Yair Morgenstern
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883469a6b9
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Merge pull request #547 from ninjatao/explorer_heal
Auto-explore heals if injured.
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2019-03-10 15:52:16 +02:00 |
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Duan Tao
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5173bd98a2
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Auto-explore heals if injured.
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2019-03-10 20:42:13 +08:00 |
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Yair Morgenstern
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319b1c8524
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Can now attack enemies from the map, just like moving units
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2019-03-09 22:56:20 +02:00 |
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Yair Morgenstern
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3883261d45
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Merge pull request #537 from ninjatao/jira/493
Better defeat condition.
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2019-03-09 22:07:07 +02:00 |
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Duan Tao
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451a95a86c
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Better defeat condition.
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2019-03-08 22:37:26 +08:00 |
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Yair Morgenstern
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94fb9af4a1
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Merge pull request #536 from ninjatao/jira/493
Load proper citiesCreated info.
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2019-03-08 16:36:43 +02:00 |
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Duan Tao
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01dd1fccd7
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Load proper citiesCreated info.
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2019-03-08 22:23:56 +08:00 |
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Yair Morgenstern
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fa181275b0
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Merge pull request #534 from ninjatao/test_warfare
Slightly better build order. AI has more troops.
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2019-03-08 15:41:49 +02:00 |
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Yair Morgenstern
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2ec8225c20
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Resolved #384 - can now sell one building per city per turn
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2019-03-08 13:45:12 +02:00 |
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Duan Tao
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b6d4ff8747
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Slightly better build order. AI has more troops.
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2019-03-08 18:48:06 +08:00 |
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Yair Morgenstern
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adea36fb81
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Commented out snow - we don't want it appearing in patches until we have better map generation
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2019-03-08 10:15:10 +02:00 |
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Yair Morgenstern
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f15490d0ac
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Resolved #470 - can now click on a building in the city info table to display its effect
Organized city info table
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2019-03-07 23:05:48 +02:00 |
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Yair Morgenstern
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6a833ae89a
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Resolved #514 - enemy civ is defeated even when he has settlers left, as per original Civ
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2019-03-06 20:39:53 +02:00 |
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Yair Morgenstern
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b2a29714bd
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Merge pull request #512 from ninjatao/issue/498
Make units pillage improvement to heal, especially barbarians.
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2019-03-06 15:17:17 +02:00 |
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Duan Tao
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d91a23b723
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Make units pillage improvement to heal, especially barbarians.
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2019-03-06 17:42:00 +08:00 |
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Yair Morgenstern
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afaf4ae6da
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Resolved #508 - Missing and bad translations
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2019-03-05 22:18:57 +02:00 |
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Yair Morgenstern
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efe677d27c
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Added Civilopedia texts to translation file
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2019-03-04 21:32:18 +02:00 |
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Duan Tao
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223055d247
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Barbarian units ignore strategy resources.
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2019-03-04 09:44:09 +08:00 |
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Yair Morgenstern
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0ef11e12cd
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Resolved #491 - Once Honor has been adopted, gain Culture when you kill a barbarian unit
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2019-03-03 23:05:12 +02:00 |
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Yair Morgenstern
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9e5d6d3c75
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Resolved #469 - AI Great General tries to maximize effect on troops
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2019-03-02 22:53:30 +02:00 |
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Yair Morgenstern
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2d1a044e29
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Resolved #490 - AI doesn't train settlers when at war
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2019-03-02 22:30:52 +02:00 |
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Yair Morgenstern
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c676d127dd
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Resolved #488 - Recalibrated tech costs
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2019-03-02 22:26:31 +02:00 |
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Yair Morgenstern
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6ad3652205
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Resolved #486 - strategic resources are now scarcer
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2019-03-02 21:52:14 +02:00 |
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Yair Morgenstern
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58e38ea634
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Added Japan civ!
Some units now recieve promotions when created/upgraded to, as per Civ V
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2019-03-02 21:27:35 +02:00 |
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Yair Morgenstern
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3432f9b8c1
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Rendering performance improvements - much smoother scrolling!
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2019-02-27 20:17:27 +02:00 |
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Yair Morgenstern
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199b0c16ec
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World map properly padded
Fixed super weird error which I have no idea how it entered the code???
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2019-02-26 20:23:07 +02:00 |
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Yair Morgenstern
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52d6c998f2
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Resolved #164 - Removed zoom-out limitations
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2019-02-25 22:04:53 +02:00 |
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Yair Morgenstern
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13f2f101a0
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Resolved #468 - AI now accompanies Great People with military escorts
Merged "CivInfos" json into "Nations"
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2019-02-25 21:21:12 +02:00 |
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Yair Morgenstern
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6cda5bb8ad
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Fixed #467 - popups on separate screens affected each other
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2019-02-24 13:07:34 +02:00 |
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Yair Morgenstern
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b73077baa4
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Nation translations are go!
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2019-02-24 12:02:02 +02:00 |
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Yair Morgenstern
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47dbd69c96
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Civilopedia now displays Basic Help per-language
Fixed problems with Italian translation files
Fixed a couple of errors moving to the next turn with the current construction method
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2019-02-24 10:27:43 +02:00 |
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Yair Morgenstern
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59f5f9ceeb
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Resolved #453 - Allow copy-pasting maps as text in map editor
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2019-02-22 10:36:26 +02:00 |
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Yair Morgenstern
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53664ec043
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Added Kremlin wonder
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2019-02-22 10:27:47 +02:00 |
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Yair Morgenstern
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563bbaf021
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Unit construction moved to the beginning of the turn, so they won't be generated out in the open and vulnerable to enemy attacks before you can control them - Kudos am-per-sand!
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2019-02-21 20:12:17 +02:00 |
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Yair Morgenstern
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325ac06e97
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Resolved #463 - City stats and percentages now displayed precisely and according to calculation order in drilldown
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2019-02-21 20:00:45 +02:00 |
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Yair Morgenstern
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80dd4c759b
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Added percentage bonuses to city stats drilldown
Fixed happiness drilldown display in city screen
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2019-02-19 22:45:52 +02:00 |
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Yair Morgenstern
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973c1693c8
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Unified canFortify() checks
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2019-02-18 23:02:14 +02:00 |
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Yair Morgenstern
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063c00a61d
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Tiles in city screen are now centered also on larger resolutions
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2019-02-18 23:01:11 +02:00 |
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Yair Morgenstern
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df237d8686
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Fixed #457 - AI naval units would fortify
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2019-02-18 20:46:50 +02:00 |
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Yair Morgenstern
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b5f18d2fe6
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Fixed #450 - cities not connecting to roads
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2019-02-17 00:23:56 +02:00 |
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Yair Morgenstern
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dd63491c03
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Techs from ancient ruins now added properly
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2019-02-17 00:01:54 +02:00 |
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Yair Morgenstern
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4c5753c41f
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Fixed #452 - France's unique ability not working
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2019-02-16 23:52:26 +02:00 |
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Yair Morgenstern
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d581ca924f
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Resolved #454 - Allow starting game with 0 AIs when there are 2 or more human players
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2019-02-16 23:41:11 +02:00 |
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Yair Morgenstern
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356f8b6bbd
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Resolved #455 - add great person point breakdown to city info
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2019-02-16 23:39:03 +02:00 |
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Yair Morgenstern
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0cd5426440
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Battle table indicates damage with health bars
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2019-02-15 13:48:29 +02:00 |
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Yair Morgenstern
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b38c615056
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Separated CityPickerTable and TileTable in CityScreen to their own classes
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2019-02-15 12:32:50 +02:00 |
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Yair Morgenstern
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6de517d4d5
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Separated battle table height from the height of the tile and unit tables
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2019-02-14 23:12:35 +02:00 |
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Yair Morgenstern
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e200e9026f
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Text for strength, movement and ranged strength in unit tablee replaced with icons - table is now consistently much smaller, and much less bothersome!
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2019-02-14 22:49:46 +02:00 |
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Yair Morgenstern
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0fab01e393
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Tile map now pans to chosen tile, instead of "flashing" there - makes the map feel more connected and helps you understand where you are IMHO
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2019-02-14 22:21:26 +02:00 |
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Yair Morgenstern
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9ba360408c
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Added helper function to create labels from text
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2019-02-13 23:53:50 +02:00 |
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