Yair Morgenstern
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406fa60f61
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Unhappiness battle modifier properly capped now
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2018-12-12 22:57:03 +02:00 |
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Yair Morgenstern
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7ee76771f5
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Added some missing translations
aab/apk now doesn't einclude local debug files
Maybe solved resume problem on Chrome OS (see issue 322), needs to be checked
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2018-12-10 14:09:01 +02:00 |
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Yair Morgenstern
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197d698c57
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Organized Freedom policies
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2018-12-10 11:55:18 +02:00 |
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Yair Morgenstern
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ff29448e06
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Added translations for Ancient Ruins bonus notifications
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2018-12-07 12:20:23 +02:00 |
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Yair Morgenstern
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37dc952fe6
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MoveHereButton dissapears after unit has moved
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2018-12-06 15:55:28 +02:00 |
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Yair Morgenstern
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44d5017f6f
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MoveHereButton creation deferred to main thread, in order to LibGDX errors caused by concurrent UI alteration
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2018-12-06 12:30:02 +02:00 |
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Yair Morgenstern
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c706fa455a
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Code inspection and other general fixes - gotta clean up when there are guests ;)
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2018-12-04 23:21:57 +02:00 |
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Yair Morgenstern
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bc1b1e7672
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Solved a super-rare bug where the game would get stuck if you expanded the city onto a tile with an enemy that couldn't be teleported anywhere else - kudos Groundless Name!
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2018-12-04 11:45:16 +02:00 |
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Yair Morgenstern
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b3b2cbe23c
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Organized trade table
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2018-12-03 13:08:34 +02:00 |
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Yair Morgenstern
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1e17df4b1e
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Travis update, using 'android:components' instead of 'install' for base installations
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2018-12-03 10:17:06 +02:00 |
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Yair Morgenstern
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4f0f163c00
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Difficulty affects all AI yields now, which should widen the difficulty range - easy difficulties are now easier, and hard ones are harder
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2018-12-03 09:57:27 +02:00 |
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Yair Morgenstern
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24b27a791f
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Added Replacable Parts tech and Great War Infantry
Musketman now upgrades to Rifleman
Solved more rare concurrency problems
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2018-12-02 23:05:05 +02:00 |
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Yair Morgenstern
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28ae533acc
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Added Landship, the first Armor unit!
Added promotions for Armor units
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2018-12-02 15:46:45 +02:00 |
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Yair Morgenstern
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5099ad4db4
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Kotlin version upgraded to 1.3.10
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2018-12-02 15:33:30 +02:00 |
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Yair Morgenstern
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87571ee333
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Added the debug keystore manually, hope this fixes the travis build...
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2018-12-02 15:16:50 +02:00 |
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Yair Morgenstern
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9ea9e9f523
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Upgraded BuildTools to 28.0.3, Gradle to 3.2.1 and Kotlin to 1.2.71
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2018-12-02 14:12:47 +02:00 |
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Yair Morgenstern
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cd28358289
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Fixed bug where you could convince AI to declare war on defeated civs - kudos ninjatao!
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2018-12-01 22:40:14 +02:00 |
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Yair Morgenstern
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c807ee5098
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Solved ANR problems related to moving units long distances across the map
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2018-11-28 18:59:18 +02:00 |
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Yair Morgenstern
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6096bde9cd
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Changed Forest icon
Narrowed hexagon edges
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2018-11-27 21:51:52 +02:00 |
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Yair Morgenstern
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556c10109d
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Performance improvements in both getCivUnits and canPassThrough of tile
Fixed no embarkation & policy pick bug
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2018-11-24 22:48:42 +02:00 |
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Yair Morgenstern
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e16ea5c803
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Performance: Added Transient list of researched technologies
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2018-11-21 20:02:12 +02:00 |
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Yair Morgenstern
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17c98f9f46
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Fixed Embarkation tutorial
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2018-11-21 15:10:15 +02:00 |
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Yair Morgenstern
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3e02417838
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AI units no longer attack from an embarked state (it's just not worth it)
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2018-11-17 22:01:47 +02:00 |
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Yair Morgenstern
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b01ed7541e
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Translation fixes
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2018-11-14 21:08:43 +02:00 |
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Yair Morgenstern
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42e6ab1c65
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Fixed great person point generation
Added great person points to civ overview
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2018-11-13 21:10:23 +02:00 |
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Yair Morgenstern
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d3a4952fef
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AI will only pay for extra luxuries if it can trade them away
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2018-11-12 09:47:43 +02:00 |
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Yair Morgenstern
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f73d840a9d
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Silly roadbuilding crash bugfix
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2018-11-06 20:26:31 +02:00 |
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Yair Morgenstern
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8b12b80f34
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Fixed images of Burial Tomb and Paper Maker
Techs now display little icons of their effects
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2018-11-03 19:19:30 +02:00 |
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Yair Morgenstern
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abc3bfcae8
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Added Galleass, first ranged water unit!
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2018-11-02 12:49:41 +02:00 |
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Yair Morgenstern
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5a6e5043b3
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Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city
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2018-11-01 19:27:57 +02:00 |
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Yair Morgenstern
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4423dadefd
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Removed hydro plant from loaded games
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2018-10-28 16:37:51 +02:00 |
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Yair Morgenstern
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cc0e76ba00
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Added info of tile's unit defence bonus to tile info (not everyone is a veteren Civ player...)
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2018-10-28 12:37:00 +02:00 |
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Yair Morgenstern
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230031e9f5
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Fixed combat for embarked units
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2018-10-23 22:08:30 +03:00 |
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Yair Morgenstern
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2c5f4e1529
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Land units can embark!
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2018-10-22 20:05:04 +03:00 |
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Yair Morgenstern
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9c36ae0c6b
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Added The Great Lighthouse
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2018-10-19 15:11:14 +03:00 |
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Yair Morgenstern
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dea7775be5
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Added Optics and Lighthouse
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2018-10-16 21:13:29 +03:00 |
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Yair Morgenstern
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ba144be973
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Added resources and terrain features back to land-only maps
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2018-10-14 21:07:01 +03:00 |
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Yair Morgenstern
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b528ef38e9
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Minor improvements
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2018-10-12 15:02:12 +03:00 |
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Yair Morgenstern
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4277bbc403
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Added tech progress bars in tech picking screen
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2018-10-06 20:19:51 +03:00 |
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Yair Morgenstern
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a8bb9f53b7
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Added medieval tech icons
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2018-10-03 23:03:53 +03:00 |
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Yair Morgenstern
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b99d6c67b6
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Another minor bugfix
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2018-10-02 00:10:11 +03:00 |
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Yair Morgenstern
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8c7e8437ec
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Added tech icons for ancient & classical technologies
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2018-09-30 00:24:09 +03:00 |
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Yair Morgenstern
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fdd9481535
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Fog is now done using crosshatching - maybe it looks better, hard for me to tell.
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2018-09-23 15:27:38 +03:00 |
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Yair Morgenstern
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5710001715
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Added "Buy tile" option to cities
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2018-09-23 10:39:56 +03:00 |
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Yair Morgenstern
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a1f824842d
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AI units now go out and explore unseen areas
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2018-09-16 23:14:35 +03:00 |
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Yair Morgenstern
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9c8e173f4e
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Lots off background work for future water tiles
Resized xxxhdpi icon
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2018-09-11 23:07:12 +03:00 |
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Yair Morgenstern
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68b64ca66f
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Added Honor and Autocracy policies
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2018-09-05 17:17:30 +03:00 |
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Yair Morgenstern
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03029e8b99
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Replaced all policy icons!
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2018-08-31 11:40:25 +03:00 |
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Yair Morgenstern
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2605ce6b71
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Once a unit has gained more than 30 XP it won't gain XP from barbarians
AI units now always unfortify/unsetup after moving
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2018-08-30 22:13:07 +03:00 |
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Yair Morgenstern
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17e440d557
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Added building icons!
There are now images of the current construction in the construction picker screen, the city screen and the world map!
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2018-08-29 14:03:18 +03:00 |
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