Yair Morgenstern
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07663bfc54
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Added "Diplomatic Incidents" for diplomatic messages between civs (as of now, only declaration of war)
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2019-02-10 16:34:46 +02:00 |
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Yair Morgenstern
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2834752826
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Added "change city name" with a popup that appears when clicking on the city name in the ciity screen
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2019-02-10 15:32:48 +02:00 |
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Yair Morgenstern
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4b7a447eae
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Civ city name generation now done by a global counter - enables city name changes later
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2019-02-10 09:50:36 +02:00 |
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Yair Morgenstern
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cc0a999471
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Added "exit map editor" button to map editor
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2019-02-09 23:26:59 +02:00 |
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Yair Morgenstern
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ae7cbcb3c9
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Embarked units now have era-based defensive strength (like in original civ)
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2019-02-09 23:06:13 +02:00 |
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Yair Morgenstern
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d9fb3fdb2c
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Switched positions of "raze city" and "exit city" buttons - "exit" is a much more common use-case, and therefore should have the more easily-reachable spot
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2019-02-09 22:40:52 +02:00 |
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Yair Morgenstern
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10e9a5e481
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AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
#416
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2019-02-09 21:31:16 +02:00 |
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Yair Morgenstern
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3feb231620
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Added "deselect" button to unit & city display
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2019-02-09 21:25:30 +02:00 |
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Yair Morgenstern
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d2a48fae38
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Added "current edit" hex to bottom-right of map editor screen
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2019-02-08 00:34:46 +02:00 |
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Yair Morgenstern
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d42416974c
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Saving and loading games is now done directly to\from files without becoming strings in the meantime - should help avoid some OutOfMemory exceptions when the games become really huge (the GameInfo as c# classes is much smaller thatn the serialized text for a number of reasons)
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2019-02-07 23:06:13 +02:00 |
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Yair Morgenstern
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50931a86c1
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Resolved #447 - cities now have roads and railroads only when corresponding tech has been researched
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2019-02-07 22:56:13 +02:00 |
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Yair Morgenstern
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6856301504
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Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction
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2019-02-05 20:04:07 +02:00 |
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Yair Morgenstern
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a98ce0d7d9
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Auto-load the first map, if any exist
Center the map editor on the map
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2019-02-03 20:34:21 +02:00 |
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Yair Morgenstern
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d8d2b89e73
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Enabled loading maps from the map editor
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2019-02-03 19:42:31 +02:00 |
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Yair Morgenstern
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81d1a79e19
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Can now choose a map name and load a map from those existing on the phone!
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2019-02-02 23:26:56 +02:00 |
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Yair Morgenstern
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3a990434f3
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Added initial map editor! Woohoo!
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2019-02-02 22:43:02 +02:00 |
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Yair Morgenstern
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8e2c3287f6
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CityScreen now also uses TileGroupMap
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2019-01-29 23:52:51 +02:00 |
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Yair Morgenstern
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8038dd4c4f
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Separated "Group to hold visual map based on tilegroups" to a separate class, for reuse in CityScreen, the future map editor, and maybe also in the minimap
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2019-01-29 21:48:23 +02:00 |
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Duan Tao
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49f0fe725a
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Free promotions don't affect future xp.
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2019-01-29 18:24:28 +08:00 |
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Duan Tao
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c69f54408b
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Allow to add real free promotions to unit.
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2019-01-29 14:46:24 +08:00 |
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Yair Morgenstern
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3044fb2978
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Fixed crashing bug caused by using GameBasics.Technologies.keys directly, and editing it
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2019-01-28 20:45:28 +02:00 |
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Yair Morgenstern
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5a78c612ab
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Fixed errors caused by AI civs not having any non-researched techs to choose from, when all techs are researched - now choose future tech again
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2019-01-27 23:45:39 +02:00 |
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Yair Morgenstern
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653cb556cf
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Fixed errors caused by siege unit's movement points not being calculated correctly
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2019-01-27 23:38:11 +02:00 |
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Yair Morgenstern
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5ab6c6c991
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Merge pull request #439 from ninjatao/barbarians
Barbarians
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2019-01-27 17:58:58 +02:00 |
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Duan Tao
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edc53171cc
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Barbarian generation improvement.
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2019-01-27 21:34:40 +08:00 |
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Duan Tao
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c2f6637a91
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Fix construction cost.
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2019-01-27 16:22:57 +08:00 |
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Yair Morgenstern
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f80077a412
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Resolved #435 - profit from disbanding units
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2019-01-26 22:39:48 +02:00 |
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Yair Morgenstern
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665af17ae5
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Fixed #438 - changing production before answering the "do you want to purchase construction" popup lead to buying the newly chosen production
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2019-01-26 22:00:48 +02:00 |
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Duan Tao
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624f83d109
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Remove unique units from barbarians.
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2019-01-26 19:04:13 +08:00 |
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Duan Tao
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ddcf3dd83e
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Remove unit list for barbarians.
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2019-01-26 18:58:12 +08:00 |
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Duan Tao
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c18cc2476f
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Generate different type of barbarians.
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2019-01-26 18:48:29 +08:00 |
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Yair Morgenstern
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478a9e6996
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Resolved #429 - display era names only once in tech picker screen
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2019-01-23 20:52:26 +02:00 |
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Yair Morgenstern
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a4175438a3
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Resolved #424 - added confirm box when declaring war
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2019-01-23 20:16:34 +02:00 |
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Yair Morgenstern
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b60df3ce85
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Resolved #428 - missing characters in German translation
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2019-01-23 20:07:13 +02:00 |
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Duan Tao
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0f1221e033
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Fix seige units finding targets bug.
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2019-01-23 21:10:25 +08:00 |
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Duan Tao
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a141cb1f1c
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Rearrange code for pruchasing stuff.
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2019-01-23 16:09:18 +08:00 |
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Duan Tao
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fa8c948c04
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Allow ai to spend money for building & unit.
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2019-01-23 16:09:08 +08:00 |
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Duan Tao
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53c0bbb0a3
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AI exchange techs strategy change.
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2019-01-23 16:08:52 +08:00 |
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Duan Tao
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d11cb4779b
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AIs trade techs. Also modified AI tech choose strategy.
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2019-01-23 16:08:37 +08:00 |
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Yair Morgenstern
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1a6089ead1
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Merge pull request #431 from ninjatao/fix_city_defeated_info
Fix city defeated info.
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2019-01-23 09:56:12 +02:00 |
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Duan Tao
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a03482477d
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Fix city defeated info.
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2019-01-23 15:27:37 +08:00 |
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Duan Tao
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7b83776bfa
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Fix building bonus replaced bug.
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2019-01-23 11:26:05 +08:00 |
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Yair Morgenstern
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baed1e50cd
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Returned tile info table in the city screen, construction scroll now translated, added city screen translations to translations file - #417
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2019-01-22 21:48:30 +02:00 |
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Yair Morgenstern
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2267d2945d
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Merge pull request #427 from ninjatao/fix_cityscreen
Fix city screen info windows.
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2019-01-22 13:19:52 +02:00 |
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Duan Tao
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2d69fa9804
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Fix city screen info windows.
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2019-01-22 19:09:46 +08:00 |
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Yair Morgenstern
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9ba73c4a6f
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No height difference between hills and hills with jungle/forest
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2019-01-21 23:10:03 +02:00 |
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Yair Morgenstern
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d7067d2835
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Resolved #409 - rewrite line-of-sight rules
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2019-01-21 22:41:22 +02:00 |
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Yair Morgenstern
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d1de589e4f
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Resolved #422 - can no longer move through units of other civs we're at war with
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2019-01-21 20:17:48 +02:00 |
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Yair Morgenstern
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811ed5a7a2
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Better AI build order for #416
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2019-01-20 23:05:08 +02:00 |
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Yair Morgenstern
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effec4856c
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Resolved #424 and upgraded gradle
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2019-01-20 22:44:09 +02:00 |
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