JackRainy
0143f6702d
Preview tile improvements ( #1711 ) ( #1919 )
...
* Refactoring: extracted "getImprovementStats" method
* Display the icons for added/removed resources
2020-02-13 09:21:36 +02:00
lishaoxia1985
b6e2b72b5c
The size of minimap will change with resolution changing. ( #1922 )
2020-02-13 09:20:04 +02:00
Yair Morgenstern
3bfb2a29b7
Merge pull request #1903 from JackRainy/ForgeAndSpacePart
...
Forge increases production of the space parts (#1902 )
2020-02-12 23:17:39 +02:00
JackRainy
4ab084feeb
Forge increases production of spaceparts
2020-02-12 23:11:28 +02:00
JackRainy
5b845abc04
This reverts previous commit cb0a87681e
.
2020-02-12 21:25:21 +02:00
r3versi
aec539f77f
Fix tile yields in city screen
2020-02-12 19:39:32 +01:00
Yair Morgenstern
3402065e3c
Captured Khans now automate properly
2020-02-12 20:34:32 +02:00
Yair Morgenstern
d9d6f4eeb8
Minimap can show the whole worldscreen ( #1872 )
...
Saw the images you sent by email =)
2020-02-12 20:22:19 +02:00
YueR
ac1e5bb417
Minimap can show the whole worldscreen
2020-02-13 00:33:11 +08:00
Federico Luongo
b9e3ca5fd4
Legalism grants enqueued buildings ( #1906 )
2020-02-11 10:36:58 +02:00
JackRainy
cb0a87681e
Forge increases production of the space parts
2020-02-10 22:06:41 +02:00
Yair Morgenstern
942092e33e
Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
2020-02-10 20:35:14 +02:00
Yair Morgenstern
a514e462cc
Cleaned up Unit Actions
2020-02-10 18:43:18 +02:00
lyrjie
14f89b6799
Fix: Moai being buildable on forests, etc. ( #1896 )
...
* Moved terrain.unbuildable check above moai coastal tile check
* Refactor
2020-02-10 11:32:59 +02:00
Federico Luongo
6d2cf860a7
Reset advanced settings to default ( #1894 )
...
* Reset to default
* Translations
2020-02-10 10:25:48 +02:00
Yair Morgenstern
86cd158d83
3.5.12
2020-02-09 20:44:52 +02:00
Yair Morgenstern
26affe7943
Translation ( #1878 )
...
* Update Nations_Italian.json (#1864 )
* Update Japanese.properties (#1867 )
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Thai.properties (#1871 )
I'm back!!
* Update German.properties (#1873 )
Revised promotions
* Update German.properties (#1874 )
added missing unit translations
* Update Italian.properties (#1875 )
Typo fix
* Update Nations_Russian.json (#1877 )
* rfe
* Update Nations_Russian.json
* Update Nations_Russian.json
* Update Russian.properties (#1876 )
* Translation roundup + added Mongolian civ translations
* Update Russian.properties (#1879 )
Mongolia update
* Additional translation strings related to the custom map settings (#1881 )
* Diplomacy screen: Secondary relationships line is added (#1880 )
* Additional translation strings
* Update Japanese.properties (#1883 )
* Update Japanese.properties
* Update Japanese.properties
* Update to Ukrainian translations + fix of the translation call (#1888 )
* Final touches before version
Co-authored-by: Smashfanful <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: NoNZeeZ <58921355+NoNZeeZ@users.noreply.github.com>
Co-authored-by: ozolotl <ozolotl@users.noreply.github.com>
Co-authored-by: IraqLobster34 <56483230+IraqLobster34@users.noreply.github.com>
Co-authored-by: JackRainy <JackRainy@users.noreply.github.com>
2020-02-09 20:29:34 +02:00
JackRainy
66ac364045
Center the research screen ( #1887 )
...
* Correct list of the researchable techs
* Center on the researchable technology
2020-02-09 20:16:34 +02:00
JackRainy
3f27bdb19e
Diplomacy screen: Secondary relationships line is added ( #1880 )
2020-02-08 21:58:03 +02:00
Yair Morgenstern
e2c435d36f
Fixed bug where air units in transports couldn't upgrade
2020-02-08 21:13:03 +02:00
lyrjie
096e1c2beb
Tied the unit upkeep scaling to game speed ( #1870 )
...
* Tied the unit upkeep scaling to game speed
* Refactor: Modifier and TurnLimit are now fields
* Turn limit will be derived from the GameSpeed.modifier and base game duration
2020-02-08 20:51:45 +02:00
Federico Luongo
edf0294dfd
Mongolia ( #1855 )
...
* Mongolia
* Translation & Atlas
* Remove debug option
* Remove erroneous import
* Promotions.addXP
* Khan heals 15 HP
* XP bonus fix
* Added 'Mongol Terror' which is the term used for the mongolian combat bonus
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-02-08 20:51:21 +02:00
JackRainy
33de01961d
Improvements to the Diplomacy screen ( #1851 )
...
* Diplomacy overview window: Using full screen
* Different shades of friendship
* Show/hide the relations for the picked civilization
* Minor refactoring
* Optimized handling of lines visibility
2020-02-08 20:46:42 +02:00
Yair Morgenstern
f8f44320ae
Resolved #1859 - skip defeated players' turns in multiplayer
2020-02-06 22:51:26 +02:00
Yair Morgenstern
3d18a2aa0a
Automated workers now build unique improvements
2020-02-06 22:21:58 +02:00
Yair Morgenstern
20a7ff7c76
Organized 'explore' actions
2020-02-05 23:30:37 +02:00
Federico Luongo
6fc3b2fd0e
Bugfix: Request rendering on New Game creation and Game Save ( #1857 )
...
* Request rendering on New Game creation and Game Save
* setWorldScreen issues a rendering request
2020-02-05 23:04:52 +02:00
Yair Morgenstern
193ebe0ccd
Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements
2020-02-05 22:21:57 +02:00
Yair Morgenstern
cb6ca058f3
Solved the 'infinite warmongering penalty' bug
2020-02-05 20:40:05 +02:00
Yair Morgenstern
c4a2a3055e
Resolved #1844 - improved worker automation
2020-02-05 00:01:53 +02:00
Yair Morgenstern
1a2e69f4ae
Resolved #1847 - Civs defeated by a nuke are now properly destroyed
2020-02-04 23:47:02 +02:00
Federico Luongo
d43afe38e6
Rectangular maps, maps generator, bugfixes (part 1) ( #1843 )
...
* TileMap Rectangular constructor
* HexMath utilities
* Perlin gradients changed & utility function to combine octaves
* NewGame & MapParameters UI
* MapParameters & MapGenerator refactor
* Advanced Map Parameters UI
* Fix Hide advanced settings
2020-02-04 23:30:35 +02:00
Yair Morgenstern
eb1ce0f6cb
Resolved #1457 - no AI trades are 'automatically accepted', they all require an active decision of the proposed side and will only happen on their turn
2020-02-04 16:13:37 +02:00
Yair Morgenstern
f6b8afc952
When disbanding carriers, transported air units move to nearby tiles if they can. If thy can't then they're disbanded.
2020-02-04 09:23:36 +02:00
Yair Morgenstern
7ac515ad6e
If you're at war with someone, then 'please don't settle cities near us' is irrelevant
2020-02-04 09:20:45 +02:00
Yair Morgenstern
748168398e
Resolved #1839 - Civs no longer declare war and offer things in the same turn
2020-02-04 09:10:17 +02:00
Yair Morgenstern
df68ff75f8
Resolved #1827 - can no longer see other (current) player's city production in multiplayer
2020-02-04 09:06:41 +02:00
Yair Morgenstern
0ace2e1c7a
forgot this little thing
2020-02-03 16:48:32 +02:00
Yair Morgenstern
848637c78c
Better top-down trickling of information instead of relying on UncivGame.Current info
2020-02-03 16:41:42 +02:00
Yair Morgenstern
0f26671bcf
Resolved #1835 - game no longer crashes when losing alliance with a city-state due to it being captured
2020-02-03 16:24:10 +02:00
Yair Morgenstern
24c3bdc564
Fixed crashes caused by 'healing on friendly tile' checks to unmet civs for barbarians
2020-02-03 16:13:32 +02:00
Yair Morgenstern
ef19775545
More translation related stuff that I forgot =/
2020-02-02 18:00:08 +02:00
JackRainy
6df11f0a7f
Fix: Capturing the cities must not improve relations ( #1828 )
2020-02-02 16:07:15 +02:00
JackRainy
db5cc82ec7
"Sleep until healed" functionality ( #1821 )
...
* "Sleep until healed" functionality
* Unit test for actions translations is added
* "Fortify until healed" functionality
* Refactoring
2020-02-02 09:55:10 +02:00
ltrcao
0914750489
Show name when icon is tapped in resource overview in a label above the icon. ( #1817 )
2020-02-01 20:31:12 +02:00
Yair Morgenstern
261c3d6ced
Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated city states, as well as many other minor bugs
...
All caused by the fact that getKnownCivs didn't filter out defeated civs
Also some minor code cleanup
2020-02-01 20:26:27 +02:00
Yair Morgenstern
d7310aa90a
typo fix withing -> within
2020-01-31 14:17:38 +02:00
lyrjie
58fa5d6dd5
Debug option: simulate game until certain turn ( #1812 )
2020-01-31 14:10:32 +02:00
JackRainy
7577655264
Nuclear missile is able to target any tile within the range ( #1801 )
...
* Minor refactoring
* Refactoring: special function Battle.nuke() for missiles
* Special BattleTable.simulateNuke() function for missiles
* Refactoring: BugReport popup moved into a separate function
* Refactoring: call defaults().pad once in the init()
* Refactoring: not using "syntax sugar"
2020-01-31 14:09:55 +02:00
lyrjie
0888e0a24d
Rewritten the MapUnit.rankTileForHealing() ( #1811 )
2020-01-31 14:04:44 +02:00