Yair Morgenstern
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aa11c49eec
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Many more things are now translated!
Added more things to translate to translations.json
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2018-06-18 21:41:07 +03:00 |
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Yair Morgenstern
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710e5eaa8d
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-06-18 18:59:22 +03:00 |
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Yair Morgenstern
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f593d1eab6
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Added notifications for enemies in or near our borders
ALL enemies now marked with a red circle to make them more visible
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2018-06-18 18:59:15 +03:00 |
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Yair Morgenstern
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e0cfbea5a2
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More things will be translated!
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2018-06-18 13:20:37 +03:00 |
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Yair Morgenstern
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7d7a2e5ce1
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Added lots of places where terms need to be translated in the code
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2018-06-18 13:04:36 +03:00 |
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Yair Morgenstern
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009d11c40d
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Tutorials after "next turn" are now opened via the main thread
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2018-06-18 08:39:01 +03:00 |
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Fantaziu Ion
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df82a526d4
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Major interface translations
Added translation for main interface and gameplay strings (ru/it/fr/ro)
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2018-06-18 03:40:43 +02:00 |
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Yair Morgenstern
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5df93757f2
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Added Bowman as first unique unit!
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2018-06-17 23:39:25 +03:00 |
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Yair Morgenstern
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8116a72fdf
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National wonders are now removed from captured cities (hence "National")
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2018-06-17 23:22:09 +03:00 |
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yairm210
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92495f63ee
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Added credits for Bowman image
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2018-06-17 23:21:27 +03:00 |
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Yair Morgenstern
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ed8e664358
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Added Cover, March and Charge promotions
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2018-06-17 23:08:16 +03:00 |
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Yair Morgenstern
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5fa9ad0640
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Normalized city strength according to original civ game
Added Walls and Castle buildings
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2018-06-17 19:47:01 +03:00 |
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Yair Morgenstern
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80963e7eac
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Added damage modification from basic promotions
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2018-06-16 23:35:54 +03:00 |
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Yair Morgenstern
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c6caf0cecd
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Added promotions mechanism!
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2018-06-16 22:50:11 +03:00 |
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Yair Morgenstern
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92abe0cf73
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More translations!
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2018-06-15 16:48:38 +03:00 |
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Yair Morgenstern
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bcd5f02bec
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Razed cities now have a fire icon next to them
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2018-06-15 16:48:04 +03:00 |
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yairm210
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29245118a6
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Added Fire icon to credits
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2018-06-15 16:08:20 +03:00 |
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Yair Morgenstern
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d429c6585b
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Aded terrains, resources improvements and techs to the translation file
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2018-06-15 15:04:25 +03:00 |
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Yair Morgenstern
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fe0c6e07a2
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Settlers no longer try to go towards unreachable tiles in order to found cities
Settler random walk is now like the rest of the units
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2018-06-15 13:40:27 +03:00 |
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Yair Morgenstern
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79971b05b8
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Added more translations in the code
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2018-06-14 23:20:25 +03:00 |
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Yair Morgenstern
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03f5f32f36
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Golden age now also provides +20% to culture; added Golden Age tutorial
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2018-06-14 22:47:04 +03:00 |
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Yair Morgenstern
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e808885e0d
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Applied translation to many part of the project
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2018-06-14 22:19:59 +03:00 |
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Yair Morgenstern
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c815863124
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Archers now require Archery (as should be!)
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2018-06-14 21:00:44 +03:00 |
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Yair Morgenstern
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2df88c8517
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Civilopedia page now looks normal
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2018-06-14 20:49:36 +03:00 |
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Yair Morgenstern
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d2cb7173c1
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AI now moved ranged units before melee, so that it will attack wil the ranged units first =)
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2018-06-14 20:47:23 +03:00 |
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Yair Morgenstern
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b3a15d9d6e
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-06-14 20:44:41 +03:00 |
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yairm210
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2e804dbd5e
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Added notification text to translation json
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2018-06-14 13:16:04 +03:00 |
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Yair Morgenstern
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5af940858b
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Added unhappiness tutorial + tutorial text is now a normal size
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2018-06-14 08:42:59 +03:00 |
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Fantaziu Ion
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14ce37c932
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Main translations added
Main translations for italian/russian/french and romanian.
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2018-06-13 16:43:24 +02:00 |
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Yair Morgenstern
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0468adc130
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If the selected unit was a civilian unit of ours that was captured, it is no longer selected.
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2018-06-13 13:27:59 +03:00 |
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Yair Morgenstern
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0eb28ab679
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Select box, text field and picker screens now look much nicer
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2018-06-12 22:46:23 +03:00 |
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Yair Morgenstern
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66f2ad1f3e
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-06-12 22:44:07 +03:00 |
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Yair Morgenstern
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e1df4b4840
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Cached fonts for reuse - generating them takes valuable time!
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2018-06-12 21:38:40 +03:00 |
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Yair Morgenstern
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9e3772a58d
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All text is now Roboto and much sharper!
Added lots of "Translatable" words
Organized City Screen a little bit
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2018-06-12 21:28:17 +03:00 |
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Yair Morgenstern
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0c71c39bc2
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If you raze your capital and you have another city, it becomes the new capital
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2018-06-12 21:21:35 +03:00 |
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yairm210
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7261fed191
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Added lots of phrases in Translations.json
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2018-06-12 13:00:25 +03:00 |
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Yair Morgenstern
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a380f7aa95
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Battle table now displays "Captured" when attacking a city with no resistance
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2018-06-12 09:10:02 +03:00 |
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Yair Morgenstern
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c27bcb00c4
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Fixed notification when capturing a civilian unit
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2018-06-12 09:09:11 +03:00 |
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Yair Morgenstern
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4c3231a3fe
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City health is only visible for cities in visible tiles, not explored tiles
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2018-06-11 19:33:28 +03:00 |
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Yair Morgenstern
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135a502990
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Unit that was set up doesn't lose its Set Up status if it attacks
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2018-06-11 18:37:19 +03:00 |
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Yair Morgenstern
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9aa41d3d13
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Units that can move after attacking (horseman, knight) no longer get deducted movement points for BOTH the movement to the enemy tile AND the attack
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2018-06-11 18:32:37 +03:00 |
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Yair Morgenstern
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02c74ad8ba
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Added Set Up action for siege units that require it
Unit cannot attack twice a turn even if it can "move after attacking"
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2018-06-11 18:27:23 +03:00 |
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Yair Morgenstern
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4b2cefd5f4
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Added visual health bars to cities!
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2018-06-11 09:34:02 +03:00 |
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Yair Morgenstern
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825cffaf05
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Increased padding around map, so that no tiles would be unreachable
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2018-06-11 08:26:12 +03:00 |
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Yair Morgenstern
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7108dcae78
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Fixed crashing bug where barbarians would capture civilian units - including settlers! - and try to found cities with them
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2018-06-10 20:58:36 +03:00 |
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Yair Morgenstern
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8d5fd730a0
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Added promotion jsons, icons and organized unit types (scout is now its own!)
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2018-06-10 17:44:05 +03:00 |
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Yair Morgenstern
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adeaa5907a
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Added city health in text description of tile
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2018-06-10 17:42:16 +03:00 |
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Yair Morgenstern
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d695cbd6f1
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If we try to place barbs but there's no room then we just don't place.
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2018-06-10 17:34:00 +03:00 |
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Yair Morgenstern
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98932473eb
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If we run outof places to place barbarians at the start of the game, of if we randomly select the same tile twice, the gam wil not crash
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2018-06-10 17:30:49 +03:00 |
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Yair Morgenstern
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b31e7ccc3d
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Fixed a rare bug where unit would try to "walk" to a conquered city even though it was already in it
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2018-06-09 22:59:23 +03:00 |
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