Vsevolod Kremianskii
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e097fde9fb
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refactor: Extract text input from console to a separate class
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2020-10-11 09:46:34 +07:00 |
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Vsevolod Kremianskii
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5848249a7c
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refactor: Refactor 3D control initialization
Use builder pattern.
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2020-10-10 21:28:09 +07:00 |
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Vsevolod Kremianskii
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e530440b2a
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test: Add first unit test
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2020-10-10 15:25:36 +07:00 |
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Vsevolod Kremianskii
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12dd8a1ec0
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ci: Fix Travis CI build
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2020-10-10 15:09:20 +07:00 |
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Vsevolod Kremianskii
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9e10fa5943
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build: Rewrite CMakeLists.txt using a static library
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2020-10-10 15:00:01 +07:00 |
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Vsevolod Kremianskii
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0a1c5b41c6
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feat: Implement more of character generation
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2020-10-06 18:39:51 +07:00 |
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Vsevolod Kremianskii
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edd124afe6
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feat: Initial quick or custom panel implementation
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2020-10-03 21:50:16 +07:00 |
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Vsevolod Kremianskii
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cd5aceac1c
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refactor: Refactor GUI loading
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2020-10-03 17:57:42 +07:00 |
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Vsevolod Kremianskii
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9a108fefb1
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refactor: Refactor 3D control rendering
- Use a scene graph for rendering
- Extract rendering pipeline to separate classes
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2020-10-03 16:19:43 +07:00 |
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Vsevolod Kremianskii
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bf2d908e3a
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refactor: Rename resource/archive to resource/collection
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2020-10-03 08:11:07 +07:00 |
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Vsevolod Kremianskii
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5441474880
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refactor: Refactor resources
- Rename resources namespace to resource
- Move blueprints to the resource namespace
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2020-10-02 22:34:02 +07:00 |
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Vsevolod Kremianskii
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1bc0447d68
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refactor: Rename multiplayer folder to mp
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2020-10-02 16:33:20 +07:00 |
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Vsevolod Kremianskii
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08df98b6f8
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refactor: Rename factory.(h|cpp) to objectfactory.(h|cpp)
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2020-10-02 16:31:47 +07:00 |
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Vsevolod Kremianskii
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8477972b5c
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refactor: Move Area and Module classes into object folder
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2020-10-02 16:24:50 +07:00 |
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Vsevolod Kremianskii
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1445cdb203
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refactor: Extract action execution into a separate class
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2020-10-02 16:14:07 +07:00 |
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Vsevolod Kremianskii
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3c1d94d876
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refactor: Extract object selection into a separate class
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2020-10-02 14:27:33 +07:00 |
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Vsevolod Kremianskii
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391ffb1823
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refactor: Extract collision detection into a separate class
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2020-10-02 13:08:33 +07:00 |
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Vsevolod Kremianskii
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11dc80a3aa
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refactor: Move player controls to the Player class
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2020-10-01 20:01:45 +07:00 |
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Vsevolod Kremianskii
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ef2d119783
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refactor: Rename NavMesh to Pathfinding
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2020-09-29 23:11:50 +07:00 |
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Vsevolod Kremianskii
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63576e6317
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refactor: Move cameras into game namespace
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2020-09-29 23:02:46 +07:00 |
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Vsevolod Kremianskii
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98ae597500
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refactor: Make camera part of a scene graph
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2020-09-29 13:20:06 +07:00 |
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Vsevolod Kremianskii
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c253cf3638
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refactor: Rename GUIQuad to Quad
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2020-09-29 08:15:36 +07:00 |
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Vsevolod Kremianskii
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2d1662ebee
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feat: Render 3D controls using FBO
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2020-09-28 23:11:00 +07:00 |
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Vsevolod Kremianskii
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0819b41a5e
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refactor: Combine Area and ObjectContainer classes
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2020-09-28 17:39:22 +07:00 |
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Vsevolod Kremianskii
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72bba03898
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refator: Remove IRoutineCallbacks interface
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2020-09-28 16:18:05 +07:00 |
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Vsevolod Kremianskii
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d467c7f97a
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feat: Implement vanilla object selection
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2020-09-28 11:56:10 +07:00 |
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Vsevolod Kremianskii
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5fc8880f9f
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feat: Implement equipment screen, get items from containers
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2020-09-26 15:43:44 +07:00 |
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Vsevolod Kremianskii
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c0f5d7f347
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feat: Initial console implementation
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2020-09-25 23:59:24 +07:00 |
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Vsevolod Kremianskii
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4e0f6f67f7
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feat: Improve pathfinding
- Use PTH files instead of dynamic graph creation
- Fix path always being skipped
- Remove pathfinding distance limit
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2020-09-23 23:07:40 +07:00 |
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Vsevolod Kremianskii
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8e02dc9004
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refactor: Refactor BlueprintManager, add placeholder blueprint classes
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2020-09-23 08:56:22 +07:00 |
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Vsevolod Kremianskii
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cc2c342bde
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refactor: Rename templates to blueprints
Templates are a C++ term.
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2020-09-23 08:16:17 +07:00 |
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Vsevolod Kremianskii
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a18d7d15c1
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build: Fix build of tools
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2020-09-19 08:10:46 +07:00 |
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Vsevolod Kremianskii
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e37ada215c
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refactor: Extract debug level management into a separate file
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2020-09-19 08:01:11 +07:00 |
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Vsevolod Kremianskii
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0d50e1e07d
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refactor: Optimize scene graph rendering
Create mesh scene nodes once per model scene node
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2020-09-18 23:31:02 +07:00 |
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Vsevolod Kremianskii
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f1ee974e72
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refactor: Rename ModelInstance to ModelSceneNode
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2020-09-16 13:39:58 +07:00 |
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Vsevolod Kremianskii
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c35ab726ad
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feat: Implement FPS counter
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2020-09-16 08:48:39 +07:00 |
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Vsevolod Kremianskii
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430a37263f
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refactor: Rename ModelSceneNode to MeshSceneNode
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2020-09-15 22:23:26 +07:00 |
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Vsevolod Kremianskii
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06051bd3ab
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refactor: Group MDL model classes into model folder
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2020-08-27 08:40:51 +07:00 |
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Vsevolod Kremianskii
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f26ed703fc
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refactor: Extract object management from Area into ObjectContainer
Also optimize searching objects by tag and id.
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2020-08-27 07:57:52 +07:00 |
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Vsevolod Kremianskii
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06c9ec0513
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refactor: Refactor area rendering
- Change render list to scene graph
- Sort only transparent nodes
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2020-08-27 00:01:21 +07:00 |
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Vsevolod Kremianskii
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e231833bf2
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refactor: Refactor items
- Rename Item to ItemTemplate
- Add Item game object
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2020-08-26 20:00:56 +07:00 |
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Vsevolod Kremianskii
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8890a1bd82
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refactor: Refactor game objects
- Split Object class into Object and SpatialObject
- Inherit Module and Area from Object
- Move object creation into (Multiplayer)ObjectFactory class
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2020-08-26 18:21:57 +07:00 |
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Vsevolod Kremianskii
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fbf49399f5
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feat: Partially implement item containers
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2020-08-23 21:02:59 +07:00 |
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Vsevolod Kremianskii
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2fdd2b203d
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feat: Implement 3D controls
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2020-08-23 16:26:35 +07:00 |
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Vsevolod Kremianskii
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593284f108
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feat: Load cursors from executable file
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2020-08-18 16:37:24 +07:00 |
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Vsevolod Kremianskii
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64b8ad60fd
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refactor: Refactor multiplayer, optimize message exchange
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2020-08-16 20:29:51 +07:00 |
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Vsevolod Kremianskii
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289ed25a57
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feat: Play music during main menu and chargen
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2020-08-14 12:30:20 +07:00 |
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Vsevolod Kremianskii
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cfd689e4b5
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feat: Show gender and class description during class selection
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2020-08-14 11:21:01 +07:00 |
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Vsevolod Kremianskii
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aa4f9224ad
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refactor: Split Area definition into multiple files
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2020-08-14 09:46:34 +07:00 |
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Vsevolod Kremianskii
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67384c7949
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chore: Log conventional byte code names
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2020-08-11 13:52:16 +07:00 |
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