Commit graph

1727 commits

Author SHA1 Message Date
Yair Morgenstern
c83844f600 Merge branch 'master' of https://github.com/yairm210/UnCiv 2019-05-22 22:08:14 +03:00
Smashfanful
798adad4a9 Update Other.json
More Italian translations.
2019-05-22 22:07:59 +03:00
Yair Morgenstern
ea9c9da48d Added missing notification translations (#792) 2019-05-22 22:07:50 +03:00
Smashfanful
eefdb997b5 Update Notifications.json
Italian corrections.
You also forgot to write:
"Enemy city has damaged unit"
"Enemy city has destroyed unit"
"A faraway land has built Wonder"
2019-05-22 22:01:27 +03:00
martin
c8c3370cb9 show "rough terrain" property in Civilopedia 2019-05-22 21:57:14 +03:00
martin
0e1a7f44c4 fixed enemy city buttons not to be clickable. simplifies tile selection when attacking 2019-05-22 21:57:14 +03:00
martin
d3f7a73cf3 allow siege units to go sleeping even when set up 2019-05-22 21:57:14 +03:00
Yair Morgenstern
ca05c10016
Update README.md 2019-05-22 21:55:07 +03:00
sulai
b5138b6527 auto save on dispose (#774)
* auto save on dispose

* auto save: clone game info outside the save-game thread

* keep autosaves for the last 10 turns
2019-05-21 08:18:34 +03:00
Yair Morgenstern
fd4123e15f City state icon in city button now visible and colored according to city-state color 2019-05-20 22:22:16 +03:00
Yair Morgenstern
f46baec89f Resolved #770 - City-states now colored as per original civ, with black primary color 2019-05-20 22:03:43 +03:00
sulai
f905fa8068 Single tap pickers for improvements and promotion (#765)
* single tap picker (improvements, policies and promotions), tbd: split button

* improvement and promotion pickers: using split buttons featuring a question mark. allows single-tap choice.

* improvement picker and promotion picker: show "pick now" to the right of the button
2019-05-20 20:38:50 +03:00
Yair Morgenstern
bec3c2a224 City button moved back before units 2019-05-20 20:37:25 +03:00
Yair Morgenstern
d08e9fe525 Units are now selectable again - #750 2019-05-20 20:22:24 +03:00
sulai
fdf95317f0 units support single-tap move (#750)
* implemented single tap move
- units stay selected after move (to go on moving)
- and they are de-selectable by taping them again (to abort moving)

* unit movement: mark the reachable spots clearly to avoid accidental movement

* unit action: when an exclusive decision is made, deselect unit

* clicking on the unit information in the UnitTable will show that unit + minor fixes

* siege units won't show movement hints when set up, while packing up does not cost any movement points

* workers: highlight button when constructing an improvement, won't sleep then

* fixed units not being de-selected when clicking the UnitTable or "next unit" button

* zooming forwards clicks on to the map, so we need to deselect units in that case

* clean up branch

* added "Move units with a single tap" to options menu
2019-05-20 20:08:59 +03:00
Yair Morgenstern
3cfe3a7f73 Resolved #787 - when selecting bombardable enemy unit with no military unit selected, bombarding city is automatically selected 2019-05-20 20:06:08 +03:00
Smashfanful
d07e406510 Update Other.json
You forgot a phrase.
2019-05-20 19:49:57 +03:00
Yair Morgenstern
a54f68528f Resolved #782 - Wonders are no longer built twice under "race conditions" 2019-05-20 19:48:18 +03:00
sulai
95a3a65c34 Ui improvements (#779)
* Notifications scroll: keep scrolling position on game update if it's still the same list

* tech picker shows current/recent technology centered on the screen

* using NotificationAction interface to attach various actions to Notifications

* tech notifications: center on tech that was discovered
2019-05-20 16:31:04 +03:00
Smashfanful
22c45af5d8 Update Nations_Italian.json 2019-05-20 16:18:24 +03:00
sulai
db6e2faff8 CityButton: render units in front (#784)
* CityButton: render units in front

* First click on single button: move down. Second click: open city screen.
2019-05-20 16:17:27 +03:00
Yair Morgenstern
4a97d3ea18 Fixes to city button - now allows for units to be selected in the city (#771) 2019-05-19 22:58:24 +03:00
Yair Morgenstern
5c4be33418 Resolved #596 - unit retains focus when moved to tile with another unit already in it, if it has movement points left 2019-05-19 22:31:16 +03:00
Yair Morgenstern
00ef4d171c Removed portuguese misspelling 2019-05-19 22:04:56 +03:00
Smashfanful
b24d21331e Update Other.json (#773)
Another Italian translation
2019-05-19 17:02:25 +03:00
Yair Morgenstern
85e0f892d5 Fixes for 700caf3 2019-05-19 07:32:13 +03:00
luanrodriguesmoura
700caf3714 Portuguese translations added
if you are going to credit someone give credit my old acount (luanrmoura55 if my memory serves me right)... like just... please.
2019-05-19 07:06:36 +03:00
Yair Morgenstern
20450250bd Resolved #778 - AI construction would generate too many workers late-game 2019-05-18 23:30:52 +03:00
Brian Gainor
081ed9dc4a Check terrain requirements for buildings first
If a city isn't next to a mountain, it shouldn't show Observatory with
"Needs a Library".
2019-05-18 23:22:51 +03:00
Brian Gainor
cd77074045 Fix typos in Nations.json 2019-05-18 23:20:19 +03:00
sulai
73e397c2c2 Improved city button (#771)
* improved CityButton

* keep city button out of the way if a unit on the city tile is selected

* fixed city button to be clickable always. however this hides units behind it

* added click area for city buttons in an own layer, so the units render in front and the city button click area handles the clicks

* city button: simplified code
2019-05-18 23:09:02 +03:00
Yair Morgenstern
054b3b000d Resolved #752 - Added big friendship penalty for betraying declaration of friendship 2019-05-17 15:00:24 +03:00
Yair Morgenstern
0e54a1b91c City button now looks normal when being razed or in resistance - before the health bar positioning ade the entire button totally out of whack 2019-05-17 14:26:07 +03:00
Yair Morgenstern
c98a6fc4d7 Resolved #758 - water melee units can now take cities (apparently this is a Vanilla vs G&K difference, I'll go with the G&K because it causes more interesting gameplay options) 2019-05-17 14:15:52 +03:00
Yair Morgenstern
862c714b47 Added city-state icon to diplomacy screen, so you know who's a city state and who's a major civ at a glance 2019-05-17 13:03:59 +03:00
Yair Morgenstern
2e16a96c4d Can no longer gift city states with gold you don't have 2019-05-16 22:08:45 +03:00
Smashfanful
1f498f3fa6 Update Other.json
Added Italian translations
2019-05-16 19:45:38 +03:00
Smashfanful
f6a26aaee3 Update Notifications.json
Added Italian translations.
2019-05-16 19:44:02 +03:00
martin
5e97d32898 keep city button out of the way if a unit on the city tile is selected 2019-05-16 19:42:34 +03:00
martin
e8a9157a65 improved CityButton 2019-05-16 19:42:34 +03:00
sulai
9ce7959d32 more ui improvements (#757)
* unit action: when an exclusive decision is made, deselect unit

* clicking on the unit information in the UnitTable will show that unit + minor fixes

* siege units won't show movement hints when set up, while packing up does not cost any movement points

* workers: highlight button when constructing an improvement, won't sleep then

* fixed broken saved game

* show messages if exploring is done or WorkerAutomation is done

* Revert "siege units won't show movement hints when set up, while packing up does not cost any movement points"

This reverts commit b805993a
2019-05-16 17:54:58 +03:00
Smashfanful
85b7607d58 Update Other.json
Another Italian line fixed
2019-05-15 16:37:53 +03:00
Smashfanful
6c7edd60ac Update Notifications.json 2019-05-15 14:19:02 +03:00
Smashfanful
ced4840e8e Update Buildings.json 2019-05-15 14:18:49 +03:00
Smashfanful
be911d8903 Update Other.json
Improved Translations
2019-05-15 14:18:31 +03:00
Smashfanful
cc2c9c3487 Update Nations_Italian.json 2019-05-15 14:18:17 +03:00
lishaoxia1985
17a856c0a5 Update Other.json 2019-05-15 14:17:58 +03:00
lishaoxia1985
1bc40b01b4 Update Notifications.json 2019-05-15 14:17:58 +03:00
lishaoxia1985
7b34277a7e Update Other.json 2019-05-15 14:17:58 +03:00
Yair Morgenstern
59e30529c4 Resolved #753 - can no longer pillage tiles of allied civs (that's an act of war) 2019-05-14 20:47:21 +03:00