Yair Morgenstern
ee55839557
Fixed minor problem with Egypt's neutral "let's hear it" responses
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Current construction in city better represented
2019-02-13 19:02:11 +02:00
Yair Morgenstern
748e84f265
Resolved #449 - added "go to unit" button in unit overview
2019-02-11 22:07:34 +02:00
Yair Morgenstern
0788141054
Civs now have unique responses for introduction, greeting, trade acceptance and refusal
2019-02-11 20:46:49 +02:00
Yair Morgenstern
d080f37a94
Now ignore unknown fields on all jsons
2019-02-10 23:27:48 +02:00
Yair Morgenstern
796284c7e2
Added unique civ text for attacking, being attacked, and being defeated
2019-02-10 19:50:42 +02:00
Yair Morgenstern
07663bfc54
Added "Diplomatic Incidents" for diplomatic messages between civs (as of now, only declaration of war)
2019-02-10 16:34:46 +02:00
Yair Morgenstern
2834752826
Added "change city name" with a popup that appears when clicking on the city name in the ciity screen
2019-02-10 15:32:48 +02:00
Yair Morgenstern
4b7a447eae
Civ city name generation now done by a global counter - enables city name changes later
2019-02-10 09:50:36 +02:00
Yair Morgenstern
cc0a999471
Added "exit map editor" button to map editor
2019-02-09 23:26:59 +02:00
Yair Morgenstern
ae7cbcb3c9
Embarked units now have era-based defensive strength (like in original civ)
2019-02-09 23:06:13 +02:00
Yair Morgenstern
d9fb3fdb2c
Switched positions of "raze city" and "exit city" buttons - "exit" is a much more common use-case, and therefore should have the more easily-reachable spot
2019-02-09 22:40:52 +02:00
Yair Morgenstern
10e9a5e481
AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
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#416
2019-02-09 21:31:16 +02:00
Yair Morgenstern
3feb231620
Added "deselect" button to unit & city display
2019-02-09 21:25:30 +02:00
Yair Morgenstern
d2a48fae38
Added "current edit" hex to bottom-right of map editor screen
2019-02-08 00:34:46 +02:00
Yair Morgenstern
d42416974c
Saving and loading games is now done directly to\from files without becoming strings in the meantime - should help avoid some OutOfMemory exceptions when the games become really huge (the GameInfo as c# classes is much smaller thatn the serialized text for a number of reasons)
2019-02-07 23:06:13 +02:00
Yair Morgenstern
50931a86c1
Resolved #447 - cities now have roads and railroads only when corresponding tech has been researched
2019-02-07 22:56:13 +02:00
Yair Morgenstern
6856301504
Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction
2019-02-05 20:04:07 +02:00
Yair Morgenstern
a98ce0d7d9
Auto-load the first map, if any exist
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Center the map editor on the map
2019-02-03 20:34:21 +02:00
Yair Morgenstern
d8d2b89e73
Enabled loading maps from the map editor
2019-02-03 19:42:31 +02:00
Yair Morgenstern
81d1a79e19
Can now choose a map name and load a map from those existing on the phone!
2019-02-02 23:26:56 +02:00
Yair Morgenstern
3a990434f3
Added initial map editor! Woohoo!
2019-02-02 22:43:02 +02:00
Yair Morgenstern
8e2c3287f6
CityScreen now also uses TileGroupMap
2019-01-29 23:52:51 +02:00
Yair Morgenstern
8038dd4c4f
Separated "Group to hold visual map based on tilegroups" to a separate class, for reuse in CityScreen, the future map editor, and maybe also in the minimap
2019-01-29 21:48:23 +02:00
Duan Tao
49f0fe725a
Free promotions don't affect future xp.
2019-01-29 18:24:28 +08:00
Duan Tao
c69f54408b
Allow to add real free promotions to unit.
2019-01-29 14:46:24 +08:00
Yair Morgenstern
3044fb2978
Fixed crashing bug caused by using GameBasics.Technologies.keys directly, and editing it
2019-01-28 20:45:28 +02:00
Yair Morgenstern
5a78c612ab
Fixed errors caused by AI civs not having any non-researched techs to choose from, when all techs are researched - now choose future tech again
2019-01-27 23:45:39 +02:00
Yair Morgenstern
653cb556cf
Fixed errors caused by siege unit's movement points not being calculated correctly
2019-01-27 23:38:11 +02:00
Yair Morgenstern
5ab6c6c991
Merge pull request #439 from ninjatao/barbarians
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Barbarians
2019-01-27 17:58:58 +02:00
Duan Tao
edc53171cc
Barbarian generation improvement.
2019-01-27 21:34:40 +08:00
Duan Tao
c2f6637a91
Fix construction cost.
2019-01-27 16:22:57 +08:00
Yair Morgenstern
f80077a412
Resolved #435 - profit from disbanding units
2019-01-26 22:39:48 +02:00
Yair Morgenstern
665af17ae5
Fixed #438 - changing production before answering the "do you want to purchase construction" popup lead to buying the newly chosen production
2019-01-26 22:00:48 +02:00
Duan Tao
624f83d109
Remove unique units from barbarians.
2019-01-26 19:04:13 +08:00
Duan Tao
ddcf3dd83e
Remove unit list for barbarians.
2019-01-26 18:58:12 +08:00
Duan Tao
c18cc2476f
Generate different type of barbarians.
2019-01-26 18:48:29 +08:00
Yair Morgenstern
478a9e6996
Resolved #429 - display era names only once in tech picker screen
2019-01-23 20:52:26 +02:00
Yair Morgenstern
a4175438a3
Resolved #424 - added confirm box when declaring war
2019-01-23 20:16:34 +02:00
Yair Morgenstern
b60df3ce85
Resolved #428 - missing characters in German translation
2019-01-23 20:07:13 +02:00
Duan Tao
0f1221e033
Fix seige units finding targets bug.
2019-01-23 21:10:25 +08:00
Duan Tao
a141cb1f1c
Rearrange code for pruchasing stuff.
2019-01-23 16:09:18 +08:00
Duan Tao
fa8c948c04
Allow ai to spend money for building & unit.
2019-01-23 16:09:08 +08:00
Duan Tao
53c0bbb0a3
AI exchange techs strategy change.
2019-01-23 16:08:52 +08:00
Duan Tao
d11cb4779b
AIs trade techs. Also modified AI tech choose strategy.
2019-01-23 16:08:37 +08:00
Yair Morgenstern
1a6089ead1
Merge pull request #431 from ninjatao/fix_city_defeated_info
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Fix city defeated info.
2019-01-23 09:56:12 +02:00
Duan Tao
a03482477d
Fix city defeated info.
2019-01-23 15:27:37 +08:00
Duan Tao
7b83776bfa
Fix building bonus replaced bug.
2019-01-23 11:26:05 +08:00
Yair Morgenstern
baed1e50cd
Returned tile info table in the city screen, construction scroll now translated, added city screen translations to translations file - #417
2019-01-22 21:48:30 +02:00
Yair Morgenstern
2267d2945d
Merge pull request #427 from ninjatao/fix_cityscreen
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Fix city screen info windows.
2019-01-22 13:19:52 +02:00
Duan Tao
2d69fa9804
Fix city screen info windows.
2019-01-22 19:09:46 +08:00
Yair Morgenstern
9ba73c4a6f
No height difference between hills and hills with jungle/forest
2019-01-21 23:10:03 +02:00
Yair Morgenstern
d7067d2835
Resolved #409 - rewrite line-of-sight rules
2019-01-21 22:41:22 +02:00
Yair Morgenstern
d1de589e4f
Resolved #422 - can no longer move through units of other civs we're at war with
2019-01-21 20:17:48 +02:00
Yair Morgenstern
811ed5a7a2
Better AI build order for #416
2019-01-20 23:05:08 +02:00
Yair Morgenstern
effec4856c
Resolved #424 and upgraded gradle
2019-01-20 22:44:09 +02:00
Duan Tao
a0ee9b6bd7
Fix city screen population info.
2019-01-20 21:22:00 +08:00
Yair Morgenstern
fa8f9deb2c
Solved #420 - viewable tiles not updated when trading cities, kudos zivvel!
2019-01-19 23:49:46 +02:00
Yair Morgenstern
2ca894b05f
City construction picking now done through a scroll on the city screen, like in the original =D
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Also resolved #417 on the way
2019-01-19 23:43:28 +02:00
Yair Morgenstern
a371aedf23
Changes to city screen - city summary in top-left corner like original
2019-01-19 21:01:47 +02:00
Yair Morgenstern
e573368d18
Added CN Tower, Pentagon #245
2019-01-16 22:24:29 +02:00
Yair Morgenstern
eeaca08f57
Added Alhambra #245
2019-01-16 21:45:46 +02:00
Yair Morgenstern
49ed7570f8
Added Hubble Space Telescope wonder, Stable unique ability
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Added missing translations
2019-01-16 21:26:14 +02:00
Yair Morgenstern
2df64861d1
Added Infantry, Machine Gun units
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Added Railroad, Ballistics techs
Added Statue of Liberty wonder
2019-01-15 22:17:34 +02:00
Yair Morgenstern
ee278586e7
Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread
2019-01-14 21:57:09 +02:00
Yair Morgenstern
53c5c6d5ab
Can now choose to start a game with multiple human players!
2019-01-14 20:48:30 +02:00
Duan Tao
c198db0641
Adjust city attack strength. Also shown in unittable when selected.
2019-01-12 20:33:30 +08:00
Yair Morgenstern
abd9d6d9a4
Decreased bombard strength as per Civ V
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Don't display empty stats in city detail table
2019-01-11 12:12:19 +02:00
Yair Morgenstern
8e478d2d71
Added intermediate screen between players on the same phone, so they won't see each other's screens
2019-01-11 12:10:27 +02:00
Yair Morgenstern
3ddacff4f4
Merge branch 'master' into bombard
2019-01-11 10:56:34 +02:00
Yair Morgenstern
401aa942eb
Can now play with multiple human players!
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Need to find a way for all human players to choose their civs in a simple manner
2019-01-11 09:58:32 +02:00
Yair Morgenstern
8bf84393fc
More changes to enable multiplayer - save the current player in the civInfo, distinguish between "current player" and "human player"
2019-01-10 21:29:24 +02:00
Yair Morgenstern
d19861b348
Maybe solved an ANR caused by resume(), it's hard to tell
2019-01-10 20:43:32 +02:00
Duan Tao
4e77edcec0
Code cleanup 2.
2019-01-10 11:30:33 +08:00
Duan Tao
57dce317ea
Code cleanup.
2019-01-09 21:17:05 +08:00
Duan Tao
2f22b1d576
City bombardment is counted as ranged.
2019-01-09 18:56:52 +08:00
Yair Morgenstern
c7dbad1085
Merge pull request #412 from ninjatao/auto_fix_pillage
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Avoid pillaged great improvement from being replaced by resource impr…
2019-01-09 07:53:24 +02:00
Duan Tao
f237adef4b
Avoid pillaged great improvement from being replaced by resource improvement.
2019-01-09 11:09:57 +08:00
Duan Tao
730111993e
Code cleanup and bug fix.
2019-01-09 10:12:00 +08:00
Yair Morgenstern
a7bbea106c
Resolved #407 - units cannot pillage when at full health
2019-01-08 18:45:06 +02:00
Yair Morgenstern
2fdd3e2628
Fixed #402 - couldn't build wonder if it was being built by a rival civ
2019-01-08 18:43:06 +02:00
Yair Morgenstern
c282ffb423
Resolved #410 - land units on lake aren't shown as embarked
2019-01-08 15:43:54 +02:00
Duan Tao
a2764d7b91
Ai uses bombardment.
2019-01-08 20:16:18 +08:00
Duan Tao
0f16a25cc6
You can actually Bombard! But ai cannot yet.
2019-01-08 19:55:35 +08:00
Duan Tao
7a17779bf4
Mark bombard targets.
2019-01-08 18:35:14 +08:00
Duan Tao
9054496940
Select city before entering city screen.
2019-01-08 15:34:32 +08:00
Yair Morgenstern
eeb494364b
Resolved #407 - Add pillaging terrain improvements
2019-01-07 21:56:02 +02:00
Yair Morgenstern
b8aa4932a0
Added unique ability for Egypt and France
2019-01-07 18:44:42 +02:00
Duan Tao
b11c96ce3f
chooseImprovement returns null when there is already better improvement.
2019-01-07 11:58:57 +08:00
Yair Morgenstern
84007533fc
Resolved #311 - translate victory screen
2019-01-06 22:48:24 +02:00
Yair Morgenstern
567786c125
Resolved #399 - lakes act differently than in original game
2019-01-06 22:41:03 +02:00
Duan Tao
ae210e05f3
Idle worker try to connect cities with roads.
2019-01-05 23:13:59 +08:00
Yair Morgenstern
19906ade75
Added Babylonian civ unique
2019-01-04 11:51:44 +02:00
Yair Morgenstern
2f5b6e7be5
Resolved #396 - save game start parameters and use for subsequent games
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Later, we could use this info to display to the user in the load game screen
Solved #394 - couldn't scroll map far on edges, some tiles were hard to get to
2019-01-04 10:59:47 +02:00
Duan Tao
39d2b5d60c
Constucting a great improvement remove unfinished improvement.
2019-01-04 14:15:25 +08:00
Yair Morgenstern
0567eb442d
Merge pull request #391 from ninjatao/submarine
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Submarine, resolves #388
2018-12-31 17:13:21 +02:00
Yair Morgenstern
7f9ca0fd3d
Merge pull request #386 from ninjatao/worker_automate
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Worker automation uses more resource.
2018-12-31 14:49:20 +02:00
Duan Tao
19ce158ccb
Update wolfpack bonus, icons.
2018-12-31 19:58:24 +08:00
Duan Tao
de5610180f
Add WaterSubmarine unit type.
2018-12-31 19:42:20 +08:00
Yair Morgenstern
8ad37530b2
Solved another 2 rare concurrency problems - CityInfo.workedTiles and CityInfo.tiles are not edited directly but switched out
2018-12-30 20:40:48 +02:00
Duan Tao
5f3da79484
Fix evalutate peace treaty bug.
2018-12-30 19:22:40 +08:00