JackRainy
de7a369131
Fix of the Regex expression to heal after the battle ( #1676 )
2020-01-12 23:24:00 +02:00
Yair Morgenstern
08218b954e
healUnit and tryPillageImprovement in BarbarianAutomation use their counterparts from UnitAutomation, because they're basically exactly the same
2020-01-12 23:21:34 +02:00
JackRainy
8a327fa7be
Fix for the "Back button can't end Unciv ( #1513 )" ( #1661 )
...
* Callback to exit the game by 'Back' button
* Prompt dialog for the game exit
* Additional strings for translations are generated
* Do not show exit prompt dialog twice
2020-01-12 23:05:49 +02:00
Yair Morgenstern
ca59dc4e1f
Removed redundant "else"s for less indentation and 'happy pathing'
2020-01-12 20:52:23 +02:00
Vladimir Tanakov
725edc2a31
Better barbarian automation ( #1560 )
2020-01-12 20:48:34 +02:00
JackRainy
109b60db2c
Disable France culture boost after Steam Power research ( #1663 )
2020-01-11 22:59:45 +02:00
r3versi
51ecb0e99d
Legalism grants Culture Buildings asap ( #1658 )
...
* Legalism grants Culture Buildings asap
* Buildings granted by Legalism cost no maintenance
2020-01-11 22:52:58 +02:00
r3versi
a1b03849ec
Fix city screen ( #1657 )
...
* Last CityScreen fix
* Atlas & Translations
2020-01-11 22:46:17 +02:00
lyrjie
c37ea14df5
Defeat improvements ( #1654 )
...
* Fix: civilization not being destroyed when disbanding the initial settler
* Fix: destroyed unit providing visibility until the end of the turn
2020-01-11 22:33:27 +02:00
Vladimir Tanakov
fd5d38fb01
Fix issue when city can not bombard enemy ( #1644 )
2020-01-11 22:11:20 +02:00
r3versi
2daf27278d
WIP Construction Queue ( #1648 )
...
* Construction Queue
* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile
* Max queue size, cannot change queue in puppet city or in other player turn
* Queue and current construction reset on puppeting city
* Cleanup again
* CityStatsTable is a separate class so we can play around with where it's located with minimal code changes
* Rejection reason wrap & removing nothing on enqueue a construction
* Crude UI proposal
* Tutorial updates for queues
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-10 11:41:43 +02:00
r3versi
12a98aa4bb
City construction queue ( #1479 )
...
* Construction Queue
* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile
Rework
* Max queue size, cannot change queue in puppet city or in other player turn
* Queue and current construction reset on puppeting city
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-09 20:58:15 +02:00
Yair Morgenstern
977fcfb97e
Code cleanup - when{} instead of if-else chains, toLabel() instead of Label(...)
2020-01-09 20:54:33 +02:00
lyrjie
ba324c9fad
Added the "crudely-drawn map" to ancient ruins outcomes ( #1645 )
...
* Added the "crudely-drawn map" to ancient ruins outcomes
Closes #1640
* Extracted the constants for readability
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-09 20:40:59 +02:00
drwhut
b1b82c6a67
Fixed a bug where the growth bar's height exceeded the group. ( #1646 )
...
This happened on the turn that a city was taken.
2020-01-09 20:18:37 +02:00
lyrjie
fe837d78ee
Fix: player being able to buy tiles outside the 3-tile radius ( #1643 )
2020-01-09 20:18:03 +02:00
philippeitis
bc83be1441
Fix Altas type (should be Atlas). Fix srawable -> drawable ( #1639 )
2020-01-09 20:17:33 +02:00
Vladimir Tanakov
9776029376
introduce UnitActionsType ( #1633 )
2020-01-09 20:17:13 +02:00
r3versi
036d4058f1
Cities referenced by UUID ( #1638 )
...
* Cities referenced by UUID
* UUID defaulted in CityInfo
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-09 19:41:55 +02:00
r3versi
065e944896
Songhai ( #1636 )
...
* Songhai, Burial Tomb, Gold for capturing city
* Burial Tomb unique: double gold gained when city is captured
* Rebuilt Atlas and Translations
* Italian translation + fix missing translations
* Barbarian Camp Reward
Is now modified by Speed and Difficulty
2020-01-09 19:23:00 +02:00
Yair Morgenstern
f554d8c2c4
Multiple mods work OK!
2020-01-07 19:50:36 +02:00
drwhut
a13570f109
Added a growth progress bar to CityButton. ( #1626 )
...
* Added temporary growth number to CityButton.
* Added a growth bar to CityButton.
* Made relevant changes based on comments in pull request #1626
* Added the unicode infinity symbol to reflect no growth.
* New growth functions now return null instead of -1.
* Adjusted the population group width to account for large numbers.
* Changed the colour of the growth number.
2020-01-07 18:55:38 +02:00
Yair Morgenstern
365dced442
Non-continuous rendering isn't quite ready yet
2020-01-06 09:47:18 +02:00
Yair Morgenstern
285c92150c
Incan mod is successful! We can haz mods! =D
2020-01-05 22:55:48 +02:00
Yair Morgenstern
7462aae94c
Big changes to mods and rulesets - almost production ready!
...
Rulesets are heavy to load so we now have a RulesetCache, which can construct "custom" rulesets with a list of mods!
We now pack mod images on Desktop run, and load the atlases for the loaded mods on load game!
2020-01-05 22:11:10 +02:00
Yair Morgenstern
6a9de727ad
misc. so they don't get in the way of the main work
2020-01-05 21:45:09 +02:00
Yair Morgenstern
47e998269a
Allocation and runtime optimization with sequences
2020-01-04 23:02:57 +02:00
Yair Morgenstern
8f231cd6e1
Can now only start game in NewGamScreen with 2 or more players
2020-01-04 22:09:49 +02:00
Yair Morgenstern
7eb4b0db2d
3.4.8
2020-01-04 21:26:33 +02:00
Yair Morgenstern
c6b96f4f5b
Resolved #1608 - added û character
2020-01-04 21:17:15 +02:00
r3versi
e61c4f5f1c
Discrete rendering ( #1612 )
...
* Named threads for debugging/profiling
* Proposal: Discrete rendering, remove black spinning circle
2020-01-04 21:13:41 +02:00
r3versi
23cfab6001
Stop Exploration sets unit.action to null ( #1613 )
...
* Stop Exploration sets unit.action to null
* UnitActions callback Fix #1614
2020-01-04 21:08:23 +02:00
lyrjie
2af847b3a6
Fix: "Sell the building" button being randomly disabled ( #1611 )
...
* Fix: "Sell the building" button being randomly disabled based on the sell price
* Fix: `sellBuildingButton` being enabled in puppet cities
Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-04 21:01:06 +02:00
r3versi
40c6934ae4
Clear current map removes natural wonders ( #1607 )
2020-01-04 21:00:18 +02:00
Yair Morgenstern
19c21b64f7
All GetTilesInDistance and GetTilesAtDistance are now without new vector allocation, so much faster and with much less memory!
2020-01-04 20:47:09 +02:00
Yair Morgenstern
9907e4429c
Removed game settings from crash report, not very helpful
2020-01-03 15:20:38 +02:00
r3versi
f7b5a506fd
HexMath is a singleton ( #1603 )
2020-01-03 10:33:01 +02:00
r3versi
a1b0c1dcd4
TileMapHolder refactor & Map Editor update ( #1584 )
...
* TileMapHolder renamed to MapHolder
* EditorMapHolder and WorldMapHolder inherits from ZoomableScrollPane
* MapEditor Brush Size (from 1 to 5)
* MapEditor painting mode (dragging the pointer on screen paints continuously)
2020-01-02 20:02:38 +02:00
Yair Morgenstern
73816dd470
Resolved #1598 - we now save map options for new games started
2020-01-02 19:37:40 +02:00
Yair Morgenstern
52165e692f
Specific automation for Missile units means they won't try to move to tiles that they can't move to
2020-01-02 19:36:19 +02:00
Vladimir Tanakov
03aee45fe3
Refactor sounds and unitactions data class ( #1596 )
2020-01-02 19:01:51 +02:00
Yair Morgenstern
4c51e70283
Managed to load first mini mod, needs some work before this can work for users
...
(what happens if we started a game with mod A and then we want to start a game with only mod B?)
2019-12-31 17:49:07 +02:00
Yair Morgenstern
61050feca1
3.4.6
2019-12-30 18:36:05 +02:00
lyrjie
cedb6ff5e3
Added the notification for the third-party civilizations ( #1558 )
...
* Added the notification for the third-party civilizations
If a civilizations knows about some two civilizations, it will be notified when:
* They declare the war
* They make a peace
* They sign the declaration of peace
* One denounce the other
Additionally, when civ enters a new era, all civs that know about it get a notification
* Fixed the translation `.properties`
* Cleanup
* Fix: 2 notifications for each peace treaty
Russia and America...
America and Russia...
* Typo
* Code style changes
* Resolved conflicts
* Simple getCommonKnownCivs() tests
2019-12-30 18:12:14 +02:00
Yair Morgenstern
2132c49d55
jsonParser no longer serialized in CivilizationInfo
2019-12-30 18:07:00 +02:00
Vladimir Tanakov
1cc8227025
Fix civilopedia parsing, fix dialog does not call update to enable next turn button ( #1553 )
2019-12-30 18:04:12 +02:00
Yair Morgenstern
d3311b3f24
Map editor works again
2019-12-30 18:00:11 +02:00
Yair Morgenstern
d750e369a0
Resolved #1569 - "Patreon" button actually opens Patreon now
2019-12-29 18:03:59 +02:00
Yair Morgenstern
006b2d7690
External merge resolve of #1566
...
Merge branch 'spain' of https://github.com/r3versi/Unciv into r3versi-spain
2019-12-29 17:56:05 +02:00
Yair Morgenstern
4dd3a69a72
Can now display pixel resources on the map!
2019-12-29 17:51:39 +02:00
Yair Morgenstern
1143356747
Letting players see other players' policies was not a good idea, having it be unknown is part of the challenge methinks
2019-12-29 15:08:31 +02:00
r3versi
aa034d73c2
Fix natural wonders ( #1550 )
...
* Natural Wonders Uniques
* Fix Natural Wonders in Map Editor
* Translation files
* Terrain uniques test
* GBR spawn update Fix #1552
2019-12-28 23:11:37 +02:00
Yair Morgenstern
a55e01f004
AI no longer attempts to get rid of barbarian encampments with nuclear strikes.
2019-12-28 23:10:49 +02:00
Yair Morgenstern
e02038d4bf
Fixed crashing bug from trying to move the the enemy unit instead of to the place to attack from
2019-12-28 21:15:57 +02:00
r3versi
461f285059
Moving a city to a cityless Civ flags it as capital ( #1556 )
2019-12-28 19:10:26 +02:00
Yair Morgenstern
9d9700b119
Welp added some lines I shouldn't have
2019-12-27 00:20:02 +02:00
Yair Morgenstern
80be3c276e
Small steps towards mods
2019-12-27 00:15:42 +02:00
Yair Morgenstern
87830bf8b2
Code cleanup - ruleset maps are now lowercased
2019-12-26 22:00:49 +02:00
Yair Morgenstern
6c10d1d4f8
Code cleaning - no more direct access to the cached center tile in CityInfo
2019-12-26 18:08:11 +02:00
Yair Morgenstern
8a229c502c
Can no longer purchase constructions from cities in resistance
2019-12-26 18:04:02 +02:00
lyrjie
539758b905
Translation placeholder testing ( #1542 )
...
* Added translation string placeholders test
* Fixed the placeholder typos in all translations
* [30] to 30 migration
2019-12-26 14:39:15 +02:00
Yair Morgenstern
94f1b074c9
Indonesian is in and has a flag
2019-12-26 12:15:26 +02:00
Yair Morgenstern
fd8528af7a
All tests are properly Koltinized!
2019-12-26 12:01:23 +02:00
Vladimir Tanakov
7f06ae0cce
Refactor Tutorials and fix some issues, write tests ( #1524 )
2019-12-26 11:40:48 +02:00
lyrjie
935f598282
Fix: automated units would advance towards enemies they can't attack without dying ( #1529 )
...
* Fix: units would advance towards enemies they can't attack without dying
* Code quality
2019-12-26 11:29:40 +02:00
Yair Morgenstern
a95c9ee4cd
Ancient Ruins are now spread out instead of randomized
2019-12-25 23:52:09 +02:00
Yair Morgenstern
94414203ef
Resolved #1533 - Defeated city states no longer "declare war" if you attack their ally
2019-12-25 23:42:32 +02:00
r3versi
00f26b1510
Fix #1531 + Indonesian.properties added ( #1532 )
...
* Fix #1531
* Requested on Discord
* Update Indonesian.properties
Co-authored-by: hyunamae <59202601+hyunamae@users.noreply.github.com>
2019-12-25 23:37:49 +02:00
lyrjie
be09051295
Fix: cities can be connected to capital via coast even if they don't have Harbor
building ( #1528 )
...
Reported by discord@tap wature
2019-12-25 10:59:53 +02:00
lyrjie
2c07bae6f2
Fix: barbarians won't enter tiles owned by other civs ( #1523 )
...
* Fix: barbarians won't enter tiles owned by other civs
* Barbarians ability to enter player tiles is now affected by difficulty setting
2019-12-24 23:43:26 +02:00
Yair Morgenstern
97f3260047
Grand Mesa artwork by The Bucketeer means it's now in the game!
2019-12-24 15:28:59 +02:00
lyrjie
982c326ccd
Polynesia ocean fix ( #1522 )
...
yarim210/Unciv#1514
2019-12-24 12:49:25 +02:00
r3versi
b6dbc3a833
Fix nat wonder #2 ( #1519 )
...
* Fix Natural Wonders tile worked happiness not computed & double bonus from discovering extended (like GBR) Natural Wonder in same turn
* Bugfix Barbarians spawning on Natural Wonder + Notification on Barbarian Spawn
* Added notification text to ranslations
2019-12-23 23:55:19 +02:00
r3versi
303e0493d8
Fix Natural Wonders tile worked happiness not computed & double bonus from discovering extended (like GBR) Natural Wonder in same turn ( #1518 )
2019-12-23 22:14:02 +02:00
Vladimir Tanakov
25a3467cb3
Add crash reporting controller and email sending on android ( #1509 )
2019-12-23 22:12:35 +02:00
Yair Morgenstern
dedb46c55c
3.4.3
2019-12-23 19:15:57 +02:00
r3versi
a1aec212bd
City states influence, Bugfix Greece ( #1512 )
...
* Fix Greece Unique wasn't effective + Added CityState relation notifications
* Greece influence to CityState benefits from unique
* Added notifications when you are about to lose (or lost) friendship and alliance with a city state. Closes #1168
* Introduced restingPoint in DiplomacyManager to support constant shifts in influence
* Autogeneration translation files
2019-12-22 23:08:46 +02:00
Yair Morgenstern
dff886939d
Many many people have said that winning cultural victory is too easy, so it's now upped from 4 to 5 policy branches
2019-12-22 22:14:04 +02:00
Yair Morgenstern
707b59cc6a
Hopefully solved ANRs when first entering a large multiplayer game
2019-12-22 22:13:05 +02:00
Yair Morgenstern
3ef34f99ff
Added missing translations
2019-12-22 20:00:28 +02:00
Yair Morgenstern
9838e0f3a9
Solved rare bug when razing the capital city
2019-12-22 19:58:38 +02:00
Yair Morgenstern
82d8670b16
Fixed super wierd bug where the conquering player hadn't met the civ he was conquering the city from (whaaaaat)
2019-12-22 19:00:58 +02:00
Yair Morgenstern
ca86d9d360
Hopefully fixed crash on specific devices when activating "Conduct trade mission"
2019-12-22 18:54:07 +02:00
Yair Morgenstern
fb244943fb
Fixed crash when liberating cities when you haven't met their original owners
2019-12-22 18:50:40 +02:00
Yair Morgenstern
314b620405
Fixed relatively rare crash where the settings were being read but ended up null, not sure how that happened to start with...
2019-12-22 18:35:41 +02:00
r3versi
c2dc0217b6
Rejuvenation icon + Unique promotions are listed in PromotionPickerScreen ( #1506 )
2019-12-22 15:29:40 +02:00
Yair Morgenstern
ffd5368df4
Added Promotion information to Civilopedia
2019-12-21 21:05:54 +02:00
Yair Morgenstern
1d2bf490b5
People said in the comments they couldn't find the "Create improvement" button, so here.
2019-12-21 20:35:04 +02:00
Yair Morgenstern
884eb672e7
Merge branch 'master' of https://github.com/yairm210/Unciv
2019-12-21 20:07:43 +02:00
Yair Morgenstern
09c8cf221f
Resolved #1493 - Added Nation information to Civilopedia
2019-12-21 20:06:58 +02:00
Vladimir Tanakov
0b8145cba5
Fix error due changing language on Android < 4.4 ( #1502 )
2019-12-21 19:56:23 +02:00
r3versi
383b39c62d
Diplomacy graph size scales with screen space available ( #1495 )
...
* Diplomacy graph size scales with screen space available
* Deleted debug option left on
2019-12-21 19:50:01 +02:00
r3versi
2afda16095
Added missing translations of Natural Wonders and Civilopedia Tutorials entries ( #1498 )
...
* Added missing translations natural wonders related
* Auto generation of translation files
* Missing Tutorial names translation
* Auto generation translation files
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2019-12-21 19:44:11 +02:00
r3versi
6598c76041
Fixes #891 ( #1491 )
...
* After a zoom gesture the World Screen needs to be updated
2019-12-21 19:35:27 +02:00
Yair Morgenstern
32621b6611
Game crash popup is no longer a tutorial, so it doesn't get affected by the "displayTutorials" settings and has migrated to the .properties files for translation.
2019-12-21 18:58:14 +02:00
Yair Morgenstern
3f0e33df89
Added try/catch on reading the translation file (some phones don't support UTF-8???)
...
You can always pass the language screen even if we don't read the percentage files
We read the percentage files from the INTERNAL NOT THE LOCAL OBVIOUSLY
2019-12-20 11:27:26 +02:00
Yair Morgenstern
7d1eaf4338
We no longer need the ugly "Missing translations" dropdown in the Options, now that all missing translations are super easy to find in the translation files themselves =)
2019-12-20 00:08:23 +02:00
Yair Morgenstern
3f1edbf308
We now generate a small "percentage complete of each language" file, so that getting that information doesn't take an entire second on Android (that's a lot at startup!) - down to a couple of ms!
2019-12-19 18:29:18 +02:00
Yair Morgenstern
a41874e1a5
We now load translation percentages on initialization so we won't need to mid-game, fixed "create" and the "resume" both trying to do the same things
2019-12-19 17:48:17 +02:00
Yair Morgenstern
ebfd79636f
Natural wonders (and other terrains with no RGB) now have a golden color on the minimap
2019-12-19 17:45:20 +02:00