Yair Morgenstern
86464ccdb0
Many UI updates are now done on the clone, so we won't get concurrency exceptions
2018-08-25 23:15:40 +03:00
Yair Morgenstern
ce00fd43e0
Fixed bug where even if the unit couldn't be placed within 3 tiles it was still added to the civ's unit list
2018-08-25 23:14:20 +03:00
Yair Morgenstern
9fbb997e63
Added burial tomb unique building for Egypt
2018-08-24 15:15:52 +03:00
Yair Morgenstern
d48d7aa9fe
You now choose civilizations from a list which also tells you what's unique to that civ
2018-08-24 12:28:27 +03:00
Yair Morgenstern
8978d13cdc
Added paper maker as first unique building!
2018-08-23 13:16:41 +03:00
Yair Morgenstern
4fd9ac0f38
Added musketeer unique unit for France
2018-08-23 08:43:14 +03:00
Yair Morgenstern
6b5c1e62da
City-to-tile ownership is more efficient
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Fixed bug where when starting a new game your initial units would get an extra turn until you reloaded the game
2018-08-22 13:30:37 +03:00
Yair Morgenstern
5e1bccdc47
Organized clone functions
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Found one last place where the unit was destroyed manually and not using the destroy() function =\
2018-08-20 22:36:01 +03:00
Yair Morgenstern
040866609e
Added effects of Militarism, Total War and Facism
2018-08-20 21:58:01 +03:00
Yair Morgenstern
034f6b0860
Finding map tiles now works with a matrix instead of a map - works MUCH faster!
2018-08-20 09:19:37 +03:00
Yair Morgenstern
f820b75fff
Json is apparently not thread safe, so we now create a new instance for each stringify
2018-08-20 09:17:40 +03:00
Yair Morgenstern
4c5e6a8a39
TileMap that was saved in memory changed to TileList, to give more freedom with how we save tiles - TileMap now generated on runtime
2018-08-18 21:48:40 +03:00
Yair Morgenstern
06091d640d
civ units are now cached and not calculated every time
2018-08-17 14:45:48 +03:00
Yair Morgenstern
1957c4ca80
Code reorganization - separated variables, pure functions and state-changing functions in all main logic classes
2018-08-17 13:36:23 +03:00
Yair Morgenstern
749ff90fe0
Policy screen translated
2018-08-17 11:44:20 +03:00
Yair Morgenstern
8b90571a77
Fixed some concurrency problems
2018-08-17 11:38:19 +03:00
Yair Morgenstern
fe67fda906
Performance improvement - Moved all autosaving to save a *clone* of the current game in another thread, thus allowing the user to continue his game without having to wait for the game to save
2018-08-16 23:33:56 +03:00
Yair Morgenstern
b4fece29e0
Slight performance improvements for AI
2018-08-16 09:13:34 +03:00
Yair Morgenstern
1affaa38c2
Clicking the Back button when on diplomacy screen returns you to the world screen
2018-08-16 08:53:34 +03:00
Yair Morgenstern
b1e17a67c6
Added Range, Sentry, Siege and Indirect Fire promotions
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Units now get experience when capturing a city
2018-08-16 08:52:29 +03:00
Yair Morgenstern
26b3366d93
Added all policy translation lines
2018-08-14 19:24:47 +03:00
Yair Morgenstern
f9632b4151
Back button now acts like the "close" button, returning you to the upper-level screen (usually the world screen)
2018-08-14 19:09:58 +03:00
Yair Morgenstern
27b4c2c2ab
AI units now fortify when healing and prefer tiles with defensive bonuses while healing
2018-08-13 09:25:29 +03:00
Yair Morgenstern
fee0b718ec
Shrunk game size by 15% by including the images only when packed
2018-08-13 08:56:15 +03:00
Yair Morgenstern
bb25616b69
Fixed bug when playing with translations and constructing science, gold or nothing in a city
2018-08-12 20:45:17 +03:00
Yair Morgenstern
4c0372a8b5
When cities expand, units that aren't allowed to enter there are pushed to the closest moveable tile
2018-08-12 08:56:10 +03:00
Yair Morgenstern
847bf9650d
Changed the basic stat icons to not use the original Civ's
2018-08-10 18:31:18 +03:00
Yair Morgenstern
3515b0f6bd
Added instructions to deal with situations where the game has crashed but we've noticed it
2018-08-10 11:35:56 +03:00
Yair Morgenstern
c67d515ec4
Organized all game images and added TexturPacker to pack them all into a single image, with an atlas to find the texture regions -
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MASSIVE boost in rendering performance!
2018-08-10 11:05:21 +03:00
Yair Morgenstern
4d27f7f769
Added icon to city tiles
2018-08-09 21:52:28 +03:00
Yair Morgenstern
4f727df216
Added crosshair image on attackable enemies
2018-08-09 21:04:25 +03:00
Yair Morgenstern
6f2b845e13
Civilization class renamd to Nation, to have it be distinct from CivilizationInfo
2018-08-09 18:44:43 +03:00
Yair Morgenstern
186feab0c6
Added notification when enemy declares war on us
2018-08-09 18:36:37 +03:00
Yair Morgenstern
e6bc3a1ab7
Added tutorials when first encountering barbarians and other civilizations
2018-08-09 18:33:47 +03:00
Yair Morgenstern
b79b682376
Added "conquer defeated city with melee unit" tutorial
2018-08-09 10:23:10 +03:00
Yair Morgenstern
97bb4e05b9
Fixed bug where you could buy the same buildings multiple times - thanks vita10g!
2018-08-09 10:10:49 +03:00
Yair Morgenstern
9b38d0c33e
Cities conquered in battle lose population
2018-08-08 18:34:23 +03:00
Yair Morgenstern
376ae64e77
AI Ranged units no longer head towards defeated cities
2018-08-08 08:26:23 +03:00
Yair Morgenstern
0ac87fa8c4
AI Performance improvement (added transient currentTile to unit)
2018-08-08 08:25:19 +03:00
Yair Morgenstern
9d0035a8a6
AI now considers war on multiple civs, starting with the closest
2018-08-08 08:23:20 +03:00
Yair Morgenstern
c35f7d68f2
No longer get notifications for units of other friendly civs around your territory
2018-08-07 09:04:35 +03:00
Yair Morgenstern
3b83627386
Left side of diplomacy screen now scrolls
2018-08-07 07:39:44 +03:00
Yair Morgenstern
02fd349243
Massive AI combat improvements!
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Added translations
2018-08-06 21:58:30 +03:00
Yair Morgenstern
99c0abd24d
Fixed crash when you would melee attack an enemy unit that was in a friendly civ's (unenterable) territory
2018-08-06 13:08:45 +03:00
Yair Morgenstern
13e1d06c8b
Fixed bug where everyone would pay upkeep costs for all tiles, instead of just their own tiles
2018-08-06 13:07:36 +03:00
Yair Morgenstern
2be6a5c15c
AI construction choices now better and change between peacetime and wartime.
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AIs now declare war on each other if they think they can defeat the other side
(Returned movement alg. to the way it was because the new way didn't allow ais to find enemy units, added comment)
2018-08-05 23:08:50 +03:00
Yair Morgenstern
e655d6620a
Added LOADS of words to be translated - all buildings and units!
2018-08-05 16:12:46 +03:00
Yair Morgenstern
c3cdae12d4
Tutorials are now defined per language!
2018-08-04 23:57:53 +03:00
Yair Morgenstern
7983901435
Info on translation percentage in language picker screen
2018-08-04 21:50:56 +03:00
Yair Morgenstern
ec0ebc73f0
Expanded translation for new game screen and overview screen
2018-08-04 21:36:08 +03:00
Yair Morgenstern
5b26974752
AI picks a random tech from those with the lowest cost
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AI civs trade luxury resources wiith each other when they have spares
2018-08-03 15:21:41 +03:00
Yair Morgenstern
f0a56b5e84
Units are moved to movable tiles when an enemy city expands its territory to the unit's tile
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Diplomacy button is not shown unless you have other civs you can diplomatize with
2018-08-03 14:47:25 +03:00
Yair Morgenstern
215310b413
Diplomacy screen, declaring war, no entering frienly enemy territory
2018-08-02 21:21:30 +03:00
Yair Morgenstern
bf9e06445c
All diplomacy now done from a separate screen
2018-08-02 14:59:53 +03:00
Yair Morgenstern
023c4cd1c6
Trade now almost entirely separate from Trade Screen, so the Trade screen can become a Diplomacy screen!
2018-08-01 22:41:23 +03:00
Yair Morgenstern
04c0c87d7c
Trade table separated into a distict entity, allows us to put the trade into other screens
2018-08-01 13:00:06 +03:00
Yair Morgenstern
d8daf6dc88
Separated trade logic from UI display
2018-08-01 09:00:06 +03:00
Yair Morgenstern
d8bb0eb9e5
Can now trade Peace Treaty! Which leads to actual fukken peace!
2018-07-31 17:48:57 +03:00
Yair Morgenstern
fa8e8a148d
Can now trade technologies!
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AI assessment of luxury resources improved
2018-07-30 21:34:31 +03:00
Yair Morgenstern
82c42e8528
Trade classes re now separate files
2018-07-30 13:30:13 +03:00
Yair Morgenstern
8b259a3db3
Added ai unhappiness modifier to difficulty
2018-07-27 10:03:44 +03:00
Yair Morgenstern
1689005fef
Tutorials saved between turns
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No notification for "discovering" barbarians
2018-07-27 00:07:32 +03:00
Yair Morgenstern
041f904f6c
Added language picker screen
2018-07-26 23:46:14 +03:00
Yair Morgenstern
f6f9433c41
Fixed concurrent iterator change problems
2018-07-26 23:17:18 +03:00
Yair Morgenstern
592b716e81
Removed the 1/63 chance that on a small map you couldn't have many civs
2018-07-26 23:16:56 +03:00
Yair Morgenstern
03f0b2a1f9
Added getBackground helper function
2018-07-26 23:15:33 +03:00
Yair Morgenstern
1cba56c947
Tutorials shown are now per-device (in the game settings) rather than per-game
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Game settings are now saved as a proper class, found how to ignore unknown properties in json! =)
2018-07-26 13:15:38 +03:00
Yair Morgenstern
efef41541c
Razed cities do not grow
2018-07-25 23:05:21 +03:00
Yair Morgenstern
06c68302ce
Added difficulty settings!
2018-07-25 22:56:25 +03:00
Yair Morgenstern
7af1a89913
You can no longer see city connection status of enemy cities
2018-07-24 18:25:36 +03:00
Yair Morgenstern
b4614fc1f5
Railroad now looks like a railroad and visible on tundra
2018-07-24 18:22:39 +03:00
Yair Morgenstern
18a8f9f0d5
Fixed bug where units on hills thought they could attack further away units
2018-07-23 20:04:33 +03:00
Yair Morgenstern
a3eda1fd52
Fixed bug that caused barbarians to not do anything
2018-07-20 16:04:38 +03:00
Yair Morgenstern
9c23c8f551
Civs start at least 3 tiles away from edge of board
2018-07-20 15:58:03 +03:00
Yair Morgenstern
a33a161fdb
Unique units can now be upgraded to (e.g. archer to longbowman) - Thanks Am-per-sand!
2018-07-20 15:57:44 +03:00
Yair Morgenstern
ea20201c1b
Renamed Unit to BaseUnit so it wouldn't conflict with Kotlin's Unit cllass
2018-07-20 12:13:37 +03:00
Yair Morgenstern
0d261e88bf
Added list of units to empire overview
2018-07-19 13:29:52 +03:00
Yair Morgenstern
d8ac537535
Cut down saved game size when copying text to the clipboard by 85% using gzip
2018-07-18 23:13:58 +03:00
Yair Morgenstern
a2530b5480
Player no longer always starts in the middle of the map
2018-07-18 18:45:37 +03:00
Yair Morgenstern
606a375467
World screen centers on capital instead of zero position
2018-07-18 18:41:15 +03:00
Yair Morgenstern
e6a95452b4
If a unit's upgrade is obsolete, then we try to upgrade to the next non-obsolete unit in line in the upgrade succession tree
2018-07-18 17:58:38 +03:00
Yair Morgenstern
a86460b345
Ranged units cannot indirect attack (e.g. if a hill is in the way)
2018-07-18 17:52:13 +03:00
Yair Morgenstern
5ee0c47e22
If a unit can be promoted twice, the promotion picker remains open after you pick the first promotion
2018-07-18 13:26:29 +03:00
Yair Morgenstern
23a9886de7
Expanded unit civilopedia description
2018-07-17 23:14:58 +03:00
Yair Morgenstern
12c925f79c
Apollo program status correctly displayed in victory screen - you can now actually win a scientific victory!
2018-07-17 23:07:17 +03:00
Yair Morgenstern
b5d198adcd
AI examines city construction each turn, in case there's something better to build
2018-07-17 23:05:55 +03:00
Yair Morgenstern
9e50051c61
When out of gold, units disband at a rate dependant on your deficit
2018-07-17 23:05:08 +03:00
Yair Morgenstern
5fed13eb76
Tiles with gold are now ranked higher if civ is in a bad financial situation
2018-07-17 13:13:23 +03:00
Yair Morgenstern
a7ddc07880
Changed city construction automation - should help the AI not constantly go broke
2018-07-17 12:53:43 +03:00
Yair Morgenstern
7ec95fefd9
No tile will now be in 2 cities simultaneously
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Cities can't "take over" tiles neighboring to a city
2018-07-16 23:50:35 +03:00
Yair Morgenstern
bc404d9b17
Fixed bug that preclude building spaceship parts
2018-07-16 19:57:27 +03:00
Yair Morgenstern
e40bc91156
City cannot starve below 0 population
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Starvation notifications when a city generates negative food, not only when population decreases
2018-07-16 18:31:32 +03:00
Yair Morgenstern
2cd3347cec
Barbarians will not spawn in tiles that any civilization can currently see
2018-07-16 12:36:33 +03:00
Yair Morgenstern
ce7cb2ce17
Tiles outside the 3rd ring of a city can no longer be "worked" in the screen (before they could be chosen but didn't provide yields)
2018-07-16 09:43:36 +03:00
Yair Morgenstern
43ef42be5f
When removing a terrain (e.g. Forest) whose improvement depends on it (e.g. Lumber mill), the improvement is removed
2018-07-16 09:17:42 +03:00
Yair Morgenstern
6ca586c3b1
Can no longer accept "empty" trades
2018-07-16 09:16:53 +03:00
Yair Morgenstern
da3d749547
When unable to support units, they disband one by one instead of all at the same time
2018-07-15 19:51:27 +03:00
Yair Morgenstern
68781ed5f7
Units can only upgrade within your borders (thanks Noam!)
2018-07-13 17:28:08 +03:00
Yair Morgenstern
7e34d95707
After a civ loses enough resources to go "negative", trades relating to that resource are cancelled
2018-07-13 16:17:11 +03:00
Yair Morgenstern
d34a3cd1a2
After accepting a trade you cannot "accept" the same trade again
2018-07-13 16:13:36 +03:00
Yair Morgenstern
cfe231ee4e
Barbarians no longer disband units for lack of gold
2018-07-13 16:10:45 +03:00
Yair Morgenstern
bfb53a1940
Updating happiness happens in a different thread so it doesn't impede the update() function
2018-07-12 19:17:58 +03:00
Yair Morgenstern
c05503bb86
Attacking with a unit disables its "move" command
2018-07-11 21:31:59 +03:00
Yair Morgenstern
3215e0eea9
Displayed happiness updated within the turn (thanks Am-Per-Sand!)
2018-07-11 21:25:23 +03:00
Yair Morgenstern
4196f72a20
Can no longer see enemy city construction progress, enemy city health of unviewed cities and improvement progress in unviewed tiles (thanks Am-Per-Sand!)
2018-07-11 19:20:03 +03:00
Yair Morgenstern
a1d358e9c8
You can now trade "gold per turn"
2018-07-11 19:13:59 +03:00
Yair Morgenstern
d385ebd10b
XP and promotions are retained when upgrading units (thanks Noam!)
2018-07-11 19:10:18 +03:00
Yair Morgenstern
3425c117ff
Automated workers will build camps on forest tiles where they can
2018-07-10 12:29:29 +03:00
Yair Morgenstern
f9ec46a376
Trades visually separated in overview screen
2018-07-10 09:07:36 +03:00
Yair Morgenstern
35b66316bc
Camps are now buildable in forests without removing the forests (Thanks Noam!)
2018-07-10 09:04:45 +03:00
Yair Morgenstern
1b5f2a2e00
Free policies no longer increase future policy cost
2018-07-10 08:57:35 +03:00
Yair Morgenstern
73384ffb8c
UI Bugfix - After conquering a city, unmoved city borders would stay the same color
2018-07-09 23:18:27 +03:00
Yair Morgenstern
949d64c53c
Added tutorials for strategic and luxury resources
2018-07-09 22:51:50 +03:00
Yair Morgenstern
849129ac65
Added trade translation texts
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Added duration to trade screen buttons
2018-07-09 22:43:32 +03:00
Yair Morgenstern
f0ac694ba1
Bugfix - Great People can no longer construct improvements on city centers
2018-07-09 22:21:38 +03:00
Yair Morgenstern
0c2f506412
Fixed bug where if an enemies capital was captured and he had no cities but he had a settler, the game would still try to relocate the capital
2018-07-09 17:30:44 +03:00
Yair Morgenstern
a511aa2927
You can no longer open 2 Yes/No popup instances at the same time (caused a crash if you opened 2 to disband a unit and clicked "yes" on both)
2018-07-09 17:24:44 +03:00
Yair Morgenstern
4d43b8d226
Fixed bug where if you discovered and enemy and traded ith him and your trade finished without leaving and reentering the game, the game would crash (but would be okay on reload)
2018-07-08 18:40:26 +03:00
Yair Morgenstern
1c304da9d1
Fixed bug where workers would try to head towards tiles they couldn't reach to construct roads
2018-07-06 16:47:51 +03:00
Yair Morgenstern
0c17e19ea2
Trading gold now works as well!
2018-07-06 16:42:32 +03:00
Yair Morgenstern
5fc20fb547
You now recieve notifications when units disband
2018-07-06 16:32:56 +03:00
Yair Morgenstern
74b10e8a31
Trade works!
2018-07-06 16:28:42 +03:00
Yair Morgenstern
895b4b55e2
Promotions can now be picked if ANY of the prerequisites is met, rather than all (thanks am-per-sand!)
2018-07-04 19:59:56 +03:00
Yair Morgenstern
9f81ac6676
Defeated civs no longer have automated actions, and their remaining units are removed from the map
2018-07-03 22:25:13 +03:00
Yair Morgenstern
220ed19e3b
AI now upgrades upgradable units if it has the money
2018-07-03 16:53:54 +03:00
Yair Morgenstern
de6e3f9ec8
All AI units that don't have a speciific target to attack will head towards the closest hostile city
2018-07-03 16:37:20 +03:00
Yair Morgenstern
9b59494a47
When civilization is in negative gold, units will start to disband until we can support the extra units
2018-07-03 16:36:18 +03:00
Yair Morgenstern
71f4c04948
Automated (and UI) workers now build roads between cities if they're big enough!
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This was the major cause for the AI's economic failure!
2018-07-02 23:40:50 +03:00
Yair Morgenstern
c49a282a74
Added Trade and Diplomacy screens
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When the civilization is losing money, buiding gold buildings is prioritized
2018-07-02 13:33:23 +03:00
Yair Morgenstern
ca99cbb989
Moved Delete Save button away from the Load Game button in the Load Game screen
2018-07-01 18:13:54 +03:00
Yair Morgenstern
62246ff1c9
More translation stuff
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When will the madness end?
2018-07-01 17:27:52 +03:00
Yair Morgenstern
f08261edaf
Fixed bug where (I assume) if you started a game before version 94, then you may not have any techs at all, and so wwhen you try to fund the player's Era by techs, it finds nothing and explodes
2018-07-01 17:16:56 +03:00
Yair Morgenstern
67b9b7ea7a
When aa unit that was moving towards somewhere encounters an enemy unit within walking distance, it stops the movement that it had completely
2018-07-01 17:10:52 +03:00
Yair Morgenstern
4593bed7dc
Future tech can now be constantly researched!
2018-07-01 17:05:30 +03:00
Yair Morgenstern
837195293c
Fixed minor merge conflict between dutch and other languages
2018-07-01 16:59:41 +03:00
Damjan94
45db23bd95
added the ability to scroll the cities in cities overview screen ( #187 )
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* added the ability to scroll the cities in cities overview screen
* fixed the includes
* shortned the code a bit
2018-07-01 16:18:25 +03:00
Yair Morgenstern
e81df16317
Added Yes/No popup (we'll need it when we have diplomacy and you tell a unit to enter enemy territory)
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Added opttion to disband unit (as a test for the popup)
2018-06-27 22:43:15 +03:00
Yair Morgenstern
c5787803f9
Overview screen now accessible from top bar
2018-06-27 20:35:04 +03:00
Damjan94
8cf6a43605
fixed the crash caused by missing curly braces ( #181 )
2018-06-27 19:53:38 +03:00
Yair Morgenstern
7836f6237f
Civilian units no longer have promote action
2018-06-26 23:08:50 +03:00
Yair Morgenstern
15b602da1f
Added empire overview screen!
2018-06-26 23:08:21 +03:00
Yair Morgenstern
fe1b74c197
Started adding empire overview screen
2018-06-26 18:13:01 +03:00
Yair Morgenstern
23f9d157a4
Organized files
2018-06-26 08:19:41 +03:00
Yair Morgenstern
805fc5c739
Oligarchy policy now works as intended
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More translation stuff
2018-06-25 23:11:22 +03:00
Yair Morgenstern
4bbffe318b
More translation stuff
2018-06-25 21:50:56 +03:00
Yair Morgenstern
a59d6e7a46
Translation stuff
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Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
2018-06-25 20:08:57 +03:00
Yair Morgenstern
1388aec34a
Tech manager now shows eras of technologies!
2018-06-25 19:27:27 +03:00
Yair Morgenstern
c5f127e555
Policy branches are unlocked by era
2018-06-25 18:09:38 +03:00
Yair Morgenstern
1dffbe2db5
Added Dynamite tech with Artillery
2018-06-25 13:59:51 +03:00
Yair Morgenstern
b166e23858
Game now longer gets an Application Not Responding when taking a long time creating a new game
2018-06-25 08:41:22 +03:00