Commit graph

884 commits

Author SHA1 Message Date
Duan Tao
a0ee9b6bd7 Fix city screen population info. 2019-01-20 21:22:00 +08:00
Yair Morgenstern
fa8f9deb2c Solved #420 - viewable tiles not updated when trading cities, kudos zivvel! 2019-01-19 23:49:46 +02:00
Yair Morgenstern
2ca894b05f City construction picking now done through a scroll on the city screen, like in the original =D
Also resolved #417 on the way
2019-01-19 23:43:28 +02:00
Yair Morgenstern
a371aedf23 Changes to city screen - city summary in top-left corner like original 2019-01-19 21:01:47 +02:00
Yair Morgenstern
e573368d18 Added CN Tower, Pentagon #245 2019-01-16 22:24:29 +02:00
Yair Morgenstern
eeaca08f57 Added Alhambra #245 2019-01-16 21:45:46 +02:00
Yair Morgenstern
49ed7570f8 Added Hubble Space Telescope wonder, Stable unique ability
Added missing translations
2019-01-16 21:26:14 +02:00
Yair Morgenstern
2df64861d1 Added Infantry, Machine Gun units
Added Railroad, Ballistics techs
Added Statue of Liberty wonder
2019-01-15 22:17:34 +02:00
Yair Morgenstern
ee278586e7 Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread 2019-01-14 21:57:09 +02:00
Yair Morgenstern
53c5c6d5ab Can now choose to start a game with multiple human players! 2019-01-14 20:48:30 +02:00
Duan Tao
c198db0641 Adjust city attack strength. Also shown in unittable when selected. 2019-01-12 20:33:30 +08:00
Yair Morgenstern
abd9d6d9a4 Decreased bombard strength as per Civ V
Don't display empty stats in city detail table
2019-01-11 12:12:19 +02:00
Yair Morgenstern
8e478d2d71 Added intermediate screen between players on the same phone, so they won't see each other's screens 2019-01-11 12:10:27 +02:00
Yair Morgenstern
3ddacff4f4
Merge branch 'master' into bombard 2019-01-11 10:56:34 +02:00
Yair Morgenstern
401aa942eb Can now play with multiple human players!
Need to find a way for all human players to choose their civs in a simple manner
2019-01-11 09:58:32 +02:00
Yair Morgenstern
8bf84393fc More changes to enable multiplayer - save the current player in the civInfo, distinguish between "current player" and "human player" 2019-01-10 21:29:24 +02:00
Yair Morgenstern
d19861b348 Maybe solved an ANR caused by resume(), it's hard to tell 2019-01-10 20:43:32 +02:00
Duan Tao
4e77edcec0 Code cleanup 2. 2019-01-10 11:30:33 +08:00
Duan Tao
57dce317ea Code cleanup. 2019-01-09 21:17:05 +08:00
Duan Tao
2f22b1d576 City bombardment is counted as ranged. 2019-01-09 18:56:52 +08:00
Yair Morgenstern
c7dbad1085
Merge pull request #412 from ninjatao/auto_fix_pillage
Avoid pillaged great improvement from being replaced by resource impr…
2019-01-09 07:53:24 +02:00
Duan Tao
f237adef4b Avoid pillaged great improvement from being replaced by resource improvement. 2019-01-09 11:09:57 +08:00
Duan Tao
730111993e Code cleanup and bug fix. 2019-01-09 10:12:00 +08:00
Yair Morgenstern
a7bbea106c Resolved #407 - units cannot pillage when at full health 2019-01-08 18:45:06 +02:00
Yair Morgenstern
2fdd3e2628 Fixed #402 - couldn't build wonder if it was being built by a rival civ 2019-01-08 18:43:06 +02:00
Yair Morgenstern
c282ffb423 Resolved #410 - land units on lake aren't shown as embarked 2019-01-08 15:43:54 +02:00
Duan Tao
a2764d7b91 Ai uses bombardment. 2019-01-08 20:16:18 +08:00
Duan Tao
0f16a25cc6 You can actually Bombard! But ai cannot yet. 2019-01-08 19:55:35 +08:00
Duan Tao
7a17779bf4 Mark bombard targets. 2019-01-08 18:35:14 +08:00
Duan Tao
9054496940 Select city before entering city screen. 2019-01-08 15:34:32 +08:00
Yair Morgenstern
eeb494364b Resolved #407 - Add pillaging terrain improvements 2019-01-07 21:56:02 +02:00
Yair Morgenstern
b8aa4932a0 Added unique ability for Egypt and France 2019-01-07 18:44:42 +02:00
Duan Tao
b11c96ce3f chooseImprovement returns null when there is already better improvement. 2019-01-07 11:58:57 +08:00
Yair Morgenstern
84007533fc Resolved #311 - translate victory screen 2019-01-06 22:48:24 +02:00
Yair Morgenstern
567786c125 Resolved #399 - lakes act differently than in original game 2019-01-06 22:41:03 +02:00
Duan Tao
ae210e05f3 Idle worker try to connect cities with roads. 2019-01-05 23:13:59 +08:00
Yair Morgenstern
19906ade75 Added Babylonian civ unique 2019-01-04 11:51:44 +02:00
Yair Morgenstern
2f5b6e7be5 Resolved #396 - save game start parameters and use for subsequent games
Later, we could use this info to display to the user in the load game screen
Solved #394 - couldn't scroll map far on edges, some tiles were hard to get to
2019-01-04 10:59:47 +02:00
Duan Tao
39d2b5d60c Constucting a great improvement remove unfinished improvement. 2019-01-04 14:15:25 +08:00
Yair Morgenstern
0567eb442d
Merge pull request #391 from ninjatao/submarine
Submarine, resolves #388
2018-12-31 17:13:21 +02:00
Yair Morgenstern
7f9ca0fd3d
Merge pull request #386 from ninjatao/worker_automate
Worker automation uses more resource.
2018-12-31 14:49:20 +02:00
Duan Tao
19ce158ccb Update wolfpack bonus, icons. 2018-12-31 19:58:24 +08:00
Duan Tao
de5610180f Add WaterSubmarine unit type. 2018-12-31 19:42:20 +08:00
Yair Morgenstern
8ad37530b2 Solved another 2 rare concurrency problems - CityInfo.workedTiles and CityInfo.tiles are not edited directly but switched out 2018-12-30 20:40:48 +02:00
Duan Tao
5f3da79484 Fix evalutate peace treaty bug. 2018-12-30 19:22:40 +08:00
Duan Tao
be80aaecda Worker automation leaves great tile improvement alone. 2018-12-30 19:19:06 +08:00
Duan Tao
f2e6c1b08f Chinese unique ability. 2018-12-30 12:24:01 +08:00
Duan Tao
922a29e60f Worker automation uses more resource. 2018-12-30 11:46:27 +08:00
Yair Morgenstern
30e8af1848
Merge pull request #378 from ninjatao/great_general
Great general
2018-12-29 19:54:17 +02:00
Duan Tao
b57a6f65fe Improvement part2, for great general actions. 2018-12-29 10:52:01 +08:00
Yair Morgenstern
48efb4dcd2 Fixed #362 (Cannot upgrade units at 0 resource)
Great improvements remove terrain features
2018-12-28 10:09:57 +02:00
Duan Tao
f70c725b85 Code improvement, part 1. 2018-12-28 09:53:30 +08:00
Duan Tao
2e91b9f84e Fix great general automation exception. 2018-12-28 00:00:22 +08:00
Duan Tao
05657ea131 Fix : Avoid addGreatPerson exception. 2018-12-27 23:09:54 +08:00
Duan Tao
2904ed04eb Fix great general bonus. 2018-12-27 11:45:27 +08:00
Duan Tao
6c51073112 Some improvement on ai. 2018-12-27 11:44:30 +08:00
Duan Tao
0e77d5b044 Avoid addGreatPerson exception. 2018-12-27 11:01:07 +08:00
Yair Morgenstern
aca089fa4a Solved notification concurrency exception 2018-12-26 20:08:57 +02:00
Duan Tao
2575ffd01f fix general points. 2018-12-26 23:39:20 +08:00
Duan Tao
ae1629fcb0 AI uses great generals. I hope. 2018-12-26 23:30:21 +08:00
Duan Tao
60f59fe2aa Great general provides bonus for nearby friendly land units. 2018-12-26 19:25:07 +08:00
Duan Tao
7478215353 Add great general generation, overview screen and free pickup. 2018-12-26 18:42:22 +08:00
Duan Tao
c3e8563bf2 Add great general unit. 2018-12-26 18:06:36 +08:00
yairm210
39b09f16b2
Merge pull request #377 from ninjatao/indirect_fire
fix "Indirect Fire" typo.
2018-12-26 11:46:17 +02:00
Duan Tao
3e5740563f fix "Indirect Fire" typo. 2018-12-26 16:16:37 +08:00
yairm210
c967d058d2
Merge pull request #376 from ninjatao/fix_humanism
Humanism should increase happiness, instead of science.
2018-12-26 06:38:47 +02:00
Duan Tao
5dae652c0b Humanism should increase happiness, instead of science. 2018-12-26 10:32:50 +08:00
Yair Morgenstern
6925b0262f Removed deprecated classes and fields from half a year ago 2018-12-25 22:12:11 +02:00
Yair Morgenstern
91630cd687 Victory condition logic moved to VictoryManager
Victory screen now pops up when you fulfill the victory conditions =D
Added "One more turn" mode, if people want to play after the victory conditions have been fulfilled
2018-12-25 21:59:37 +02:00
yairm210
885070de99
Merge pull request #373 from ninjatao/fix_new_game_crash
Avoid crash from giving ai free techs.
2018-12-24 16:08:13 +02:00
Duan Tao
e3c9567904 Avoid crash from giving ai free techs. 2018-12-24 20:01:32 +08:00
yairm210
a6716f2a40
Merge pull request #368 from ninjatao/fix_declare_war
Fixed : can repeatly declare war.
2018-12-22 18:32:06 +02:00
Duan Tao
3491a1841a Fixed : can repeatly declare war. 2018-12-22 12:29:17 +08:00
Yair Morgenstern
faf5803b1d Cleaned up UnitAutomation.TryGarrison
Added explainations of various map generation techniques
2018-12-21 11:51:57 +02:00
Duan Tao
b4fa88cada Remove extra word to prevent the label from being too long. 2018-12-21 16:41:48 +08:00
Duan Tao
6124474b4f Mark defeated civs in diplomacy screen. 2018-12-21 16:35:03 +08:00
Duan Tao
b2a95e039e Updates topbar display on unit upgrade. 2018-12-21 13:51:54 +08:00
yairm210
230bb0549b
Merge pull request #363 from ninjatao/update_stats_after_acquire
After acquiring tile from nearby city, update stats.
2018-12-20 17:53:52 +02:00
Duan Tao
23799ce80c After acquiring tile from nearby city, update stats. 2018-12-20 23:12:54 +08:00
Duan Tao
9ff6764df2 Better arrange deserts, tundras and lakes. 2018-12-20 15:32:14 +08:00
yairm210
3ce89e1928
Merge pull request #358 from ninjatao/map_gen
Add celluar automica map generator.
2018-12-20 06:42:12 +02:00
Duan Tao
5496a5e640 Add pangaea map type. Add options. 2018-12-20 11:58:54 +08:00
Yair Morgenstern
51b62028a8 Maybe solved a concurrency-related java.lang.IllegalArgumentException from CameraStageBaseScreen.render
It's hard to tell because it only crops extremely randomly in, like, 1 in a 1000 games, and the users just continue on with their lives,
But it's a crash record and we want 0 of those!
2018-12-19 19:53:53 +02:00
Yair Morgenstern
a677850084 Water units can enter cities 2018-12-19 19:36:18 +02:00
Yair Morgenstern
f19750409d Buying techs now enables their uniques immediately - kudos ingvart! 2018-12-19 19:20:57 +02:00
Duan Tao
c18b64f10f Add celluar automica map generator. 2018-12-19 19:47:36 +08:00
Yair Morgenstern
a1a2b89949 Added various attack sounds, for different types of units 2018-12-18 22:32:04 +02:00
yairm210
0491b21956
Merge pull request #356 from ninjatao/auto_railroad
Auto build railroad.
2018-12-18 20:22:38 +02:00
Yair Morgenstern
e3926764f2 Difficulty is now game-wide, in preparation for multiplayer
Apparently choosing difficulty...didn't actually do anything until now, which is an embarrasing oversight and explains why people thought the game was too hard even on easy mode...
2018-12-18 19:26:56 +02:00
Yair Morgenstern
b054a3ff4a Work boats can't "create improvement" on tiles that already have an improvement 2018-12-18 18:58:07 +02:00
Yair Morgenstern
6bdd0da3ea Notifications are now per-civ instead of game-wide, in preparation for multiplayer
Added player type to civinfo, in preparation for multiplayer
2018-12-18 18:57:13 +02:00
Duan Tao
f717645019 Auto build railroad. 2018-12-18 10:19:57 +08:00
Yair Morgenstern
2923dc80c9 Massive performance improvement thanks to:
* not mapping out the uniques every tile
* saving tech uniques and units uniques specific to movement between tiles
2018-12-17 21:33:07 +02:00
Yair Morgenstern
94fd43f422 Added icon for lakes
Added more sound effects
Added Leaning Tower of Pisa
2018-12-17 19:00:45 +02:00
Yair Morgenstern
3edc95dd3e Added whoosh sound when telling units to move 2018-12-17 14:46:01 +02:00
Yair Morgenstern
319cfd1fe9 Added sound effect for purchasing constructions and tiles 2018-12-17 13:24:48 +02:00
Yair Morgenstern
fd2d55876d Added unique sound effects for multiple actions 2018-12-17 13:11:50 +02:00
yairm210
978dac806f
Merge pull request #355 from ninjatao/fish_boat
AI uses work boats.
2018-12-17 11:47:33 +02:00
Yair Morgenstern
82f9f64fab Added first sound effect, and sound effect volume control settings
As of now, every single button in the game has the same click sound, but that will change
2018-12-17 11:45:24 +02:00
Duan Tao
b95192006e Fix safe call. 2018-12-17 17:22:54 +08:00