Yair Morgenstern
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36ffc5520a
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Added annex/puppet/liberate/raze explanations on the popup where you choose between them
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2019-10-15 20:30:11 +03:00 |
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Yair Morgenstern
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27dfae18de
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Can now choose Era when starting a new game!
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2019-10-11 16:05:27 +03:00 |
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Yair Morgenstern
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8d58702d80
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Resolved #1177 - Great Improvements now provide Strategic resources
APK no longer bundles maps in assets
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2019-10-10 14:48:09 +03:00 |
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Yair Morgenstern
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eb179c7a66
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Nicer menu table
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2019-10-10 12:39:52 +03:00 |
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Yair Morgenstern
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222e4ad4b5
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Tutorial fix
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2019-10-10 09:48:05 +03:00 |
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Yair Morgenstern
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3d992fc9ee
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Resolved #1162 - City button, resources and tech description in multiplayer now act according to the viewing civ, and not the current player - Thanks @lobraarbol!
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2019-10-06 19:21:47 +03:00 |
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Yair Morgenstern
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3358baab52
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Added alert popups on finished tech
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2019-10-02 18:21:43 +03:00 |
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Yair Morgenstern
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7e274cae84
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Added translations in map editor
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2019-09-28 22:06:52 +03:00 |
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Yair Morgenstern
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49d3ea2c0e
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Resolved #1125 - cities can bombard over all tiles in a radius of 2
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2019-09-27 11:25:23 +03:00 |
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Yair Morgenstern
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98f780be93
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Attacking unit now enters enemy city before you decide what to do with it - #1123
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2019-09-25 22:26:07 +03:00 |
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Yair Morgenstern
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27b8cd5f1b
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AI now puppets cities by default - much better for long-term strategy, since puppeted cities are technically also controlled by AI controllers so...
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2019-09-24 16:57:49 +03:00 |
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Yair Morgenstern
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a3889a549e
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Iroquis can now use Forest and Jungles to connect cities
Persian +1 movement only activaes when in golden age
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2019-09-20 10:26:15 +03:00 |
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Yair Morgenstern
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04127164bc
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Added all remaining wonder quotes and more promotion icons
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2019-09-17 22:39:08 +03:00 |
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Yair Morgenstern
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f6323edbc8
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Victory screen no longer shows every turn on "one more turn" mode
Moved Nation jsons
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2019-09-14 23:06:34 +03:00 |
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Yair Morgenstern
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5cc169a828
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Added half the wonder quotes
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2019-09-11 19:35:42 +03:00 |
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Yair Morgenstern
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9e0ba99c0a
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Invalid trade requests (e.g. giving a city that isn't yours anymore or resources you no longer own) are discarded at the beginning of the civ's turn
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2019-09-08 23:33:39 +03:00 |
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Yair Morgenstern
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d3a6417996
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Can no longer pick policies in multiplayer when it's someone elses turn
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2019-09-05 21:45:04 +03:00 |
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Yair Morgenstern
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91ac744692
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Added "user id from clipboard" button in New Game screen
Fixed other user id problems
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2019-09-03 23:22:27 +03:00 |
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lishaoxia1985
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455de79d28
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Update chinese translation (#1024)
* systemProp
* update
* update
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2019-09-03 21:10:42 +03:00 |
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Yair Morgenstern
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675d05d1e4
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Minor fixes to multiplayer UI components
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2019-09-01 17:18:08 +03:00 |
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Yair Morgenstern
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015b8343c7
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Hoh boy so many changes to ensure the regular game works with multiplayer...
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2019-08-30 14:46:52 +03:00 |
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Yair Morgenstern
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ef75593794
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More PopupTable.close() uses
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2019-08-28 13:30:49 +03:00 |
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Yair Morgenstern
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3a04fe75eb
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New "Load map" screen, with load from clipboard and delete map options
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2019-08-25 23:26:50 +03:00 |
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Yair Morgenstern
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60257c6d64
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Save and load game screens now hide autosaves by default
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2019-08-25 17:01:28 +03:00 |
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Yair Morgenstern
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56b3f1c77a
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City founding tutorial no longer activates if the AI founded a city before you
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2019-08-18 23:25:01 +03:00 |
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Yair Morgenstern
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9a4722b6b9
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Readded city state select box
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2019-08-15 20:41:28 +03:00 |
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Yair Morgenstern
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05d3aa9193
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Each individual player is now specified when starting a new game
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2019-08-12 00:30:29 +03:00 |
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Yair Morgenstern
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327eea7b13
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Added display of Human / AI for othe civs
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2019-08-08 19:44:05 +03:00 |
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Yair Morgenstern
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cbf1b8bb11
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Players can now continue to view (but not change) game data when other players are playing their turns
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2019-08-06 23:04:56 +03:00 |
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Yair Morgenstern
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691d905c9f
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Resolved #983 - city-state defeat messages were empty
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2019-08-01 21:40:16 +03:00 |
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Yair Morgenstern
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6dc471850e
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Trades are no longer instantaneous, but consist of sending a trade request on the requestor's turn and accepting/denying it on the reciever's turn.
This allows us to FINALLY enable trade between human players, enables PvP in hotseat multiplayer, and paves the way to real multiplayer!
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2019-07-29 16:31:21 +03:00 |
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Yair Morgenstern
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2d24e62b0b
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Resolved #974 - city stats not summmed correctly
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2019-07-28 22:50:22 +03:00 |
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Yair Morgenstern
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b131372b13
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Fixed "units from ruins block activating unit" bug and fixed colors for new city states
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2019-07-27 22:34:57 +03:00 |
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Yair Morgenstern
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42e5f3b883
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Fixed "huge stats in cities" bug
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2019-07-26 15:06:21 +03:00 |
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Yair Morgenstern
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858ae5be7c
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More and probably final memory performance modifications - we're down from ~400MB on peak of initial update() to about 200MB!
Definitely sped things up along the way as well, not sure by how much though
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2019-07-24 00:37:12 +03:00 |
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Yair Morgenstern
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15f1648ca4
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Resolved #937 - reveal all hidden tiles visible from every tile on unit movement path
This also solves the problem of units "skipping over" barbarian encampments and ancient ruins when on the path
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2019-07-21 23:32:06 +03:00 |
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Yair Morgenstern
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0ba243c5d8
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Added Bomber unit
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2019-07-17 21:33:33 +03:00 |
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Yair Morgenstern
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b9a7f7e1d0
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Added Great War Bomber
Air units now require Oil
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2019-07-15 22:45:32 +03:00 |
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Yair Morgenstern
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7bbd006180
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Added BFS for arial movement
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2019-07-13 22:48:47 +03:00 |
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Yair Morgenstern
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214b4880e4
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AIR UNITS ARE GO!
Added interception and basic air unit AI
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2019-07-10 22:41:44 +03:00 |
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Yair Morgenstern
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9ad7b976d5
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Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place
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2019-07-08 19:29:12 +03:00 |
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Yair Morgenstern
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32a45968aa
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Changed unit selection in cities, to accomodate air units in the future
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2019-07-05 11:15:40 +03:00 |
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Yair Morgenstern
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833a5ed0db
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Added Air unit types
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2019-07-03 18:42:28 +03:00 |
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Yair Morgenstern
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e81844c053
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AI focuses production of units on cities with high production, so the weaker ones can build infrastructure
Organized ChooseNextConstruction automation
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2019-07-03 00:09:50 +03:00 |
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Yair Morgenstern
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4d5f3a51e3
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Domination-victory AI declare war on close civs even when having an advantage that isn't an absolute advantage,
and declare war on civs that are situated far away if they are weak enough and there's no one close by
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2019-07-02 00:00:41 +03:00 |
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Yair Morgenstern
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8f0c3f1c02
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Resolved #908 - added Science overview to overview screen
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2019-06-27 12:01:08 +03:00 |
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Yair Morgenstern
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c3efc10ea8
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Fixed bug where gifts from AIs to city-states were interpreted as gifts from human player to city-states
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2019-06-24 21:53:31 +03:00 |
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Yair Morgenstern
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c0f569c826
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Bugfix - AIs no longer try to gain influence wth city-states they haven't met yet
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2019-06-23 22:44:04 +03:00 |
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Yair Morgenstern
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a1e1b91b9a
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Added Civ icon to cities
Improved City Connection icon
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2019-06-19 20:13:32 +03:00 |
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Yair Morgenstern
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b0e43ace59
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Resolved #885 - units disbanding on your tiles yields gold even when not on city center
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2019-06-19 17:40:52 +03:00 |
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