Yair Morgenstern
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a59d6e7a46
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Translation stuff
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
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2018-06-25 20:08:57 +03:00 |
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Yair Morgenstern
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1388aec34a
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Tech manager now shows eras of technologies!
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2018-06-25 19:27:27 +03:00 |
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Yair Morgenstern
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c5f127e555
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Policy branches are unlocked by era
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2018-06-25 18:09:38 +03:00 |
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Yair Morgenstern
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1dffbe2db5
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Added Dynamite tech with Artillery
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2018-06-25 13:59:51 +03:00 |
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Yair Morgenstern
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b166e23858
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Game now longer gets an Application Not Responding when taking a long time creating a new game
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2018-06-25 08:41:22 +03:00 |
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Yair Morgenstern
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fe31e4121a
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Added Barracks and Armory buildings to increase XP of units built in the city
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2018-06-24 22:09:16 +03:00 |
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Yair Morgenstern
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a56e7e43aa
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Added Agriculture tech - no gameplay change, but it does tell the game's story well!
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2018-06-24 21:19:57 +03:00 |
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Yair Morgenstern
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afd712c1c9
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Added tutorials and basic help ffor capturing enemy cities and for connecting your cities to the capital with roads
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2018-06-23 23:46:26 +03:00 |
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Yair Morgenstern
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81e9cd317d
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Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry
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2018-06-22 13:07:52 +03:00 |
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Yair Morgenstern
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b8d9e432ef
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Fixed bug where if an enemy city expanded over your territory but you had a population working that tile, that population would be stuck there, and would remain unusable!
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2018-06-22 12:21:57 +03:00 |
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Yair Morgenstern
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e0961e1b0b
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Unit table updates texts even if the unit hasn't changed
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2018-06-22 10:41:53 +03:00 |
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Yair Morgenstern
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c1d196d38c
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Menu no longer appears multiple times on top of itself if you click the menu button several times in a row
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2018-06-22 00:53:24 +03:00 |
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Yair Morgenstern
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bbbccc96ef
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Multiple performance improvements - managed to lower update time of a busy map from 1 second (which is A LOT) to 0.3, still room for improvement but nowhere near as bad!
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2018-06-22 00:50:42 +03:00 |
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Yair Morgenstern
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bed7a37a6b
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Cities connected to capital have a connected symbol next to them
Unit information displays XP to next promotion
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2018-06-21 22:52:24 +03:00 |
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Yair Morgenstern
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415add2417
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Loads of translation changes, especially for German!
Changed font from Roboto to Arial because it contains some characters (e.g. for Romanian) that Roboto doesn't
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2018-06-20 23:11:02 +03:00 |
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Yair Morgenstern
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bfad59ca9b
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Redid how finding attackable enemies works
Bottom line: AI now moves ranged units and attacks in the same turn
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2018-06-20 19:41:00 +03:00 |
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Yair Morgenstern
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05b37dc660
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AI now accompanies settlers with military units
AI now picks promotions for promotable units
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2018-06-20 18:30:40 +03:00 |
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Yair Morgenstern
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3f87cfa3db
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Fixed silly regex bug which works differently on desktop and android
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2018-06-19 20:01:49 +03:00 |
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Yair Morgenstern
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7c26daaed2
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Fixed edge-case bug where a tile that a unit was headed towards becomes unreachable afterwards
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2018-06-19 19:33:26 +03:00 |
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Yair Morgenstern
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5aef49955a
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Added display option to change screen resolution
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2018-06-19 18:36:04 +03:00 |
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Yair Morgenstern
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0af880877f
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Added longbowman (Engand unique unit)
Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
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2018-06-18 23:33:49 +03:00 |
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Yair Morgenstern
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fa14b6eebe
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Cities can now idle by producing Nothing
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2018-06-18 22:00:07 +03:00 |
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Yair Morgenstern
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aa11c49eec
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Many more things are now translated!
Added more things to translate to translations.json
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2018-06-18 21:41:07 +03:00 |
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Yair Morgenstern
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f593d1eab6
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Added notifications for enemies in or near our borders
ALL enemies now marked with a red circle to make them more visible
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2018-06-18 18:59:15 +03:00 |
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Yair Morgenstern
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e0cfbea5a2
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More things will be translated!
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2018-06-18 13:20:37 +03:00 |
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Yair Morgenstern
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7d7a2e5ce1
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Added lots of places where terms need to be translated in the code
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2018-06-18 13:04:36 +03:00 |
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Yair Morgenstern
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009d11c40d
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Tutorials after "next turn" are now opened via the main thread
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2018-06-18 08:39:01 +03:00 |
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Yair Morgenstern
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5df93757f2
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Added Bowman as first unique unit!
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2018-06-17 23:39:25 +03:00 |
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Yair Morgenstern
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8116a72fdf
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National wonders are now removed from captured cities (hence "National")
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2018-06-17 23:22:09 +03:00 |
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Yair Morgenstern
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ed8e664358
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Added Cover, March and Charge promotions
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2018-06-17 23:08:16 +03:00 |
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Yair Morgenstern
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5fa9ad0640
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Normalized city strength according to original civ game
Added Walls and Castle buildings
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2018-06-17 19:47:01 +03:00 |
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Yair Morgenstern
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80963e7eac
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Added damage modification from basic promotions
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2018-06-16 23:35:54 +03:00 |
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Yair Morgenstern
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c6caf0cecd
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Added promotions mechanism!
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2018-06-16 22:50:11 +03:00 |
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Yair Morgenstern
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92abe0cf73
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More translations!
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2018-06-15 16:48:38 +03:00 |
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Yair Morgenstern
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bcd5f02bec
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Razed cities now have a fire icon next to them
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2018-06-15 16:48:04 +03:00 |
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Yair Morgenstern
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d429c6585b
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Aded terrains, resources improvements and techs to the translation file
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2018-06-15 15:04:25 +03:00 |
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Yair Morgenstern
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fe0c6e07a2
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Settlers no longer try to go towards unreachable tiles in order to found cities
Settler random walk is now like the rest of the units
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2018-06-15 13:40:27 +03:00 |
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Yair Morgenstern
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79971b05b8
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Added more translations in the code
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2018-06-14 23:20:25 +03:00 |
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Yair Morgenstern
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03f5f32f36
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Golden age now also provides +20% to culture; added Golden Age tutorial
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2018-06-14 22:47:04 +03:00 |
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Yair Morgenstern
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e808885e0d
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Applied translation to many part of the project
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2018-06-14 22:19:59 +03:00 |
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Yair Morgenstern
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c815863124
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Archers now require Archery (as should be!)
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2018-06-14 21:00:44 +03:00 |
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Yair Morgenstern
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2df88c8517
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Civilopedia page now looks normal
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2018-06-14 20:49:36 +03:00 |
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Yair Morgenstern
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d2cb7173c1
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AI now moved ranged units before melee, so that it will attack wil the ranged units first =)
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2018-06-14 20:47:23 +03:00 |
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Yair Morgenstern
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5af940858b
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Added unhappiness tutorial + tutorial text is now a normal size
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2018-06-14 08:42:59 +03:00 |
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Yair Morgenstern
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0468adc130
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If the selected unit was a civilian unit of ours that was captured, it is no longer selected.
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2018-06-13 13:27:59 +03:00 |
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Yair Morgenstern
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0eb28ab679
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Select box, text field and picker screens now look much nicer
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2018-06-12 22:46:23 +03:00 |
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Yair Morgenstern
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e1df4b4840
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Cached fonts for reuse - generating them takes valuable time!
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2018-06-12 21:38:40 +03:00 |
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Yair Morgenstern
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9e3772a58d
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All text is now Roboto and much sharper!
Added lots of "Translatable" words
Organized City Screen a little bit
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2018-06-12 21:28:17 +03:00 |
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Yair Morgenstern
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0c71c39bc2
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If you raze your capital and you have another city, it becomes the new capital
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2018-06-12 21:21:35 +03:00 |
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Yair Morgenstern
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a380f7aa95
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Battle table now displays "Captured" when attacking a city with no resistance
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2018-06-12 09:10:02 +03:00 |
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