Commit graph

1226 commits

Author SHA1 Message Date
Yair Morgenstern
ac34b8f5ff Nicer, more consistent specialist allocation tables 2020-03-25 14:01:50 +02:00
proteus-anguinus
8ebbd881d0
Newgame screens and mods (#2250)
* Recreated diff for #2231

* Refactor for code readability. 4 loops instead of 2, but they hardly hurt
2020-03-25 11:14:53 +02:00
Yair Morgenstern
5c81bf2534 When moving between units to units in cities, tiles they can move to are now shown 2020-03-25 10:43:33 +02:00
Yair Morgenstern
fa9ccba503 Resolved some ANRs in Multiplayer 2020-03-24 17:58:34 +02:00
Yair Morgenstern
0355223c01 Got rid of useless WaterMissileCarrier promotion
Transportation refactor
2020-03-24 17:53:14 +02:00
Yair Morgenstern
81a4092538 Resolved #2242 - city names now translated in overview 2020-03-24 00:09:06 +02:00
rh-github-2015
4fb7e11354
Mod loader resilience (#2211)
* For #2200: Avoid MacOS tripping us

* Second hidden test in packImages

* Clearer message for a specific mod error, UI message for savegames missing mods

* Fixed obsolete imports from rejected experiments

* Tiny lint issue

* Irrelevant change to test push after rebase
2020-03-22 22:43:39 +02:00
rh-github-2015
c647261a18
More civilopedia info for nation and improvement (#2190)
* A little more information in civilopedia for improvements and nations

* Differentiate civilopedia and picker use

* Missing lines in translations template

* allTranslationsEndWithASpace test

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-03-22 21:00:18 +02:00
Yair Morgenstern
8836800957 Resolved #2224 - can no longer enter the promotions screen from the overview screen if there are no valid promotions 2020-03-22 20:42:22 +02:00
Yair Morgenstern
b43e543f23 Resolved #2175 - Can no queue multiple perpetual builds 2020-03-21 21:39:07 +02:00
Yair Morgenstern
56c547886c 3.6.10
Unit Action buttons stick to the left  - #2214
2020-03-21 21:11:38 +02:00
Jack Rainy
8fea884ec8
Great Improvements can be built on rough terrains (#2217) 2020-03-21 20:56:42 +02:00
EdinCitaku
e06d537688
Feature#2081 (#2100)
* Unit can now only be purchased if no other unit of same type is stationed in city center #2081

* #2081
Added unique to landsknecht and changed condition for movement panelty

* Refactored when statement to if
#2081

* Only one plane at a time can be purchased to a maximum of 6 that are NOT transported in a single city
#2081

* removed duplicate code
#2081

* refactor canPurchase() and now track bought units in a city in a mutableList
#2081

* refactor canPurchase() it basicly just tracks if the unit can be placed on the center tile! if it cant then we dont allow the purchase!
#2081

* Changed wording of unique and added translations
#2081

* Changed wording of unique
#2081

* removed unneeded imports
#2081

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-03-21 20:35:30 +02:00
Jack Rainy
d7ac7f9173
Translation refactoring - part 3 (all JSONs) (#2205)
* Refactoring: Split reading and writing of translation files

* New generator of translation strings from JSONs

* Switch to the new strings generation approach

* Using the regex for similar strings + bugfix for Submarines

* Transfer of the existing translations

* Clean up of the template file and translated files based on it

* Unit tests are updated

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-03-21 20:32:04 +02:00
Jack Rainy
75c71700db
The link to Reddit is added (#2212) 2020-03-21 20:27:48 +02:00
rh-github-2015
27c0aedbbd
Clearer free promotions, nicer Maori Warrior, missing new UnitType translations (#2210) 2020-03-21 20:19:50 +02:00
Jack Rainy
8767342810
Double range of rebase for air units (#2154)
* Double range of rebase for air units

* Consider carriers as rebase points

* Clean up of never used code
2020-03-21 20:12:11 +02:00
rh-github-2015
4bd810d5dd
New columns in overview-units: promotion, health (#2187) 2020-03-19 09:57:53 +02:00
wrov
e308f1fe0c
Added logic to check Player- and Game-IDs according to new layout. (#2108)
Backwards compatible to old format.
2020-03-18 22:55:57 +02:00
rh-github-2015
701ddcb76b
Trade offers better sorting with user choice (#2180)
#2152 is nice but sorts by internal key, thus translations are not
    taken into account and cities are sorted by their guid
   Also moving larger amounts to the top may not be everyone's taste
   so this offers the user a choice
2020-03-18 10:21:50 +02:00
rh-github-2015
076821a181
Fix: Freshly improved resources often do not show up on world screen, overview or trade (#2182)
Issue visible right at start of turn, saving and reloading viable workaround.
2020-03-18 09:55:10 +02:00
Jack Rainy
6c5f729333
Sorted list of icons for promotions (#2164) 2020-03-16 12:55:48 +02:00
Jack Rainy
c7d020e32d
Filter for the custom maps (#2163) 2020-03-15 21:10:59 +02:00
Yair Morgenstern
feb786c9ee Merge branch '3.6.7-patch2' 2020-03-14 21:50:09 +02:00
Yair Morgenstern
fa41e50a33 Resolves #2157 - 3.6.7-patch2 2020-03-14 21:46:45 +02:00
Jack Rainy
a18d52c82a
Sort resources by name and amount (#2152) 2020-03-14 20:13:46 +02:00
Yair Morgenstern
1978d7e707 Merge branch 'master' of https://github.com/yairm210/Unciv 2020-03-12 21:16:32 +02:00
Yair Morgenstern
d8d74b6873 Resolved #2137 - Fixed worker automation for snow tiles, AND settler automation fix 2020-03-12 21:03:36 +02:00
Jack Rainy
dd438f16c8
Translation refactoring - part 2 (Tutorials) (#2114)
* Make TranslationFileReader as object class

* Generate strings from Tutorials.json

* Simplified storage and loading of the tutorials

* Transfer existing translations
2020-03-12 16:38:57 +02:00
Jack Rainy
c7e8dfb8fb
Energy saving: music and sounds (#2128) 2020-03-12 08:35:45 +02:00
Jack Rainy
528392baab
Allow selection of non-buildable items (#2126) 2020-03-12 08:34:44 +02:00
Jack Rainy
e370bbc53b
Hide crosshair while city can't attack (#2124) 2020-03-12 08:33:03 +02:00
Jack Rainy
97a9a0f08c
Display an amount of gold when buying the tile (#2127) 2020-03-12 08:32:29 +02:00
lishaoxia1985
1564856391
Turn number of trade changes with game speed. (#2123) 2020-03-11 21:43:59 +02:00
Federico Luongo
2a67294554
Snow, Ice, Atoll & Map Generation (#1909)
* Snow, Atoll & Ice

* Fix White Hexagon + Small NW refactor

* More Land in Continents #1886

* Atoll can spawn only on Coast

* Added new constants and turned Constant into an object

* Latitude and Longitude utility methods

* New MapGenerator steps

* New MapParameters & MapGenerator cleanup

* Added New Map option to MapEditor menu

* New parameters default values and limits

* archipelagos map type

* Translations & Atlas

* removing unneeded octave displacement

* Fix Archipelago

* Perlin noise parameters & no-elvis in TileMap

* Rebuilt Atlas

Co-authored-by: Eddh <remi.dufour@protonmail.com>
2020-03-11 11:39:37 +02:00
Jack Rainy
15098d877c
Translations refactoring (#2096)
* Rename "translationsByLanguage" folder

* Minor refactoring

* Generate Nations strings

* Use the nations strings while creating the translation files

* Clean up of Nations files

* Transfer existing translations

* Get rid of the nation's translated name

* Transfer just few nations' translations for languages without Nations_Language.json

* Clean up of not used greetings

* Correct marking of not translated strings
2020-03-10 10:17:05 +02:00
Yair Morgenstern
30a2eda15f UnitTable no longer scrolls when unnecessary 2020-03-09 22:13:47 +02:00
Jack Rainy
13def8739e
Corrections according to #2101 (#2105)
* College requires Phylosophy

* "Police State" influences the courthouses, not culture borders

* "Autocracy complete" has +20 attack effect

* Translations updates
2020-03-09 00:00:32 +02:00
Jack Rainy
f769d60826
Do not recreate the window (#2107) 2020-03-08 23:58:32 +02:00
Federico Luongo
0cf27789e9
Borders made of oriented triangles rather than circles (#2104) 2020-03-08 20:36:50 +02:00
Yair Morgenstern
61565c0ee6 Reverted the UnitActions to the old setup (the new sequence yield was unnecesarily confusing),
but kept the merge of canAct and the null action and taking specific actions when necessary and not the entire list
2020-03-08 00:24:19 +02:00
Federico Luongo
296936ae53
Fix/city buy sell exploits (#2094)
* Fix erroneous removal from queue

* Buy/Sell popups disable respective button and force closure of other popups
2020-03-07 20:04:27 +02:00
GGGuenni
80ca06afbe
ResponsePopup is now working like intended (#2089) 2020-03-06 16:05:42 +02:00
JackRainy
e12f35660f
Revert close buttons + usability improvement (#2088)
* Revert changes to the Close buttons from PR #2069

* Better sensivity of diplomacy buttons
2020-03-06 10:31:23 +02:00
Yair Morgenstern
5117a498f9 Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels 2020-03-05 23:29:42 +02:00
Yair Morgenstern
7bd0365a8e
Issue#2019 (#2051)
* Issue#2019
Player should not be able to nuke a civilsation that it has a peace treaty with

* wordlscreen is updated when notification shown (#2019)

* Fixed PR comments #2019

* issue #2019

* Fixed PR comments #2019

* Fixed PR comments #2019

* Fixed PR comments #2019
refactoring

* Fixed PR comments #2019
removed unnecessary line
2020-03-05 22:50:23 +02:00
Yair Morgenstern
82ab66ad05 Ranking by culture is by number of adopted policies 2020-03-05 22:28:51 +02:00
Yair Morgenstern
955dff89b9
fix research agreement button. (#2080) 2020-03-04 20:13:15 +02:00
Yair Morgenstern
97a07d3530 Resolved #2071 - AI will wait 20 turns between proposing research agreements if declined 2020-03-03 23:05:56 +02:00
Yair Morgenstern
86576e25ae Fixed crash when diplomacy values change while ending the turn 2020-03-03 21:45:39 +02:00