09:08:01 +07:00 |
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7d77aab3fc
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Implement portrait click actions
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2021-05-19 09:08:01 +07:00 |
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Vsevolod Kremianskii
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95f9fce3c4
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Fix render order between particles and grass clusters
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2021-05-19 01:22:05 +07:00 |
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Vsevolod Kremianskii
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c2fdc464dd
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Improve lightning emitter rendering
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2021-05-18 23:58:16 +07:00 |
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Vsevolod Kremianskii
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7be6d68b6b
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Add barebone lightning emitter implementation
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2021-05-18 23:19:42 +07:00 |
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Vsevolod Kremianskii
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e3a94bf5cd
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Load all known emitter modes
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2021-05-18 21:39:51 +07:00 |
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Vsevolod Kremianskii
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6415dc2c41
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Implement gravity-type P2P emitters
While at it, improve particle spawing:
- Increase maximum number of particles to 64
- Birthrate take priority over particle lifetime
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2021-05-18 15:24:36 +07:00 |
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Vsevolod Kremianskii
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e27a77b1e9
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Combine Object and ActionQueue
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2021-05-18 12:21:07 +07:00 |
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Vsevolod Kremianskii
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6c47a9de8e
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Make ObjectSelector, CreatureFinder and Perception part of Area
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2021-05-18 11:44:51 +07:00 |
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Vsevolod Kremianskii
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eaaaa834bb
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Remove unused DebugOverlay class
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2021-05-18 11:22:41 +07:00 |
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Vsevolod Kremianskii
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3ea7c3f869
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Flatten CreatureAttributes/Abilities/Skills structure
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2021-05-18 11:15:26 +07:00 |
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Vsevolod Kremianskii
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2113d13a0d
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Use Bezier curves for emitter constraints
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2021-05-18 08:37:04 +07:00 |
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Vsevolod Kremianskii
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fc32d64642
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Revert StateManager to stateutil
It's just easier to use that way.
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2021-05-18 06:01:05 +07:00 |
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Vsevolod Kremianskii
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81bf3dfeaf
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Take emitters spread value into account
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2021-05-16 15:16:46 +07:00 |
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Vsevolod Kremianskii
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8aa5ee92ca
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Fix particle animation
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2021-05-16 14:34:08 +07:00 |
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Vsevolod Kremianskii
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c4985f8684
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Disable back-face culling for particles, grass and etc.
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2021-05-16 14:08:25 +07:00 |
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Vsevolod Kremianskii
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81349e79f0
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Fix loading anim node controllers
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2021-05-16 13:47:30 +07:00 |
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