Yair Morgenstern
|
2923dc80c9
|
Massive performance improvement thanks to:
* not mapping out the uniques every tile
* saving tech uniques and units uniques specific to movement between tiles
|
2018-12-17 21:33:07 +02:00 |
|
Yair Morgenstern
|
d1c7117c54
|
Mountains no longer appear in ranges - caused untenable starting positions
Lakes now appear randomly!
|
2018-12-14 13:46:52 +02:00 |
|
Duan Tao
|
b1d2b13ddd
|
Improvements.
|
2018-12-14 16:35:10 +08:00 |
|
Duan Tao
|
c8ec2bcbb7
|
prefer to place new land units on land.
|
2018-12-13 19:54:04 +08:00 |
|
yairm210
|
ac241d2744
|
Merge pull request #334 from ninjatao/add_battleship
Add Battleship. Enabled Electronics for battleship.
|
2018-12-13 12:21:45 +02:00 |
|
Yair Morgenstern
|
9e8930c263
|
Multiple promotions with the same effect (e.g. Barrage I and II) will now both activate - kudos Philn3v!
|
2018-12-12 23:05:14 +02:00 |
|
Duan Tao
|
36d7b30279
|
Submarine is invisible now, except to submarines and destroyers. But it still can be aimed by everybody.
|
2018-12-12 22:52:09 +08:00 |
|
Yair Morgenstern
|
70d6697f16
|
Added icon for simplified chinese, missing character for Portuguese, ancient ruins no longer appear on impassible tiles
|
2018-12-10 11:04:40 +02:00 |
|
Yair Morgenstern
|
ff29448e06
|
Added translations for Ancient Ruins bonus notifications
|
2018-12-07 12:20:23 +02:00 |
|
Yair Morgenstern
|
0a5ba19c6d
|
Translation update: more things are translated, more are translatable, translation function moved
|
2018-12-07 11:24:55 +02:00 |
|
Yair Morgenstern
|
6672b9e7bd
|
Added Minuteman, American unique, and England special ability
|
2018-12-06 22:02:03 +02:00 |
|
Yair Morgenstern
|
c706fa455a
|
Code inspection and other general fixes - gotta clean up when there are guests ;)
|
2018-12-04 23:21:57 +02:00 |
|
Yair Morgenstern
|
c359616824
|
General code cleanup - performance improvements on order in ||, StringBuilders replaced with line lists, added missing translations
|
2018-12-04 21:23:25 +02:00 |
|
Yair Morgenstern
|
bc1b1e7672
|
Solved a super-rare bug where the game would get stuck if you expanded the city onto a tile with an enemy that couldn't be teleported anywhere else - kudos Groundless Name!
|
2018-12-04 11:45:16 +02:00 |
|
Yair Morgenstern
|
ec65268099
|
AI now uses Great People properly
Fixed bug where loading a game with a free policy would freeze everything
|
2018-12-01 22:16:26 +02:00 |
|
Yair Morgenstern
|
8c3282ddce
|
Ruins no longer give researched techs - kudos philn3v!
Can no longer see over mountains
|
2018-11-30 10:21:44 +02:00 |
|
Yair Morgenstern
|
ce9d68e375
|
Hopefully the yield in the city screen looks better now
Added mountains
|
2018-11-28 23:05:14 +02:00 |
|
Yair Morgenstern
|
43ec085b89
|
Fixed "no resources on coast" - thanks ninjatao!
|
2018-11-28 17:32:49 +02:00 |
|
Yair Morgenstern
|
556c10109d
|
Performance improvements in both getCivUnits and canPassThrough of tile
Fixed no embarkation & policy pick bug
|
2018-11-24 22:48:42 +02:00 |
|
Yair Morgenstern
|
6c9297abc2
|
Performance improvement - added baseTerrain transient in tileInfo
|
2018-11-24 21:58:39 +02:00 |
|
Yair Morgenstern
|
c71f320731
|
Units now unsleep after moving
|
2018-11-23 10:06:16 +02:00 |
|
Yair Morgenstern
|
d7ddd85c32
|
Performance: Viewable tiles are now a transient list in civInfo
|
2018-11-21 19:16:06 +02:00 |
|
Yair Morgenstern
|
8a7719e634
|
Unviewable resources no longer affect improvement yield (e.g. mine on unviewable coal)
Resource-requiring units no longer get a penalty when civ is breaking even on that resource
|
2018-11-19 20:44:26 +02:00 |
|
Yair Morgenstern
|
af88d287c3
|
Dev: added "type" property to MapUnit to reflect baseUnit.unitType, since that's used EVERYWHERE
|
2018-11-17 21:57:52 +02:00 |
|
Yair Morgenstern
|
22e6f39caf
|
Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques
|
2018-11-17 21:02:42 +02:00 |
|
Yair Morgenstern
|
69e30ce212
|
Dev: Techs are now recognized by their unique abilities, not by tech name
|
2018-11-17 20:33:21 +02:00 |
|
Yair Morgenstern
|
62ef51f38e
|
Added Navigation tech with Seaport building and Frigate unit
Water maps are out of beta and are now default!
|
2018-11-12 13:05:42 +02:00 |
|
Yair Morgenstern
|
5ef5ff572e
|
Added Ironclad unit
|
2018-11-12 11:21:00 +02:00 |
|
Yair Morgenstern
|
c8285b9b0a
|
Added new Targeting, Coastal Raider, Bombardment, Boarding Party promotions for naval units, and opened up older promotions for them
|
2018-11-04 20:07:54 +02:00 |
|
Yair Morgenstern
|
937687a0f4
|
Steam Power and Astronomy now increase embarked units' movement
|
2018-11-04 13:07:03 +02:00 |
|
Yair Morgenstern
|
fb2538524a
|
Tile info now dispays which civ each unit belongs to
Embarked units marked on map with different shaped background
|
2018-11-04 13:06:16 +02:00 |
|
Yair Morgenstern
|
5a6e5043b3
|
Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city
|
2018-11-01 19:27:57 +02:00 |
|
Yair Morgenstern
|
9fe24e2d3d
|
Improved AI roadbuilding - faster and can overcome obstacles
|
2018-10-30 22:37:30 +02:00 |
|
Yair Morgenstern
|
45e5f82478
|
Added Compass tech and Harbor building
|
2018-10-28 14:33:42 +02:00 |
|
Yair Morgenstern
|
cc0e76ba00
|
Added info of tile's unit defence bonus to tile info (not everyone is a veteren Civ player...)
|
2018-10-28 12:37:00 +02:00 |
|
Yair Morgenstern
|
230031e9f5
|
Fixed combat for embarked units
|
2018-10-23 22:08:30 +03:00 |
|
Yair Morgenstern
|
2c5f4e1529
|
Land units can embark!
|
2018-10-22 20:05:04 +03:00 |
|
Yair Morgenstern
|
9c36ae0c6b
|
Added The Great Lighthouse
|
2018-10-19 15:11:14 +03:00 |
|
Yair Morgenstern
|
dea7775be5
|
Added Optics and Lighthouse
|
2018-10-16 21:13:29 +03:00 |
|
Yair Morgenstern
|
c1e070018f
|
Added Triremes and water combat!
|
2018-10-15 22:57:33 +03:00 |
|
Yair Morgenstern
|
ba144be973
|
Added resources and terrain features back to land-only maps
|
2018-10-14 21:07:01 +03:00 |
|
Yair Morgenstern
|
9ad027b848
|
Added option to choose map generation type
|
2018-10-12 14:19:05 +03:00 |
|
Yair Morgenstern
|
a855bc0e7b
|
Organized unit image credits
Sea civilian units are now universally recognized as civilian units
|
2018-10-11 23:05:49 +03:00 |
|
Yair Morgenstern
|
1111a23c14
|
Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement
|
2018-10-11 23:03:31 +03:00 |
|
Yair Morgenstern
|
64359a794e
|
Added random land\sea division using Perlin noise
Can now divide undecided parts of maps into random terrain regions
|
2018-10-11 13:00:23 +03:00 |
|
Yair Morgenstern
|
7e6fa0e895
|
Fixed gold tile cost bug
|
2018-10-05 00:00:50 +03:00 |
|
Yair Morgenstern
|
50c2ad4573
|
Added America civ
|
2018-10-04 23:33:08 +03:00 |
|
Yair Morgenstern
|
5beac5cd03
|
Minor bugfix
|
2018-10-02 00:00:33 +03:00 |
|
Yair Morgenstern
|
833760ab32
|
Huge performance boost for time of "next turn"
|
2018-09-25 22:03:53 +03:00 |
|
Yair Morgenstern
|
895331e3f2
|
Added Ancient Ruins, aka goodie huts!
|
2018-09-23 12:10:54 +03:00 |
|