Yair Morgenstern
|
1a2d3d4421
|
Fixed bug where unit would try to randomwalk but there wasn't anywhere to go
|
2018-05-25 12:08:06 +03:00 |
|
Yair Morgenstern
|
389c489faf
|
Added icons to improvement picker screen
|
2018-05-25 12:01:06 +03:00 |
|
Yair Morgenstern
|
53ff1290e8
|
Culture no longer displays 214... turns to next policy when no cities are built
|
2018-05-25 11:52:07 +03:00 |
|
Yair Morgenstern
|
7503c67f18
|
Added SetFontColor function to Label, because thed default way is a bit annoying
|
2018-05-25 11:34:55 +03:00 |
|
Yair Morgenstern
|
c40ebb3942
|
Added GetImprovementIcon funciton to ImageGetter
|
2018-05-25 11:24:59 +03:00 |
|
Yair Morgenstern
|
2570c4fd3d
|
Added "GetUnitIcon" function, added icons in GreatPersonPickerScreen
|
2018-05-24 22:55:11 +03:00 |
|
Yair Morgenstern
|
2f6139e38d
|
Current construction always appears in picker screen and is colored green for indication
|
2018-05-24 22:35:57 +03:00 |
|
Yair Morgenstern
|
7ee62b7d1c
|
Moved star,circle,shield icons to OtherIcons folder
|
2018-05-24 22:31:06 +03:00 |
|
Yair Morgenstern
|
ea77ceca0f
|
Merge branch 'master' of https://github.com/yairm210/UnCiv
|
2018-05-24 22:30:12 +03:00 |
|
Yair Morgenstern
|
2f48586f3e
|
Center icon no longer grayed out in city screen
|
2018-05-24 22:29:34 +03:00 |
|
yairm210
|
759c86e313
|
Update README.md
|
2018-05-23 23:40:52 +03:00 |
|
Yair Morgenstern
|
c8ddf6dc63
|
Added icons for unit actions
|
2018-05-23 22:59:05 +03:00 |
|
Yair Morgenstern
|
9cbdee4b12
|
White halo around selected unit is now shield-shaped iff the unit is fortified
|
2018-05-23 21:45:43 +03:00 |
|
Yair Morgenstern
|
5a564f29c3
|
Separated Unit Actions to its own table, put above the bottom bar
|
2018-05-23 21:45:01 +03:00 |
|
Yair Morgenstern
|
0bbb7d6254
|
Tutorial background is now square
|
2018-05-23 01:00:09 +03:00 |
|
Yair Morgenstern
|
2a2cc9a873
|
Removed final sum of combat values from BattleTable
|
2018-05-23 00:55:55 +03:00 |
|
Yair Morgenstern
|
f01b6b665f
|
Can no longer walk through enemy units =)
|
2018-05-23 00:42:33 +03:00 |
|
Yair Morgenstern
|
db4ad20264
|
Added Fortification action
|
2018-05-23 00:37:53 +03:00 |
|
Yair Morgenstern
|
1bebeab0c4
|
Added Knight
|
2018-05-23 00:21:08 +03:00 |
|
Yair Morgenstern
|
2bcd4a86e7
|
Defeated cities don't really hit back
|
2018-05-23 00:20:15 +03:00 |
|
Yair Morgenstern
|
21bb743caf
|
Tiles now closer together - no gaps between them!
|
2018-05-22 23:16:41 +03:00 |
|
Yair Morgenstern
|
03d452fd42
|
Added fog on non-viewable tiles
|
2018-05-22 23:07:12 +03:00 |
|
Yair Morgenstern
|
1b2fa7317e
|
Added unit obsolesence
|
2018-05-21 23:00:09 +03:00 |
|
Yair Morgenstern
|
1de4c2c9f2
|
Techs display short info on buildings and units
|
2018-05-21 22:07:30 +03:00 |
|
Yair Morgenstern
|
398b612d8c
|
Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
|
2018-05-18 17:18:47 +03:00 |
|
Yair Morgenstern
|
017d1f3f89
|
Added star icon to capital city
|
2018-05-18 15:53:12 +03:00 |
|
Yair Morgenstern
|
cb537b0f84
|
Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
|
2018-05-18 15:30:29 +03:00 |
|
Yair Morgenstern
|
318931b902
|
Added extra stat icons
|
2018-05-17 22:02:11 +03:00 |
|
Yair Morgenstern
|
31af88e07f
|
Merge branch 'master' of https://github.com/yairm210/UnCiv
|
2018-05-17 21:29:26 +03:00 |
|
Yair Morgenstern
|
f546a49c49
|
Added icons for Medieval and Renaissance era units
|
2018-05-17 21:28:41 +03:00 |
|
yairm210
|
cac895592e
|
Update Credits.md
|
2018-05-17 21:27:10 +03:00 |
|
Yair Morgenstern
|
7155bfb927
|
Merged all tables at the bottom of the screen to a single bar
|
2018-05-17 18:09:00 +03:00 |
|
Yair Morgenstern
|
4267d5b1be
|
Added Crossbowman
|
2018-05-17 15:56:25 +03:00 |
|
Yair Morgenstern
|
3e0e1b2a43
|
In-game year is displayed by the number of turns
|
2018-05-17 15:15:28 +03:00 |
|
Yair Morgenstern
|
e99bf8004f
|
Appropriate notifications when wonders are built in a city you haven't yet seen
|
2018-05-17 15:14:50 +03:00 |
|
Yair Morgenstern
|
e1018371b3
|
Major update - enemies can now take over cities (and do!)
|
2018-05-17 12:24:33 +03:00 |
|
Yair Morgenstern
|
64f8b3fef8
|
Cities beyond the 15th get "New" names properly
|
2018-05-17 10:44:27 +03:00 |
|
Yair Morgenstern
|
e267a7a6be
|
Civs no longer spam settlers beyond what they can afford
|
2018-05-17 10:43:45 +03:00 |
|
Yair Morgenstern
|
d3799a0c64
|
When settlers have no viable spots within 5 tiles, they random walk to edges of walking ability
|
2018-05-16 23:45:25 +03:00 |
|
Yair Morgenstern
|
75b6a59ef4
|
Cities will be called "New $name" if all city names are exhausted
|
2018-05-16 23:37:56 +03:00 |
|
Yair Morgenstern
|
a1995a3e37
|
Fixed bugs that prevented picking Gold and Science as city constructions
|
2018-05-16 23:31:17 +03:00 |
|
Yair Morgenstern
|
9c576d6bdc
|
Added CenterX and CenterY functions for actors
|
2018-05-16 21:38:09 +03:00 |
|
Yair Morgenstern
|
2c2a4e5da3
|
The tiles the unit can move to are now displayed when selecting a unit,
The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
|
2018-05-15 23:39:04 +03:00 |
|
Yair Morgenstern
|
030ddafce6
|
Bugfixes
|
2018-05-14 22:45:41 +03:00 |
|
Yair Morgenstern
|
41f37f5ee7
|
Units in the middle of a preordered action (automate, move) don't do it if there's an enemy withing walking distance
|
2018-05-11 16:26:09 +03:00 |
|
Yair Morgenstern
|
18ec3eba9c
|
Workers now don't move if there's an enemy unit in the vicinity
|
2018-05-11 16:22:25 +03:00 |
|
Yair Morgenstern
|
a3730a348e
|
Turn start/end now work in the correct order - no longer will your units move and immediately be attacked before you can see the attacker!
|
2018-05-11 16:21:27 +03:00 |
|
Yair Morgenstern
|
a4fcc3a694
|
Happiness label in menu bar now displays unhappy face and red text if hapiness is negative
|
2018-05-11 16:19:40 +03:00 |
|
Yair Morgenstern
|
3cd21c4b8e
|
Settler search optimization
|
2018-05-11 10:50:08 +03:00 |
|
Yair Morgenstern
|
a0f5e190fc
|
Fixed a bug where if enemy civ constructed the Oracle, you would get a popup screen to choose a free policy which wouldn't go away
|
2018-05-11 10:41:13 +03:00 |
|