Commit graph

2154 commits

Author SHA1 Message Date
Yair Morgenstern
ad2bf0f91b Resolved #2214 - Civilopedia entries are now left-aligned 2020-03-26 12:50:58 +02:00
Yair Morgenstern
093ee0e3a9 City stats and resources updates after creating great improvement 2020-03-26 10:43:27 +02:00
Jack Rainy
2d33273c8d
Translation of the mod's name (#2260) 2020-03-26 10:21:00 +02:00
proteus-anguinus
144d53b6df
Civilopedia: Improvement: show bonus for improvingTech (#2261)
* Civilopedia improvement techupgrade

* Fixed overzealous cleanup

* 3 Languages for the new line
2020-03-25 22:24:41 +02:00
Yair Morgenstern
5cdb84ca79 Wonders and national wonders cannot be enqueued/built when they are also enqueued in another city 2020-03-25 16:13:41 +02:00
Yair Morgenstern
44b69d2d87 Added progress bars for constructions in city screen 2020-03-25 14:51:18 +02:00
Yair Morgenstern
ac34b8f5ff Nicer, more consistent specialist allocation tables 2020-03-25 14:01:50 +02:00
Yair Morgenstern
b9de9a6a40 Cultural Ranking is by policies, including free policies, but not including completion policies 2020-03-25 13:43:53 +02:00
Yair Morgenstern
4b3314fe7b Stats in citystatstable are always in the same order
turnsToGrowth and turnsToStarvation take into account food rounding on 'next turn'
2020-03-25 13:36:14 +02:00
Yair Morgenstern
e0f14a582b City names translated in tile info table - #2228 2020-03-25 13:15:01 +02:00
proteus-anguinus
c40dd09e11
Complex ruleset merge order (#2240)
* .gitignore: mods SaveFiles transients

* Simple transposition prevents mod improvements from appearing below roads&removals
should also move modded nations to the top in new game player picker
2020-03-25 12:52:20 +02:00
proteus-anguinus
06af3917ce
Re-merge into fresh fork of code only from #2216 (#2252) 2020-03-25 12:48:22 +02:00
Yair Morgenstern
52612f4f32 Should now be able to read mod translations on Android - #2228 2020-03-25 11:41:32 +02:00
proteus-anguinus
8ebbd881d0
Newgame screens and mods (#2250)
* Recreated diff for #2231

* Refactor for code readability. 4 loops instead of 2, but they hardly hurt
2020-03-25 11:14:53 +02:00
Yair Morgenstern
f22a5723f8 Nuclear weapons enabled by default 2020-03-25 11:02:22 +02:00
Yair Morgenstern
5c81bf2534 When moving between units to units in cities, tiles they can move to are now shown 2020-03-25 10:43:33 +02:00
Jack Rainy
ea3f7f9dc0
Translations for the mods (#2228)
* Insert the empty lines to split the nations, policies, etc.

* Read the translations from the mod folders

* Refactoring: Get local link to the translations

* Refactoring: Moving percentage calculations into the TranslationFileWriter

* Refactoring: Caching of the generated strings is removed

* Generate the languages files for the mods

* Minor refactoring

* Using local file storage
2020-03-25 10:16:03 +02:00
Yair Morgenstern
abb59ae0d2 Performance improvements in finding cities connected to capital 2020-03-24 18:16:58 +02:00
Yair Morgenstern
fa9ccba503 Resolved some ANRs in Multiplayer 2020-03-24 17:58:34 +02:00
Yair Morgenstern
0355223c01 Got rid of useless WaterMissileCarrier promotion
Transportation refactor
2020-03-24 17:53:14 +02:00
Yair Morgenstern
81a4092538 Resolved #2242 - city names now translated in overview 2020-03-24 00:09:06 +02:00
Yair Morgenstern
d3165b80f1 More translation cleanup, when will it eeeeeeend 2020-03-23 10:17:04 +02:00
rh-github-2015
8aab5bb80b
Inca abilities: Great Andean Road, Terrace farm (#2218)
* Inca abilities for Terrace farm and Great Andean Road

* Language files re-done by manual pull and merge

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-03-23 10:13:40 +02:00
Yair Morgenstern
063486ab09 Impassible > Impassable change - #2225 2020-03-23 10:07:05 +02:00
rh-github-2015
4fb7e11354
Mod loader resilience (#2211)
* For #2200: Avoid MacOS tripping us

* Second hidden test in packImages

* Clearer message for a specific mod error, UI message for savegames missing mods

* Fixed obsolete imports from rejected experiments

* Tiny lint issue

* Irrelevant change to test push after rebase
2020-03-22 22:43:39 +02:00
Yair Morgenstern
3734f39101 Changed "Requires [resource]" to "Consumes 1 [resource]" to make it obvious that resource is consumed - #1964 2020-03-22 22:40:07 +02:00
rh-github-2015
c647261a18
More civilopedia info for nation and improvement (#2190)
* A little more information in civilopedia for improvements and nations

* Differentiate civilopedia and picker use

* Missing lines in translations template

* allTranslationsEndWithASpace test

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-03-22 21:00:18 +02:00
Yair Morgenstern
8836800957 Resolved #2224 - can no longer enter the promotions screen from the overview screen if there are no valid promotions 2020-03-22 20:42:22 +02:00
Yair Morgenstern
f6ba4cf409 Resolved #2150 - Added resource type to civilopedia description 2020-03-22 13:25:09 +02:00
Yair Morgenstern
b43e543f23 Resolved #2175 - Can no queue multiple perpetual builds 2020-03-21 21:39:07 +02:00
Yair Morgenstern
0da8cbd607 Removed "Declare war on X" trade option when there's an active peace treaty 2020-03-21 21:27:47 +02:00
Yair Morgenstern
b28a247bd0 Fixed "other civ doesn't get duration on timed trades" bug 2020-03-21 21:27:11 +02:00
Yair Morgenstern
56c547886c 3.6.10
Unit Action buttons stick to the left  - #2214
2020-03-21 21:11:38 +02:00
Jack Rainy
8fea884ec8
Great Improvements can be built on rough terrains (#2217) 2020-03-21 20:56:42 +02:00
Jack Rainy
9fe9a61396
Corrections to the Wonders stats (#2215)
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-03-21 20:56:16 +02:00
EdinCitaku
e06d537688
Feature#2081 (#2100)
* Unit can now only be purchased if no other unit of same type is stationed in city center #2081

* #2081
Added unique to landsknecht and changed condition for movement panelty

* Refactored when statement to if
#2081

* Only one plane at a time can be purchased to a maximum of 6 that are NOT transported in a single city
#2081

* removed duplicate code
#2081

* refactor canPurchase() and now track bought units in a city in a mutableList
#2081

* refactor canPurchase() it basicly just tracks if the unit can be placed on the center tile! if it cant then we dont allow the purchase!
#2081

* Changed wording of unique and added translations
#2081

* Changed wording of unique
#2081

* removed unneeded imports
#2081

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-03-21 20:35:30 +02:00
Jack Rainy
d7ac7f9173
Translation refactoring - part 3 (all JSONs) (#2205)
* Refactoring: Split reading and writing of translation files

* New generator of translation strings from JSONs

* Switch to the new strings generation approach

* Using the regex for similar strings + bugfix for Submarines

* Transfer of the existing translations

* Clean up of the template file and translated files based on it

* Unit tests are updated

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-03-21 20:32:04 +02:00
Jack Rainy
75c71700db
The link to Reddit is added (#2212) 2020-03-21 20:27:48 +02:00
rh-github-2015
27c0aedbbd
Clearer free promotions, nicer Maori Warrior, missing new UnitType translations (#2210) 2020-03-21 20:19:50 +02:00
Jack Rainy
8767342810
Double range of rebase for air units (#2154)
* Double range of rebase for air units

* Consider carriers as rebase points

* Clean up of never used code
2020-03-21 20:12:11 +02:00
rh-github-2015
4bd810d5dd
New columns in overview-units: promotion, health (#2187) 2020-03-19 09:57:53 +02:00
rh-github-2015
f75312f7a1
Show a mod loader exception in console (#2191) 2020-03-19 09:47:15 +02:00
rh-github-2015
497ce2366a
Clean up redundant stuff found in save files (#2192) 2020-03-19 09:43:05 +02:00
wrov
e308f1fe0c
Added logic to check Player- and Game-IDs according to new layout. (#2108)
Backwards compatible to old format.
2020-03-18 22:55:57 +02:00
rh-github-2015
701ddcb76b
Trade offers better sorting with user choice (#2180)
#2152 is nice but sorts by internal key, thus translations are not
    taken into account and cities are sorted by their guid
   Also moving larger amounts to the top may not be everyone's taste
   so this offers the user a choice
2020-03-18 10:21:50 +02:00
rh-github-2015
076821a181
Fix: Freshly improved resources often do not show up on world screen, overview or trade (#2182)
Issue visible right at start of turn, saving and reloading viable workaround.
2020-03-18 09:55:10 +02:00
Jack Rainy
6c5f729333
Sorted list of icons for promotions (#2164) 2020-03-16 12:55:48 +02:00
Jack Rainy
c7d020e32d
Filter for the custom maps (#2163) 2020-03-15 21:10:59 +02:00
Jack Rainy
2cbc0e93e0
Ice is impassible for all except submarines (#2158)
* Ice is impassible for all except submarines

* Using "unique" property + simplified call of functions
2020-03-15 18:24:52 +02:00
Yair Morgenstern
feb786c9ee Merge branch '3.6.7-patch2' 2020-03-14 21:50:09 +02:00
Yair Morgenstern
fa41e50a33 Resolves #2157 - 3.6.7-patch2 2020-03-14 21:46:45 +02:00
Jack Rainy
a18d52c82a
Sort resources by name and amount (#2152) 2020-03-14 20:13:46 +02:00
Yair Morgenstern
1978d7e707 Merge branch 'master' of https://github.com/yairm210/Unciv 2020-03-12 21:16:32 +02:00
Yair Morgenstern
d8d74b6873 Resolved #2137 - Fixed worker automation for snow tiles, AND settler automation fix 2020-03-12 21:03:36 +02:00
Jack Rainy
dd438f16c8
Translation refactoring - part 2 (Tutorials) (#2114)
* Make TranslationFileReader as object class

* Generate strings from Tutorials.json

* Simplified storage and loading of the tutorials

* Transfer existing translations
2020-03-12 16:38:57 +02:00
Jack Rainy
c7e8dfb8fb
Energy saving: music and sounds (#2128) 2020-03-12 08:35:45 +02:00
Jack Rainy
528392baab
Allow selection of non-buildable items (#2126) 2020-03-12 08:34:44 +02:00
Jack Rainy
e370bbc53b
Hide crosshair while city can't attack (#2124) 2020-03-12 08:33:03 +02:00
Jack Rainy
97a9a0f08c
Display an amount of gold when buying the tile (#2127) 2020-03-12 08:32:29 +02:00
lishaoxia1985
1564856391
Turn number of trade changes with game speed. (#2123) 2020-03-11 21:43:59 +02:00
Federico Luongo
2a67294554
Snow, Ice, Atoll & Map Generation (#1909)
* Snow, Atoll & Ice

* Fix White Hexagon + Small NW refactor

* More Land in Continents #1886

* Atoll can spawn only on Coast

* Added new constants and turned Constant into an object

* Latitude and Longitude utility methods

* New MapGenerator steps

* New MapParameters & MapGenerator cleanup

* Added New Map option to MapEditor menu

* New parameters default values and limits

* archipelagos map type

* Translations & Atlas

* removing unneeded octave displacement

* Fix Archipelago

* Perlin noise parameters & no-elvis in TileMap

* Rebuilt Atlas

Co-authored-by: Eddh <remi.dufour@protonmail.com>
2020-03-11 11:39:37 +02:00
Jack Rainy
15098d877c
Translations refactoring (#2096)
* Rename "translationsByLanguage" folder

* Minor refactoring

* Generate Nations strings

* Use the nations strings while creating the translation files

* Clean up of Nations files

* Transfer existing translations

* Get rid of the nation's translated name

* Transfer just few nations' translations for languages without Nations_Language.json

* Clean up of not used greetings

* Correct marking of not translated strings
2020-03-10 10:17:05 +02:00
Yair Morgenstern
30a2eda15f UnitTable no longer scrolls when unnecessary 2020-03-09 22:13:47 +02:00
Jack Rainy
13def8739e
Corrections according to #2101 (#2105)
* College requires Phylosophy

* "Police State" influences the courthouses, not culture borders

* "Autocracy complete" has +20 attack effect

* Translations updates
2020-03-09 00:00:32 +02:00
Jack Rainy
f769d60826
Do not recreate the window (#2107) 2020-03-08 23:58:32 +02:00
Federico Luongo
0cf27789e9
Borders made of oriented triangles rather than circles (#2104) 2020-03-08 20:36:50 +02:00
Yair Morgenstern
61565c0ee6 Reverted the UnitActions to the old setup (the new sequence yield was unnecesarily confusing),
but kept the merge of canAct and the null action and taking specific actions when necessary and not the entire list
2020-03-08 00:24:19 +02:00
Yair Morgenstern
db6031da82 Starting locations work again =) 2020-03-07 23:06:34 +02:00
Nico
58f7e06b72
Moving unique abilities to an Enum (#2095)
* Unique abilities moved to enums

* remove diplomatic victory type WIP

* Address review comments. Translations for unique abilities names aren't used anywhere as far as I can tell, but added them to relevant translation files just in case.

Co-authored-by: nmeze <nicolas.mezeret@gmail.com>
2020-03-07 22:22:20 +02:00
Yair Morgenstern
2bc590d5b5 Fixed number of strategic resources 2020-03-07 22:07:42 +02:00
Federico Luongo
296936ae53
Fix/city buy sell exploits (#2094)
* Fix erroneous removal from queue

* Buy/Sell popups disable respective button and force closure of other popups
2020-03-07 20:04:27 +02:00
GGGuenni
80ca06afbe
ResponsePopup is now working like intended (#2089) 2020-03-06 16:05:42 +02:00
JackRainy
e12f35660f
Revert close buttons + usability improvement (#2088)
* Revert changes to the Close buttons from PR #2069

* Better sensivity of diplomacy buttons
2020-03-06 10:31:23 +02:00
Yair Morgenstern
585ec2b723 Water units can no longer see over hills etc. 2020-03-05 23:37:58 +02:00
Yair Morgenstern
5117a498f9 Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels 2020-03-05 23:29:42 +02:00
Yair Morgenstern
978f5bda53 Resolved #2074 - Fixed domination victory 2020-03-05 23:01:39 +02:00
Yair Morgenstern
7bd0365a8e
Issue#2019 (#2051)
* Issue#2019
Player should not be able to nuke a civilsation that it has a peace treaty with

* wordlscreen is updated when notification shown (#2019)

* Fixed PR comments #2019

* issue #2019

* Fixed PR comments #2019

* Fixed PR comments #2019

* Fixed PR comments #2019
refactoring

* Fixed PR comments #2019
removed unnecessary line
2020-03-05 22:50:23 +02:00
Yair Morgenstern
82ab66ad05 Ranking by culture is by number of adopted policies 2020-03-05 22:28:51 +02:00
Yair Morgenstern
955dff89b9
fix research agreement button. (#2080) 2020-03-04 20:13:15 +02:00
Yair Morgenstern
97a07d3530 Resolved #2071 - AI will wait 20 turns between proposing research agreements if declined 2020-03-03 23:05:56 +02:00
Yair Morgenstern
86576e25ae Fixed crash when diplomacy values change while ending the turn 2020-03-03 21:45:39 +02:00
Yair Morgenstern
163d4ad347 Ah welp
Good thing the tests caught it =)
2020-03-03 20:34:54 +02:00
Yair Morgenstern
1acf337d55 Resolved #2055 - cities bombard melee units once again
Basically undid the change from #1993 and prettified a bit
@Kentalot
2020-03-03 20:18:38 +02:00
Yair Morgenstern
a493661aad Merge branch 'master' of https://github.com/yairm210/Unciv 2020-03-03 20:09:52 +02:00
Yair Morgenstern
27b9c93d6f Resolved #2035 - Strategic resources are affected by map generation parameters 2020-03-03 20:09:40 +02:00
lishaoxia1985
95354964ba
some UI update. (#2069) 2020-03-03 19:54:20 +02:00
Yair Morgenstern
8a9bbf4154 City state diplomacy screen cleanup 2020-03-03 17:43:07 +02:00
Yair Morgenstern
9721fb66c0 Resolved #2033 - happiness from tiles is always considered correctly in regards to food consumption 2020-03-03 17:25:30 +02:00
Vladimir Tanakov
78dab67257
[2065] Fix issue when unit can sleep while fortification (#2067) 2020-03-03 14:23:01 +02:00
lishaoxia1985
fc9de6f7fb
Fix that when great person creates great improvement great person doesn't disappear. (#2062) 2020-03-02 18:12:17 +02:00
wrov
1df0c408aa
Fixed Multiplayer Turn Notifier periodically failing with error notification. (#2054) 2020-03-02 06:44:53 +02:00
JackRainy
8cae2fb125
Include Nations in the calculation of a translation`s percentage (#2044)
* Include Nations in the calculation of a translation`s percentage

* Refactoring: Parameter renaming

* Check for empty originals
2020-03-01 23:10:43 +02:00
lishaoxia1985
47065e0384
modify Eiffel Tower effect. translation update. (#1955) 2020-03-01 22:25:59 +02:00
JackRainy
24e4d77453
Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.) (#2036)
* Initial preparations

* Moving to the separate package

* Calculation and visualization

* Translations

* Using a local function instead of additional class

* Using a local function instead of additional class (part 2)

* Rankings French.properties

* Fixup of the leftover

Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
2020-02-29 20:48:55 +02:00
JackRainy
9fbd569e1f
Allow to buy buildings from the queue (#2032)
* Allow to buy buildings from the queue

* Minor refactoring
2020-02-29 20:10:24 +02:00
Yair Morgenstern
fa61bdfd04
Translations (#2020)
* Update Polish.properties (#1997)

* Update Polish.properties

* Update Polish.properties

This should solve the problem (and correct a small translation error)

* Update Polish.properties

Next corrections, thanks @rprzystasz

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* New french translation (#2014)

* Update Italian.properties (#2016)

* Update German.properties (#2017)

* Update German.properties

* Create Nations_German.json

Start new file for nations translation in german

* Update Nations_German.json

* Extensive correction of French translation (#2022)

* Resolved #1986 - research agreement cost consistency

* Tile stats are shown on a row, rather than on a column (#1946)

* Feature/refactor actions (#2008)

* Fixes Issue #1697 by adding information to the special production constructions.

* Get rid of extra $ sign in the SpecialConstruction tooltips

* Major refactor to use Sequences instead of List to try to improve logic whenever getting a list of tiles at a distance.

* Get rid of extraneous parameter

* get rid of extra exception. slight refactor placeUnitNearTile for readability

* Fix bug of doing intersection instead of union

* Add an extra method to get tiles in distance range

* Refactor the UnitActions to use more sequences and also to grab the actions needed by Automation directly.

* Update based on comments

* Redo to be more easily compared

* use elvis operator for assignment

* resolve merge conflicts

* Fix typo

* Fix one more typo

* Get rid of one more search for great person actions

* Get rid of one more search for pillage action

* Try to realign methods names for better diff

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* Resolved #2012 - manually place starting locations are no longer visible in-game

* Extensive correction of French translation

Many, many several little corrections to the French translation. A few mistakes marred gameplay a little bit, but most of them were simple grammar mistakes. But the details are always important.

* Modifications to resolve conflict

* Modifications to resolve conflict (bus)

* Modifications to resolve conflict MK3

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
Co-authored-by: Kentalot <Kentalot@users.noreply.github.com>

* Updates

Co-authored-by: Freshy <60152907+GreenFreshy@users.noreply.github.com>
Co-authored-by: armandberger <hoel@free.fr>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: CarpeLuxNoctem <61473456+CarpeLuxNoctem@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
Co-authored-by: Kentalot <Kentalot@users.noreply.github.com>
2020-02-27 19:57:55 +02:00
Yair Morgenstern
3ccd457759 Victory screen shows the viewing player, not the current player, in multiplayer games 2020-02-27 19:30:22 +02:00
JackRainy
f621ed5192
Fix for the wrong placement of purchased and upgraded units (#2006)
* Place the unit at the current position firstly

* More simple solution

* Try to place unit with traceability taken into account

* Return money and notify about the problem

* Popup dialog instead of notification

* Refactoring: Split UI and logic
2020-02-27 09:22:24 +02:00
Yair Morgenstern
85ea92cf72 Resolved #2012 - manually place starting locations are no longer visible in-game 2020-02-26 22:00:25 +02:00
Kentalot
0565405fc0
Feature/refactor actions (#2008)
* Fixes Issue #1697 by adding information to the special production constructions.

* Get rid of extra $ sign in the SpecialConstruction tooltips

* Major refactor to use Sequences instead of List to try to improve logic whenever getting a list of tiles at a distance.

* Get rid of extraneous parameter

* get rid of extra exception. slight refactor placeUnitNearTile for readability

* Fix bug of doing intersection instead of union

* Add an extra method to get tiles in distance range

* Refactor the UnitActions to use more sequences and also to grab the actions needed by Automation directly.

* Update based on comments

* Redo to be more easily compared

* use elvis operator for assignment

* resolve merge conflicts

* Fix typo

* Fix one more typo

* Get rid of one more search for great person actions

* Get rid of one more search for pillage action

* Try to realign methods names for better diff

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-02-26 21:50:36 +02:00
Federico Luongo
c4375ed4e8
Tile stats are shown on a row, rather than on a column (#1946) 2020-02-26 21:48:24 +02:00
Yair Morgenstern
faa204d86f Resolved #1986 - research agreement cost consistency 2020-02-26 21:43:12 +02:00
Robert
e062947e7e
Trade routes (Railroad) fixes (#2013)
* Changes:
- worker automation to build Railroad overseas (currently they do not improve roads/build new)
- recognize harbor connection and add Railroad production bonus
- extracted and refactored connections to capital lookup

* CR fixes
2020-02-25 15:09:53 +02:00
Yair Morgenstern
252f8b23cc Minor cleanups 2020-02-24 19:33:37 +02:00
Kentalot
7b13a48d74
Try to fix bug I introduced (#2009)
* Fixes Issue #1697 by adding information to the special production constructions.

* Get rid of extra $ sign in the SpecialConstruction tooltips

* Try to fix bug I introduced
2020-02-24 19:24:14 +02:00
JackRainy
55a8211be0
Do not allow to buy what can not be built (#2007) 2020-02-24 08:14:21 +02:00
Yair Morgenstern
3b4bce780a Arial -> Aerial name refactoring 2020-02-23 22:33:32 +02:00
JackRainy
6009c1b5d3
Continuous rendering is not experimental anymore (#1996)
* Continuous rendering is not experimental anymore

* Better select boxes alignment
2020-02-23 20:22:31 +02:00
Kentalot
3c2cb01169
Earlier version with changes mostly to use Sequences (#1993)
* Fixes Issue #1697 by adding information to the special production constructions.

* Get rid of extra $ sign in the SpecialConstruction tooltips

* Major refactor to use Sequences instead of List to try to improve logic whenever getting a list of tiles at a distance.

* Get rid of extraneous parameter

* get rid of extra exception. slight refactor placeUnitNearTile for readability

* Fix bug of doing intersection instead of union

* Add an extra method to get tiles in distance range

* Update based on comments
2020-02-23 14:22:50 +02:00
JackRainy
9f0e74be1f
Display the current amount of gold in the prompt dialog (#1995) 2020-02-23 11:25:11 +02:00
JackRainy
eb0fd17d9b
Fix of the click on unknown civilization (#1989)
* Fix of the click on unknown civilization

* Minor optimization

* Better naming of variable
2020-02-22 23:10:52 +02:00
Yair Morgenstern
13d50f250c Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen 2020-02-22 23:10:04 +02:00
JackRainy
ebe9826b22
Better handling of disband and destroy of carrier with planes (#1992) 2020-02-22 22:32:54 +02:00
JackRainy
cff7435841
Better alignment for "Pick now!" in the pickerscreens (#1984) 2020-02-22 22:30:27 +02:00
JackRainy
aeee5e22eb
Sort the cities by food, production, etc. (#1979) 2020-02-21 11:49:55 +02:00
Yair Morgenstern
43918a2580 Resolved #1962 - set a max zoom level so that "infinite zoom" from capacative scrolling is no longer irrecoverable 2020-02-19 22:34:53 +02:00
GGGuenni
8733f02f85
Bug Fix for Multiplayer Screen (#1970)
* Possible Bug Fix 

Testing if clipboard content == null
This should have been a problem before

* Moved null check into addMultiplayerGame

making it more readable
2020-02-19 14:31:46 +02:00
wrov
cf84f5a0b5
Small bug fixes (#1968)
* Fixed access to unitialized variable
Fixed possible concurrency issue (long has visibility issues)
https://github.com/yairm210/Unciv/issues/1680

* Added comments
https://github.com/yairm210/Unciv/issues/1680
2020-02-19 13:18:40 +02:00
JackRainy
094f72dd26
The Future Tech can't be picked as a free technology until requirements are met (#1967) 2020-02-19 08:25:35 +02:00
Kentalot
8f757e9ab4
Fixes Issue #1697 by adding information to the special production con… (#1965)
* Fixes Issue #1697 by adding information to the special production constructions.

* Get rid of extra $ sign in the SpecialConstruction tooltips
2020-02-18 22:38:14 +02:00
Yair Morgenstern
65e1c90e28 Resolved #1963 - can now unautomate embarked workers 2020-02-18 17:25:59 +02:00
wrov
0b7a64db16
Switched persistent turn notification to false for pre-Oreo Android phones, as they may display an annoying icon in status bar. (#1957)
Fixed potential hanging notifier service due to not resetting error counter.
https://github.com/yairm210/Unciv/issues/1680
2020-02-17 20:57:04 +02:00
Yair Morgenstern
4004c6ff76
Translation (#1951)
* Update Polish.properties (#1931)

* Update Russian.properties (#1932)

* Update Italian.properties (#1933)

Also added Research Agreement

* Update Japanese.properties (#1942)

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Translations update (#1943)

* Translations update

* Render some missing characters in the Ukrainian translations

* More translations

* Fixed typo: Otto von Bismark -> Otto von Bismarck (#1954)

* Translation updates, added test to assure that translations in template file end with a space

* Disabled Maven - hopefully Travis check will not take 10 minutes and will pass

Co-authored-by: Freshy <60152907+GreenFreshy@users.noreply.github.com>
Co-authored-by: IraqLobster34 <56483230+IraqLobster34@users.noreply.github.com>
Co-authored-by: Smashfanful <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: JackRainy <JackRainy@users.noreply.github.com>
Co-authored-by: schnippl0r <58435847+schnippl0r@users.noreply.github.com>
2020-02-17 19:38:14 +02:00
GGGuenni
80997d157b
Reworked Multiplayer Screen (#1952)
* Added MultiplayerScreen

Added MultiplayerScreen Class to replace openMultiplayerPopup()
Added Sessionbrowser UI elements

* Added Session Browser functionality

* Added ResponsePopup

is used for "copy UserID" among others to be more responsive

* Added "Edit Session" and Help Button

Changed saving Multiplayer Session to seperate Folder
-TODO? Help Button chould be in every pickerscreen

* removed function for Turn Check

heard tobo is working on a Turn checker so no need for the function

* Added delete to editScreen + Cleanup and Comments

delete should be a "give up" instead

* creating new game as multiplayer now saves to multiplayer folder

 + gameId gets copied to clipboard

* Delete unintended save file

delete a save file which got falsely commited

* Added helpPopup Text and refresh Button

* Cleanup + Translation

* More Cleanup

Refresh List doesn't flicker anymore
Response PopUp time for new Game reduced

* Fixed Game crashing on reload

* Added Add Current Game

Games you don't know the gameID of can now be saved when running

* Added Translations entry

* adding requested changes

+ added addCurrentGameButton() for readability and to reduce indentation
- removed unnecessary returns
+ sequentialised try catch for better readability
+ added comments to responsePopup for better unstanding

* Adding requested indent changes

- removed all unnecessary indents
2020-02-17 18:37:15 +02:00
wrov
bc15d97de7
Added Multiplayer Turn Notification Service (#1947)
* Added Multiplayer Turn Notification Service
https://github.com/yairm210/Unciv/issues/1680

* Minor update on Credits.md (#1949)

# Nations
- Fix typo on word "crescent"
- Fix link that flew off on word "sword"

* 3.5.14-patch1

* Edit startgame screen. (#1950)

Co-authored-by: u-ndefine <41176671+u-ndefine@users.noreply.github.com>

* Small improvements suggested in pull request review
https://github.com/yairm210/Unciv/pull/1947

* Removed potential concurrency hazzards caused by access to non-final variables. Added option to turn off persistent notification (may be necessary on pre-Oreo phones.)
Added suggested comments. https://github.com/yairm210/Unciv/pull/1947

* Fixed miscommited debug code. https://github.com/yairm210/Unciv/pull/1947

Co-authored-by: u-ndefine <41176671+u-ndefine@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: lishaoxia1985 <49801619+lishaoxia1985@users.noreply.github.com>
2020-02-17 18:34:46 +02:00
lishaoxia1985
9d1e45de08
Edit startgame screen. (#1950)
Co-authored-by: u-ndefine <41176671+u-ndefine@users.noreply.github.com>
2020-02-16 22:03:39 +02:00
JackRainy
a6765c0b72
Enable Polinesia worker to build regular improvements (#1945)
* Enable Polinesia worker to build regular improvements

* More short notation, similar to next line

* Revert "More short notation, similar to next line"

This reverts commit f97cc59fac449dcddab7045761cfc1ceb8a900ce.
2020-02-15 21:54:09 +02:00
JackRainy
eb0f00dc72
The civilization whose area is nuked must declear a war (#1941) 2020-02-15 19:06:47 +02:00
JackRainy
cd3004fedb
Barbarians can be never defeated (#1940) 2020-02-15 19:05:57 +02:00
Yair Morgenstern
19cac1f7bf Resolved #1930 - national wonders no longer require built buildings in puppeted cities 2020-02-14 14:32:13 +02:00
Yair Morgenstern
fa31704217 Resolved #1918 - added missing translations 2020-02-14 13:38:05 +02:00
Yair Morgenstern
99111df5c6 Resolved #1818 - Marble bonus now displayed in Civilopedia 2020-02-14 13:23:10 +02:00
Yair Morgenstern
efe200442a Resolved #1927- changing new game parameters and exiting the new game screen doesn't change the current game's parameters 2020-02-14 13:15:30 +02:00
Yair Morgenstern
5117a9faa4 Resolved #1926 - fixed unique improvements 2020-02-14 13:01:10 +02:00
JackRainy
0143f6702d
Preview tile improvements (#1711) (#1919)
* Refactoring: extracted "getImprovementStats" method

* Display the icons for added/removed resources
2020-02-13 09:21:36 +02:00
lishaoxia1985
b6e2b72b5c
The size of minimap will change with resolution changing. (#1922) 2020-02-13 09:20:04 +02:00
Yair Morgenstern
3bfb2a29b7
Merge pull request #1903 from JackRainy/ForgeAndSpacePart
Forge increases production of the space parts (#1902)
2020-02-12 23:17:39 +02:00
JackRainy
4ab084feeb
Forge increases production of spaceparts 2020-02-12 23:11:28 +02:00
JackRainy
5b845abc04
This reverts previous commit cb0a87681e. 2020-02-12 21:25:21 +02:00
r3versi
aec539f77f
Fix tile yields in city screen 2020-02-12 19:39:32 +01:00
Yair Morgenstern
3402065e3c Captured Khans now automate properly 2020-02-12 20:34:32 +02:00
Yair Morgenstern
d9d6f4eeb8
Minimap can show the whole worldscreen (#1872)
Saw the images you sent by email =)
2020-02-12 20:22:19 +02:00
YueR
ac1e5bb417 Minimap can show the whole worldscreen 2020-02-13 00:33:11 +08:00
Federico Luongo
b9e3ca5fd4
Legalism grants enqueued buildings (#1906) 2020-02-11 10:36:58 +02:00
JackRainy
cb0a87681e
Forge increases production of the space parts 2020-02-10 22:06:41 +02:00
Yair Morgenstern
942092e33e Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource 2020-02-10 20:35:14 +02:00
Yair Morgenstern
a514e462cc Cleaned up Unit Actions 2020-02-10 18:43:18 +02:00
lyrjie
14f89b6799 Fix: Moai being buildable on forests, etc. (#1896)
* Moved terrain.unbuildable check above moai coastal tile check

* Refactor
2020-02-10 11:32:59 +02:00
Federico Luongo
6d2cf860a7 Reset advanced settings to default (#1894)
* Reset to default

* Translations
2020-02-10 10:25:48 +02:00
Yair Morgenstern
86cd158d83 3.5.12 2020-02-09 20:44:52 +02:00