Yair Morgenstern
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b7f7bb3b2e
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Barbarians guarding encampments noww fortify
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2019-06-21 12:55:34 +03:00 |
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Yair Morgenstern
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6d3ef94941
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Update civ resources when selling a building and destroying a unit
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2019-06-20 23:08:30 +03:00 |
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Yair Morgenstern
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e0f72af06d
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Added Caching for civ Resources, Stats and city Happiness information for massive performance improvements in some late games
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2019-06-20 23:03:28 +03:00 |
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Yair Morgenstern
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5cf05cd7d9
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AI now saves up money to use for purchasing city-state influence
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2019-06-20 20:40:23 +03:00 |
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Yair Morgenstern
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2b3de8b78f
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Undiscovered civs aren't revealed in Overview by their icons
Irrelevant Overviews are disabled
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2019-06-19 20:52:26 +03:00 |
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Yair Morgenstern
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7958c795dd
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Fixed Coast start bias
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2019-06-19 20:22:38 +03:00 |
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Yair Morgenstern
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a1e1b91b9a
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Added Civ icon to cities
Improved City Connection icon
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2019-06-19 20:13:32 +03:00 |
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Yair Morgenstern
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a6d1cdc398
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Unified civ display in Overview and Victory screens
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2019-06-19 19:20:25 +03:00 |
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Yair Morgenstern
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227f6627be
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Resolved #883 - Added Civilization icons
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2019-06-19 18:43:25 +03:00 |
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Yair Morgenstern
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27c83f1792
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Resolved #880 - Notifications for end-of-trade no longer activate after instant trade
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2019-06-19 17:48:26 +03:00 |
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Yair Morgenstern
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b0e43ace59
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Resolved #885 - units disbanding on your tiles yields gold even when not on city center
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2019-06-19 17:40:52 +03:00 |
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Yair Morgenstern
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b2afc838a6
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Resolved #533 - Added nation-dependant start location biases
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2019-06-17 12:51:57 +03:00 |
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Yair Morgenstern
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853a325876
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Added German nation - #703
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2019-06-17 11:20:15 +03:00 |
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Yair Morgenstern
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3f3dd0193e
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Resolved #251 - Choose specific victory conditions on new game
Victory screen no longer 'reveals' civs you haven't met
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2019-06-16 19:51:12 +03:00 |
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david.enrique
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0ab0f2e7bb
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Increment of index in one line
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2019-06-15 22:38:02 +03:00 |
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david.enrique
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56ff436f94
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Add victory type choice on new game screen
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2019-06-15 22:38:02 +03:00 |
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Yair Morgenstern
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120ae8b253
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Resources sorted and no bonus resources in Resource Overview
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2019-06-15 22:30:07 +03:00 |
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Yair Morgenstern
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19334bcdec
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Added resource drilldown table to overview
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2019-06-14 15:03:53 +03:00 |
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Yair Morgenstern
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22f44d328b
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Building resource requirements now appear in Civilopedia
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2019-06-14 14:59:36 +03:00 |
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Yair Morgenstern
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5943d1e12e
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Apollo Program is now a NATIONAL wonder, so multiple civs can compete for Science Victory
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2019-06-13 22:10:52 +03:00 |
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Yair Morgenstern
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d49b33f0c7
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Resolved #872 - Added Immersive mode, for users whose navigation bar is a virtual, not physical one
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2019-06-13 17:28:23 +03:00 |
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Yair Morgenstern
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ab1a1be170
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Special construction set by the user (Gold, Science etc) are not auto-changed when a better alternative exists
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2019-06-13 16:58:56 +03:00 |
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Yair Morgenstern
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00153ab456
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Culture-oriented AI much more predisposed to peace agreements
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2019-06-13 14:38:31 +03:00 |
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Yair Morgenstern
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b8e5b34489
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AIs don't make water military units in areas where they can't fight anyone
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2019-06-13 14:37:04 +03:00 |
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Yair Morgenstern
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b0ef219c84
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AIs no longer double-pick the same policy...
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2019-06-13 14:36:18 +03:00 |
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Yair Morgenstern
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8974e02290
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Show victory screen when AI wins
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2019-06-13 14:35:55 +03:00 |
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Yair Morgenstern
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45080744b7
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Years of peace modifier no longer rises while at war (whoops!)
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2019-06-13 13:23:54 +03:00 |
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Yair Morgenstern
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6618bed1ab
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AI now utilizes special constructions (Nothing, Gold, Science) when no better options are available
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2019-06-13 13:19:23 +03:00 |
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Yair Morgenstern
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816196520e
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Culture-focused civs don't declare war
Chosen free great person is victory-type-dependant
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2019-06-13 13:18:20 +03:00 |
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Yair Morgenstern
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ea5f649d87
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Added global victory status to victory status screen, so you can see how bad the AI is at actually winning... -_-
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2019-06-13 12:47:40 +03:00 |
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Yair Morgenstern
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29f2474b13
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AI now chooses policies according to preferred victory type - should drastically ncrease the sucess chance of the AI to win a cultural victory!
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2019-06-13 12:00:53 +03:00 |
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Yair Morgenstern
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dda38c5cd1
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Better construction picking AI
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2019-06-12 23:18:34 +03:00 |
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Yair Morgenstern
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e1884768fd
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Added priority to wonders by type
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2019-06-12 22:34:39 +03:00 |
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Yair Morgenstern
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b7be0e7934
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Each Civ now has a preferred victory type, and makes construction choices based on said type
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2019-06-12 22:01:37 +03:00 |
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Yair Morgenstern
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3e770db86d
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Can now add and remove improvements in the map editor!
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2019-06-10 18:36:25 +03:00 |
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Yair Morgenstern
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89f689bcc9
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Performance improvements
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2019-06-10 17:31:07 +03:00 |
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Yair Morgenstern
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bd0b61b909
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AI tries to clear barbarian encampments with its idle military units
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2019-06-10 17:30:37 +03:00 |
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Yair Morgenstern
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f8cf9392fb
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AIs demand of each other not to settle near them, and they respond accordingly
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2019-06-10 16:44:06 +03:00 |
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Yair Morgenstern
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96ee91cb08
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Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
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2019-06-10 16:19:04 +03:00 |
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Yair Morgenstern
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d5a0894f75
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Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
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2019-06-10 16:18:59 +03:00 |
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Yair Morgenstern
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5ed9a5912b
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Resolved #856 - Cities created in your own territory get their own land and are no longer "ghost cities"
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2019-06-09 23:15:03 +03:00 |
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Yair Morgenstern
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2a71d9e122
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Resolved #866 - City-states can no longer get Ancient Ruin bonuses
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2019-06-09 23:00:59 +03:00 |
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Yair Morgenstern
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84bcfe2d39
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Added "Community" tab in the menu, with links to the Github and Discord
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2019-06-07 15:55:48 +03:00 |
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Yair Morgenstern
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fc41de7a83
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Unexplored tiles now dark gray - less oppresive in the main map and possible to tell apart from city-state areas in the minimap
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2019-06-07 15:23:17 +03:00 |
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Yair Morgenstern
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f713d266db
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Implemented "Don't settle cities near us", which goes both ways - a good basis for further demands (#831)
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2019-06-07 13:04:18 +03:00 |
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Yair Morgenstern
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99d7b0ea1a
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Fixed edge-case bug when units try to be created but aren't, and then get assigned an Alhambra promotion, triggering viewableTile update
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2019-06-05 23:49:38 +03:00 |
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Yair Morgenstern
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e8bdb8a2e4
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Added initial logic for promising not to settle cities near other civs - not yet activated
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2019-06-05 23:21:17 +03:00 |
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Yair Morgenstern
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ab450808b2
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Can no longer pass the turn when popups have not been dealt with
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2019-06-05 23:18:03 +03:00 |
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Yair Morgenstern
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827a6f7871
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Fixed bug where injured units would try to heal by pillaging barbarian encampments
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2019-06-05 23:14:52 +03:00 |
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Yair Morgenstern
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5b884c0ecf
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Resolved #854 - promotion buttons show description also for non-pickable promotions
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2019-06-04 22:45:43 +03:00 |
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