Commit graph

1974 commits

Author SHA1 Message Date
Yair Morgenstern
b131372b13 Fixed "units from ruins block activating unit" bug and fixed colors for new city states 2019-07-27 22:34:57 +03:00
Yair Morgenstern
42e5f3b883 Fixed "huge stats in cities" bug 2019-07-26 15:06:21 +03:00
Yair Morgenstern
b08b64a935
Updated libGDX and Kotlin versions in readme 2019-07-25 23:06:47 +03:00
Yair Morgenstern
76339095ce Solved bug where units spawned into tiles with ancient ruins would crash the game, and ancient ruin bonuses would sometimes activate twice 2019-07-25 20:07:10 +03:00
Smashfanful
99bce1de30 Update Nations_Italian.json
Corrections
2019-07-25 18:37:39 +03:00
Smashfanful
7a9594775f Update Nations_Italian.json
Added Almaty and Edimurgh
2019-07-25 18:37:39 +03:00
Smashfanful
4589c52b21 Update Nations.json
Corrections
2019-07-25 18:37:20 +03:00
Smashfanful
bd3ebf688c Update Nations.json
Added Almaty and Edimurgh
2019-07-25 18:37:20 +03:00
Smashfanful
8f8ab75182 Update Units,Promotions.json 2019-07-25 18:35:49 +03:00
Smashfanful
0db114af0c Update NewGame,SaveGame,LoadGame,Options.json 2019-07-25 18:35:24 +03:00
Smashfanful
5bf7ca0762 Update Tutorials_Italian.json
Italian Update for Tutorials
2019-07-25 18:34:56 +03:00
Yair Morgenstern
4ada8528e1 Game speed now affects golden age turns 2019-07-24 19:34:54 +03:00
Yair Morgenstern
994e313101 Added Game Speed option - part of #559 2019-07-24 18:35:06 +03:00
Yair Morgenstern
7d38841eb8 Added tutorial for 'Next unit' 2019-07-24 17:58:32 +03:00
Yair Morgenstern
6e2266f25f Travis test 2019-07-24 12:20:14 +03:00
Yair Morgenstern
ae0f4906ed Resolved #961 - ordered game saves by last modified and made only the saves scrollable (and not the naming textbox) 2019-07-24 12:11:24 +03:00
Yair Morgenstern
2c10ce2fb5 Memory performance tweaks
Renamed nation Main and Secondary to Outer and Inner colors, to be more clear what we're laking about
2019-07-24 11:55:10 +03:00
Yair Morgenstern
858ae5be7c More and probably final memory performance modifications - we're down from ~400MB on peak of initial update() to about 200MB!
Definitely sped things up along the way as well, not sure by how much though
2019-07-24 00:37:12 +03:00
Smashfanful
d33a553d58 Update Diplomacy,Trade,Nations.json 2019-07-23 18:30:33 +03:00
Yair Morgenstern
932d09af99 Yet Even Yet More performance improvements 2019-07-23 01:01:19 +03:00
Yair Morgenstern
db0543468b Multiple performance improvements, especially for memory - should mitigate OutOfMemory exceptions on older phones 2019-07-23 00:20:00 +03:00
Yair Morgenstern
78b9908479 Memory improvements, hoping to mitigate OutOfMemory errors 2019-07-22 22:36:14 +03:00
Yair Morgenstern
133b0d7abe Merge branch 'master' of https://github.com/yairm210/UnCiv 2019-07-22 21:20:36 +03:00
Yair Morgenstern
0b7f5f5cff Resolved #954 - settlers can't settle cities inside other civ's territory
LibGDX, Kotlin and Gradle upgrade
2019-07-22 21:20:03 +03:00
Yann
db9f776e1f Update French version of Diplomacy,Trade,Nations 2019-07-22 16:27:56 +03:00
Yann
8e404b548e Update French version of Buildings.json 2019-07-22 16:27:41 +03:00
Yann
0000c95693 Update French version of Units.promotions.json 2019-07-22 16:27:27 +03:00
Yann
f4600038fb Update French version of Notifications.json 2019-07-22 15:53:10 +03:00
Yann
08d7c75fa8 Update French version of Other.json 2019-07-22 15:52:20 +03:00
Yair Morgenstern
11d7ac714c Added initial dropbox tests - get folder contents and download file 2019-07-22 02:34:55 +03:00
Yair Morgenstern
2604ff6ab6 Fixes to unit moving through occupied tiles 2019-07-21 23:43:17 +03:00
Yair Morgenstern
15f1648ca4 Resolved #937 - reveal all hidden tiles visible from every tile on unit movement path
This also solves the problem of units "skipping over" barbarian encampments and ancient ruins when on the path
2019-07-21 23:32:06 +03:00
Yair Morgenstern
e73ad76227 Resolved #931 - added Barbarian Brute as a replacement to the Warrior 2019-07-21 22:49:04 +03:00
Yair Morgenstern
d1936cacd3 Resolved #950 - AI now construct Harbors and Seaports 2019-07-21 20:28:29 +03:00
Yair Morgenstern
e9e0e55b5e Resolved #952 - fixed building requirements for Neuschwanstein, Stone Works, Windmill and Spaceship Factory 2019-07-21 19:54:16 +03:00
Yair Morgenstern
c7042dd5cf Resolved #948 - Seaport requires Harbor 2019-07-21 19:44:20 +03:00
Yair Morgenstern
99274ccda1 Resolved #949 - could construct Ironworks without Workshops 2019-07-21 19:41:17 +03:00
Yair Morgenstern
7d8e3f76c3 Destroyers now have a chance to intercept air attacks 2019-07-19 15:24:44 +03:00
Yair Morgenstern
558bba44cc Added Anti-Aircraft gun unit, and intercept range on non-ranged units 2019-07-19 14:40:29 +03:00
Yair Morgenstern
b565489fd5 Changed "free population" in cities to "unassigned population" to be less confusing 2019-07-19 14:01:16 +03:00
Yair Morgenstern
90318ef93b Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K 2019-07-17 22:21:05 +03:00
Yair Morgenstern
1ac3cfb74e Added icons for Lasers and Mobile Tactics 2019-07-17 22:03:57 +03:00
Yair Morgenstern
0ba243c5d8 Added Bomber unit 2019-07-17 21:33:33 +03:00
Yair Morgenstern
dd0cdac077 Fixed italian crash 2019-07-17 21:23:37 +03:00
Smashfanful
c406d01de5 Update Units,Promotions.json 2019-07-17 20:10:07 +03:00
Smashfanful
a4f360de3b Update Units,Promotions.json
Added new lines
2019-07-17 20:10:07 +03:00
Duan Tao
c223c16de8 Petronage covered unique buildings like burial tomb. 2019-07-17 13:09:34 +03:00
Smashfanful
749771daf4 Update Techs.json 2019-07-17 12:53:58 +03:00
Duan Tao
75059a7859 Better expansion and population growth turns message. 2019-07-17 12:53:34 +03:00
Yair Morgenstern
8f30db74ab Added Radar tech and Fighter unit 2019-07-16 22:52:15 +03:00