Commit graph

2154 commits

Author SHA1 Message Date
SomeTroglodyte
048ce0d3c3
Remove "Camp" hardcoding and allow mods to do similar things (#2417) 2020-04-16 10:41:29 +03:00
Jack Rainy
2594777b52
The original capital can not be razed (#2412)
* Civ is not defeated while at least 1 settler is alive

* The original capital cannot be razed

* Revert "Civ is not defeated while at least 1 settler is alive"

Defeat condition is: no cities remained
2020-04-16 10:33:58 +03:00
Jack Rainy
1203dc7f7d
Using the correct icons for the great improvements (#2425) 2020-04-15 23:36:50 +03:00
SomeTroglodyte
5033cca9c2
Next turn button had a dead color assignment statement (#2403)
Color goes to Label instead of container
  String comparison special casing eliminated
  Clearer code structure
  Chose different colors - from standard palette but close to associated stat

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-04-15 23:34:01 +03:00
SomeTroglodyte
966de236f4
Options: Turning on city production autoassign affects world immediately (#2401)
* Options: Turning on city production autoassign affects world immediately

* Options: Turning on city production autoassign affects world immediately - patch
2020-04-15 23:33:12 +03:00
Jack Rainy
ba81c3e97c
The world view top panel can open the corresponding screens (#2415)
* Empire overview can open the requested pages

* Open the empire overview screen on the given page

* Open the tech and policies screens

* Turns counter opens the victory status screen
2020-04-15 23:19:09 +03:00
SomeTroglodyte
fcc14ab093
EmpireOverview: A little color on the Stats page (#2419)
* EmpireOverview: A little color on the Stats page

* EmpireOverview: Align numbers on the Stats page
2020-04-15 23:17:03 +03:00
Jack Rainy
ed9fcc3ec1
Fix application crash when city area is too small (#2421) 2020-04-15 23:14:58 +03:00
SomeTroglodyte
9fb6ad29e5
Cultural expansion pauses when no more tiles available (#2414)
* Cultural expansion pauses when no more tiles available

* Cultural expansion stops when city owns whole 5-tile radius
2020-04-15 23:14:15 +03:00
Yair Morgenstern
096eb7935a Welp forgot I was on debug mode
I should probably add in a pre-commit check
2020-04-14 15:17:40 +03:00
Yair Morgenstern
9d24fc0ff5 Resolved #2146 - can no longer accept multiple offers in a row which invalidate each other 2020-04-14 10:52:16 +03:00
Yair Morgenstern
3174767634 Added description for continuous rendering - #2213 2020-04-14 10:46:23 +03:00
Yair Morgenstern
f5a8211574 Resolved #2322 - added city expansion tutorial 2020-04-13 23:51:27 +03:00
Yair Morgenstern
50f79f5a3a Resolved #2407 - reveal all civs when won or lost 2020-04-13 23:21:19 +03:00
Yair Morgenstern
b441d537a5 Resolved #2278 - various exploration-related improvements 2020-04-13 23:08:45 +03:00
Yair Morgenstern
dd8acda4c0 Resolved #2406 - land units prefer to be generated in land tiles 2020-04-13 23:01:20 +03:00
Yair Morgenstern
85e1476efb Moved removeImprovement up to the GameStarter, which is the only place it's needed 2020-04-13 22:52:15 +03:00
Yair Morgenstern
d936516468 Added helper function .toTextButton() an replaces a good amount of existing calls with it 2020-04-13 22:01:31 +03:00
SomeTroglodyte
72c1fa2d5c
Fix options screen leaving next turn button disabled (#2400)
* Options Screen: Next Turn Button was left disabled if...
    any setting with 'update worldscreen' on was used

* Options Screen: Unit idle check has visible consequences
2020-04-13 21:53:23 +03:00
Yair Morgenstern
9af3187835 Merge branch 'master' of https://github.com/yairm210/Unciv 2020-04-13 21:21:05 +03:00
Yair Morgenstern
2c824532d8 Free policies no longer 'stuck' the game when you have no adoptable policies 2020-04-13 21:20:35 +03:00
SomeTroglodyte
4f15c94766
Date and time shown bottom-left in load game now ISO (#2398)
Replaces #2391
2020-04-13 20:39:26 +03:00
Yair Morgenstern
13bb1eb7c7 Resolved #2285 - workers no longer try to work tiles within range of an enemy city 2020-04-13 12:40:52 +03:00
Yair Morgenstern
941bc37c59 Resolved #2221 - By updating the building costs in the final ruleset, buildings in mods can now reference techs in the original ruleset 2020-04-13 12:28:18 +03:00
Yair Morgenstern
fdb3d69869 Resolved #2381 - can now remove buildings and units as well, test'D, wiki'D and example'D 2020-04-13 11:57:49 +03:00
Yair Morgenstern
546345c353 Started solution for #2381 - added "ModOptions" file which can currently define techs to remove
Mods correctly overrule base ruleset
2020-04-13 11:31:52 +03:00
Yair Morgenstern
935071e206 Merge branch 'master' of https://github.com/yairm210/Unciv 2020-04-13 11:09:21 +03:00
Yair Morgenstern
efc131c863 Preserve mod order in ruleset and game parameters 2020-04-13 11:08:59 +03:00
SomeTroglodyte
fb602d01eb
Civilopedia: Graphic decoration for terrain, fix movement/impassable (#2395) 2020-04-13 10:49:32 +03:00
Jack Rainy
bd5c8130d9
Speedup of canPassThrough() method (#2394)
* Unit tests for "canPathThrough"

* Refactoring of canEnterTiles() and isAtWarWith()

* Do not check isEmpty() twice

* Using of the cached MapUnit uniques
2020-04-13 10:46:28 +03:00
SomeTroglodyte
9b26ab1385
Civilopedia: Init logical order, changed geometry to make better use of screen (#2396) 2020-04-13 10:41:18 +03:00
SomeTroglodyte
d3d655fe47
Map name field adjusted, map saving exceptions shouldn't crash, threaded (#2393)
* Map name field adjusted, map saving exceptions shouldn't crash, threaded

* Map save: Deal with empty map name, name defaults to blank
2020-04-12 21:37:51 +03:00
Jack Rainy
23c6fad5db
Take map relief into account (#2389) 2020-04-12 16:39:53 +03:00
Jack Rainy
65b7927df6
Throw exceptions for better debugging of saved games with missing mods (#2388)
* Throw exceptions for better debugging of saved games with missing mods

* Close buttons are added
2020-04-12 14:40:17 +03:00
Yair Morgenstern
6fa22a92a1 Merge branch 'master' of https://github.com/yairm210/Unciv 2020-04-11 22:35:28 +03:00
Yair Morgenstern
2336f4d794 Show experience tutorial on promotion screen - LOTS of people ask about "can't get more than 30 XP" 2020-04-11 22:34:52 +03:00
Jack Rainy
0624542fd8
New civilization: Denmark (#2370)
* Enable the Denmark civilization

* Nation unique ability is implemented

* Units unique abilities are implemented

* Unit icons

* Misprint in the tech name is corrected
2020-04-11 22:31:53 +03:00
Yair Morgenstern
cc1ae034d3 Fixed "Trade is no longer valid" problem 2020-04-11 22:26:12 +03:00
Yair Morgenstern
d092e9b6a9 Resources immediately come back after declined trades 2020-04-11 22:23:32 +03:00
proteus-anguinus
7511fc52df
Cancel improvement (#2359)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* For @JoshDM - Improvement Picker offers "Cancel improvement order"

* Improvement Picker offers "Cancel improvement order" - cleanup

* Improvement Picker offers "Cancel improvement order" - cleanup 2

* Improvement Picker offers "Cancel improvement order" - cleanup 3

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-04-11 22:02:00 +03:00
Jack Rainy
bf823f5883
Display the "Natural Wonders" tutorial (#2371)
* Update Tutorials.json

Added tutorial for Natural Wonders

* Enable displaying the Natural Wonders tutorial

* Display the tutorial when the wonder is found automatically

* Minor performance optimization

* Removing debug leftovers

See also 33da0e3a7f

Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2020-04-11 21:44:34 +03:00
proteus-anguinus
c866d96707
Esc/Back and popups - closing all not best idea? (#2376)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* ESC/Back handling with multiple popups

* ESC/Back handling with multiple popups

* ESC/Back handling with multiple popups - clearer code
2020-04-11 21:40:08 +03:00
Jack Rainy
4cc10aa38f
Do not wake up a general or a worker if they are protected (#2383) 2020-04-11 21:37:40 +03:00
Jack Rainy
84f41341f6
Do not allow to build great improvement, if it already exists here (#2382) 2020-04-11 21:37:06 +03:00
Jack Rainy
ccd81fe69c
Woodsman promotion works as expected now (#2368) 2020-04-10 10:33:53 +03:00
proteus-anguinus
d063c4cda1
Fix for #2358 crashing newgame choose nation (#2369)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* Fix for #2358 JR's catch - crash after selection in nation picker
- events can fire after an actor has already been removed from its stage
2020-04-10 10:26:08 +03:00
proteus-anguinus
323613ba02
Rework options UI (#2367)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* Reworked Options Menu: Clarity, No Scroll jump, less repaints

* Reworked Options Menu: Minor cosmetic change

* Reworked Options Menu: Removed test code
2020-04-10 10:22:53 +03:00
SomeTroglodyte
25a5559969
Keyboard support for Next-button and Unit actions redone (#2372) 2020-04-10 10:16:22 +03:00
proteus-anguinus
33da0e3a7f
Optimize conditional tutorials (#2378)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* Optimize-Tutorial-Conditions: Measure 'Before'

* Optimize-Tutorial-Conditions: Deferred tests

* Optimize-Tutorial-Conditions: Remove instrumentation
2020-04-10 10:13:17 +03:00
proteus-anguinus
757fa7eeb7
Language picker and new installs (#2353)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* Re-think of the New-Installs Language Picker

* Language picker and new installs - reworked how flag is cleared
2020-04-10 10:11:34 +03:00