Yair Morgenstern
86d8378021
Tile stats from inside city now show what they would produce if assigned to this city (important for buildings that improve tiles eg. jungle/university)
2017-12-13 22:06:40 +02:00
Yair Morgenstern
561b1b5fdc
added "required nearby improved resource" limitation to some buildings
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added circus, stone works and notre dame buildings
2017-12-13 21:54:34 +02:00
Yair Morgenstern
2d12f1fa80
Added golden ages!
2017-12-13 21:24:51 +02:00
Yair Morgenstern
3381cf84d4
Jungles provide science for cities with universities
2017-12-13 19:45:56 +02:00
Yair Morgenstern
0b4542ff7a
Can no longer build improvement (eg mine) for invisible resource (eg iron before iron working)
2017-12-13 19:40:18 +02:00
Yair Morgenstern
d55297d7df
Fixed inverted Y position when exiting city
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Improvements near cities now notify "has been completed near X"
2017-12-13 19:37:33 +02:00
Yair Morgenstern
761b62038f
Observatory now available with astronomy
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Wealth and science production fixed to 4:1
Wonder bug fixed
2017-12-12 22:31:48 +02:00
Yair Morgenstern
0715f4b855
Settlers can no longer found city when out of moves
2017-12-11 22:49:37 +02:00
Yair Morgenstern
5253474ba4
When selecting a single tech to work on, no longer shows number (0)
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Numbers of techs humanized - starts from 1, not 0
2017-12-11 22:46:25 +02:00
Yair Morgenstern
43ba1cf0d0
Solved multiple small bugs
2017-12-11 19:41:22 +02:00
Yair Morgenstern
d6a5219680
Added victory screen and actual option to win a scientific victory!
2017-12-11 19:13:20 +02:00
Yair Morgenstern
ede3a92c43
Finished techs and buildings!
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Added Science victory conditions and screen!
2017-12-11 18:21:15 +02:00
Yair Morgenstern
727aad337a
Fixed bug in GetVectorsAtDistance and bug where if you started the game with free techs to pick the next turn button would not be visible
2017-12-10 22:48:16 +02:00
Yair Morgenstern
c579215743
Optimized hex math - GetVectorsInDistance is now much more efficient!
2017-12-09 23:12:08 +02:00
Yair Morgenstern
45869c5a0b
Railroads now provide 25% production bonus to connected cities
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Added techs and builings up to middle of modern era
2017-12-09 22:11:16 +02:00
Yair Morgenstern
13974b635b
Can now pick free techs
2017-12-09 20:36:51 +02:00
Yair Morgenstern
b6f31af5a4
Unhappiness now cuts excess food
2017-12-09 20:36:33 +02:00
Yair Morgenstern
48f56e2e85
Added factories and civ resource management
2017-12-08 09:39:18 +02:00
Yair Morgenstern
6a73c3f370
Can now build roads on jungle/forest
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Building picker now displays more relevant information
2017-12-06 23:24:39 +02:00
Yair Morgenstern
ea5552f3a7
Added techs and buildings up to industral era
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Added option to remove jungles, forests and marshes
2017-12-06 23:13:49 +02:00
Yair Morgenstern
635e8ce08a
Game now fits to the screen, without 'extra bits'
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Roads now make movement cost 1/2 before machinery and 1/3 after
2017-12-05 13:47:33 +02:00
Yair Morgenstern
060be89e55
Cities provide resources that are in the city center
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Cities founded on forest/jungle/marsh remove terrain feature
2017-12-05 11:07:13 +02:00
Yair Morgenstern
65bff07905
Added option to produce science and gold
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Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
2017-12-05 10:53:53 +02:00
Yair Morgenstern
45a791d186
Added percent bonuses
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Fixed crash when we ran out of tiles to assign people to in cities
2017-12-04 19:50:08 +02:00
Yair Morgenstern
ec5a201853
Organized unique wonder abilities by adding "unique" string to building
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Added Machu Pichu, Angkor Wat and Aqueduct unique abilities
Expanded civilopidia entry for buildings
Merged CityPopulation into CityInfo because the division was arbitrary
2017-12-04 19:10:32 +02:00
Yair Morgenstern
4bb4187ab1
Organized unique wonder abilities by adding "unique" string to building
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Added Machu Pichu, Angkor Wat and Aqueduct unique abilities
Expanded civilopidia entry for buildings
Merged CityPopulation into CityInfo because the division was arbitrary
2017-12-04 19:10:25 +02:00
Yair Morgenstern
d47d59146f
Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads)
2017-12-04 16:02:27 +02:00
Yair Morgenstern
7a4b0232a7
Added gold for cities connected to capital
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Added roads in world and city view
Fixed crash if the settler was in the middle of moving and then we founded a city with it
All stats are now floats, meaning we now deal in decimals is the background
2017-12-04 14:26:20 +02:00
Yair Morgenstern
f51923b1f6
Camelcased json model field names
2017-12-01 15:14:18 +02:00
Yair Morgenstern
996204e7f5
Added roads
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Removed libGdx images
2017-11-30 22:31:00 +02:00
Yair Morgenstern
2f9d6af693
Improvements on tiles can advance
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Cannot create adjacent cities
Standardized function and parameter names
2017-11-30 22:25:20 +02:00
Yair Morgenstern
214f64effb
Cities gain tiles in layers
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Cities spawned with 1 layer of tiles instead of 2
Tiles have owner parameter
Currently buit improvement is no longer an improvement option
2017-11-28 23:06:34 +02:00
Yair Morgenstern
2b8fefe675
ImprovementPickerScreen is now a regular PickerScreen
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Researched techs now don't display 'turns to research'
2017-11-26 19:39:50 +02:00
Yair Morgenstern
c8dd598438
Added education buildings
2017-11-25 23:51:58 +02:00
Yair Morgenstern
279269d4a3
Fixed bug where getRandom would never return the last value from the list
2017-11-25 22:48:34 +02:00
Yair Morgenstern
d125c6ba3e
Google play-able
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Units with no turns left are now grayed out
Added culture pool to cities and tiles being added to cities when pool fills
Changed tile icon order and placing of resource icon
2017-11-25 21:56:04 +02:00
Yair Morgenstern
a6ae95946c
Google play-able
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Units with no turns left are now grayed out
Added culture pool to cities and tiles being added to cities when pool fills
Changed tile icon order and placing of resource icon
2017-11-25 21:54:20 +02:00
Yair Morgenstern
0319602092
Initial commit
2017-11-22 00:09:35 +02:00