Yair Morgenstern
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c138fbc385
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Fixed "can't download map on Android" bug
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2019-08-07 22:14:23 +03:00 |
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Yair Morgenstern
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375952f935
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More polish changes
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2019-08-07 22:04:42 +03:00 |
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Yair Morgenstern
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9cbd442d5b
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Polish translation technical fixes
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2019-08-07 21:50:55 +03:00 |
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Hades1696
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de2dae97a9
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Polish translation
Till denouncing.
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2019-08-07 21:11:31 +03:00 |
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Smashfanful
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dc44783ca7
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Update Buildings.json
Correction of a translation line
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2019-08-07 21:11:15 +03:00 |
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Hades1696
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e594e7af7a
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Polish translation of building.json complete
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2019-08-07 21:10:56 +03:00 |
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Hades1696
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33d3e685f5
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Polish translation
'Till forbidden palace
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2019-08-07 12:09:13 +03:00 |
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Yair Morgenstern
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cbf1b8bb11
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Players can now continue to view (but not change) game data when other players are playing their turns
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2019-08-06 23:04:56 +03:00 |
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Yair Morgenstern
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2f6eec5ff8
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All city screen state-changing functions are now dependant on whether the viewing civ is the current player civ
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2019-08-06 22:39:31 +03:00 |
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Yair Morgenstern
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786c157ba9
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Disabled all (hopefully) state-changing actions when it's not the player's turn
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2019-08-05 06:28:39 +03:00 |
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Yair Morgenstern
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5c02281023
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When multiple policies can be picked, don't exit the policy picker screen
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2019-08-04 23:15:46 +03:00 |
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Yair Morgenstern
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9a48133e1b
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Added visible scrollbars in tech picker screen
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2019-08-04 22:59:33 +03:00 |
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Yair Morgenstern
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7b37e426a9
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WorldScreen now accepts player as parameter - important for multiplayer so people could see their own map even when it's someone else's turn
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2019-08-04 22:47:49 +03:00 |
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Smashfanful
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f3ba4b5486
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Update NewGame,SaveGame,LoadGame,Options.json
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2019-08-04 19:44:37 +03:00 |
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Smashfanful
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2a7ba5291b
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Update NewGame,SaveGame,LoadGame,Options.json
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2019-08-04 19:44:37 +03:00 |
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Yair Morgenstern
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7b21505a53
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Fixed rare "cloning exploredTiles" concurrency bug
Removed .replace in ImageGetter.getImage() thus lowering memory consumption
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2019-08-04 19:13:11 +03:00 |
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Yair Morgenstern
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691d905c9f
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Resolved #983 - city-state defeat messages were empty
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2019-08-01 21:40:16 +03:00 |
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Yair Morgenstern
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3348683558
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2019-08-01 21:39:04 +03:00 |
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Yair Morgenstern
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23eb7d2f19
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Can now upload and download uploaded maps in the map editor screen!
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2019-08-01 21:38:09 +03:00 |
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Smashfanful
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09032aa7fc
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Update Notifications.json
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2019-08-01 21:26:06 +03:00 |
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Smashfanful
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4d341aa083
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Update Other.json
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2019-08-01 21:25:03 +03:00 |
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Yair Morgenstern
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9c1864708f
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Fixed crash when a militaristic city state tries to gift a unit to a civ with no cities
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2019-07-30 21:21:24 +03:00 |
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Smashfanful
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9aa12493e3
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Update Techs.json (#968)
* Update Techs.json
Added Lasers and Mobile Tactics
* Update Techs.json
Correction
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2019-07-30 17:59:07 +03:00 |
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Smashfanful
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f5d25c2fd5
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Update Notifications.json
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2019-07-30 10:18:14 +03:00 |
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Smashfanful
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5ed7f6aaa6
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Update Buildings.json
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2019-07-30 10:17:54 +03:00 |
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Yair Morgenstern
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dae20d09dc
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Fixed bug where if the AI completed all the policies and needed to pick another one, the game would crash
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2019-07-29 17:04:03 +03:00 |
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Yair Morgenstern
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2799205884
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Demands now work between human players!
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2019-07-29 17:03:24 +03:00 |
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Yair Morgenstern
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6dc471850e
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Trades are no longer instantaneous, but consist of sending a trade request on the requestor's turn and accepting/denying it on the reciever's turn.
This allows us to FINALLY enable trade between human players, enables PvP in hotseat multiplayer, and paves the way to real multiplayer!
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2019-07-29 16:31:21 +03:00 |
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Yair Morgenstern
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2d24e62b0b
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Resolved #974 - city stats not summmed correctly
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2019-07-28 22:50:22 +03:00 |
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Yair Morgenstern
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98eb4c8cd7
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Travis test + minor fixes
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2019-07-27 23:21:40 +03:00 |
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Yair Morgenstern
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b131372b13
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Fixed "units from ruins block activating unit" bug and fixed colors for new city states
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2019-07-27 22:34:57 +03:00 |
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Yair Morgenstern
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42e5f3b883
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Fixed "huge stats in cities" bug
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2019-07-26 15:06:21 +03:00 |
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Yair Morgenstern
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b08b64a935
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Updated libGDX and Kotlin versions in readme
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2019-07-25 23:06:47 +03:00 |
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Yair Morgenstern
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76339095ce
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Solved bug where units spawned into tiles with ancient ruins would crash the game, and ancient ruin bonuses would sometimes activate twice
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2019-07-25 20:07:10 +03:00 |
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Smashfanful
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99bce1de30
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Update Nations_Italian.json
Corrections
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2019-07-25 18:37:39 +03:00 |
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Smashfanful
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7a9594775f
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Update Nations_Italian.json
Added Almaty and Edimurgh
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2019-07-25 18:37:39 +03:00 |
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Smashfanful
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4589c52b21
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Update Nations.json
Corrections
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2019-07-25 18:37:20 +03:00 |
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Smashfanful
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bd3ebf688c
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Update Nations.json
Added Almaty and Edimurgh
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2019-07-25 18:37:20 +03:00 |
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Smashfanful
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8f8ab75182
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Update Units,Promotions.json
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2019-07-25 18:35:49 +03:00 |
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Smashfanful
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0db114af0c
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Update NewGame,SaveGame,LoadGame,Options.json
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2019-07-25 18:35:24 +03:00 |
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Smashfanful
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5bf7ca0762
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Update Tutorials_Italian.json
Italian Update for Tutorials
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2019-07-25 18:34:56 +03:00 |
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Yair Morgenstern
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4ada8528e1
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Game speed now affects golden age turns
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2019-07-24 19:34:54 +03:00 |
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Yair Morgenstern
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994e313101
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Added Game Speed option - part of #559
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2019-07-24 18:35:06 +03:00 |
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Yair Morgenstern
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7d38841eb8
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Added tutorial for 'Next unit'
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2019-07-24 17:58:32 +03:00 |
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Yair Morgenstern
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6e2266f25f
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Travis test
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2019-07-24 12:20:14 +03:00 |
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Yair Morgenstern
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ae0f4906ed
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Resolved #961 - ordered game saves by last modified and made only the saves scrollable (and not the naming textbox)
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2019-07-24 12:11:24 +03:00 |
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Yair Morgenstern
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2c10ce2fb5
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Memory performance tweaks
Renamed nation Main and Secondary to Outer and Inner colors, to be more clear what we're laking about
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2019-07-24 11:55:10 +03:00 |
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Yair Morgenstern
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858ae5be7c
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More and probably final memory performance modifications - we're down from ~400MB on peak of initial update() to about 200MB!
Definitely sped things up along the way as well, not sure by how much though
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2019-07-24 00:37:12 +03:00 |
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Smashfanful
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d33a553d58
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Update Diplomacy,Trade,Nations.json
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2019-07-23 18:30:33 +03:00 |
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Yair Morgenstern
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932d09af99
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Yet Even Yet More performance improvements
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2019-07-23 01:01:19 +03:00 |
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