Yair Morgenstern
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750ca0c1e9
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Resolved #1252 - Tiles created inside your borders take control of the city center tile, so they don't become "Invisible cities"
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2019-10-29 22:32:52 +02:00 |
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Yair Morgenstern
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2ec628a0da
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Map generation simplified, rewritten, and now much MUCH more readable!
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2019-10-29 22:17:07 +02:00 |
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lishaoxia1985
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8af6a5ffa6
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update translation (#1247)
* update
* update
* update
* update
* update
* update
* update
* range extension
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
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2019-10-29 06:20:27 +02:00 |
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Yair Morgenstern
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f80b0ee777
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Added link to Patreon
Units upgrading to units with built-in promotions now get those promotions
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2019-10-28 21:24:04 +02:00 |
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Yair Morgenstern
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827af89498
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Resolved #1250 - Resources requiring a specific tech to build the improvement, are no longer provided before researching that tech (by cities etc)
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2019-10-28 21:09:18 +02:00 |
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Yair Morgenstern
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6a46af4f88
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Can no longer create great improvements on water or unbuildable tiles (like Oasis)
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2019-10-28 21:00:08 +02:00 |
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lishaoxia1985
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e865055488
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update translation (#1243)
* update
* update
* update
* update
* update
* update
* update
* range extension
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
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2019-10-27 17:30:56 +02:00 |
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sveckarel
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5abaff7905
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Added next few czech words, fixed issue with Save game from last commit
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2019-10-27 11:39:24 +02:00 |
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sveckarel
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c12ed1842c
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Translations improvements, fixed few czech words
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2019-10-27 11:39:24 +02:00 |
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Yair Morgenstern
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ba33e2266d
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Resolved #1230 - sleeping units wake up if there's an enemy nearby
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2019-10-26 21:18:17 +03:00 |
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Yair Morgenstern
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8151476806
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NativeFont has proved itself well enough - got rid of old WenQuanYiMicroHei font and corresponding setting
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2019-10-26 20:54:32 +03:00 |
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Yair Morgenstern
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232896665e
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Solved promotion name-change bug
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2019-10-26 20:44:32 +03:00 |
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Yair Morgenstern
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4d285e972d
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Can now translate [year] BC / [year] AD (#1240)
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2019-10-26 20:27:01 +03:00 |
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sveckarel
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39747cb6e3
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Correction of Czech tranlations, adding missing keys
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2019-10-26 20:17:03 +03:00 |
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Duan Tao
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c4263867ff
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Better work actions. Improvement time scales with game speed.
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2019-10-25 16:04:08 +03:00 |
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Yair Morgenstern
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c751d5a670
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Resolved #1233 - notifications show up on "next turn" without needing to click anywhere
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2019-10-24 22:42:37 +03:00 |
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Yair Morgenstern
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891ea5584f
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Resolved #1234 - improvements that replace the current improvement now indicated in the improvement picker screen
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2019-10-24 22:18:47 +03:00 |
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Yair Morgenstern
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6fb3ba0f13
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Resolved #1229 - AI doesn't choose to construct workers if the Civ has idle automated workers
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2019-10-24 21:57:24 +03:00 |
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Yair Morgenstern
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7d1fd6e177
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Added cache for character sets, improving time for Chinese and Korean game initialization
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2019-10-24 21:50:49 +03:00 |
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Duan Tao
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d630c742b9
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Worker will not waste time on oasis.
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2019-10-24 12:15:34 +03:00 |
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lishaoxia1985
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88da508b82
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update translation (#1222)
* update
* update
* update
* update
* update
* update
* update
* range extension
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
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2019-10-23 21:59:20 +03:00 |
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Yair Morgenstern
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318dbb2a6d
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Added tiles with visiable improvements, since not all improvements and combinations are ready this is behind a menu option
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2019-10-23 21:56:23 +03:00 |
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Smashfanful
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2967f66fdf
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Update Fonts.kt
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2019-10-23 09:08:39 +03:00 |
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Yair Morgenstern
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777d1391f4
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Changed options for "Show worked tiles" and "Show resources and improvements" because it was less clear than the other options
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2019-10-22 19:41:22 +03:00 |
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Yair Morgenstern
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f400a03358
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Renamed "Immortal" to "Persian Immortal" because of the conflict in naming between the unit and the difficulty
Also, changed existing units of Immortal or with Range promotion
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2019-10-22 19:25:58 +03:00 |
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Yair Morgenstern
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e6ecc53615
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Progress bar should no longer appear after getting a tech in the middle of research for free
Generalized unique fonts to fit Korean as well as Chinese
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2019-10-22 00:14:56 +03:00 |
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Yair Morgenstern
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965217d95c
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Undid "Immortal" name change
Fixed json errors
Added Korean and Czech flags
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2019-10-21 23:23:38 +03:00 |
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Yair Morgenstern
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e2c19696c9
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Grassland ad Tundra are now also constants, completing the set
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2019-10-20 10:48:16 +03:00 |
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Yair Morgenstern
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384194c531
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Desert now a constant
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2019-10-18 17:39:13 +03:00 |
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Yair Morgenstern
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77f479e39b
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Added river toggles to map editor to see how it looks. Not good, btw - can't see rivers behind mountain/forest/hill tiles...
Disabled for now, until we find a better way to display rivers.
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2019-10-18 16:39:23 +03:00 |
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lishaoxia1985
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6d1edd67e0
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move the tile table to the top of the min-map, delete the bottom bar, the size of the unit table can be changed according to resolution, especially about 900*600. (#1207)
* update
* update
* update
* update
* update
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2019-10-18 16:22:38 +03:00 |
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Yair Morgenstern
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397d9ccec3
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Added river rendering, river effects not implemented yet
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2019-10-18 09:16:08 +03:00 |
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Yair Morgenstern
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e71bc978b9
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Fixed "Negative turns to construction" in extreme edge cases
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2019-10-18 09:14:53 +03:00 |
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Yair Morgenstern
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96281db945
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2019-10-17 10:25:31 +03:00 |
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Yair Morgenstern
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33805ca6f8
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Organized TileGroup icons (for improvements, resources and units) into a separate class
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2019-10-17 00:05:10 +03:00 |
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Duan Tao
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691a305e50
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Duantao/settler food info (#1198)
* Better info for building settler.
* Shorter message.
* Fix message.
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2019-10-16 18:16:27 +03:00 |
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Yair Morgenstern
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e95fbc3fb9
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Expanded and clarified stats breakdown
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2019-10-16 10:33:24 +03:00 |
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Yair Morgenstern
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ecc32365f5
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Added notification when cities are connected to the capital
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2019-10-16 00:40:37 +03:00 |
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Duan Tao
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e6659a80e0
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Fixed : unit cannot be bombarded sometimes between 2 cites. (#1193)
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2019-10-15 20:34:08 +03:00 |
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Yair Morgenstern
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36ffc5520a
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Added annex/puppet/liberate/raze explanations on the popup where you choose between them
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2019-10-15 20:30:11 +03:00 |
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Yair Morgenstern
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14cbe9e21d
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Even more pixel images!
Added Pillaging tutorial
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2019-10-15 16:00:07 +03:00 |
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Yair Morgenstern
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f7a9aa9bb6
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Unit pixel images are now opt-in
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2019-10-15 11:09:30 +03:00 |
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Yair Morgenstern
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e2459c06fc
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More unit icons
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2019-10-15 10:52:21 +03:00 |
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Yair Morgenstern
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35a96dbed4
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Bonus and Luxury resources are spread out evenly over the map
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2019-10-14 23:00:55 +03:00 |
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Yair Morgenstern
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0f351ad964
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Solved "Free tech but all techs already researched" problem
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2019-10-14 21:43:34 +03:00 |
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Yair Morgenstern
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5473afbecf
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Added icons for the major unit types
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2019-10-13 14:06:18 +03:00 |
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Yair Morgenstern
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fb768682fe
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Added more unit icons =)
Organized tileset image locations
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2019-10-13 11:49:34 +03:00 |
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Yair Morgenstern
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538e53883c
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Added pixel sprites for land and water units!
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2019-10-13 11:18:14 +03:00 |
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Yair Morgenstern
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16d565a1f2
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Resolved #1185 (hopefully): Made trade requests in offer popup, scrollable
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2019-10-12 22:44:28 +03:00 |
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Yair Morgenstern
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b661308a9d
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Improvements that provide resources now specified in the improvement picker screen
Tutorials for resources now specify that a specific improvement is needed
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2019-10-12 22:27:45 +03:00 |
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