Yair Morgenstern
|
e1df4b4840
|
Cached fonts for reuse - generating them takes valuable time!
|
2018-06-12 21:38:40 +03:00 |
|
Yair Morgenstern
|
9e3772a58d
|
All text is now Roboto and much sharper!
Added lots of "Translatable" words
Organized City Screen a little bit
|
2018-06-12 21:28:17 +03:00 |
|
Yair Morgenstern
|
0c71c39bc2
|
If you raze your capital and you have another city, it becomes the new capital
|
2018-06-12 21:21:35 +03:00 |
|
yairm210
|
7261fed191
|
Added lots of phrases in Translations.json
|
2018-06-12 13:00:25 +03:00 |
|
Yair Morgenstern
|
a380f7aa95
|
Battle table now displays "Captured" when attacking a city with no resistance
|
2018-06-12 09:10:02 +03:00 |
|
Yair Morgenstern
|
c27bcb00c4
|
Fixed notification when capturing a civilian unit
|
2018-06-12 09:09:11 +03:00 |
|
Yair Morgenstern
|
4c3231a3fe
|
City health is only visible for cities in visible tiles, not explored tiles
|
2018-06-11 19:33:28 +03:00 |
|
Yair Morgenstern
|
135a502990
|
Unit that was set up doesn't lose its Set Up status if it attacks
|
2018-06-11 18:37:19 +03:00 |
|
Yair Morgenstern
|
9aa41d3d13
|
Units that can move after attacking (horseman, knight) no longer get deducted movement points for BOTH the movement to the enemy tile AND the attack
|
2018-06-11 18:32:37 +03:00 |
|
Yair Morgenstern
|
02c74ad8ba
|
Added Set Up action for siege units that require it
Unit cannot attack twice a turn even if it can "move after attacking"
|
2018-06-11 18:27:23 +03:00 |
|
Yair Morgenstern
|
4b2cefd5f4
|
Added visual health bars to cities!
|
2018-06-11 09:34:02 +03:00 |
|
Yair Morgenstern
|
825cffaf05
|
Increased padding around map, so that no tiles would be unreachable
|
2018-06-11 08:26:12 +03:00 |
|
Yair Morgenstern
|
7108dcae78
|
Fixed crashing bug where barbarians would capture civilian units - including settlers! - and try to found cities with them
|
2018-06-10 20:58:36 +03:00 |
|
Yair Morgenstern
|
8d5fd730a0
|
Added promotion jsons, icons and organized unit types (scout is now its own!)
|
2018-06-10 17:44:05 +03:00 |
|
Yair Morgenstern
|
adeaa5907a
|
Added city health in text description of tile
|
2018-06-10 17:42:16 +03:00 |
|
Yair Morgenstern
|
d695cbd6f1
|
If we try to place barbs but there's no room then we just don't place.
|
2018-06-10 17:34:00 +03:00 |
|
Yair Morgenstern
|
98932473eb
|
If we run outof places to place barbarians at the start of the game, of if we randomly select the same tile twice, the gam wil not crash
|
2018-06-10 17:30:49 +03:00 |
|
Yair Morgenstern
|
b31e7ccc3d
|
Fixed a rare bug where unit would try to "walk" to a conquered city even though it was already in it
|
2018-06-09 22:59:23 +03:00 |
|
Yair Morgenstern
|
088583bd9d
|
Civilian units are now captured by melee units rather than killed!
|
2018-06-08 18:07:00 +03:00 |
|
Yair Morgenstern
|
10c5c5f0ef
|
Added back Civilopedia button (it had mysteriously vanished)
|
2018-06-08 18:06:29 +03:00 |
|
Yair Morgenstern
|
b255b8cf15
|
You will always generate at least 1 science per turn, so that you don't get strange numbers on the Tech button
|
2018-06-08 17:52:01 +03:00 |
|
Yair Morgenstern
|
0edbaac53d
|
Changed "Archery" units to "Ranged" because it will also include machine gun in the future
|
2018-06-08 17:44:49 +03:00 |
|
Yair Morgenstern
|
4b7ec5303a
|
Reorganized the class tree
|
2018-06-08 15:43:40 +03:00 |
|
Yair Morgenstern
|
95bdcf8dcb
|
Notification scroll height is now limited
|
2018-06-08 15:28:02 +03:00 |
|
Yair Morgenstern
|
d8652ed510
|
Fixed bug where completing the Liberty social policy tree left you stuck in a Great Person picker screen
|
2018-06-08 13:29:31 +03:00 |
|
Yair Morgenstern
|
c3e0d6ac2c
|
You can no longer have negative science per turn, even if you have a huge gold deficit (what does "negative science" even mean?)
|
2018-06-08 13:19:42 +03:00 |
|
Yair Morgenstern
|
83c235690a
|
Added minimap!
Notifications now take up less of the increasingly valuabe screenspace
|
2018-06-08 13:18:45 +03:00 |
|
Yair Morgenstern
|
7002b8d55e
|
Fixed save/load game Clipboard problems
|
2018-06-06 14:47:37 +03:00 |
|
Yair Morgenstern
|
d81768047f
|
Added base for translations - we should now be able to add fan translations for different languages!
|
2018-06-05 21:58:02 +03:00 |
|
Yair Morgenstern
|
e0f97e584d
|
Added options to save game to clipboard and load game from clipboard - this will allow sharing and modification of games for those who want it
|
2018-06-05 21:55:48 +03:00 |
|
Yair Morgenstern
|
c088c02b1e
|
Added Roboto font and finally figured out how to make TrueType fonts look good!
|
2018-06-05 21:53:51 +03:00 |
|
Yair Morgenstern
|
c7e14a0242
|
Disabled NextTurn button from being clicked twice, and moved rendering to the main thread
|
2018-06-04 17:14:10 +03:00 |
|
Yair Morgenstern
|
335b7dc1e3
|
Removed all opening of screens from within game logic, put in the WorldScreen login instead, so that the rendering screen remains the same (OpenGL context problems)
|
2018-06-04 12:29:02 +03:00 |
|
Yair Morgenstern
|
6d059fb6ed
|
When attacking a tile that has both a military and civilian unit, and defeating the militaryunit, the civilian unit is now destroyed
|
2018-06-04 10:15:41 +03:00 |
|
Yair Morgenstern
|
0fb3c2256e
|
OKAY FOUND THE BUG!
So, now military units can't enter tiles which have an enemy civilian unit in them.
Honestly I would not have guessed that this was the problem.
|
2018-06-03 13:56:03 +03:00 |
|
Yair Morgenstern
|
431c5449f3
|
Added display options, to show/hide worked tiles and resources/tile improvements
|
2018-05-31 19:46:11 +03:00 |
|
Yair Morgenstern
|
145c908af2
|
"Raze City" button now placed correctly when there are multiple cities
|
2018-05-31 18:02:07 +03:00 |
|
Yair Morgenstern
|
f6ca98b1d7
|
Massive change - Unit in TileInfo now spit to CivilianUnit and MilitaryUnit!
|
2018-05-31 17:23:46 +03:00 |
|
Yair Morgenstern
|
c50a919e2a
|
Added Happiness display to city screen (both total and detailed)
|
2018-05-30 13:21:50 +03:00 |
|
Yair Morgenstern
|
0959cc3b69
|
Added ability to raze cities
|
2018-05-30 12:40:17 +03:00 |
|
Yair Morgenstern
|
0dab2d6dca
|
Clicking on the unit description label now zooms to map to the unit
|
2018-05-30 09:04:45 +03:00 |
|
Yair Morgenstern
|
aa0ddd4128
|
Added colors to notifications, depending on the context (attack, culture growth, tech, city growth, etc.)
|
2018-05-29 23:43:54 +03:00 |
|
Yair Morgenstern
|
e1bd1c271e
|
Load screen displays civ, turns and save time; Save screen now displays random noun-adjective combination as default save name
|
2018-05-29 22:37:31 +03:00 |
|
Yair Morgenstern
|
1be235d380
|
New game screen
|
2018-05-29 22:03:28 +03:00 |
|
Yair Morgenstern
|
3b80cd8450
|
Creating a city removes the tile improvement that was there (D'oh)
|
2018-05-29 22:03:08 +03:00 |
|
Yair Morgenstern
|
7ca7be5d70
|
AI cities ressign population when there are better tiles that the population can work on
|
2018-05-29 22:02:28 +03:00 |
|
Yair Morgenstern
|
ba320552e2
|
Added Englandd and France civs
|
2018-05-29 22:01:48 +03:00 |
|
Yair Morgenstern
|
39b9a65596
|
Added New Game screen
|
2018-05-29 22:01:22 +03:00 |
|
Yair Morgenstern
|
9316510a07
|
GameSaver and HexMath are now in "logic" and are not static classes
|
2018-05-29 13:05:16 +03:00 |
|
Yair Morgenstern
|
36f9ba6f8c
|
Moved autosave to a concurrent thread so you won't have to wait for it to finish saving to continue your game
UpdateTiles is now cleaner - doesn't update viewed tiles twice, only once
|
2018-05-29 12:26:43 +03:00 |
|