Commit graph

2004 commits

Author SHA1 Message Date
Yair Morgenstern
c138fbc385 Fixed "can't download map on Android" bug 2019-08-07 22:14:23 +03:00
Yair Morgenstern
375952f935 More polish changes 2019-08-07 22:04:42 +03:00
Yair Morgenstern
9cbd442d5b Polish translation technical fixes 2019-08-07 21:50:55 +03:00
Hades1696
de2dae97a9 Polish translation
Till denouncing.
2019-08-07 21:11:31 +03:00
Smashfanful
dc44783ca7 Update Buildings.json
Correction of a translation line
2019-08-07 21:11:15 +03:00
Hades1696
e594e7af7a Polish translation of building.json complete 2019-08-07 21:10:56 +03:00
Hades1696
33d3e685f5 Polish translation
'Till forbidden palace
2019-08-07 12:09:13 +03:00
Yair Morgenstern
cbf1b8bb11 Players can now continue to view (but not change) game data when other players are playing their turns 2019-08-06 23:04:56 +03:00
Yair Morgenstern
2f6eec5ff8 All city screen state-changing functions are now dependant on whether the viewing civ is the current player civ 2019-08-06 22:39:31 +03:00
Yair Morgenstern
786c157ba9 Disabled all (hopefully) state-changing actions when it's not the player's turn 2019-08-05 06:28:39 +03:00
Yair Morgenstern
5c02281023 When multiple policies can be picked, don't exit the policy picker screen 2019-08-04 23:15:46 +03:00
Yair Morgenstern
9a48133e1b Added visible scrollbars in tech picker screen 2019-08-04 22:59:33 +03:00
Yair Morgenstern
7b37e426a9 WorldScreen now accepts player as parameter - important for multiplayer so people could see their own map even when it's someone else's turn 2019-08-04 22:47:49 +03:00
Smashfanful
f3ba4b5486 Update NewGame,SaveGame,LoadGame,Options.json 2019-08-04 19:44:37 +03:00
Smashfanful
2a7ba5291b Update NewGame,SaveGame,LoadGame,Options.json 2019-08-04 19:44:37 +03:00
Yair Morgenstern
7b21505a53 Fixed rare "cloning exploredTiles" concurrency bug
Removed .replace in ImageGetter.getImage() thus lowering memory consumption
2019-08-04 19:13:11 +03:00
Yair Morgenstern
691d905c9f Resolved #983 - city-state defeat messages were empty 2019-08-01 21:40:16 +03:00
Yair Morgenstern
3348683558 Merge branch 'master' of https://github.com/yairm210/UnCiv 2019-08-01 21:39:04 +03:00
Yair Morgenstern
23eb7d2f19 Can now upload and download uploaded maps in the map editor screen! 2019-08-01 21:38:09 +03:00
Smashfanful
09032aa7fc Update Notifications.json 2019-08-01 21:26:06 +03:00
Smashfanful
4d341aa083 Update Other.json 2019-08-01 21:25:03 +03:00
Yair Morgenstern
9c1864708f Fixed crash when a militaristic city state tries to gift a unit to a civ with no cities 2019-07-30 21:21:24 +03:00
Smashfanful
9aa12493e3 Update Techs.json (#968)
* Update Techs.json

Added Lasers and Mobile Tactics

* Update Techs.json

Correction
2019-07-30 17:59:07 +03:00
Smashfanful
f5d25c2fd5 Update Notifications.json 2019-07-30 10:18:14 +03:00
Smashfanful
5ed7f6aaa6 Update Buildings.json 2019-07-30 10:17:54 +03:00
Yair Morgenstern
dae20d09dc Fixed bug where if the AI completed all the policies and needed to pick another one, the game would crash 2019-07-29 17:04:03 +03:00
Yair Morgenstern
2799205884 Demands now work between human players! 2019-07-29 17:03:24 +03:00
Yair Morgenstern
6dc471850e Trades are no longer instantaneous, but consist of sending a trade request on the requestor's turn and accepting/denying it on the reciever's turn.
This allows us to FINALLY enable trade between human players, enables PvP in hotseat multiplayer, and paves the way to real multiplayer!
2019-07-29 16:31:21 +03:00
Yair Morgenstern
2d24e62b0b Resolved #974 - city stats not summmed correctly 2019-07-28 22:50:22 +03:00
Yair Morgenstern
98eb4c8cd7 Travis test + minor fixes 2019-07-27 23:21:40 +03:00
Yair Morgenstern
b131372b13 Fixed "units from ruins block activating unit" bug and fixed colors for new city states 2019-07-27 22:34:57 +03:00
Yair Morgenstern
42e5f3b883 Fixed "huge stats in cities" bug 2019-07-26 15:06:21 +03:00
Yair Morgenstern
b08b64a935
Updated libGDX and Kotlin versions in readme 2019-07-25 23:06:47 +03:00
Yair Morgenstern
76339095ce Solved bug where units spawned into tiles with ancient ruins would crash the game, and ancient ruin bonuses would sometimes activate twice 2019-07-25 20:07:10 +03:00
Smashfanful
99bce1de30 Update Nations_Italian.json
Corrections
2019-07-25 18:37:39 +03:00
Smashfanful
7a9594775f Update Nations_Italian.json
Added Almaty and Edimurgh
2019-07-25 18:37:39 +03:00
Smashfanful
4589c52b21 Update Nations.json
Corrections
2019-07-25 18:37:20 +03:00
Smashfanful
bd3ebf688c Update Nations.json
Added Almaty and Edimurgh
2019-07-25 18:37:20 +03:00
Smashfanful
8f8ab75182 Update Units,Promotions.json 2019-07-25 18:35:49 +03:00
Smashfanful
0db114af0c Update NewGame,SaveGame,LoadGame,Options.json 2019-07-25 18:35:24 +03:00
Smashfanful
5bf7ca0762 Update Tutorials_Italian.json
Italian Update for Tutorials
2019-07-25 18:34:56 +03:00
Yair Morgenstern
4ada8528e1 Game speed now affects golden age turns 2019-07-24 19:34:54 +03:00
Yair Morgenstern
994e313101 Added Game Speed option - part of #559 2019-07-24 18:35:06 +03:00
Yair Morgenstern
7d38841eb8 Added tutorial for 'Next unit' 2019-07-24 17:58:32 +03:00
Yair Morgenstern
6e2266f25f Travis test 2019-07-24 12:20:14 +03:00
Yair Morgenstern
ae0f4906ed Resolved #961 - ordered game saves by last modified and made only the saves scrollable (and not the naming textbox) 2019-07-24 12:11:24 +03:00
Yair Morgenstern
2c10ce2fb5 Memory performance tweaks
Renamed nation Main and Secondary to Outer and Inner colors, to be more clear what we're laking about
2019-07-24 11:55:10 +03:00
Yair Morgenstern
858ae5be7c More and probably final memory performance modifications - we're down from ~400MB on peak of initial update() to about 200MB!
Definitely sped things up along the way as well, not sure by how much though
2019-07-24 00:37:12 +03:00
Smashfanful
d33a553d58 Update Diplomacy,Trade,Nations.json 2019-07-23 18:30:33 +03:00
Yair Morgenstern
932d09af99 Yet Even Yet More performance improvements 2019-07-23 01:01:19 +03:00